Roundstart Side Antagonist Spawn
- Erik489
- Joined: Wed Jan 03, 2018 3:16 pm
- Byond Username: Erik489
Roundstart Side Antagonist Spawn
Would it be problematic if side antags that are not station ending (blob, Xenos, slaughter demons, etc.) would replace one of the normal traitor rolls? It sounds like a good idea instead of relying on RNG and bugging the admins for Morph or Revenant for the thousandth time. What are your thoughts?
- Cobby
- Code Maintainer
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- Github Username: ExcessiveUseOfCobblestone
Re: Roundstart Side Antagonist Spawn
Replace it with one of the Ling roles then we’re talking lol
Voted best trap in /tg/ 2014-current
- Erik489
- Joined: Wed Jan 03, 2018 3:16 pm
- Byond Username: Erik489
Re: Roundstart Side Antagonist Spawn
It's not a bad idea, I think we need a way to incorporate more of the lesser seen roles in rounds.Cobby wrote:Replace it with one of the Ling roles then we’re talking lol
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- Joined: Fri Apr 18, 2014 1:05 pm
- Byond Username: Dazbuzz
Re: Roundstart Side Antagonist Spawn
We definitely do. People meta the shit out of game modes. The system has worked for a long time, but such a static system really makes people powergame. Although rather than just adding other less station-destroying antags into the round, id rather have a system to classify the types of antag and their severity, then have game modes based around that. So you would have a station disrupting-level antag as the main round threat, but also some lower level antags spawn randomly. Something like dividing traitor into multiple levels. Spies that are just after specific things, whilst not having a license to kill. Saboteurs that need to force an evac of the station by destroying various systems as non-lethally as possible. Then the highest danger level would be traitors/ops, sent in to cause as much damage death as possible.Erik489 wrote:It's not a bad idea, I think we need a way to incorporate more of the lesser seen roles in rounds.Cobby wrote:Replace it with one of the Ling roles then we’re talking lol
In a single game mode, you would only have one type of the highest threat. At the same time, any amount of lesser antags can be spawned. Anything from spies to lings or just a space spider infestation in maint somewhere. Rather than having single game modes that everyone can powergame.
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- Joined: Sun Nov 05, 2017 7:41 pm
- Byond Username: Astatineguy12
Re: Roundstart Side Antagonist Spawn
>war ops
>Saboteur McGreytide is the first to get AA
>rushes armory, takes everything useful
>spaces it
>snips the wire to cargo
>rushes cap headset, buys syndie key and agent card
>asks ops to take them when they nuke the station
>gets a space suit, hides, taunts the crew over common
>ops arrive, leave for op ship
>ops win because no weapons
>saboteur escapes and greentexts too
>Saboteur McGreytide is the first to get AA
>rushes armory, takes everything useful
>spaces it
>snips the wire to cargo
>rushes cap headset, buys syndie key and agent card
>asks ops to take them when they nuke the station
>gets a space suit, hides, taunts the crew over common
>ops arrive, leave for op ship
>ops win because no weapons
>saboteur escapes and greentexts too
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Roundstart Side Antagonist Spawn
syndie keys for traitors were a mistake
but that would be a well-earned victory
but that would be a well-earned victory
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Roundstart Side Antagonist Spawn
If someone made a traitor+ mode that spawned traitors + group of lings/blob/abductors/ninja/nightmare etc, or some combination of them with a points system I'd merge it
- D&B
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- Ayy Lemoh
- Joined: Mon Jun 05, 2017 5:58 pm
- Byond Username: Jerry Derpington
Re: Roundstart Side Antagonist Spawn
If you mean roundstart then I don't think anyone wants to fight the double esword murderboner ft. blob and a space ninja at roundstart. Fighting a blob and space ninja is easy in terms of knowing that they can't just pull an unknown deus ex machinia out of their fucking ass unless the admins will it, but a bunch of traitors can be the most random thing ever. You could have the most friendliest people ever as traitor which could make the round last a hour+ or the most robust assholes as traitor which basically requires the round to end in 20 minutes because the station just got fucking destroyed by them.Kor wrote:If someone made a traitor+ mode that spawned traitors + group of lings/blob/abductors/ninja/nightmare etc, or some combination of them with a points system I'd merge it
If you mean later on in the round then isn't this just normal traitor with random events?
I would hope that if such a system was in place then lings would be the rarest or second rarest since it's an actual antag and not even a side antag which defeats the purpose of roundstart side antag spawns.D&B says, "Isn't Traitorling recognized as pure cancer already?'
- BeeSting12
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Re: Roundstart Side Antagonist Spawn
Blob as a round type was horrible and I will stand by that for as long as I live. The worst part was mulliganning into traitors when the whole crew already has laser guns and everyone just wants the round to be over due to massive amounts of station damage.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Roundstart Side Antagonist Spawn
Mulligan is shit for all modes with one primary antag.BeeSting12 wrote:Blob as a round type was horrible and I will stand by that for as long as I live. The worst part was mulliganning into traitors when the whole crew already has laser guns and everyone just wants the round to be over due to massive amounts of station damage.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Erik489
- Joined: Wed Jan 03, 2018 3:16 pm
- Byond Username: Erik489
Re: Roundstart Side Antagonist Spawn
The whole reason I created this thread is that I believe TC trades should be for gimmicks that require help from the admin or admins online, and to help diversify rounds instead of people figuring out that there are just traitors and changlings at the first sight of shenanigans. It’ll really help capture that feeling of paranoia and unpredictability that makes SS13 replayable over and over each time.
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- Joined: Thu Feb 01, 2018 7:41 am
- Byond Username: Theshroudedlord
Re: Roundstart Side Antagonist Spawn
gotta agree, traitor gets stale, and its annoying to just ask for an antag change, like it feels like it gets old, and changeling can get old just as well. It'd actually be nice to play something different for a change
- Erik489
- Joined: Wed Jan 03, 2018 3:16 pm
- Byond Username: Erik489
Re: Roundstart Side Antagonist Spawn
It would also give the opportunity for people to gain experience for other antag roles. Plenty of times I seen dead chat have a conundrum because a space ninja doesn’t know the controls or because of some other reason.the_shrouded_lord wrote:gotta agree, traitor gets stale, and its annoying to just ask for an antag change, like it feels like it gets old, and changeling can get old just as well. It'd actually be nice to play something different for a change
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- Joined: Thu Feb 01, 2018 7:41 am
- Byond Username: Theshroudedlord
Re: Roundstart Side Antagonist Spawn
It could also allow previously buggy side antags (I'm looking at you Nightmare) to gain much needed updates as a larger portion of the playerbase uses and grows used to and potentially fond of them. I'd absolutely ADORE seeing nightmare and devil reworks that make them actually viable.Erik489 wrote:It would also give the opportunity for people to gain experience for other antag roles. Plenty of times I seen dead chat have a conundrum because a space ninja doesn’t know the controls or because of some other reason.the_shrouded_lord wrote:gotta agree, traitor gets stale, and its annoying to just ask for an antag change, like it feels like it gets old, and changeling can get old just as well. It'd actually be nice to play something different for a change
- Erik489
- Joined: Wed Jan 03, 2018 3:16 pm
- Byond Username: Erik489
Re: Roundstart Side Antagonist Spawn
I don’t know much about coding, but how hard would it be to implement something like that?Kor wrote:If someone made a traitor+ mode that spawned traitors + group of lings/blob/abductors/ninja/nightmare etc, or some combination of them with a points system I'd merge it
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Roundstart Side Antagonist Spawn
Not too hard since everything has been made into datums (but not trivial)Erik489 wrote:I don’t know much about coding, but how hard would it be to implement something like that?Kor wrote:If someone made a traitor+ mode that spawned traitors + group of lings/blob/abductors/ninja/nightmare etc, or some combination of them with a points system I'd merge it
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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