PopulationMax Antagonist roles (lowpop antags)
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- Joined: Thu Feb 01, 2018 7:41 am
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PopulationMax Antagonist roles (lowpop antags)
For a long time now, my favorite antagonist role, the devil, has been relegated to a once in a blue moon TC trade novelty. I personally cannot stand this, however I have a solution.
Devils are an antag that have long bee nrelegated to shit status because of their focus on roleplay and cooperation of other players to not validhunt them immediately, IE, highpop servers will be their death. HOWEVER, lowpop servers do not have any sort of special antagonist that shows up ONLY during lowpop.
What I propose is a new type of antagonist criteria that does not use a pupulation minimum value, but rather a population maximum. Antags such as the devil, the nightmare, the revenant, and even new antags added later down the road would make up an interesting dynamic to the more slow paced, calm, and often RP filled lowpop rounds. I really do think that this would be a welcome addition to the tg antagonist system.
Devils are an antag that have long bee nrelegated to shit status because of their focus on roleplay and cooperation of other players to not validhunt them immediately, IE, highpop servers will be their death. HOWEVER, lowpop servers do not have any sort of special antagonist that shows up ONLY during lowpop.
What I propose is a new type of antagonist criteria that does not use a pupulation minimum value, but rather a population maximum. Antags such as the devil, the nightmare, the revenant, and even new antags added later down the road would make up an interesting dynamic to the more slow paced, calm, and often RP filled lowpop rounds. I really do think that this would be a welcome addition to the tg antagonist system.
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
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Re: PopulationMax Antagonist roles (lowpop antags)
you're joking right?
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Usually seen as Skylar Lineman/Mekhi Anderson.
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https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
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Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
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Re: PopulationMax Antagonist roles (lowpop antags)
I'll write some of what I wrote ingame here too. Currently, when you play on "low pop", the mode rotation looks like this.
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Obviously nobody wants to play gamemodes that are horribly unbalanced in low pop, but this still feels like it lacks in variety. Therefore, my suggestion was to implement a maximum players cap for gamemodes, and make some alternative gamemodes balanced specifically around low population (which usually entails few Security players, few Heads of Staff, no AI).
These could be alternative forms of current antags that are gimped in some manner, or completely different antags that don't work on higher population for whatever reason (like Devil). I'm not entirely sure what modified lowpop versions of regular modes might look like yet, which is a problem. If they're changed too drastically, it might be unintuitive to convey the differences. Just wanted to make it clear that it's not just about finding an excuse to put Devil in rotation.
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Obviously nobody wants to play gamemodes that are horribly unbalanced in low pop, but this still feels like it lacks in variety. Therefore, my suggestion was to implement a maximum players cap for gamemodes, and make some alternative gamemodes balanced specifically around low population (which usually entails few Security players, few Heads of Staff, no AI).
These could be alternative forms of current antags that are gimped in some manner, or completely different antags that don't work on higher population for whatever reason (like Devil). I'm not entirely sure what modified lowpop versions of regular modes might look like yet, which is a problem. If they're changed too drastically, it might be unintuitive to convey the differences. Just wanted to make it clear that it's not just about finding an excuse to put Devil in rotation.
my greatest accomplishments
https://tgstation13.org/phpBB/viewtopic ... 27&t=20553
viewtopic.php?p=447507
https://tgstation13.org/phpBB/viewtopic ... 27&t=20553
viewtopic.php?p=447507
- Lazengann
- Joined: Sat Feb 25, 2017 2:26 pm
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Re: PopulationMax Antagonist roles (lowpop antags)
devil doesn't work on any pop my friend
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
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Re: PopulationMax Antagonist roles (lowpop antags)
Devil relies on RP, which people can't do.
- SpaceInaba
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- PKPenguin321
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Re: PopulationMax Antagonist roles (lowpop antags)
the problem with devils isn't the rp reliance necessarily, it's that they give every crewman and their mother fireball/hulk/invincibility for basically free
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- D&B
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Re: PopulationMax Antagonist roles (lowpop antags)
You know nightmares have no rp requirement.
Spoiler:
- BeeSting12
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Re: PopulationMax Antagonist roles (lowpop antags)
neither do devils. it just needs roleplay to be fun but in reality it's "hey have free meme powers"
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