Simple Questions Thread

General SS13 Chat
newfren
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Re: Simple Questions Thread

Post by newfren » #411347

Bottom post of the previous page:

Blood in gold cores has the same spawn list as plasma in gold cores, I promise you.
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Re: Simple Questions Thread

Post by barbedwireqtip » #413484

How do you change the VR mode?
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Mickyan
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Re: Simple Questions Thread

Post by Mickyan » #417402

How does talking in space work exactly

Sometimes it seems as if people don't hear you when you're talking in space and your speech is in italics but sometimes I can hear other people talk just fine
ImageI play on Manuel as Swanni, the brain-damaged moth.
Be nice to each other.
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Screemonster
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Re: Simple Questions Thread

Post by Screemonster » #417406

Mickyan wrote:How does talking in space work exactly

Sometimes it seems as if people don't hear you when you're talking in space and your speech is in italics but sometimes I can hear other people talk just fine
If you're on an adjacent tile, you can talk to people in vacuum

(this actually came up in an episode of the UFO TV series - one of the moonbase astronauts got stranded on the lunar surface and his radio was out. When one of the search party found him, they put their helmets together so sound could conduct between the two - which only sort-of worked as while he did manage to communicate to the rescue party that there was "an alien", they didn't catch the part where the alien was surrendering peacefully and thus shot it)
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Re: Simple Questions Thread

Post by Mickyan » #417409

Could have sworn I've heard people talk from far away but I could be wrong

Though it's not really accurate because I know if the person speaking is not in a vacuum and you are, you will hear them speaking but they won't hear you
ImageI play on Manuel as Swanni, the brain-damaged moth.
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RobustAndRun
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Re: Simple Questions Thread

Post by RobustAndRun » #426940

tgUI is running slow as molassey balls. Tried clearing the IE cache etc but nothing is working and I feel like I might be missing something. Pls advise.
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Anonmare
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Re: Simple Questions Thread

Post by Anonmare » #435361

CosmicScientist wrote:Oh and if I'm a changeling and RDM players with punches until someone fights back, will everyone and the AI buy into me applying false armblade sting?
The AI can't tell the difference between a foam and an actual armblade so yeah
Sec aren't even gonna bother to wait to confirm.
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Re: Simple Questions Thread

Post by somerandomguy » #435878

Anonmare wrote:
CosmicScientist wrote:Oh and if I'm a changeling and RDM players with punches until someone fights back, will everyone and the AI buy into me applying false armblade sting?
The AI can't tell the difference between a foam and an actual armblade so yeah
Sec aren't even gonna bother to wait to confirm.
Not even humans can tell the difference between sting blade and normal blade iirc
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Re: Simple Questions Thread

Post by confused rock » #441008

is there any generic guide to techwebs? the wiki was no help and I know it can't be that complicated and I KNOW someone has it wall written up in some pastebin or somethin.
edit: also, I remember a thing where you can name your id a certain thing and show up as a centcomm guy on the sechud. what exactly do you name your id for it? and no, it isn't Centcom official. I'm pretty sure.
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Re: Simple Questions Thread

Post by confused rock » #443107

Actually I think I mostly figured it out but what I gotta know is, is there anywhere else aliien tech/alloy can be gotten (like xray guns giving illegal tech) or are you only getting alien tech if miners get lucky
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Re: Simple Questions Thread

Post by somerandomguy » #443117

confused rock wrote:Actually I think I mostly figured it out but what I gotta know is, is there anywhere else aliien tech/alloy can be gotten (like xray guns giving illegal tech) or are you only getting alien tech if miners get lucky
Illegal can be obtained from 357 speedloaders anyway, don't think anything rng-less gives ayytech though

Also the id title is NT Commander iirc
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Grazyn
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Re: Simple Questions Thread

Post by Grazyn » #446413

What does PBR: no update mean on github?
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Re: Simple Questions Thread

Post by iksyp » #446424

Grazyn wrote:What does PBR: no update mean on github?
no gbp
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Re: Simple Questions Thread

Post by confused rock » #446674

How do you use the odysseus to synthesize chemicals?
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Re: Simple Questions Thread

Post by somerandomguy » #446683

Scan things with the syringe gun
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Re: Simple Questions Thread

Post by Xeroxemnas » #446698

How do I create anomalies with the supermatter engine without destroying everything.
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Re: Simple Questions Thread

Post by somerandomguy » #446703

Xeroxemnas wrote:How do I create anomalies with the supermatter engine without destroying everything.
Delam to ~35%, then fix whatever the problem was and dump in some N2O if needed
The anomalies only last around ten-thirty seconds, so you'll want to get some neutralizers
An easy way to start the delam is to turn off the pipe entering the chamber
You may want to ahelp beforehand so they know it's not malicious
You should also try it on a local server before the main one so you don't blow a hole in engineering
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Re: Simple Questions Thread

Post by Dr_bee » #446808

somerandomguy wrote:
Xeroxemnas wrote:How do I create anomalies with the supermatter engine without destroying everything.
Delam to ~35%, then fix whatever the problem was and dump in some N2O if needed
The anomalies only last around ten-thirty seconds, so you'll want to get some neutralizers
An easy way to start the delam is to turn off the pipe entering the chamber
You may want to ahelp beforehand so they know it's not malicious
You should also try it on a local server before the main one so you don't blow a hole in engineering
It has to be a high energy delam. So youll need a decent CO2 mix before pushing the delam.
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Re: Simple Questions Thread

Post by BeeSting12 » #446972

CosmicScientist wrote:Oh and if I'm a changeling and RDM players with punches until someone fights back, will everyone and the AI buy into me applying false armblade sting?
It will work once. After that, there's a common factor, and it ain't them.

Source: I've done this with the DNA monkey syringe gun. Got the monkey lynched/butchered the first time and got myself lynched/butchered the second time.
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Re: Simple Questions Thread

Post by somerandomguy » #446989

Dr_bee wrote:
somerandomguy wrote:
Xeroxemnas wrote:How do I create anomalies with the supermatter engine without destroying everything.
Delam to ~35%, then fix whatever the problem was and dump in some N2O if needed
The anomalies only last around ten-thirty seconds, so you'll want to get some neutralizers
An easy way to start the delam is to turn off the pipe entering the chamber
You may want to ahelp beforehand so they know it's not malicious
You should also try it on a local server before the main one so you don't blow a hole in engineering
It has to be a high energy delam. So youll need a decent CO2 mix before pushing the delam.
Nope, it's weird and really should have to be, but it doesn't.
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Re: Simple Questions Thread

Post by confused rock » #457928

If a new setup of tcomms is so simple to build, as seen in this picture
Spoiler:
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, then why is the default setup so extremely complicated?
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RandolfTheMeh
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Re: Simple Questions Thread

Post by RandolfTheMeh » #457932

confused rock wrote:If a new setup of tcomms is so simple to build, as seen in this picture
Spoiler:
Image
, then why is the default setup so extremely complicated?
The default setup filters out separate channels so that servers (not in the linked picture) can record down what's said on each comms' frequency. The big rectangle of confusion in the middle of t-comms allows for relays on other z-levels to be linked to it. So for all the complication, the default setup 1) logs what's said on each comms frequency (which is used even less than lawyers are) and 2) lets people on lavaland talk with the station/each other. It also gets rid of the very minor delay that your linked setup has between receiving/broadcasting the message. The fact that comms is cooled is an RP thing, so it's sorta silly.
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Re: Simple Questions Thread

Post by Actionb » #457948

RandolfTheMeh wrote: The default setup filters out separate channels so that servers (not in the linked picture) can record down what's said on each comms' frequency. The big rectangle of confusion in the middle of t-comms allows for relays on other z-levels to be linked to it. So for all the complication, the default setup 1) logs what's said on each comms frequency (which is used even less than lawyers are) and 2) lets people on lavaland talk with the station/each other. It also gets rid of the very minor delay that your linked setup has between receiving/broadcasting the message. The fact that comms is cooled is an RP thing, so it's sorta silly.
Whoever went ahead to make this functionality a thing in game when they could have just left it as behind-the-scenes code, is a genius. Thank you.
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wesoda25
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Re: Simple Questions Thread

Post by wesoda25 » #468606

How do I upload pictures short of attachments? Those are really ugly unless you actually click them.
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subject217
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Re: Simple Questions Thread

Post by subject217 » #468610

you're not uploading, you're embedding pictures from somewhere else

Image

you use the [img] tag for this
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Re: Simple Questions Thread

Post by InsaneHyena » #490253

Where can I download Nar'Sie's sound effect? You know, the one where she tears the world a new asshole.
Bring back papercult.

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Screemonster
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Re: Simple Questions Thread

Post by Screemonster » #490256

InsaneHyena wrote:Where can I download Nar'Sie's sound effect? You know, the one where she tears the world a new asshole.
https://github.com/tgstation/tgstation/ ... /creatures
narsie_rises.ogg
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Re: Simple Questions Thread

Post by Vile Beggar » #490258

InsaneHyena wrote:Where can I download Nar'Sie's sound effect? You know, the one where she tears the world a new asshole.
https://github.com/tgstation/tgstation/ ... l_rend.ogg
this is where the actual tearing happens
Spoiler:
Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image ImageImage ImageImage
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Re: Simple Questions Thread

Post by InsaneHyena » #490259

Screemonster wrote:
InsaneHyena wrote:Where can I download Nar'Sie's sound effect? You know, the one where she tears the world a new asshole.
https://github.com/tgstation/tgstation/ ... /creatures
narsie_rises.ogg
Shit, the old sound was so much better.

Thanks.
Bring back papercult.

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Re: Simple Questions Thread

Post by Tarchonvaagh » #505858

Where can you get those "Employee of NT" pics? I want one tooooooo.....
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Re: Simple Questions Thread

Post by SealCure » #505951

Tarchonvaagh wrote:Where can you get those "Employee of NT" pics? I want one tooooooo.....
http://liamlime.com/content/bio/
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Re: Simple Questions Thread

Post by Tarchonvaagh » #505955

Thanks

EDIT: I wanted it for my signature but I always get this error: It was not possible to determine the dimensions of the image. How to fix it?
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Re: Simple Questions Thread

Post by Reyn » #515599

Sorry for necroposting but...

If someone breaks into the vault for no good reason using tools I know they got from something which isnt just them being antag, and I'm not sec, am I allowed to do anything about it?
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Re: Simple Questions Thread

Post by Shadowflame909 » #515612

Tarchonvaagh wrote:Thanks

EDIT: I wanted it for my signature but I always get this error: It was not possible to determine the dimensions of the image. How to fix it?
epic


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► Show Spoiler
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Tarchonvaagh
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Re: Simple Questions Thread

Post by Tarchonvaagh » #515679

Shadowflame909 wrote:
Tarchonvaagh wrote:Thanks

EDIT: I wanted it for my signature but I always get this error: It was not possible to determine the dimensions of the image. How to fix it?
epic


How do I beat lexia black in a fight
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Re: Simple Questions Thread

Post by Xeroxemnas » #515688

Shadowflame909 wrote:
Tarchonvaagh wrote:Thanks

EDIT: I wanted it for my signature but I always get this error: It was not possible to determine the dimensions of the image. How to fix it?
epic


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You have to be me.
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Deepwoods
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Re: Simple Questions Thread

Post by Deepwoods » #517785

Can you change out the power cells on energy-based weapons?

A second, to make this post worthwhile: Can Botanists modify pod people to acquire plant traits? Can you make fireproof pod people that aren't damaged by darkness?
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Re: Simple Questions Thread

Post by terranaut » #517798

Deepwoods wrote:Can you change out the power cells on energy-based weapons?

A second, to make this post worthwhile: Can Botanists modify pod people to acquire plant traits? Can you make fireproof pod people that aren't damaged by darkness?
Only on stun batons. Screwdriver to pop out the cell.

I dont think so but I havent played botany forever.
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Re: Simple Questions Thread

Post by Deepwoods » #517802

terranaut wrote:
Deepwoods wrote:Can you change out the power cells on energy-based weapons?

A second, to make this post worthwhile: Can Botanists modify pod people to acquire plant traits? Can you make fireproof pod people that aren't damaged by darkness?
Only on stun batons. Screwdriver to pop out the cell.

I dont think so but I havent played botany forever.
I'll have to test things when I'm able. The idea of being able to make pod people that can recharge machines and devices on contact through the Capacitive Cell and Electrical Activity traits is wild. Though nobody ever accepts the pod person revive, so that'll be a pain to test absent volunteers.
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Re: Simple Questions Thread

Post by terranaut » #517822

Deepwoods wrote:Though nobody ever accepts the pod person revive, so that'll be a pain to test absent volunteers.
I think that's more due to the timing issues, as in somebody being dead for so long they're afk/logged out. Personally I accept any revive unless I'd rather just not play for OOC reasons and if I find a body without a head I'm dumping it in botany, not medbay, and sometimes as AI I panic about botanists killing each other for a second until I realise they're just podcloning each other.
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Re: Simple Questions Thread

Post by Sandshark808 » #517826

Deepwoods wrote:
terranaut wrote:
Deepwoods wrote:Can you change out the power cells on energy-based weapons?

A second, to make this post worthwhile: Can Botanists modify pod people to acquire plant traits? Can you make fireproof pod people that aren't damaged by darkness?
Only on stun batons. Screwdriver to pop out the cell.

I dont think so but I havent played botany forever.
I'll have to test things when I'm able. The idea of being able to make pod people that can recharge machines and devices on contact through the Capacitive Cell and Electrical Activity traits is wild. Though nobody ever accepts the pod person revive, so that'll be a pain to test absent volunteers.
It shouldn't work, but I might have missed something browsing the code.
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Re: Simple Questions Thread

Post by Deepwoods » #518582

How do you access a cyborg's panel if you don't have a keycard with the proper authorization?
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Re: Simple Questions Thread

Post by Tarchonvaagh » #518586

Deepwoods wrote:How do you access a cyborg's panel if you don't have a keycard with the proper authorization?
Emag, there is no other way
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Re: Simple Questions Thread

Post by Anonmare » #518590

Deepwoods wrote:How do you access a cyborg's panel if you don't have a keycard with the proper authorization?
Ask it to unlock its own cover ot kill it, the panel auto-unlocks on death.
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Re: Simple Questions Thread

Post by Reyn » #518596

What's the damage output of slugs compared to buckshot?
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Re: Simple Questions Thread

Post by terranaut » #518598

Reyn wrote:What's the damage output of slugs compared to buckshot?
60 for a slug and 15x5 for buckshot.
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Re: Simple Questions Thread

Post by Reyn » #518602

terranaut wrote:
Reyn wrote:What's the damage output of slugs compared to buckshot?
60 for a slug and 15x5 for buckshot.
So a point blank buckshot or a buckshot where every pellet hits deals 75 damage, opposed to the Slug's 60. However the slug is more reliable for ranged shots, while the buckshot is best for people running around like idiots or people at relatively close range. Thus, people should probably use buckshot in close quarters and when they can land most, if not all, of the pellets, or when people are being evasive and you just need to hit them a bit, and slugs when they have reliable aim, and a distance where the buckshot's spread will fuck it over, Or against more heavily armored blokes, as armor will only apply once instead of to each of 5 projectiles.
Nice.
I play Trevor Fea on Bagil, And Giorno Giovanna on terry. Yes, I'm THAT raging asshole. Sorry for being such a cunt.
Have I told you how much I hate engineering, by the way?
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Re: Simple Questions Thread

Post by Deepwoods » #518613

Reyn wrote:
terranaut wrote:
Reyn wrote:What's the damage output of slugs compared to buckshot?
60 for a slug and 15x5 for buckshot.
So a point blank buckshot or a buckshot where every pellet hits deals 75 damage, opposed to the Slug's 60. However the slug is more reliable for ranged shots, while the buckshot is best for people running around like idiots or people at relatively close range. Thus, people should probably use buckshot in close quarters and when they can land most, if not all, of the pellets, or when people are being evasive and you just need to hit them a bit, and slugs when they have reliable aim, and a distance where the buckshot's spread will fuck it over, Or against more heavily armored blokes, as armor will only apply once instead of to each of 5 projectiles.
Nice.
I can speak from very recent and personal experience that, if someone is coming at you with a shotgun and there is nobody else around, run away or disable that person.
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Re: Simple Questions Thread

Post by Reyn » #518617

Deepwoods wrote:
Reyn wrote:
terranaut wrote:
Reyn wrote:What's the damage output of slugs compared to buckshot?
60 for a slug and 15x5 for buckshot.
So a point blank buckshot or a buckshot where every pellet hits deals 75 damage, opposed to the Slug's 60. However the slug is more reliable for ranged shots, while the buckshot is best for people running around like idiots or people at relatively close range. Thus, people should probably use buckshot in close quarters and when they can land most, if not all, of the pellets, or when people are being evasive and you just need to hit them a bit, and slugs when they have reliable aim, and a distance where the buckshot's spread will fuck it over, Or against more heavily armored blokes, as armor will only apply once instead of to each of 5 projectiles.
Nice.
I can speak from very recent and personal experience that, if someone is coming at you with a shotgun and there is nobody else around, run away or disable that person.
Yeah, If they can get good shots in, and if it's not the bartender's double barrel, and especially so if it IS a Combat shotgun or the warden's compact that they're using, They can at least get one reliable guaranteed kill in. Pump actions arent as scary, but the warden's compact is... a nightmare to fight.

On another note, is it normal for me to be as persistant as a fucking terminator when it comes to guarding armoury and killing blokes who tried to break in through space?
I play Trevor Fea on Bagil, And Giorno Giovanna on terry. Yes, I'm THAT raging asshole. Sorry for being such a cunt.
Have I told you how much I hate engineering, by the way?
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Deepwoods
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Re: Simple Questions Thread

Post by Deepwoods » #518650

Another question, because I'm curious. What happens if you blow out the engines on the ship of the Nuclear Operatives? Can you even do that?
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Re: Simple Questions Thread

Post by Sandshark808 » #518659

Deepwoods wrote:Another question, because I'm curious. What happens if you blow out the engines on the ship of the Nuclear Operatives? Can you even do that?
I'm relatively sure that engines are cosmetic. The console is what moves you.
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