MisterPerson wrote:Distribution: Readd telescience but with predetermined destinations (beacons) and you can only send, not receive, and only if the "target" accepts the package. Or make disposals more robust to have a worse result but take literally 1000 times more effort to actually do, both for the programmer and the player. If we do that, we can stick departments anywhere instead of mandating that botany MUST be physically next to the kitchen. Personally I would stick this Chemistry into Cargo and then rename Cargo to Supply. That should help with the space concerns, most maps have more space adjacent to Cargo (which is always on the edge of the station) instead of the Bar (which is generally in the middle).
This is an interesting idea, but it does take away people having to travel around the station, which is something I'm keen to encourage, I want to see people using corridors to transit because it means there's more room for the random chance interactions that can make or break an ss13 round.
I'm not convinced the location of departments actually matters seriously, the reason why the chef and whoever get screwed over by botany is because there's absolutely zero that botany needs from them, and there's absolutely zero the chemist needs from botany, if there were concrete reasons for botany to provide the chef with food other than the fact they get hungry sometimes and slow down, I think we would see those issues disappear irrespective of location. To me location is mostly a convenience issue.
Some of these ideas about a shared hydroponics department that is accessible to both the chef and the new role are interesting, but that's also another pretty radical change, so I'm not sure about it, but it's maybe worth trialling.
Re: the space issue, yeah, I'm aware of that, botany is definitely something space hungry, much like cargo, although honestly, cargo is usually MASSIVE compared to what actually happens.
I could probably afford to shell out enough to get someone willing to remap maybe box and meta, but the other stations would have to make do with shared access to chemistry and botany for the new jobs until someone got around to remapping them.
PS: not gonna apologise for that, I've said for some time now we have too many maps and it's hurting feature agility.