Singletank Bombs
- Hathkar
- Joined: Sat Jul 08, 2017 12:41 am
- Byond Username: Hathkar
Singletank Bombs
Is there a reason these need to exist? I thought canister bombs were removed for a similar reason.
You can spend 10 minutes making your bomb mix, then print as many plasma tanks as you need from a lathe for practically infinite maxcap bombs.
You can spend 10 minutes making your bomb mix, then print as many plasma tanks as you need from a lathe for practically infinite maxcap bombs.
- wesoda25
- Joined: Thu Aug 10, 2017 9:32 pm
- Byond Username: Wesoda25
Re: Singletank Bombs
Pretty sure canister bombs still exist. No one uses them because you can’t escape on time.Hathkar wrote:Is there a reason these need to exist? I thought canister bombs were removed for a similar reason.
You can spend 10 minutes making your bomb mix, then print as many plasma tanks as you need from a lathe for practically infinite maxcap bombs.
- obscolene
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Re: Singletank Bombs
ided
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[03:46:59]EMOTE: The Dreamweaver/(Steve Leaf) : <b>Steve Leaf</b> starts jacking lizard dick. (129,128,2)
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Spoiler:
- Denton
- Joined: Wed Aug 23, 2017 3:53 pm
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Re: Singletank Bombs
I'm pretty sure the reason for this post was when Lexia made about 8 singletank maxcaps in 10 minutes and used them to absolutely demolish a cult base.
- Morris
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- imsxz
- Joined: Sat Dec 16, 2017 4:27 pm
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Re: Singletank Bombs
not ided, i used them because theyre too efficient and simple to not do. not having a good soft limit on maxcaps is bad design. 1 syndicate bomb (3,9,12 boom) is enough to derail around. the 6 TTV's in toxins are enough to end one. Atmos you can carry 20 on your person with roundstart gear (duffelbag on back full of plasma tanks, duffelbag in hand full of plasmatanks), and is enough to delete the station with ease.
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- lmwevil
- Joined: Sun Mar 01, 2015 3:09 pm
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Re: Singletank Bombs
as an atmos main i can agree with imsxz that they are braindead easy to make if you know how and their potential for damage is even worse. give us back canister bombs and remove singletank thank
- Cobby
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Re: Singletank Bombs
The fact you can make theoretical 40K bombs or whatever shows there’s a need to redo the bomb formula that rewards use of tiered gasses.
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-
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Re: Singletank Bombs
As well as the fact that tiered gases are useless for anything but pointsCobby wrote:The fact you can make theoretical 40K bombs or whatever shows there’s a need to redo the bomb formula that rewards use of tiered gasses.
- kevinz000
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Re: Singletank Bombs
https://github.com/tgstation/tgstation/ ... mb.dm#L144
How do you even maxcap with these things? They only take plasma/oxygen in one tank and requires atleast 373.15K to even go off, with dev. radius only happening at 673.15K
((2533)*(70))/((8.314)*(273.15+400)) calculates to ~31.6 moles maximum at 673.15K with a /15 fuel_moles divisor assuming full plasma no oxygen as it only counts plasma and oxygen without even checking for combustion = 2 dev/4 heavy/6 light
The mixture is never reacted (so it's not going to the primary check proc which is how toxins maxcaps work), it's never even adjusted in temperature (so there shouldn't BE any reactions anyways), it's just the initial gas + temperature that's being checked for.
Infact the code is even more stupid because at 373.15K plasma/oxygen will probably already be burning so why is it checking for plasma + oxygen? Pretty sure singletanks are some very, very old code.
How the hell are these maxcapping or am I fundamentally reading the code wrong here?
How do you even maxcap with these things? They only take plasma/oxygen in one tank and requires atleast 373.15K to even go off, with dev. radius only happening at 673.15K
((2533)*(70))/((8.314)*(273.15+400)) calculates to ~31.6 moles maximum at 673.15K with a /15 fuel_moles divisor assuming full plasma no oxygen as it only counts plasma and oxygen without even checking for combustion = 2 dev/4 heavy/6 light
The mixture is never reacted (so it's not going to the primary check proc which is how toxins maxcaps work), it's never even adjusted in temperature (so there shouldn't BE any reactions anyways), it's just the initial gas + temperature that's being checked for.
Infact the code is even more stupid because at 373.15K plasma/oxygen will probably already be burning so why is it checking for plasma + oxygen? Pretty sure singletanks are some very, very old code.
How the hell are these maxcapping or am I fundamentally reading the code wrong here?
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- Hathkar
- Joined: Sat Jul 08, 2017 12:41 am
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Re: Singletank Bombs
Ask Imsxz, I didn't write down the mix and temperatures required for the singletank maxcaps.
- Electronics
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Re: Singletank Bombs
I think the singletank bombs that people are using are just from letting a mix reach TANK_FRAGMENT_PRESSURE at which point react is called 3 times before exploding.kevinz000 wrote:https://github.com/tgstation/tgstation/ ... mb.dm#L144
How do you even maxcap with these things? They only take plasma/oxygen in one tank and requires atleast 373.15K to even go off, with dev. radius only happening at 673.15K
((2533)*(70))/((8.314)*(273.15+400)) calculates to ~31.6 moles maximum at 673.15K with a /15 fuel_moles divisor assuming full plasma no oxygen as it only counts plasma and oxygen without even checking for combustion = 2 dev/4 heavy/6 light
The mixture is never reacted (so it's not going to the primary check proc which is how toxins maxcaps work), it's never even adjusted in temperature (so there shouldn't BE any reactions anyways), it's just the initial gas + temperature that's being checked for.
Infact the code is even more stupid because at 373.15K plasma/oxygen will probably already be burning so why is it checking for plasma + oxygen? Pretty sure singletanks are some very, very old code.
How the hell are these maxcapping or am I fundamentally reading the code wrong here?
https://github.com/tgstation/tgstation/ ... ks.dm#L234
- Whoneedspacee
- Joined: Mon May 21, 2018 2:07 am
- Byond Username: Whoneedspacee
Re: Singletank Bombs
Tanks in general react 3 times before exploding, and it's instant reactions so it doesn't slow an explosion at all. It's just to make sure something that immediately exceeds the pressure amount like a 2.7 kelvin mix going into a 1,000,000 kelvin mix actually reacts before calculating the explosion range.Electronics wrote:I think the singletank bombs that people are using are just from letting a mix reach TANK_FRAGMENT_PRESSURE at which point react is called 3 times before exploding.kevinz000 wrote:https://github.com/tgstation/tgstation/ ... mb.dm#L144
How do you even maxcap with these things? They only take plasma/oxygen in one tank and requires atleast 373.15K to even go off, with dev. radius only happening at 673.15K
((2533)*(70))/((8.314)*(273.15+400)) calculates to ~31.6 moles maximum at 673.15K with a /15 fuel_moles divisor assuming full plasma no oxygen as it only counts plasma and oxygen without even checking for combustion = 2 dev/4 heavy/6 light
The mixture is never reacted (so it's not going to the primary check proc which is how toxins maxcaps work), it's never even adjusted in temperature (so there shouldn't BE any reactions anyways), it's just the initial gas + temperature that's being checked for.
Infact the code is even more stupid because at 373.15K plasma/oxygen will probably already be burning so why is it checking for plasma + oxygen? Pretty sure singletanks are some very, very old code.
How the hell are these maxcapping or am I fundamentally reading the code wrong here?
https://github.com/tgstation/tgstation/ ... ks.dm#L234
If you want the wait time the method is abusing tritiums burn rate of being slow and then ramping up extraordinarily once it reaches a 50-50 split. Shown in this video I made a bit back, method leaked bois.
Also none of these use the actual single-tanks it's just a tank. We call them singlecaps to differentiate from them generally. Single-tanks have snowflakey code and only explode from plasma and oxygen not anything else.
retired ss13 coderman
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Re: Singletank Bombs
@kevin we are talking about singlecaps ( max cap with trit in 1 plasma tank) not tankbombs (the one you linked to
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Re: Singletank Bombs
Toxins is very powerful as it is without this, if we wanted this to be in it should be time locked at like 1 hour not 10 minutes
To get rid of this we could just change the tritium formula not to be piecewise and spike when it reaches the formula when the oxygen out weighs the tritium
The plasma fire formula has been stood really strong all these years and a similiar formula would be a safe replacement and be generally better for many reasons
If we wanted to keep in "timed singlecaps" we could make a similiar gas to hyper-nobilium with the reaction suppression but have it decay into another gas over time and that could gate it behind a later point in the round
To get rid of this we could just change the tritium formula not to be piecewise and spike when it reaches the formula when the oxygen out weighs the tritium
The plasma fire formula has been stood really strong all these years and a similiar formula would be a safe replacement and be generally better for many reasons
If we wanted to keep in "timed singlecaps" we could make a similiar gas to hyper-nobilium with the reaction suppression but have it decay into another gas over time and that could gate it behind a later point in the round
- kevinz000
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Re: Singletank Bombs
Ah, neato.Tlaltecuhtli wrote:@kevin we are talking about singlecaps ( max cap with trit in 1 plasma tank) not tankbombs (the one you linked to
How exactly do you ignite them I've never trained myself in anything but TTV and tankbombs
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- wesoda25
- Joined: Thu Aug 10, 2017 9:32 pm
- Byond Username: Wesoda25
Re: Singletank Bombs
Trit combusts with oxygen and does it itself. Normal its an instantaneous explosion, but you can scale the moles and temperatures to delay it. Not an actual single tank bomb, just an exploding tank. I may be wrong but I think original single tank bombs are gone (the kind where you weld a hole in them).kevinz000 wrote:Ah, neato.Tlaltecuhtli wrote:@kevin we are talking about singlecaps ( max cap with trit in 1 plasma tank) not tankbombs (the one you linked to
How exactly do you ignite them I've never trained myself in anything but TTV and tankbombs
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Re: Singletank Bombs
as of tritium changes in https://github.com/tgstation/tgstation/pull/42194 this "should" be no longer in the game without hyper nobelium unless some gamer finds an oversight
- ohnopigeons
- Joined: Thu Oct 16, 2014 11:22 pm
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Re: Singletank Bombs
Bumping this thread, it's still in the game. See this map.
With game balance decisions regarding other explosives, I can't imagine a good reason why singlecaps (max) continue to exist in its current state.
Single tank detonation has never been very useful, as the reaction is less controllable or time-consuming than alternative means of detonation. Normally the explosion is supposed to be weak too with its limited capacity but new atmos gases and interaction have really challenged and voided this assumption. As such, given the flaws of single tanks, the only real use is to literally carpet bomb the station or an area through numbers to compensate.
Should single tank explosion mechanics be removed entirely? This seems like the least worst solution.
With game balance decisions regarding other explosives, I can't imagine a good reason why singlecaps (max) continue to exist in its current state.
Single tank detonation has never been very useful, as the reaction is less controllable or time-consuming than alternative means of detonation. Normally the explosion is supposed to be weak too with its limited capacity but new atmos gases and interaction have really challenged and voided this assumption. As such, given the flaws of single tanks, the only real use is to literally carpet bomb the station or an area through numbers to compensate.
Should single tank explosion mechanics be removed entirely? This seems like the least worst solution.
- Yakumo_Chen
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Re: Singletank Bombs
Not surprising someone managed to find a way to do it again. Guess we're back to Lexia Black carpet bombing the station every other round.
- Whoneedspacee
- Joined: Mon May 21, 2018 2:07 am
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Re: Singletank Bombs
well hey maybe shouldnt have added the ability for ghosts to copy any bomb mix they can see
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- Nabski
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Re: Singletank Bombs
Something overpowered, but secret, doesn't make it not overpowered. It just makes it more rare.
- ohnopigeons
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- Cobby
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Re: Singletank Bombs
chop chop atmos nerds or im coming for bombs againCobby wrote:The fact you can make theoretical 40K bombs or whatever shows there’s a need to redo the bomb formula that rewards use of tiered gasses.
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- Yakumo_Chen
- Joined: Fri Dec 11, 2015 10:08 pm
- Byond Username: Yakumo Chen
Re: Singletank Bombs
Just remove it. Singletank bombs are an unfun mechanic to play against and there will never be a positive use for it. People don't bother making any of the other good atmosphere gasses because bombs are easy and you can make 30 of them and ignore the main limiting factor (ttvs).
If someone wants to carpet bomb force then to go through cargo and deal with all the limiters in place for bombs (like ttv limits and ttv size)
If someone wants to carpet bomb force then to go through cargo and deal with all the limiters in place for bombs (like ttv limits and ttv size)
- Yakumo_Chen
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Re: Singletank Bombs
I cannot stress enough how unfun it is to deal with atmosphere man in space, who moves around with a Max speed jetpack, has no slowdown so just has to run away from instant stuns to outplay you (which don't really exist any more) and has infinite jetpack refuels from his pump that doubles as his murder bone tool
Atmosphere man doesn't need to fight anyone to win and risk losing in a fight, he wins by avoiding anyone who can hurt him while he tosses bombs.
Atmosphere man doesn't need to fight anyone to win and risk losing in a fight, he wins by avoiding anyone who can hurt him while he tosses bombs.
- ohnopigeons
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Re: Singletank Bombs
25 moles plasma, 13 moles tritium, 12 moles oxygen, 400 KelvinYakumo_Chen wrote:Just remove it.
- ohnopigeons
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Re: Singletank Bombs
I really don't want to hear unfounded and descriptionless complaints about realism especially from the same person who asked why physics mattered in SS13.
- oranges
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Re: Singletank Bombs
I suspect the proper action here is just to nerf all bombs until they're below the hardcap by soft means.
Reaching the current max cap should require significant investment in fusion effort.
Problem is it will make all the bomb users whine about how small their explosions are now, another toxic battle I can barely bring myself to want to fight.
Reaching the current max cap should require significant investment in fusion effort.
Problem is it will make all the bomb users whine about how small their explosions are now, another toxic battle I can barely bring myself to want to fight.
- wesoda25
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Re: Singletank Bombs
Remove gas explosions and make expanding gas fuck with you hard. Im talking shit to send you flying through windows and grilles, anime style. It’d make them so much less cancer, id actually have fun getting hit by one, even if it crits/kills me.
- ohnopigeons
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Re: Singletank Bombs
I assume by soft means you mean mathematical scaling.oranges wrote:I suspect the proper action here is just to nerf all bombs until they're below the hardcap by soft means.
Reaching the current max cap should require significant investment in fusion effort.
Problem is it will make all the bomb users whine about how small their explosions are now, another toxic battle I can barely bring myself to want to fight.
1. Do you want it only applied to toxins bombs?
2. What size should a standard 6000dev tritium bomb actually explode as?
- D&B
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Re: Singletank Bombs
You mean like the ZASwesoda25 wrote:Remove gas explosions and make expanding gas fuck with you hard. Im talking shit to send you flying through windows and grilles, anime style. It’d make them so much less cancer, id actually have fun getting hit by one, even if it crits/kills me.
Spoiler:
- oranges
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Re: Singletank Bombs
yes I mean mathematical scaling, although I'd prefer new tiers of gasses that need fusion and then like ultra fusion or super fusion or some shit etc that need enormou amounts of power(so you need a secondary engine) and specialised equipment (coming from the engineering techfab)
The maximum possible size under any circumstance should just be the maxcap limit, this doesn't mena that you should be able to reach the maxcap with a standard bomb, but only the most super destructive super fusion hyperheated bomb.
I don't have any good insight as to what the "standard" bomb should do, maybe a quarter of a large room?
The maximum possible size under any circumstance should just be the maxcap limit, this doesn't mena that you should be able to reach the maxcap with a standard bomb, but only the most super destructive super fusion hyperheated bomb.
I don't have any good insight as to what the "standard" bomb should do, maybe a quarter of a large room?
- MisterPerson
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Re: Singletank Bombs
Maybe explosions need to be rewritten so they're not always light impact range == 2 * heavy impact range == 2 * devastation impact range. So one kind of explosion might be really large but low damage while another might literally be a single 1x1 tile dev but leave the surrounding tiles untouched.
There's only so much tweaking you can do when the only thing you can tweak are absolute size and power, which are intrinsically tied together.
There's only so much tweaking you can do when the only thing you can tweak are absolute size and power, which are intrinsically tied together.
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- WarbossLincoln
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Re: Singletank Bombs
Question: If you're in charge of what gets merged why would you have to fight? You have the power and lack of oversight to just ignore the haters. The 'oranges man bad' crowd are going to hate anything you do anyway so you might as well.oranges wrote:Problem is it will make all the bomb users whine about how small their explosions are now, another toxic battle I can barely bring myself to want to fight.
- MisterPerson
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Re: Singletank Bombs
Because after pissing people off, those people are still here. And he still has to interact with them. So either they leave, which sucks, or they stick around all grumpy and starting shit, which sucks.
I mean eventually you gotta put your foot down because someone's gonna hate anything you do, but it's very hard to do something you know is going to rile up the hornet's nest, even if all those hornets can do is say "orange man bad lol".
I mean eventually you gotta put your foot down because someone's gonna hate anything you do, but it's very hard to do something you know is going to rile up the hornet's nest, even if all those hornets can do is say "orange man bad lol".
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- WarbossLincoln
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Re: Singletank Bombs
There are times when I think the hornets nest is dumb and should be ignored, this is probably one of them. Singletank bombs are dumb. Being able to keep a pump in space that's both your bomb factory and jetpack fuel is definitely bad. The one time I managed to stop someone doing this was someone who screwed up and left suit sensors on. I followed a pinpointer to their bomb factory, arrived after they left, and hid in their locker of supplies with a shotgun till they got back.
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