Round pace and length
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Round pace and length
As it stands, CM round last for quite a while and tend to take a while to ramp up. Going forward, what's our goal for round length and pace? Personally, I feel that DMCA should be sped up a tad but still remain much slower paced and more strategic than TG, while TG is where you go for the fast paced mayhem. RP changes alone might speed things up a tad, so I'd be fairly conservative with mechanical changes.
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: Round pace and length
Our biggest problem at the moment is we have no natural way to end stalemates when there's a few xenos trying to reboot the hive, and maybe a dozen or two disorganized marines.
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
- Rohesie
- Joined: Sat Aug 04, 2018 9:07 pm
- Byond Username: Rohesie
Re: Round pace and length
WIP. But yes, that will happen soon (TM) to reduce the delayliens vs zergmarines meta.CosmicScientist wrote:I think someone made evolve point gain or requirements less harsh?
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