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>Spaceport capD E E P C O N C E R N
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>Spaceport capTo Be AnnouncedXSI wrote:>Capping fleet sizes instead of balancing shit
So what is there stopping people from just throwing multiple fleets in instead, turning the whole thing into a slow meatgrinder?
I mean... this is the same guy who tweeted thisCosmicScientist wrote:What a passive aggressive git.
reading article now but i pretty much only use wormhole, very much latetly though i've been forcing myself to play hyperspace only games and I'm finding it pretty funThanatosRa wrote:I get where they're going with it... Ive been spoiled by playing a lot if wormhole only games.
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
I found a bug within 30 minutes: If your construction ship is destroyed on its way to making a frontier outpost, you won't get the resources refunded. So make sure the ship is there before you make the outpost.Ikarrus wrote:How buggy is the new update?
Should I wait for the inevitable 2.0.1?
Looks like the best policy remains waiting for the x.1 hotfix patch after every major updateMechanic Issues:
-Swarm/Purging not giving food
-Purifier/Grid Amalgamation also not giving energy & Unity
-Barbaric Despoiler no surrender with Plunder war goal even at 100% requires complete occupation of territory to force peace.
Gameplay
-Stations when upgraded are healed 100% even whilst in combat.
Misc
-Fleet manager is glitchy with regards to Upgrading (Haven't had an issue with it myself but from those I play with are struggling to upgrade different designs at once)
-Early-game mission objectives are located/appearing on the other side of the entire galaxy.
Or just go synth lol.Anonmare wrote:Guess you'll just have to turn every other world into a perfect world.
Also I just checked and you can, did you get glandular acclimation tech as well? That's the habitability genemodIncomptinence wrote:Life seeded pops cannot be habitability gene modded even if you get super lucky research rushing genetics techs I was so looking forward to my droid colony welcoming my first living colonists 60-70 years in.
Perfect world habitability is straight up not in the genetics menu so I don't think even bio ascension would cover it.
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
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