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Lewd rabbit is lewd.Anonmare wrote:I'll project my ion cannon into your fleet you scaley freakazoids
Bottom post of the previous page:
Lewd rabbit is lewd.Anonmare wrote:I'll project my ion cannon into your fleet you scaley freakazoids
Super Aggro Crag wrote:Kel is a genuine Cool Oldfag
Super Aggro Crag wrote:Kel is a genuine Cool Oldfag
At least you don't have to rebuild outposts if they get attacked by other empires.Lumbermancer wrote:So I bought all the dlcs. Money ain't issue, the problem is me not finishing a single game again.
Anyway, I see that they changed how the borders are spread, and you need to build outposts now? So the mid game is not only - build mines everywhere, it's also build outposts everywhere.
Not entirely sure if megacorp is changing how systems work, but for a while now you've claimed a system by building an outpost in it. Spend a small chunk of influence and some resources to get em. Strongly recommend the autobuild mod if you don't already have it. Otherwise just keep remembering to send a constructor to a system that's been surveyed. Remember to put outposts in wormhole systems and L-gates since hostile fleets can jump through them, don't worry about gateways though as you can only take a gateway to a friendly system.Lumbermancer wrote:So I bought all the dlcs. Money ain't issue, the problem is me not finishing a single game again.
Anyway, I see that they changed how the borders are spread, and you need to build outposts now? So the mid game is not only - build mines everywhere, it's also build outposts everywhere.
Oh yeah, the game is incredibly broken, but the new planet and sectors system is fun to experiment with. I'm really looking forward to playing an MP game with my buddies once the bugs are worked out.Ikarrus wrote:My personal policy is to never play x.0 versions since historically new updates break the game, so I’m still just waiting while playing Smash in the meantime
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
I hope the AI mods come up to speed soon. 2.2 AI is even worse than before.Ricotez wrote:I have to wait for my favourite mods to update anyway so I consider the games I play currently a lost cause to learn how the new systems work.
Don't worry, the crisis invaders are no betterXSI wrote:They should just let you play as the crisis invaders
At least that way you can say the AI deserved it when you beat them up again and again
Machine AI got hit hard too.Davidchan wrote:God damn Machine Empires got nerfed hard. They have a few strong suits but overall they did not fair well this update.
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
I'm certifiably miffedRicotez wrote:we'll fix it in post
Fixed their food shortage with SCIENCE!Farquaar wrote:I'm certifiably miffedRicotez wrote:we'll fix it in post
A major galactic power just gene modified its own primary species into being delicious
WHY
guro fetishistsFarquaar wrote:I'm certifiably miffedRicotez wrote:we'll fix it in post
A major galactic power just gene modified its own primary species into being delicious
WHY
you mean voreIkarrus wrote:guro fetishistsFarquaar wrote:I'm certifiably miffedRicotez wrote:we'll fix it in post
A major galactic power just gene modified its own primary species into being delicious
WHY
I can't believe they fucked up the AI so bad, EU4/CK2 AI was atleast passable. Even on the hardest difficulty the AI just cheats till about sixty years in then becomes completely inept to the point where they are completely fucking useless by the late-game even with obvious artificial difficulty in place they are still too fucking dumb to get anything right. It's the most glaring issue with the game but they've yet to even begin to fix it.XSI wrote:They should just let you play as the crisis invaders
At least that way you can say the AI deserved it when you beat them up again and again
The fact that individual modders are producing better AI for Paradox games than the dev team shows that a serious reconsideration of development priorities is in order.Sometinyprick wrote:I can't believe they fucked up the AI so bad, EU4/CK2 AI was atleast passable. Even on the hardest difficulty the AI just cheats till about sixty years in then becomes completely inept to the point where they are completely fucking useless by the late-game even with obvious artificial difficulty in place they are still too fucking dumb to get anything right. It's the most glaring issue with the game but they've yet to even begin to fix it.
Pops are great. What would games like Vicky II be without pops?Davidchan wrote:Though I was very hopeful the pop system was going to be dropped entirely and just have leaders serve specialists positions and just give planets multipliers to resource production based on population compared to pop cap and extra bonuses for which infrastructure was developed or focused on.
You sure the pop growth isn't just being exported to your colonies? Emigration is a number that takes out of pop growth. Pops really like going to your colonies and making them somewhat functional.Davidchan wrote:That and the pop growth system is so backwards its asinine. Why does a population grow slower as it gets bigger? Has the last few hundred years not definitely proven that growth is exponential? It took thousands of years for humanity to reach a billion people, and hundred years later it was 2 billion. In stellaris it takes many times longer for a 10 pop civ to grow that 11th pop than a 4 pop civ can get that 5th.
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