Alex Crimson wrote:
Well, it all goes smoothly until you encounter something like a tank drone. No amount of buffed stats will save you from those. The game needs more shit like that.
If you see one during the day come back at night and sneak up on it with a control computer. Then make sure to set the combat mode to "passive" because it will start firing its 120mm cannon at enemies after it has been hacked. Being anywhere near that when it impacts is gonna get you killed.
Alternatively it can be kited around to waste all its bullet ammo, at which point it is helpless and can be beaten to death with a sledgehammer or other bashing implement surprisingly easily.
Regardless, if you've played the game to a point where you can consistently dive in, survive long enough to professional zombie-murderer status, and you don't need the EZ mode stuff congrats. You have a valid opinion on the game's structure. My disgust with the casual base is that they never get to the point where they can play the game with that shit turned off but continue to discuss and suggest features/modifications to the existing game based around their modded experience.
If you don't think there's enough end-game content I think that's more of a user problem. I think more structures like labs and temples might be cool but no number of things is going to stave off the eventual "been there done that" attitude. It's a sandbox. Try building some different castles. Try different starts, challenge yourself. I'm always coming up with new projects and shit to attempt in the end-game that I've been playing this game for years and years and I never get bored with it.
Wyzack wrote:Been using tiles version rather than console because i dont think the console supports the use of soundpacks, which i love, and also because non-square ascii frustrates me. Don't understand how people use the chesthole tileset though, enemies blend into the background so hard that it is really easy to not see shit until you are half dead from a moose kicking you in the skull repeatedly while you hurriedly ran through an open field without paying attention
tiles version does not equal playing with tiles. The tiles version is needed to be able to use the great minimap feature. But I hate the soundpacks and
tilesets people try to use with it. They all look so bad, like some kind of shitty RPGMaker abortion, and they make vehicles look even worse. Anytime someone adds a new thing or changes stuff they can break and you'll be left with a bunch of ERROR type icons that could be anything from a new gun to a new incredibly deadly enemy. Have fun finding out. Learning to just look at the ascii and tell what things are is so much easier in this game than something like DORF FORT. It becomes like reading a book, where you have your own idea what everything looks like and how they animate.