Bottom post of the previous page:
You can. Lit Welder on help intent.Minor Suggestions
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- Joined: Wed Oct 22, 2014 9:23 pm
- Byond Username: Random Players
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- Joined: Thu Oct 30, 2014 2:24 pm
- Byond Username: Cik
Re: Minor Suggestions
yeah. nobody seems to know this because it makes zero sense but it does work.Random Players wrote:You can. Lit Welder on help intent.
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Re: Minor Suggestions
"Makes zero sense" you are on help intent, you help things, you are on harm intent, you harm things, grab intent, grab thing, disarm intent, disarm things.Cik wrote:yeah. nobody seems to know this because it makes zero sense but it does work.Random Players wrote:You can. Lit Welder on help intent.
私は完璧
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Minor Suggestions
I think he ment it makes zero sense that burning cracked glass with a welding torch fixes it rather than scorching it
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Minor Suggestions
You know like how welding the shards produces a nice perfect sheet of glass?Wyzack wrote:I think he ment it makes zero sense that burning cracked glass with a welding torch fixes it rather than scorching it
Yeah, space science.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- ExplosiveCrate
- Joined: Fri Apr 18, 2014 8:04 pm
- Byond Username: ExplosiveCrate
Re: Minor Suggestions
You shouldn't ever not be on help intent outside of actively trying to robust someone anyway.
i dont even know what the context for my signature was
- Scones
- Joined: Mon Nov 10, 2014 2:46 am
- Byond Username: Scones
- Location: cooler than thou
Re: Minor Suggestions
Sounds super awesome.Wyzack wrote:Accidentally posted this in a different thread
Here is my small idea
>Remove Laser Gun from armory
>Replace with Laser Rifle or something
>More bulky than E-gun, does slightly more damage than E-gun on lethal
>Has miss chance (30% maybe?) when one handed, calculated for each mob the bolt passes until it hits something
>Can remove miss chance by wielding in two hands, like a fireaxe or spear
Good idea? Shit idea? I just wanna be able to operate operations operationally. Damage increase would have to be relatively small to prevent balance issues.
plplplplp WOOOOooo hahahhaha
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Minor Suggestions
I would totally code it if i knew how to code. I am really considering taking it up so that i can fix drunkspeach. Who stutters when they are drunk? Who decided that is how drunk people should sound in this game?
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- fleure
- Joined: Tue Apr 15, 2014 2:50 pm
- Byond Username: Fleure
Re: Minor Suggestions
Absolutely.Wyzack wrote:I think he ment it makes zero sense that burning cracked glass with a welding torch fixes it rather than scorching it
I was thinking we needed some kind of resin you could inject into the cracks to heal it, but figured bothering with extra sprites and code just to deal with a new change was needless. Maybe I'll change my mind down the line.
Someone who has never drunk, I guess.Wyzack wrote:I think he ment it makes zero sense that burning cracked glass with a welding torch fixes it rather than scorching it
Ex-/tg/station maintainer for being a lazy shit.
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- Joined: Tue Apr 22, 2014 2:59 pm
- Byond Username: Kingofkosmos
Re: Minor Suggestions
Examining things like rwalls should show you what can be done to it, like:
That's a reinforced wall, it looks like the supporting rods could be cut with wirecutters or reinforced with plasteel.
or
That's a girder, it looks like it could be disassembled with a wrench, dislodged with a crowbar, plated with metal or reinforced with plasteel.
This would make:
A) players much less dependent on the wiki construction page, it's silly that a big part of being robust in this game is to just remember the sequence of tools for every building block
B) make it more apparent how to fully take out that half-busted reinforced wall (if your antag teammate gets interrupted, if there's an explosion but it didn't fully make a hole), rather than trying to hit it with every tool to see what's the next step.
That's a reinforced wall, it looks like the supporting rods could be cut with wirecutters or reinforced with plasteel.
or
That's a girder, it looks like it could be disassembled with a wrench, dislodged with a crowbar, plated with metal or reinforced with plasteel.
This would make:
A) players much less dependent on the wiki construction page, it's silly that a big part of being robust in this game is to just remember the sequence of tools for every building block
B) make it more apparent how to fully take out that half-busted reinforced wall (if your antag teammate gets interrupted, if there's an explosion but it didn't fully make a hole), rather than trying to hit it with every tool to see what's the next step.
- MisterPerson
- Board Moderator
- Joined: Tue Apr 15, 2014 4:26 pm
- Byond Username: MisterPerson
Re: Minor Suggestions
That's not a minor suggestion. It's a good one, but it's not minor.
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
- peoplearestrange
- Joined: Tue Apr 22, 2014 12:02 pm
- Byond Username: Peoplearestrange
- Location: old
Re: Minor Suggestions
It's a nice of trying to move away from the wiki, however the game itself has way too much detail and fiddly little bits to ever truely move away from using the wiki (until you slowly start to remember it all, though I'm doubtful one person knows absolutely everything, maybe some of the coders). R-walls are supposed to be a slow process and difficult to remove anyhow. So if you don't know how, having a right click hint really wouldn't speed things up much quicker than ult-tabbing to a page with the wiki open.kosmos wrote:Examining things like rwalls should show you what can be done to it, like:
That's a reinforced wall, it looks like the supporting rods could be cut with wirecutters or reinforced with plasteel.
or
That's a girder, it looks like it could be disassembled with a wrench, dislodged with a crowbar, plated with metal or reinforced with plasteel.
This would make:
A) players much less dependent on the wiki construction page, it's silly that a big part of being robust in this game is to just remember the sequence of tools for every building block
B) make it more apparent how to fully take out that half-busted reinforced wall (if your antag teammate gets interrupted, if there's an explosion but it didn't fully make a hole), rather than trying to hit it with every tool to see what's the next step.
Whatever
Spoiler:
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Re: Minor Suggestions
Actually it is pretty minor.
done.
pseudo code aside, that is all you really need to do.
It'd need just as much maintenance as the wiki tho.
Code: Select all
for thing in game:
var/new_desc = Read(wiki.thing)
thing.desc += new_desc
pseudo code aside, that is all you really need to do.
It'd need just as much maintenance as the wiki tho.
私は完璧
Re: Limit Field of View
Lasers are one handed weapons, they just got given gigantic "I'M ABOUT TO SHOOT YOU" in hand sprites.Steelpoint wrote:All things considerd that's not a bad idea.Wyzack wrote:Here is my small idea
>Remove Laser Gun from armory
>Replace with Laser Rifle or something
>More bulky than E-gun, does slightly more damage than E-gun on lethal
>Has miss chance (30% maybe?) when one handed, calculated for each mob the bolt passes until it hits something
>Can remove miss chance by wielding in two hands, like a fireaxe or spear
Good idea? Shit idea? I just wanna be able to operate operations operationally. Damage increase would have to be relatively small to prevent balance issues.
People tend to see Energy/Laser guns as a one-handed weapon. Whereas representing a proper two handed weapon like this might be amusing.
Hell, the original sprites were phasers from StarTrek: TOS
--------------------------
Add an accordion to brig, it can only play Sec Strong
- fleure
- Joined: Tue Apr 15, 2014 2:50 pm
- Byond Username: Fleure
Re: Minor Suggestions
I have dual monitors and I just leave the wiki open on the other screen if I need it.peoplearestrange wrote:
It's a nice of trying to move away from the wiki, however the game itself has way too much detail and fiddly little bits to ever truely move away from using the wiki (until you slowly start to remember it all, though I'm doubtful one person knows absolutely everything, maybe some of the coders). R-walls are supposed to be a slow process and difficult to remove anyhow. So if you don't know how, having a right click hint really wouldn't speed things up much quicker than ult-tabbing to a page with the wiki open.
Ex-/tg/station maintainer for being a lazy shit.
- MisterPerson
- Board Moderator
- Joined: Tue Apr 15, 2014 4:26 pm
- Byond Username: MisterPerson
Re: Minor Suggestions
I think it's possible to move away from requiring the wiki for everything, but that really needs to be its own thread.
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
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- Joined: Tue Oct 21, 2014 2:24 pm
- Byond Username: Ohlos
Re: Minor Suggestions
Tator item -poisoned candles, you light them up and they irradiate people around them.
> doesnt require new sprites
P.S I hope, that code and byond are not crying about this suggestion.
> doesnt require new sprites
P.S I hope, that code and byond are not crying about this suggestion.
- ExplosiveCrate
- Joined: Fri Apr 18, 2014 8:04 pm
- Byond Username: ExplosiveCrate
Re: Minor Suggestions
I like that idea as long as they don't work exactly like uranium walls/doors/statues, where every once in a while they release a pulse of radiation. And those pulses make other uranium items give off pulses of radiation without resetting the timer on their own pulses, resulting in a constant stream of deadly radiation when you have three walls lined up next to each other.
At least, that's how I remember it. Wouldn't be surprised if they got nerfed/fixed already.
At least, that's how I remember it. Wouldn't be surprised if they got nerfed/fixed already.
i dont even know what the context for my signature was
Re: Minor Suggestions
Please for the love of all that is spacey, make it so that only people that have ai set to high can be malf ai. I just experianced the horror of being borged to a malf ai that doesnt know how to play ai and let me tell you, it was pure hell. I set up shielf gens in the core, and the fucker still managed to lose.
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- Joined: Wed Jun 04, 2014 2:43 pm
- Byond Username: Metafive
Re: Minor Suggestions
It'd be nice if the CMO/Virologist could set a a particular virus (by name) to not appear with the disease icon on the Medical HUD. It'd help traitors mask their pathogen-pertinent plans and make it so beneficial viruses don't have medstaff scanning passerby every five seconds.
- MisterPerson
- Board Moderator
- Joined: Tue Apr 15, 2014 4:26 pm
- Byond Username: MisterPerson
Re: Minor Suggestions
Making it so people without AI on high could be malf was an intentional change so people could be malf without having to be a regular AI, in case that wasn't interesting to them.deathhoof wrote:Please for the love of all that is spacey, make it so that only people that have ai set to high can be malf ai. I just experianced the horror of being borged to a malf ai that doesnt know how to play ai and let me tell you, it was pure hell. I set up shielf gens in the core, and the fucker still managed to lose.
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Minor Suggestions
I believe it was also a fix the game ignoring a player's Malf AI preference, force-malfing AI players that did not enjoy Malf.MisterPerson wrote:Making it so people without AI on high could be malf was an intentional change so people could be malf without having to be a regular AI, in case that wasn't interesting to them.deathhoof wrote:Please for the love of all that is spacey, make it so that only people that have ai set to high can be malf ai. I just experianced the horror of being borged to a malf ai that doesnt know how to play ai and let me tell you, it was pure hell. I set up shielf gens in the core, and the fucker still managed to lose.
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- Joined: Thu Oct 30, 2014 2:24 pm
- Byond Username: Cik
Re: Minor Suggestions
i think the captain's medals of commendation or whatever should be pinnable on borgs.
maybe make a small sprite change for it. i think that would be nice.
maybe make a small sprite change for it. i think that would be nice.
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- Joined: Mon Oct 20, 2014 11:43 pm
- Byond Username: Rockpecker
Re: Minor Suggestions
Candles as an alternate way to make chemical smoke would be cool. Something like: grind up candles or crayons (cause we don't have bees on this server) to make wax, then heat in the microwave to make it back into candles. Anything else in the container becomes part of the candle and will get vaporized as it burns. You can now get high just by walking past hydroponics.qwert wrote:Tator item -poisoned candles, you light them up and they irradiate people around them.
Remove the AI.
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- In Game PermaBanned
- Joined: Thu May 08, 2014 11:17 pm
- Byond Username: Cipher3
Re: Minor Suggestions
This... actually could be cool... craftable candles. But not just from candles or crayons, that would make it really niche and unused due to the unique ingredients required.rockpecker wrote:Candles as an alternate way to make chemical smoke would be cool. Something like: grind up candles or crayons (cause we don't have bees on this server) to make wax, then heat in the microwave to make it back into candles. Anything else in the container becomes part of the candle and will get vaporized as it burns. You can now get high just by walking past hydroponics.qwert wrote:Tator item -poisoned candles, you light them up and they irradiate people around them.
Spoiler:
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- Joined: Fri Oct 17, 2014 7:20 am
Re: Minor Suggestions
Since we got jury-rigged spears and stunpods, how about somthing like a glass shard knife or somthing more complicated like a cobbled together crossbow?
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- Joined: Wed Sep 17, 2014 6:07 pm
- Byond Username: Dezzmont
Re: Minor Suggestions
A knife would be nice, but ranged weapons are a big deal. The current apex for easily obtainable ranged weapon are floor tiles if I recall.
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- Joined: Sun Jun 29, 2014 5:51 pm
- Byond Username: Raven776
Re: Minor Suggestions
Floor tiles were nerfed to shit.
- Ergovisavi
- Joined: Wed Jul 16, 2014 5:03 pm
- Byond Username: Ergovisavi
Re: Minor Suggestions
Oh no, they're only throwforce 10! Exactly as much force as an extinguisher, a very commonly used weapon!Raven776 wrote:Floor tiles were nerfed to shit.
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: Minor Suggestions
Humans should be able to hide in borg rechargers.
Re: Minor Suggestions
One should be able to wire and powercell cyborg torsos, then implant those into humans to create a repair system. It should also be possible to put flashes into cyborg heads then implant those heads into humans to give them built in med-hud or sec-hud. Both of these things should require charge and the human would have to crawl into a cyborg recharger or insert a new battery in order to keep their perks functioning.
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- Joined: Tue Apr 22, 2014 2:59 pm
- Byond Username: Kingofkosmos
Re: Minor Suggestions
AI's should be able to join mid-round. And cyborgs too. And there should be more round-startable cyborgs.
Oh and there should be some other way to empty a janicart without mopping it all out.
Oh and there should be some other way to empty a janicart without mopping it all out.
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Minor Suggestions
Why do we have roundstart borgs but no roundjoin borgs? I think two borgslots would be nice. I suppose it would be less work for robotics, though.
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- Timbrewolf
- Rarely plays
- Joined: Tue Jun 17, 2014 1:55 am
- Byond Username: An0n3
Re: Minor Suggestions
1) Unless it's extended, at any point when the game detects that all the antagonists are dead the round should end.
This currently only happens in Rev, Malf, Blob, and Wizard.
During a Nuclear Emergency it should check to see if there's an active nuke on the station before ending. If the Nuke is still hot the round must go on until it either detonates for a pyrrhic victory or someone defuses it.
2) Blob needs some kind of emote leading up to transforming.
Currently the only way to detect a blob is...
Well currently there's absolutely no way to detect a blob until it explodes into a blob in front of you.
That's stupid. There should be some emote that starts triggering as you near blob time ala "extends the proboscis" type forced giveaways.
This currently only happens in Rev, Malf, Blob, and Wizard.
During a Nuclear Emergency it should check to see if there's an active nuke on the station before ending. If the Nuke is still hot the round must go on until it either detonates for a pyrrhic victory or someone defuses it.
2) Blob needs some kind of emote leading up to transforming.
Currently the only way to detect a blob is...
Well currently there's absolutely no way to detect a blob until it explodes into a blob in front of you.
That's stupid. There should be some emote that starts triggering as you near blob time ala "extends the proboscis" type forced giveaways.
Shed Wolf Numero Uno
NSFW:
- Scones
- Joined: Mon Nov 10, 2014 2:46 am
- Byond Username: Scones
- Location: cooler than thou
Re: Minor Suggestions
Move the smartfridge into the space between the two Chem desks
I was mass-producing pills last night and found that its a really goddamn useful device, especially if you move it to the front - That way, people can get exactly what they want without clicking on game-stopping stacks of 30 tricord pills with one rhet mixed in there somewhere. And, honestly, I rarely if ever see chemists use it as secure chemical storage, considering anybody who gets inside Medbay can get at it.
Also, there's no way to quick move those 30 pills I just made, other than through some very tedious clicking. I'd like to see a function where the chem-master machines have an option to feed into an adjacent smartfridge, or the addition of a chem bag in the same spirit of mining/plant bags. And yes, I'm aware that pill bottles fill up when you click a stack, but they only hold 7 and do not empty into the fridge - Instead, they go in as a bottle.
(On second thought, chem bag sounds like people will just break in, empty machines to make as many healing pills as possible, load a bag and make off with the goods. I still want it, though.)
I was mass-producing pills last night and found that its a really goddamn useful device, especially if you move it to the front - That way, people can get exactly what they want without clicking on game-stopping stacks of 30 tricord pills with one rhet mixed in there somewhere. And, honestly, I rarely if ever see chemists use it as secure chemical storage, considering anybody who gets inside Medbay can get at it.
Also, there's no way to quick move those 30 pills I just made, other than through some very tedious clicking. I'd like to see a function where the chem-master machines have an option to feed into an adjacent smartfridge, or the addition of a chem bag in the same spirit of mining/plant bags. And yes, I'm aware that pill bottles fill up when you click a stack, but they only hold 7 and do not empty into the fridge - Instead, they go in as a bottle.
(On second thought, chem bag sounds like people will just break in, empty machines to make as many healing pills as possible, load a bag and make off with the goods. I still want it, though.)
plplplplp WOOOOooo hahahhaha
- Timbrewolf
- Rarely plays
- Joined: Tue Jun 17, 2014 1:55 am
- Byond Username: An0n3
Re: Minor Suggestions
Motherfucker what?Cecily wrote:And yes, I'm aware that pill bottles fill up when you click a stack
I've been manually picking up and putting pills in those things one at a time.
Shed Wolf Numero Uno
NSFW:
- Scones
- Joined: Mon Nov 10, 2014 2:46 am
- Byond Username: Scones
- Location: cooler than thou
Re: Minor Suggestions
Really though, I'd love feedback on moving the smartfridge.
plplplplp WOOOOooo hahahhaha
- RG4
- Joined: Wed Jun 25, 2014 12:19 am
- Byond Username: RG4ORDR
Re: Minor Suggestions
The Kinetic Accelerator on mining should have some upgrade trees that helping our miners.
-Increased Damage
-Increases range
-Increased magazine size
- Full damage in pressurized enviroment
-Faster reload
Each of them can only hold one upgrade slot as to reduce murder cannon.
-Increased damage makes it go from 30 to 60 in space and depressurized environments. Slower fire rate for increased damage
-6 title range up from 3; 50% chance to miss at any range other than 3 titles.
-Allows the KA to hold between 2-3 shots before needing to reload, each shot dealing less damage. 30-15 or 30-15-7.5
-Faster reload enables the KA to be pumped at a sooner time than it's current values. Trade off is it might jam.
-Full damage in a pressurized environment is only at 2 tile range.
-Increased Damage
-Increases range
-Increased magazine size
- Full damage in pressurized enviroment
-Faster reload
Each of them can only hold one upgrade slot as to reduce murder cannon.
-Increased damage makes it go from 30 to 60 in space and depressurized environments. Slower fire rate for increased damage
-6 title range up from 3; 50% chance to miss at any range other than 3 titles.
-Allows the KA to hold between 2-3 shots before needing to reload, each shot dealing less damage. 30-15 or 30-15-7.5
-Faster reload enables the KA to be pumped at a sooner time than it's current values. Trade off is it might jam.
-Full damage in a pressurized environment is only at 2 tile range.
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Minor Suggestions
The downsides are kinda meh, maybe if those were the mid tier of upgrades, like using nano-manipulators instead of pico-manipulators.RG4 wrote:The Kinetic Accelerator on mining should have some upgrade trees that helping our miners.
Other than that, fucking yes please.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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- Github User
- Joined: Sat Apr 19, 2014 11:49 pm
- Byond Username: TheWiznard
- Github Username: TheWiznard
Re: Minor Suggestions
Just port NT's Kinetic Accelerator, it was damn near perfect with the upgrades you could add already.RG4 wrote:The Kinetic Accelerator on mining should have some upgrade trees that helping our miners.
-Increased Damage
-Increases range
-Increased magazine size
- Full damage in pressurized enviroment
-Faster reload
Each of them can only hold one upgrade slot as to reduce murder cannon.
-Increased damage makes it go from 30 to 60 in space and depressurized environments. Slower fire rate for increased damage
-6 title range up from 3; 50% chance to miss at any range other than 3 titles.
-Allows the KA to hold between 2-3 shots before needing to reload, each shot dealing less damage. 30-15 or 30-15-7.5
-Faster reload enables the KA to be pumped at a sooner time than it's current values. Trade off is it might jam.
-Full damage in a pressurized environment is only at 2 tile range.
- RG4
- Joined: Wed Jun 25, 2014 12:19 am
- Byond Username: RG4ORDR
Re: Minor Suggestions
What were NT's KA upgrades?TheWiznard wrote:Just port NT's Kinetic Accelerator, it was damn near perfect with the upgrades you could add already.RG4 wrote:The Kinetic Accelerator on mining should have some upgrade trees that helping our miners.
-Increased Damage
-Increases range
-Increased magazine size
- Full damage in pressurized enviroment
-Faster reload
Each of them can only hold one upgrade slot as to reduce murder cannon.
-Increased damage makes it go from 30 to 60 in space and depressurized environments. Slower fire rate for increased damage
-6 title range up from 3; 50% chance to miss at any range other than 3 titles.
-Allows the KA to hold between 2-3 shots before needing to reload, each shot dealing less damage. 30-15 or 30-15-7.5
-Faster reload enables the KA to be pumped at a sooner time than it's current values. Trade off is it might jam.
-Full damage in a pressurized environment is only at 2 tile range.
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- Github User
- Joined: Sat Apr 19, 2014 11:49 pm
- Byond Username: TheWiznard
- Github Username: TheWiznard
Re: Minor Suggestions
you just screwdriver the thing and add raw diamonds for a small reload speed boost up to three or four times and then you could add plasma to increase the range but it had like a 75-80% chance of making the entire gun jam up and become unusable. The other thing that made the KA so much damn better on NT was that it mined like a shotgun-esque sort of pattern occasionally shooting 3 wide or 2 deep, but in combat it still only did damage to one target where that white circle effect appears.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Minor Suggestions
There is a rare chance of finding a AK-47 spawned somewhere on the Asteroid/Whatever. Its broken down and rusted over. Apply space lube to it and it will work flawlessly. Ammo not included.
- RG4
- Joined: Wed Jun 25, 2014 12:19 am
- Byond Username: RG4ORDR
Re: Minor Suggestions
Communist Artifact Room:Steelpoint wrote:There is a rare chance of finding a AK-47 spawned somewhere on the Asteroid/Whatever. Its broken down and rusted over. Apply space lube to it and it will work flawlessly. Ammo not included.
-Dead communist mobs
-Assorted ammo for steckin,revolver and AK-47
-Bear pelts,uni-cycle, lodes of vodka and turnips
-Give unicycle to clown for honking good times
-Chance to find steckin,revolver, or ak-47
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- Joined: Mon Jul 21, 2014 6:07 pm
Re: Minor Suggestions
Better Adcanced Mop: Doesn't use water, doesn't make it slippery when used.
Over glorified Soap? Yes, but the point is status/silliness/RP, If science makes me a super mop as a Janitor, I want it to be a super mop, not the same crap mop. No water, no slips, clean walls, quick, make it make me not outclassed by the Janiborg in literally everyway.
Over glorified Soap? Yes, but the point is status/silliness/RP, If science makes me a super mop as a Janitor, I want it to be a super mop, not the same crap mop. No water, no slips, clean walls, quick, make it make me not outclassed by the Janiborg in literally everyway.
- Reimoo
- Joined: Wed Apr 23, 2014 2:58 pm
- Byond Username: Reimoo
Re: Minor Suggestions
When you are selected for antagonist you should be given a final accept/deny prompt before you receive your antag info in the chat. Probably impossible to do but whatever.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Minor Suggestions
If that was done then it should not give any hint to the player of what kind of antagonist they are about to be selected for, for obvious reasons.Reimoo wrote:When you are selected for antagonist you should be given a final accept/deny prompt before you receive your antag info in the chat. Probably impossible to do but whatever.
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: Minor Suggestions
add an option to spawn in a certain jumpsuit color
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Minor Suggestions
syndicate item for the librarian, a textbook
looks like a normal book, acts like a normal book, can fit in the bookbag and be titled etc
does moderately high brute damage, especially when thrown
might belong in the shitty suggestions thread but i'd use it
looks like a normal book, acts like a normal book, can fit in the bookbag and be titled etc
does moderately high brute damage, especially when thrown
might belong in the shitty suggestions thread but i'd use it
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Spacezenegger
- Joined: Thu Nov 13, 2014 2:43 am
Re: Minor Suggestions
Re-add syndicate uplinks to revs.
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