additional way to earn tech web points
- BeeSting12
- Joined: Sat Apr 16, 2016 1:11 am
- Byond Username: BeeSting12
- Github Username: BeeSting12
- Location: 'Murica
additional way to earn tech web points
i dont play science and i dont really care much about it either so im not very invested in this idea. it just seemed dumb the only way to speed up point generation was bombs.
make the amount of unused slime cores in the storage increase the rate of point generation while theyre in there. certain cores would give more points than others with grey probably giving very very little, as in not even a full point.
possible disadvantages: could make rnd scientists angry at xenobiologists for actually using the slime cores
counterpoint: conflict is part of the game and this adds !fun! new conflict.
other possible disadvantage: might be easy to cheese, im not sure how xenobio works so it might be easily cheeseable and i dont know it yet
make the amount of unused slime cores in the storage increase the rate of point generation while theyre in there. certain cores would give more points than others with grey probably giving very very little, as in not even a full point.
possible disadvantages: could make rnd scientists angry at xenobiologists for actually using the slime cores
counterpoint: conflict is part of the game and this adds !fun! new conflict.
other possible disadvantage: might be easy to cheese, im not sure how xenobio works so it might be easily cheeseable and i dont know it yet
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- Joined: Sun Nov 05, 2017 7:41 pm
- Byond Username: Astatineguy12
Re: additional way to earn tech web points
More ways of getting points:
Ballmer peak exists but it's barely an impact
Rad collector tritium exists but it's also barely an impact
Tesla researchers are really good but tesla engines are never used
Tesla researcher + paper engine but using stuff that does damage (because of the nerf) works but has a long setup time and you have to babysit it and fix the grille
Also with xeno you get tons of cores so that would be very cheesable
At this point I'm considering just PRing the experimentor rework myself
Ballmer peak exists but it's barely an impact
Rad collector tritium exists but it's also barely an impact
Tesla researchers are really good but tesla engines are never used
Tesla researcher + paper engine but using stuff that does damage (because of the nerf) works but has a long setup time and you have to babysit it and fix the grille
Also with xeno you get tons of cores so that would be very cheesable
At this point I'm considering just PRing the experimentor rework myself
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- Joined: Sat Nov 11, 2017 11:11 am
- Byond Username: Serpentarium
Re: additional way to earn tech web points
make destructive analyzer produce RP for unique xeno extracts.
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: additional way to earn tech web points
expeeeeeerimentoooooooor
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- SpaceInaba
- Joined: Wed Sep 21, 2016 1:03 pm
- Byond Username: SpaceInaba
- Location: everyone's favorite sjw
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: additional way to earn tech web points
Selea, there is nothing on the station that will ever be able to produce RP with this playerbase.Selea wrote:make destructive analyzer produce RP for unique xeno extracts.
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- Joined: Wed Apr 18, 2018 1:22 am
- Byond Username: Zaracka
Re: additional way to earn tech web points
toxins should be the only way to earn tech web points
anything else would be secondary, like engineering setting up a tesla engine and adding the analyzers just because they can
if there's a better way than toxins, toxins will go back to being an antag only thing
how about people learn toxins
anything else would be secondary, like engineering setting up a tesla engine and adding the analyzers just because they can
if there's a better way than toxins, toxins will go back to being an antag only thing
how about people learn toxins
- Shezza
- Joined: Sat May 27, 2017 6:54 pm
- Byond Username: Wilchen
- Location: rent free
- Contact:
Re: additional way to earn tech web points
zaracka wrote:toxins should be the only way to earn tech web points
anything else would be secondary, like engineering setting up a tesla engine and adding the analyzers just because they can
if there's a better way than toxins, toxins will go back to being an antag only thing
how about people learn toxins
First of all this is retarded because many people stated that they want to actually have fun while playing science instead of babysitting a console to click on a technode every 1,5 a minute
Thanks for all the dopamine.
You (cough), you haven't won here. You and your mutie-bastard friends are gonna join me in a big ol' mushroom cloud sendoff. I just triggered the self-destruct. (Heh, heh; cough, cough,...) The work will go on. You didn't do nothing here, 'cept seal your own death warrants. Duty, (cough) honor... courage... Semper Fiiiii........
You (cough), you haven't won here. You and your mutie-bastard friends are gonna join me in a big ol' mushroom cloud sendoff. I just triggered the self-destruct. (Heh, heh; cough, cough,...) The work will go on. You didn't do nothing here, 'cept seal your own death warrants. Duty, (cough) honor... courage... Semper Fiiiii........
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- Joined: Wed Apr 18, 2018 1:22 am
- Byond Username: Zaracka
Re: additional way to earn tech web points
anything other than toxins should require roughly the same amount of effort for the same amount of points
Last edited by zaracka on Sun May 27, 2018 4:32 pm, edited 2 times in total.
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: additional way to earn tech web points
What if deconstructing an item related to a specific tech node cut the cost of it in half?
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
- Byond Username: Sawrge
Re: additional way to earn tech web points
-give cargo random research packs that can advance techweb or unlock a random thing, make them limited and appear periodically over the round or better yet tie them into the upcoming bounty system
-autopsying corpses, maybe a point boost for different ways of death (idk if this can be effectively tracked in any way but different diseases, damage types, etc.)
-autopsying different types of mobs like lavaland beasts, xenos, slings, lings, etc etc
-sm anomalies (if they don't already I haven't played r&d in several years)
-maybe tie botany discovering new mutations of plants and stuff to it, deposit a seed not available from the vendor and you get a point boost for discovering a new species of plant
some ideas that encourage a little more interdepartmental cooperation
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-autopsying corpses, maybe a point boost for different ways of death (idk if this can be effectively tracked in any way but different diseases, damage types, etc.)
-autopsying different types of mobs like lavaland beasts, xenos, slings, lings, etc etc
-sm anomalies (if they don't already I haven't played r&d in several years)
-maybe tie botany discovering new mutations of plants and stuff to it, deposit a seed not available from the vendor and you get a point boost for discovering a new species of plant
some ideas that encourage a little more interdepartmental cooperation
-
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