cataclysm dark days ahead- You just cant win

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Re: cataclysm dark days ahead- You just cant win

Post by ▲▲▲ » #366506

Bottom post of the previous page:

PKPenguin321 wrote: can you not download an old revision?
Sure can, there are archives that still exist, and the original is still on github last time I checked.

The problem is that DDA is better in some aspects, especially in terms of QOL. There's a whole host of useful menus and context sensitive helpers.

This serves to detract from the original cataclysm experience, and all the aforementioned shit helps detract from the DDA experience - Essentially making both games worse.

I still think about maintaining my own coremod, that cuts out majority of the shit but it's a lot of work for something that only a handful of people will enjoy.

Also have plans to do a total conversion to 'MadMaxRL', The engine is not up to scratch yet, and probably never will be.
All of the interesting PR's tend to just die off in favor of 'muh realism' and 'nerf dis'.

Here's some links that do a good job of summing up the developers:
Gun accuracy:
https://github.com/CleverRaven/Cataclys ... sues/21244
Throwing:
https://github.com/CleverRaven/Cataclys ... sues/20414
Sharp Rocks:
https://github.com/CleverRaven/Cataclys ... sues/20924
Nerf CBM's pls:
https://github.com/CleverRaven/Cataclys ... sues/20383

The title of this thread basically sums up the whole thing:
http://smf.cataclysmdda.com/index.php?topic=13234.0

Virtually every PR regarding balance becomes an argumentative shitfest, where there is either no result, or it ends up significantly worse in some way.
PR's regarding functional content tend to get ignored/dropped in favor of PR's that just add more JSON shit or balance PR's.

And if you actually desire to work on the game, and submit your content good fucking luck.
Dev's are largely unhelpful, unresponsive and prefer to keep within their own little circlejerk.
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Re: cataclysm dark days ahead- You just cant win

Post by TheWiznard » #366678

fucking soap... lol @ this cthulu guy
https://github.com/CleverRaven/Cataclysm-DDA/pull/22414
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Re: cataclysm dark days ahead- You just cant win

Post by Super Aggro Crag » #366713

I like nutrition
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Re: cataclysm dark days ahead- You just cant win

Post by PKPenguin321 » #366734

so basically they've got reverse powercreep, where x is nerfed because it's far better than y, and eventually y is nerfed as it's now far better than z, etc
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
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Re: cataclysm dark days ahead- You just cant win

Post by Deitus » #366740

how does UnReal world and Elona compare and contrast to cdda? better or worse, and for what reasons?
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Re: cataclysm dark days ahead- You just cant win

Post by Iatots » #366773

Dang, already burned out?

As for unreal world, it's strictly a survival game, with combat being optional if you know what you are doing. It's a nice game to learn to learn, but there is little to do. Development moves at a glacier pace, all you can do now is fetchquests, build autism cabins and travel east to kill uralic scum.
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Re: cataclysm dark days ahead- You just cant win

Post by TheWiznard » #366775

I don't want to sound like an asshole but to be honest I don't see why you're having such a hard time with cdda. It's really not that complicated imo. If I had to quantify the amount of total hour I've played it would probably be something like <100 hours ever over a like 5 year period. Maybe I just am not seeing the difficulty because I know what's going on?
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Re: cataclysm dark days ahead- You just cant win

Post by Deitus » #366855

Iatots wrote:Dang, already burned out?

As for unreal world, it's strictly a survival game, with combat being optional if you know what you are doing. It's a nice game to learn to learn, but there is little to do. Development moves at a glacier pace, all you can do now is fetchquests, build autism cabins and travel east to kill uralic scum.
seeing what you guys were posting before about hitting a wall made me think that cdda maybe wasnt the game i was looking for (complex and always something new to do/a new goal to work towards). im just looking into options. have you ever played/have any opinions on elona?
TheWiznard wrote:I don't want to sound like an asshole but to be honest I don't see why you're having such a hard time with cdda. It's really not that complicated imo. If I had to quantify the amount of total hour I've played it would probably be something like <100 hours ever over a like 5 year period. Maybe I just am not seeing the difficulty because I know what's going on?
im not really having much trouble now, my main thing that i was getting frustrated about was basic combat, but now that i just drop stuff i can actually kite most things and im fine. now im just trying to figure out stuff like cooking/fortifications/making a car, etc
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Re: cataclysm dark days ahead- You just cant win

Post by DemonFiren » #367705

five is just as significant a number as ten you fgt
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Re: cataclysm dark days ahead- You just cant win

Post by D&B » #368480

Elona is a fun game but it's kinda like a single player MMORPG.

Elona+ is the latest installment of it and it tones down some of the grinding and you can actually feel your character get stronger as time goes on.
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Re: cataclysm dark days ahead- You just cant win

Post by John_Oxford » #368538

awesine wrote:
Deitus wrote: complex and always something new to do/a new goal to work towards

i have a la few suggestions:
1. Rimworld
2. Cogmind
3. DCSS/Nethack/Angband/Brogue (examine these four and take your pick, the difference in most of them only being design philosophy)
4. Garry's mod? maybe? i'm pulling at strings
5. Caves of Qud
6. Dwarf Fortress
7. S.T.A.L.K.E.R. (CoP) i'm just bloating this to 10
8. Neo Scavenger (i think you'd really like this one, easy to learn difficult to master)
9. le minecraft/roblox/whatever idfk
10. go on a space station 13 codebase you've never played before and stay there for a whole month
as someone who played cdda for a good eight months, then hit that wall -hard-, then began the infinite search for a game like cdda that was much simpler that i wouldn't be burnt out on

1. rimworld is pretty fun but theres a hill at the start to go over, you have to get invested in it and not spend to much time customizing your players or you'll be burnt out before the game even starts

2. cogmind was pretty fucking fun for a good 2 or 3 hours for a few days then i found it to be the same thing just more difficult (which basically is what it is)

3. i've never played any of these, i'd give these a look

4. garry's mod is pretty interesting, community is slightly cringy though, alot of the depth comes from your ability to code, otherwise it's just limited to what you can download from the steam workshop.

5. i've heard of this but never played it, assumed to be a bretty ok game

6. dwarf fortress from what i understand is basically just a better version of CDDA with dwarves. i don't think they share any of the same controls and you'll probally find it way too similar to cdda and burn out pretty fast on it too

7. STALKER call of pripyat and clear skies are by far some of the best games i've played short of like the last of us (which is a inanely high standard to compete with but still). the two of them are very interesting, have a pretty decent story arc, and you feel like your playing it on a blyat-98 pc in the middle of siberia while slamming shots of vodka based off the atmosphere and graphics.

CoP would be the better of the two in terms of gameplay, the misery mod for CoP makes it incredibly difficult but add's loads of shit. if you're into that you might like it.

8. this game was really really great too, a good game to play for a good week or two, then eventually the content becomes basically "go to this specific location 300 tiles away for some more story, then to this other location for more story, then two other locations, then install mods, then be burnt out"

overall, there's a ok amount of content and the game play's very well and the art style is delicious, but there's a pretty hefty wall after a few weeks of play that can really only be surpassed by making your own mods.

which i mean, when you make your own mods you aren't really climbing the wall, just kind of shimming up it and stopping half way.

9. minecraft actually has some validity for being decent, modpacks like the technic launcher or feed the beast might give you some interest. you'll need a account though, 26? ish dollars. some packs add machines and magic and it's all really complex at certain points, you might like it.

roblox used to be okay to play back in like 09 and 010. alot of the games we're pretty arcadey and it was a decent bit of fun for a good 10 minutes. the only really valid games now are phantom forces and apocalypse rising. one is basically call of duty and one is basically dayz.

10.

i'm making a apocalypse 13 server, https://discord.gg/6bFa38R i do try to keep in mind the aspects of cdda and how people get burnt out and lose interest

that and colonial marines is pretty fun for a few rounds.

the russian codebase for f13 is decently interesting too.

other than that, short of playing on goon or getting into some high levels of degeneracy. you won't really find anything interesting on other servers.
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Re: cataclysm dark days ahead- You just cant win

Post by Deitus » #368775

Maybe I’ll try out grand strategy with aurora

Need to gitgud at excel anyway
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Re: cataclysm dark days ahead- You just cant win

Post by Deitus » #375298

>tfw a zombie bumps into a car and sets off an alarm in the middle of town

[youtube]14WoDHbwO0E[/youtube]
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Re: cataclysm dark days ahead- You just cant win

Post by Super Aggro Crag » #375572

Kill the horde with dog
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Re: cataclysm dark days ahead- You just cant win

Post by Deitus » #376699

is the stats through skills mod worth it/do much? i just did a new playthrough and i swear to god i couldnt hit jack shit with my knife spear, didnt know if that was the reason for it.
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Re: cataclysm dark days ahead- You just cant win

Post by Deitus » #378027

>make fire with brazier
>toss some water into a frying pan
>cant craft clean water because i need a tool with boiling 2
>frying pan has boiling 2

WHY IS THIS ALOUD IM FUCKING THIRSTY
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Re: cataclysm dark days ahead- You just cant win

Post by Super Aggro Crag » #378078

Drink dirty water
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Re: cataclysm dark days ahead- You just cant win

Post by Deitus » #378512

so what comes next after i get on for a few days? what do i go for after knife spear? ive been chillin in the evac shelter for a while now reading some shit and destroying a bunch of clothes with my bone needle, dont i need mechanics 1 + to start making cars and all that?
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Re: cataclysm dark days ahead- You just cant win

Post by Anonmare » #379952

[youtube]Cyoj4-niEPc[/youtube]
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Re: cataclysm dark days ahead- You just cant win

Post by Super Aggro Crag » #381877

I went in sewer found a mutagen drank it

Now my head bumpy and I got +strength!!!
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Re: cataclysm dark days ahead- You just cant win

Post by Deitus » #387756

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>generate new world
>spawn in
>see this

N-NANI?!
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Re: cataclysm dark days ahead- You just cant win

Post by Timbrewolf » #387800

AAAAAAAAA GGGOOOOOOOOOOOOO AAAAAAAAAA HHHHHHHHHHHH
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Re: cataclysm dark days ahead- You just cant win

Post by DemonFiren » #387810

i haven't played this in so many forevers i don't know what i'm looking at
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Re: cataclysm dark days ahead- You just cant win

Post by Iatots » #387840

Did you enable national guard structures?
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Re: cataclysm dark days ahead- You just cant win

Post by Wyzack » #387866

Yes he did, and he probably died soonafter unless he ran away very fast in a straight line.

For the uninitiated that base is a fortified town that is filled to the brim with killbots, including a surrounding perimeter. I zooped around one with teleport debug commands and debug invisibility once and the loot seems to be pretty standard town stuff. It literally only exists as an absurd endgame challenge to give you something to test your alpha mutant advanced power armor death cyborg out on i think
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Re: cataclysm dark days ahead- You just cant win

Post by DemonFiren » #387871

Sounds like a prime ICBM target.
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Re: cataclysm dark days ahead- You just cant win

Post by Xhuis » #388001

haggis
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Re: cataclysm dark days ahead- You just cant win

Post by DemonFiren » #388012

>haggii
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Re: cataclysm dark days ahead- You just cant win

Post by Deitus » #388050

Wyzack wrote:Yes he did, and he probably died soonafter unless he ran away very fast in a straight line.
more like i tried to go into the evac shelter basement but fell down a hole masquerading as stairs into what i assume to be the underground portion of the adjacent science lab and got shot by a bunch of turrets
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Re: cataclysm dark days ahead- You just cant win

Post by Super Aggro Crag » #388299

Haggis is good
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Re: cataclysm dark days ahead- You just cant win

Post by TheWiznard » #388531

Deitus wrote:
Wyzack wrote:Yes he did, and he probably died soonafter unless he ran away very fast in a straight line.
more like i tried to go into the evac shelter basement but fell down a hole masquerading as stairs into what i assume to be the underground portion of the adjacent science lab and got shot by a bunch of turrets
nothing like going down a set of stairs straight into a magma chasm
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Re: cataclysm dark days ahead- You just cant win

Post by Deitus » #388953

so i want to basically be a nomad with a junker car moving from town to town just looting shit, never really staying in one place. this means ill probably be living hand-to-mouth for food, which means ill need a fridge or other food preservation on my rig. how do you guys suggest i go about doing that?
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Re: cataclysm dark days ahead- You just cant win

Post by Super Aggro Crag » #388982

Find fridge

Put fridge in car

Turn fridge on

Put solar panels on top so fridge doesn't kill all battery

Or you could learn to make preservable food like canned meats, jerky, powdered eggs, sausages, aspics, etc. Easier than it sounds with the right skills and equip ment
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Re: cataclysm dark days ahead- You just cant win

Post by ColonicAcid » #389028

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hes my boy from way back i didnt know he still made videos.
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Re: cataclysm dark days ahead- You just cant win

Post by Super Aggro Crag » #389097

Also deitus I survived an entire winter once by hording acorns in the summer and fall. They only rot if you cook them into acorn meal so I just wanted till I was hungry and cooked em and ate em or ground em into flour to make delicious bread

I was squirrelman for that winter
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Re: cataclysm dark days ahead- You just cant win

Post by Wyzack » #389107

Yeah basically what crag said. However unless you have loot spawn turned way down you will have more nonperishable food than you can eat after looting a town or two. Always take flour, rice and oatmeal they are awesome. You can also install a tank on your car and then a funnel on top to collect rainwater for infinite drinking and cooking water, it kicks ass.
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Re: cataclysm dark days ahead- You just cant win

Post by Super Aggro Crag » #389113

Also for ultralight camping an aluminum can can be used to boil water to drink and a bone skewer is the smallest and lightest cooking implement
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Re: cataclysm dark days ahead- You just cant win

Post by TheWiznard » #389397

[youtube]hwaQHZaVtBQ[/youtube]
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Re: cataclysm dark days ahead- You just cant win

Post by Timbrewolf » #389700

Reminder if you use a tileset you will always be bad at this game.

Make Pemmican sometimes, mostly granola. Sausages are/were a great food item at one point too (might still be). When using perishables like fresh meat to make food be sure to look at the return you are getting for hunger/portions with the food you are creating eg. Beef Jerky is actually fucking awful don't make it.

Not sure if they ever "fixed" it but last time I was playing throwing something out of your inventory cost barely any TU = if you made like two dozen throwing knives and GOT GUD with them you could machine-gun fire them at anything that tried to get near you and obliterate it then automatically pick them all back up as you looted the corpse. Actual fucking ZA WARUDO bullshit going on. Even better with strength boosting bionics, the railgun biotic, and the magnetic attractor biotic.
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Re: cataclysm dark days ahead- You just cant win

Post by Super Aggro Crag » #389818

I dont use tilesets.
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Re: cataclysm dark days ahead- You just cant win

Post by DemonFiren » #389883

i'm using tilesets now just to be contrarian
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Re: cataclysm dark days ahead- You just cant win

Post by Xhuis » #389890

I like the feel of ascii but tilesets have grown on me, it feels a lot more natural and looks better to me.
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Re: cataclysm dark days ahead- You just cant win

Post by Super Aggro Crag » #390373

I found a refugee center and theres people inside! They gave me missions to kill stuff. I put a machine gun on my bicycle to kill thingz.
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Super Aggro Crag
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Re: cataclysm dark days ahead- You just cant win

Post by Super Aggro Crag » #391447

Trying something I dont usually do and making a house to live in. Fortified a cabin I found and have constructed fermenting vat for booze and a well for water and am working on growing some CROPS. Next I'm gonna finish reading my high level electronics and chemistry books and then make a cart with an electric forge in it so when I wanna make metal stuff I can.
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Timbrewolf
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Re: cataclysm dark days ahead- You just cant win

Post by Timbrewolf » #391469

Played around again.

Filthy clothing is fucking cancer, what a terrible addition to the game. Makes you need two fairly rare items (soap + washboard) and causes you to burn through a precious resource (water) just so you can start crafting clothing and shit from all the zombies you've been slaughtering. Makes the early game that much more dependent on RNG blessing you with good clothing + a backpack of some sort by preventing you from just making the shit yourself.

In the past I've ranted often about how the game doesn't seem to have any concept of balance and the lead just lets anyone piss directly into the code that feels like it and this is pretty concrete proof of that.

I crack up looking through the mods list and seeing how many mods there are to REMOVE features and items from the game. Thankfully someone else has already gone through the trouble of making a mod that removes the FILTH.

The minimap showing enemies and highlighting the hostile ones is a cool new feature. One actual improvement to the game since I last played it. Someone did something right.
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Super Aggro Crag
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Re: cataclysm dark days ahead- You just cant win

Post by Super Aggro Crag » #391472

Yeah I play with -filth and -npc hunger as my mods of choice as well as +advanced nutrition cuz I love nutrients
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Xhuis
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Re: cataclysm dark days ahead- You just cant win

Post by Xhuis » #391650

Soap and detergent are real common in bathrooms and sometimes grocery stores. Bleach can be found copiously in any laundromat. You can also craft a washboard with one 2x4 and a cutting tool, which makes 'em real easy to get - just smash some wooden furniture for the 2x4 and cut it up. I never find myself washing clothing all that much or even at all on some saves, but the materials aren't rare at all. Water really isn't uncommon, unless you have swamps, rivers etc. disabled; a single water tile yields an infinite amount.

As for clothes, tailoring is your friend. Break a couch or bed, or cut up some sheets and you'll have more rags than you know what to do with. Making a trenchcoat and cargo pants is always priority one on a new save, and you can do it with materials from the shelter. Putting two points in tailoring pays for itself immediately.
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Deitus
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Re: cataclysm dark days ahead- You just cant win

Post by Deitus » #391681

Xhuis is correct
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Deitus
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Re: cataclysm dark days ahead- You just cant win

Post by Deitus » #392207

doublepost but
>take off boots to put on rollerblades
>"you cannot put multiple shoe items on"
>ok fine ill put my boots back on
>"you cannot put multiple shoe items on"

nigga what
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Timbrewolf
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Re: cataclysm dark days ahead- You just cant win

Post by Timbrewolf » #392414

Xhuis wrote:Soap and detergent are real common in bathrooms and sometimes grocery stores. Bleach can be found copiously in any laundromat. You can also craft a washboard with one 2x4 and a cutting tool, which makes 'em real easy to get - just smash some wooden furniture for the 2x4 and cut it up. I never find myself washing clothing all that much or even at all on some saves, but the materials aren't rare at all. Water really isn't uncommon, unless you have swamps, rivers etc. disabled; a single water tile yields an infinite amount.

As for clothes, tailoring is your friend. Break a couch or bed, or cut up some sheets and you'll have more rags than you know what to do with. Making a trenchcoat and cargo pants is always priority one on a new save, and you can do it with materials from the shelter. Putting two points in tailoring pays for itself immediately.
Not every map start is guaranteed to be near a stream or swamp. I seldom ever see one until after I've already got a vehicle setup and start roaming.
>it's not a problem when you sink two of your starting points into a skill
Do you not see the issue with that? You aren't solving the problem with filthy clothing you're spending your skill points to just skip over it and not have to bootstrap tailoring from 0 and deal with that shit.

Anyway

Throwing is still the most OP skill in the gaddam game what the shit. Costs like 124 movement or so to hurl a random object into an enemies face and regularly hit 60+ damage crits at low skill. Pick up a bunch of rocks and just throw them at the shelter walls or the tile next to you until you have Throwing 2 and then go forth and destroy everything. Throwing sticks if you have the recipe in your build. If something runs up to you and starts slapping your shit even point-blank I find it more damaging than melee combat to just keep throwing shit in their face.
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Timbrewolf
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Re: cataclysm dark days ahead- You just cant win

Post by Timbrewolf » #392416

Like I fucked up my letter binds and was accidentally throwing shotgun shells at things and still destroying them.

It's stupid. Word is they are going to nerf it somehow in the next stable build, but who knows when that will be.
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