Additional races we could add to replace catpeople
- wesoda25
- Joined: Thu Aug 10, 2017 9:32 pm
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Additional races we could add to replace catpeople
So I know the debate is currently raging about cat people, but in the chance they are removed, we should consider some nice replacement species.
prepare for wesodas famous subliminal messaging
Species we shouldnt add
IPCS
remove cats
What we SHOULD add
Vulps: so the dog people from citadel were a really conceptually sound, balanced idea. like it sounds ironic but they were really good. its not weird so thats something. (sorry not much to say about them)
remove cats
Bird people: VOX or whatever they are called, those awesome guys you (used to) see on oracle with the really long, complex names. It could be a really good addition to /tg/, I know several people who want bird people added too. Not to mention, it makes logical sense, I could see a bird species being more plausible than humans with ears, or nonsense like that.
remove cats
Goat People: If you've ever played Bee Station, you've probably seen the goat people there. I fell in love with the species the moment I started playing. Honestly, there are so many great goat players out there. Also their lore is fucking dope, not to mention they are balanced decently well (resistant to cold, semi resistant to heat, can only eat grass and need to be milked or they get a heavy mood debuff). I'd love to see them become a race on tg.
remove cats
Lemur Men: Bee Station is also home to lemur men, probably my favorite species ever. I mean they could use their tails in combat, could climb walls, it was so fucking fun to play as one. Course, if there was server lag you'd get fucked, because if you ran into something a lemur person you'd get stunned. Also, they were highly susceptible to flashes, kinda like moffs.
remove cats
Rat/Mice Woman: this is getting kinda long, gonna keep this brief. Most brazilian servers had these cool species, rat and mice. They were always valid to one another, and locked in an eternal war. I remember some rounds where they would set aside their differences and kill a common enemy, which was always fun to watch.
remove cats
These are just a few, I know of a lot more just can't think of them right now. Feel free to snoball or add your opinion.
remove cats
prepare for wesodas famous subliminal messaging
Species we shouldnt add
IPCS
remove cats
What we SHOULD add
Vulps: so the dog people from citadel were a really conceptually sound, balanced idea. like it sounds ironic but they were really good. its not weird so thats something. (sorry not much to say about them)
remove cats
Bird people: VOX or whatever they are called, those awesome guys you (used to) see on oracle with the really long, complex names. It could be a really good addition to /tg/, I know several people who want bird people added too. Not to mention, it makes logical sense, I could see a bird species being more plausible than humans with ears, or nonsense like that.
remove cats
Goat People: If you've ever played Bee Station, you've probably seen the goat people there. I fell in love with the species the moment I started playing. Honestly, there are so many great goat players out there. Also their lore is fucking dope, not to mention they are balanced decently well (resistant to cold, semi resistant to heat, can only eat grass and need to be milked or they get a heavy mood debuff). I'd love to see them become a race on tg.
remove cats
Lemur Men: Bee Station is also home to lemur men, probably my favorite species ever. I mean they could use their tails in combat, could climb walls, it was so fucking fun to play as one. Course, if there was server lag you'd get fucked, because if you ran into something a lemur person you'd get stunned. Also, they were highly susceptible to flashes, kinda like moffs.
remove cats
Rat/Mice Woman: this is getting kinda long, gonna keep this brief. Most brazilian servers had these cool species, rat and mice. They were always valid to one another, and locked in an eternal war. I remember some rounds where they would set aside their differences and kill a common enemy, which was always fun to watch.
remove cats
These are just a few, I know of a lot more just can't think of them right now. Feel free to snoball or add your opinion.
remove cats
- SaveVatznick
- Joined: Fri Jul 28, 2017 12:40 am
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Re: Additional races we could add to replace catpeople
SOCK PUPPET PEOPLE
- Can use the basic human model, they're retarded people who stick one sock-puppeted arm up through the neck of their shirt. They only have one arm and their shirtless sprite shows their head ducked underneath their shirt, and they talk with muffled words. Type of sock puppet can be customized in the character creator. You cannot aim for their head, but dismembering their left arm kills them. Gloves can be worn, but it blinds them. Don't need to eat. If the sock puppet is stolen, they take slow oxy damage until a new mask/puppet/face is found/ drawn on.
INSIDE OUT PEOPLE
- Literally people who function as if they're inside out. You can pickpocket organs off of them, but in order to take loot from their bodies that they've equipped (jumpsuits, backpacks, etc) you need to perform surgery to get it. Can stuff organs into their bodies to replace the ones they've lost or have redundant organs. They cannot avoid being infected by diseases, take double pressure damage, and can only take 80% of the damage a normal person would before they fall into critical condition. When they're critted, two of their organs become non-functional, but they can be resurrected by replacing damaged organs and defibrillating them.
SLUG PEOPLE (sleople)
Slow people who take up two tiles, as if they were carrying their bottom half behind themselves. Leaves behind a very short lived but slippery trail of goo as they move. Cannot pull people or things behind themselves. Take extra damage to salt, and moving over salt. When dead, they still block movement as normal. Can only eat rotten food / burnt messes / other trashy bad shitty food.
Long Arms People (Leaple)
Humans who have arms that are wayyyy toooo longgggg, like what the fucccck those arms are longer than your whole body whyyyyy...
They can only interact with objects in the environment from 2 tiles away, never something adjacent to them. They can reach over tables and crates and things you can climb over, but someone moving in front of your path will block your action (which means if they're screwing something into a wall, and someone runs in between them, it interrupts them. If someone stands between them and an object, they cannot pick it up). They can pull objects/people one tile from them as all other races do, and do not lose their grip on them - the objects become impassable, preventing people from pushing you back/knocking your pulled object away when you're moving down the hall because they wrap their arms around the object for STRONG GRIP. Takes extra suffocation damage, since their arms need a lot of blood in them to function properly.
- Can use the basic human model, they're retarded people who stick one sock-puppeted arm up through the neck of their shirt. They only have one arm and their shirtless sprite shows their head ducked underneath their shirt, and they talk with muffled words. Type of sock puppet can be customized in the character creator. You cannot aim for their head, but dismembering their left arm kills them. Gloves can be worn, but it blinds them. Don't need to eat. If the sock puppet is stolen, they take slow oxy damage until a new mask/puppet/face is found/ drawn on.
INSIDE OUT PEOPLE
- Literally people who function as if they're inside out. You can pickpocket organs off of them, but in order to take loot from their bodies that they've equipped (jumpsuits, backpacks, etc) you need to perform surgery to get it. Can stuff organs into their bodies to replace the ones they've lost or have redundant organs. They cannot avoid being infected by diseases, take double pressure damage, and can only take 80% of the damage a normal person would before they fall into critical condition. When they're critted, two of their organs become non-functional, but they can be resurrected by replacing damaged organs and defibrillating them.
SLUG PEOPLE (sleople)
Slow people who take up two tiles, as if they were carrying their bottom half behind themselves. Leaves behind a very short lived but slippery trail of goo as they move. Cannot pull people or things behind themselves. Take extra damage to salt, and moving over salt. When dead, they still block movement as normal. Can only eat rotten food / burnt messes / other trashy bad shitty food.
Long Arms People (Leaple)
Humans who have arms that are wayyyy toooo longgggg, like what the fucccck those arms are longer than your whole body whyyyyy...
They can only interact with objects in the environment from 2 tiles away, never something adjacent to them. They can reach over tables and crates and things you can climb over, but someone moving in front of your path will block your action (which means if they're screwing something into a wall, and someone runs in between them, it interrupts them. If someone stands between them and an object, they cannot pick it up). They can pull objects/people one tile from them as all other races do, and do not lose their grip on them - the objects become impassable, preventing people from pushing you back/knocking your pulled object away when you're moving down the hall because they wrap their arms around the object for STRONG GRIP. Takes extra suffocation damage, since their arms need a lot of blood in them to function properly.
Leora Fleebish is every bad part of me stuffed into a 32x32 sprite.
- D&B
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Re: Additional races we could add to replace catpeople
Add gun people so you can fucking shoot yourself like the degenerate you are
Spoiler:
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Re: Additional races we could add to replace catpeople
steal from star control or bust
- Nilons
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Re: Additional races we could add to replace catpeople
Making threads about cat people just makes people want them more
Spoiler:
- Steelpoint
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Re: Additional races we could add to replace catpeople
How about something that is no 'Earth Animal'people?
- Not-Dorsidarf
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Re: Additional races we could add to replace catpeople
Put in the effort to add an actually alien race that isnt just a human resprite or bust.


kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
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Re: Additional races we could add to replace catpeople
Motherfucking Crab People are waiting to be implemented.
Click here for Crab People -> https://tgstation13.org/phpBB/viewtopic ... 75#p376737
Click here for Crab People -> https://tgstation13.org/phpBB/viewtopic ... 75#p376737
- gum disease
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Re: Additional races we could add to replace catpeople
>need to be milked or they get a heavy mood debuff
quoi?
quoi?
-
- Joined: Mon Apr 10, 2017 4:54 am
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Re: Additional races we could add to replace catpeople
That's actually pretty hard, think of a race that can function onboard a station that isn't just some giant pissed off worm that eats and murders people that isnt just humanoid tier. Plasmamen are creative but imho they still do toe that dangerous line, but their gimmicks are coolNot-Dorsidarf wrote:Put in the effort to add an actually alien race that isnt just a human resprite or bust.
If they lack appendages they're basically worthless and like a simple animal(slimes)
Neat downsides could be cool like the aliens slowly melting the presence of 30c heat or something like that while also setting lizards to suffer a small amount of damage if station temps are below 15-20c so there's a bit of conflict in their survivable temprature zone so said alien races would naturally have a reason to dislike eachother but it could get old
overall though there's a very good reason almost all scifi uses humans but x as their aliens if humans live/work alongside them and they're equals
- Cobby
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Re: Additional races we could add to replace catpeople
This is tg it should have all the classic tabletop rpg races like space elves, dwarves, goblins, etc.
Voted best trap in /tg/ 2014-current
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Re: Additional races we could add to replace catpeople
Cobby wrote:This is tg it should have all the classic tabletop rpg races like space elves, dwarves, goblins, etc.
Fucked up how a goblet is a cup and not a tiny goblin.
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Re: Additional races we could add to replace catpeople
I was jokingly considering snakes at some point that would lack all dexterity and would only be able to do jobs like cargo which don't really need hands all that much. I'd totally do it if I was smart.
- Ayy Lemoh
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Re: Additional races we could add to replace catpeople
I feel like I'm the only person who remembers Goofball making a space elf race where it was just the normal human sprite but with longer ears.Cobby wrote:This is tg it should have all the classic tabletop rpg races like space elves, dwarves, goblins, etc.
He also made dwarves.
Are we a community of That Guys and Goofball is the only good /tg/ person?
- Nilons
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Re: Additional races we could add to replace catpeople
An eldar-esque race would be cool
- iamgoofball
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Re: Additional races we could add to replace catpeople
This is not a server issue, move it to Coding Feedback. The codebase is in charge of adding new races.
- imsxz
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Re: Additional races we could add to replace catpeople
bird people, and they get a feature like Poly where they randomly blurt out phrases they've already heard spoken in the round and also have some special interaction with crackers.
Their lore is that Poly flew too close to SM and got mutated by radiation and then laid eggs or something, NT hired the children. This is good lore.
Their lore is that Poly flew too close to SM and got mutated by radiation and then laid eggs or something, NT hired the children. This is good lore.

please subscribe to me on youtube
terranaut wrote:i saw this video before it was posted here
you too can be cool like me if you just subscribe to imsxz youtube channel
Arianya wrote:no, not the snails, shut up imsxz
Nervore wrote:I am going to will you out of existence, Imsxz.
One day, you will just cease to exist.

- PKPenguin321
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Re: Additional races we could add to replace catpeople
I agree, only I think it should be in Ideas since it's spitballing things that aren't actually implemented. Moving this threadiamgoofball wrote:This is not a server issue, move it to Coding Feedback. The codebase is in charge of adding new races.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- pubby
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Re: Additional races we could add to replace catpeople
shofixtiSpaceManiac wrote:steal from star control or bust
h
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- wesoda25
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Re: Additional races we could add to replace catpeople
Config options motherfucker move it back.PKPenguin321 wrote:I agree, only I think it should be in Ideas since it's spitballing things that aren't actually implemented. Moving this threadiamgoofball wrote:This is not a server issue, move it to Coding Feedback. The codebase is in charge of adding new races.
Also imsxz you’re dumb as fuck lore for bird people is that one day the ce was down on their luck and went for it.
- PKPenguin321
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Re: Additional races we could add to replace catpeople
it's not actually a config option until it's been coded in in the first placewesoda25 wrote:Config options motherfucker move it back.PKPenguin321 wrote:I agree, only I think it should be in Ideas since it's spitballing things that aren't actually implemented. Moving this threadiamgoofball wrote:This is not a server issue, move it to Coding Feedback. The codebase is in charge of adding new races.
Also imsxz you’re dumb as fuck lore for bird people is that one day the ce was down on their luck and went for it.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- iamgoofball
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Re: Additional races we could add to replace catpeople
A race has to exist in the code to be a config you fucking dip.wesoda25 wrote:Config options motherfucker move it back.PKPenguin321 wrote:I agree, only I think it should be in Ideas since it's spitballing things that aren't actually implemented. Moving this threadiamgoofball wrote:This is not a server issue, move it to Coding Feedback. The codebase is in charge of adding new races.
Also imsxz you’re dumb as fuck lore for bird people is that one day the ce was down on their luck and went for it.
- Farquaar
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Re: Additional races we could add to replace catpeople
Not-Dorsidarf wrote:Put in the effort to add an actually alien race that isnt just a human resprite or bust.
► Show Spoiler
- SaveVatznick
- Joined: Fri Jul 28, 2017 12:40 am
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Re: Additional races we could add to replace catpeople
A race of Annelid humanoids who have no teeth, and therefore can only gain nutrition from soups, condiments and liquids. Their limbs are easily dismembered by normal damage, but regenerate over 5 minutes, costing them nutrition and blood volume per limb regenerated, and limbs can be voluntarily detached. If they have no arms, they can ventcrawl slowly. Can move at normal speed while having legs detached. Be aware that jettisonning limbs does brute damage, meaning you can easily crit yourself if you push off more than 2 limbs.
Sympathoids - embodied parasitic presences.
A race of people that need to be within 5(can be tuned?) tiles of any other sentient being at all times., or else they begin to take HEAVY DAMAGE (Imagine being on fire in space) go into hiberation, becoming unable to move. They can hear whispers.
Sympathoids - embodied parasitic presences.
A race of people that need to be within 5(can be tuned?) tiles of any other sentient being at all times., or else they begin to take HEAVY DAMAGE (Imagine being on fire in space) go into hiberation, becoming unable to move. They can hear whispers.
Leora Fleebish is every bad part of me stuffed into a 32x32 sprite.
- Lumbermancer
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- Not-Dorsidarf
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Re: Additional races we could add to replace catpeople
what if we added Lizards 2 (feat Justin Bieber)


kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
- DemonFiren
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Re: Additional races we could add to replace catpeople
noNot-Dorsidarf wrote:what if we added Lizards 2 (feat Justin Bieber)
NO
- wesoda25
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Re: Additional races we could add to replace catpeople
Savevatz if you could please stop derailing my serious thread I’d appreciate it.
Look Goat People are honestly such a good race and you guys need to stop hating on them. I remember this one round a while back when me and the creator of ss13 were playing on beestation and then a goat person started fucking with us. I later found out it was notch but like at the time I found it fucking hilarious bc I thought it was some random person (im discord friends with him). Anyways he was running all over, his hooves clacking on the metal tiles, kicking us across the room. But then his mood slowed him down so we had to improve it.
They’d be such a great addition to tg.
Look Goat People are honestly such a good race and you guys need to stop hating on them. I remember this one round a while back when me and the creator of ss13 were playing on beestation and then a goat person started fucking with us. I later found out it was notch but like at the time I found it fucking hilarious bc I thought it was some random person (im discord friends with him). Anyways he was running all over, his hooves clacking on the metal tiles, kicking us across the room. But then his mood slowed him down so we had to improve it.
They’d be such a great addition to tg.
- DemonFiren
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Re: Additional races we could add to replace catpeople
>goat peoplewesoda25 wrote:Savevatz if you could please stop derailing my serious thread I’d appreciate it.
Look Goat People are honestly such a good race and you guys need to stop hating on them. I remember this one round a while back when me and the creator of ss13 were playing on beestation and then a goat person started fucking with us. I later found out it was notch but like at the time I found it fucking hilarious bc I thought it was some random person (im discord friends with him). Anyways he was running all over, his hooves clacking on the metal tiles, kicking us across the room. But then his mood slowed him down so we had to improve it.
They’d be such a great addition to tg.
dumping undertale folder in 3, 2, 1
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Re: Additional races we could add to replace catpeople
I still have a work in progress Zoltan inspired race which is a walking flashlight and changes color based on how damaged it is, also punches are burns.
it's not really mechanically OP but they look neat, ill check if i can find pics.
it's not really mechanically OP but they look neat, ill check if i can find pics.
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
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Re: Additional races we could add to replace catpeople
add opossums
instead of *wag they get *screm
instead of *wag they get *screm
- ComradeNecron
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Re: Additional races we could add to replace catpeople
Still no crabpeople?
- WarbossLincoln
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Re: Additional races we could add to replace catpeople
[youtube]zYRdonk9ovU[/youtube]Goat People
Someone should definitely add Squats(space dwarves), Space Elves, and Space Orks. Even if they weren't player races there's a lot of opportunity for events.
An armed team of eco terrorist space elves board the station to destroy the engine because it pollutes space and shit.
Ghost role dwarves on lavaland that are trying to dig out a home and are immune to the ash storms.
- Lumbermancer
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Re: Additional races we could add to replace catpeople
Those are just people with various height handicaps.
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Re: Additional races we could add to replace catpeople
ADD VOXwesoda25 wrote:So I know the debate is currently raging about cat people, but in the chance they are removed, we should consider some nice replacement species.
prepare for wesodas famous subliminal messaging
Species we shouldnt add
IPCS
remove cats
What we SHOULD add
Vulps: so the dog people from citadel were a really conceptually sound, balanced idea. like it sounds ironic but they were really good. its not weird so thats something. (sorry not much to say about them)
remove cats
Bird people: VOX or whatever they are called, those awesome guys you (used to) see on oracle with the really long, complex names. It could be a really good addition to /tg/, I know several people who want bird people added too. Not to mention, it makes logical sense, I could see a bird species being more plausible than humans with ears, or nonsense like that.
remove cats
Goat People: If you've ever played Bee Station, you've probably seen the goat people there. I fell in love with the species the moment I started playing. Honestly, there are so many great goat players out there. Also their lore is fucking dope, not to mention they are balanced decently well (resistant to cold, semi resistant to heat, can only eat grass and need to be milked or they get a heavy mood debuff). I'd love to see them become a race on tg.
remove cats
Lemur Men: Bee Station is also home to lemur men, probably my favorite species ever. I mean they could use their tails in combat, could climb walls, it was so fucking fun to play as one. Course, if there was server lag you'd get fucked, because if you ran into something a lemur person you'd get stunned. Also, they were highly susceptible to flashes, kinda like moffs.
remove cats
Rat/Mice Woman: this is getting kinda long, gonna keep this brief. Most brazilian servers had these cool species, rat and mice. They were always valid to one another, and locked in an eternal war. I remember some rounds where they would set aside their differences and kill a common enemy, which was always fun to watch.
remove cats
These are just a few, I know of a lot more just can't think of them right now. Feel free to snoball or add your opinion.
remove cats
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Re: Additional races we could add to replace catpeople
https://streamable.com/ffxhh found my old race PR thing.
- wesoda25
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Re: Additional races we could add to replace catpeople
lol no their meta cliques are shit, names are shitty, and their personalities are shittier than lizard playes.L_Nacho_Chaos_L wrote:
ADD VOX
- SaveVatznick
- Joined: Fri Jul 28, 2017 12:40 am
- Byond Username: SaveVatznick
Re: Additional races we could add to replace catpeople
My ideas are serious.wesoda25 wrote:Savevatz if you could please stop derailing my serious thread I’d appreciate it.
Look Goat People are honestly such a good race and you guys need to stop hating on them. I remember this one round a while back when me and the creator of ss13 were playing on beestation and then a goat person started fucking with us. I later found out it was notch but like at the time I found it fucking hilarious bc I thought it was some random person (im discord friends with him). Anyways he was running all over, his hooves clacking on the metal tiles, kicking us across the room. But then his mood slowed him down so we had to improve it.
They’d be such a great addition to tg.
I truly thing Long Arms, Sock Puppet, and Inside-out people would be beneficial to roleplay and gameplay, unlike your SILLY and FURRY ideas.
Leora Fleebish is every bad part of me stuffed into a 32x32 sprite.
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- Joined: Sun Nov 05, 2017 7:41 pm
- Byond Username: Astatineguy12
Re: Additional races we could add to replace catpeople
They'd be pretty good as traits, species wouldn't work well thoughSaveVatznick wrote:My ideas are serious.wesoda25 wrote:Savevatz if you could please stop derailing my serious thread I’d appreciate it.
Look Goat People are honestly such a good race and you guys need to stop hating on them. I remember this one round a while back when me and the creator of ss13 were playing on beestation and then a goat person started fucking with us. I later found out it was notch but like at the time I found it fucking hilarious bc I thought it was some random person (im discord friends with him). Anyways he was running all over, his hooves clacking on the metal tiles, kicking us across the room. But then his mood slowed him down so we had to improve it.
They’d be such a great addition to tg.
I truly thing Long Arms, Sock Puppet, and Inside-out people would be beneficial to roleplay and gameplay, unlike your SILLY and FURRY ideas.
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: Additional races we could add to replace catpeople
foreheadians
basically every star trek alien simultaneously
basically every star trek alien simultaneously
- Floiven
- Joined: Fri Dec 01, 2017 11:20 pm
- Byond Username: Brak7000
Re: Additional races we could add to replace catpeople
someone add spoons so you can stick them on your head and become a cardassianScreemonster wrote:foreheadians
basically every star trek alien simultaneously
- Alipheese
- Joined: Sun May 01, 2016 12:56 pm
- Byond Username: Daturix
- Github Username: Daturix
Re: Additional races we could add to replace catpeople
Add bee people for the fight of the flying overlords, flies vs bees.
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- Joined: Fri Sep 25, 2015 12:18 am
- Byond Username: The unloved rock
Re: Additional races we could add to replace catpeople
Honestly, do we need more races all that much? we got 3 character slots unless you're a byond member already.
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Additional races we could add to replace catpeople
We need a really different race, not just weird looking human with special powers.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Additional races we could add to replace catpeople
that would mean altered psychologyLumbermancer wrote:We need a really different race, not just weird looking human with special powers.
imagine a race that's only given to roleplayers
- Qbmax32
- Joined: Sun Feb 19, 2017 4:05 am
- Byond Username: Qbmax32
- Github Username: qbmax32
- Location: in your walls
Re: Additional races we could add to replace catpeople
Latex doggirls
- BeeSting12
- Joined: Sat Apr 16, 2016 1:11 am
- Byond Username: BeeSting12
- Github Username: BeeSting12
- Location: 'Murica
Re: Additional races we could add to replace catpeople
Make a raceso good at insulting people (from now on called roasting) that they literally burn them when they roast someone
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