>xrays now only hit one mob
- Deitus
- Joined: Tue Feb 17, 2015 5:26 pm
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>xrays now only hit one mob
so this means it only hits one tile of blob?
what in the fuck is the point of xrays then? where was this discussed? i crave answers
what in the fuck is the point of xrays then? where was this discussed? i crave answers
- iamgoofball
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Re: >xrays now only hit one mob
The github, where everything is discussedDeitus wrote:so this means it only hits one tile of blob?
what in the fuck is the point of xrays then? where was this discussed? i crave answers
- kevinz000
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Re: >xrays now only hit one mob
Is it bad that I'm agreeing with goof?iamgoofball wrote:The github, where everything is discussedDeitus wrote:so this means it only hits one tile of blob?
what in the fuck is the point of xrays then? where was this discussed? i crave answers
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Usually seen as Skylar Lineman/Mekhi Anderson.
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- Deitus
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Re: >xrays now only hit one mob
i didnt know about it, can you guys fill me in on why blobs are now op?
- PKPenguin321
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Re: >xrays now only hit one mob
SOme stupid drama bullshit where 1 guy wanted to remove everything then compromised it down to only removing the xray then it got compromised down to just nerfing xray
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- iamgoofball
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Re: >xrays now only hit one mob
Get goodDeitus wrote:i didnt know about it, can you guys fill me in on why blobs are now op?
- Deitus
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Re: >xrays now only hit one mob
so basically secborgs again. what in the fuck is the point of xrays now? i VERY rarely see them outside of blob shifts or MAYBE an op shift once in a blue moon, and they're basically required to have a chance against the former.PKPenguin321 wrote:SOme stupid drama bullshit where 1 guy wanted to remove everything then compromised it down to only removing the xray then it got compromised down to just nerfing xray
why in the hell do we keep allowing a minority of whiners to make major changes to the game?
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Re: >xrays now only hit one mob
To be fair I imagine they're still pretty good if you're holding a siege on a clock fort or something
I've used them in 1 on 1 fights before they were nerfed and won because whenever the guy I was shooting at ducked behind cover he put only himself at a disadvantage
I've used them in 1 on 1 fights before they were nerfed and won because whenever the guy I was shooting at ducked behind cover he put only himself at a disadvantage
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- Deitus
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Re: >xrays now only hit one mob
>majority of people are fine/indifferent about a feature
>one guy gets dunked
>"waaaaaaaah this is op!"
>a few others jump on the bandwagon
>feature changed/removed
why didnt we just make it so they can go through mobs but not walls? the main reason for xrays existence is now completely invalidated.
>one guy gets dunked
>"waaaaaaaah this is op!"
>a few others jump on the bandwagon
>feature changed/removed
why didnt we just make it so they can go through mobs but not walls? the main reason for xrays existence is now completely invalidated.
- PKPenguin321
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Re: >xrays now only hit one mob
no?Deitus wrote:why didnt we just make it so they can go through mobs but not walls? the main reason for xrays existence is now completely invalidated.
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- Iatots
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Re: >xrays now only hit one mob
The point of x-ray was/is to go through solid objects. Though now it works more as a weird anti-bio weapon. I would have preferred it simply diminish in damage with each object penetration than this.
Last edited by Iatots on Sun Nov 19, 2017 8:01 pm, edited 1 time in total.
- Deitus
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Re: >xrays now only hit one mob
99% of the reason people make xrays is because there's a blob on board. unless im misunderstanding, xrays now only hit one blob tile per shot. thats a massive nerf to crew ability to fight blob.PKPenguin321 wrote:no?Deitus wrote:why didnt we just make it so they can go through mobs but not walls? the main reason for xrays existence is now completely invalidated.
- TribeOfBeavers
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Re: >xrays now only hit one mob
It is very difficult to balance blob when there is a weapon that instantly wins the round for the crew. Most blob rounds/events end up as a binary "Does the crew have Xrays? If so they win, if not they lose". which isn't interesting for the crew or the blob.
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Re: >xrays now only hit one mob
Remie, I purged your posts because they're not exactly on topic and are going to derail (you've got several (You)s already I've had to delete). No personal offense intended.
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- ShadowDimentio
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Re: >xrays now only hit one mob
They were too good VS blobs, that's why they got nerfed. Now they're good just not round-ending for blob.
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- Anonmare
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Re: >xrays now only hit one mob
They also weren't hard to make. If mining was competent, I could shit out x-ray lasers in ~25 minutes assuming nothing detrimental happened.
A competent scientist can outfit revs in advanced e-guns before the 20 minute mark
A competent scientist can outfit revs in advanced e-guns before the 20 minute mark
- Deitus
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Re: >xrays now only hit one mob
i still see this hard a nerf as a really big downside. what does the crew use to fight late-stage blobs now? bombs/fires harm humans more than the blob and often will earn you a bwoink, and the only thing really left is lasers and welders, which are really only good for the "early game." xrays can be easy to make if competent people do the work, but that rarely happens in the first place. in blob rounds i play i very rarely see them until most of the crew is dead and the blob all but unopposed. if we really have to keep it only hitting one tile instead of not going through walls/only going through x number of tiles, it needs to have way more damage or way longer charge or its just an egun with different sounds.
without xrays, blobs have a massive advantage.
without xrays, blobs have a massive advantage.
- kevinz000
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Re: >xrays now only hit one mob
get good deitus we didn't always have rnd that was able to be done anywhere as fast and mining that was anywhere as powerful.
we had to fight blobs before too.
we had to fight blobs before too.
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- Deitus
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Re: >xrays now only hit one mob
im fully aware of how blobs have been handled in the past, im not a complete newfag. and "get good" isnt an argument, let alone when the only way to fight a blob is melee or guns that run out of charge before they can destroy maybe three tiles. not to mention usually a good chunk of crew doesnt fight the blob in the first place.
im telling you guys, this is going to give blobs a massive advantage they didnt need. if the majority is in favor of this then all right, but mark my words, blob will now have a massively skewed win ratio, and i bet players that dont actively follow github (read: most of the playerbase) are not going to be happy with their lack of options to effectively fight or even have a chance against a halfway competent blob.
im telling you guys, this is going to give blobs a massive advantage they didnt need. if the majority is in favor of this then all right, but mark my words, blob will now have a massively skewed win ratio, and i bet players that dont actively follow github (read: most of the playerbase) are not going to be happy with their lack of options to effectively fight or even have a chance against a halfway competent blob.
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Re: >xrays now only hit one mob
If blobs are OP and impossible to fight maybe the solution is to rescale their points/health instead of just having one gun you can make in 15 minutes that autokills them without any counterplay or interaction?
- kevinz000
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Re: >xrays now only hit one mob
goddamnit xrays should never have been labelled the "get this if you ever want to win blob".
it should be "get this and you can easily win blob but if you don't have this you should be able to fight effectively anyways".
why are we so reliant on a single R&D gun to counter blob?
yes rnd guns tend to be powerful but nowhere else is a single gun the answer to an entire gamemode (well it's not a gamemode anymore but you get my point.)
it should be "get this and you can easily win blob but if you don't have this you should be able to fight effectively anyways".
why are we so reliant on a single R&D gun to counter blob?
yes rnd guns tend to be powerful but nowhere else is a single gun the answer to an entire gamemode (well it's not a gamemode anymore but you get my point.)
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- Deitus
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Re: >xrays now only hit one mob
>coders caringKor wrote:If blobs are OP and impossible to fight maybe the solution is to rescale their points/health instead of just having one gun you can make in 15 minutes that autokills them without any counterplay or interaction?
like i keep saying, the only two feasible options are melee and guns that do too little damage vs charge time, which rarely is effective against blobs in early game, let alone late game. i actually like the idea of the station frantically holding back a horrible abomination while scientists frantically work towards a solution before its employed and the crew is victorious. it'd be nice to see a kind of "cure" made for the blob after strenuous conditions are met but againkevinz000 wrote:goddamnit xrays should never have been labelled the "get this if you ever want to win blob".
it should be "get this and you can easily win blob but if you don't have this you should be able to fight effectively anyways".
why are we so reliant on a single R&D gun to counter blob?
yes rnd guns tend to be powerful but nowhere else is a single gun the answer to an entire gamemode (well it's not a gamemode anymore but you get my point.)
>coders caring
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Re: >xrays now only hit one mob
The guy who has never so much as properly reported a bug complains the people who create the game do not care, makes me thinkDeitus wrote:>coders caringKor wrote:If blobs are OP and impossible to fight maybe the solution is to rescale their points/health instead of just having one gun you can make in 15 minutes that autokills them without any counterplay or interaction?
like i keep saying, the only two feasible options are melee and guns that do too little damage vs charge time, which rarely is effective against blobs in early game, let alone late game. i actually like the idea of the station frantically holding back a horrible abomination while scientists frantically work towards a solution before its employed and the crew is victorious. it'd be nice to see a kind of "cure" made for the blob after strenuous conditions are met but againkevinz000 wrote:goddamnit xrays should never have been labelled the "get this if you ever want to win blob".
it should be "get this and you can easily win blob but if you don't have this you should be able to fight effectively anyways".
why are we so reliant on a single R&D gun to counter blob?
yes rnd guns tend to be powerful but nowhere else is a single gun the answer to an entire gamemode (well it's not a gamemode anymore but you get my point.)
>coders caring
- Deitus
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Re: >xrays now only hit one mob
ive reported bugs before, i just thought i was banned from github. but then againKor wrote:The guy who has never so much as properly reported a bug complains the people who create the game do not care, makes me thinkDeitus wrote:>coders caringKor wrote:If blobs are OP and impossible to fight maybe the solution is to rescale their points/health instead of just having one gun you can make in 15 minutes that autokills them without any counterplay or interaction?
like i keep saying, the only two feasible options are melee and guns that do too little damage vs charge time, which rarely is effective against blobs in early game, let alone late game. i actually like the idea of the station frantically holding back a horrible abomination while scientists frantically work towards a solution before its employed and the crew is victorious. it'd be nice to see a kind of "cure" made for the blob after strenuous conditions are met but againkevinz000 wrote:goddamnit xrays should never have been labelled the "get this if you ever want to win blob".
it should be "get this and you can easily win blob but if you don't have this you should be able to fight effectively anyways".
why are we so reliant on a single R&D gun to counter blob?
yes rnd guns tend to be powerful but nowhere else is a single gun the answer to an entire gamemode (well it's not a gamemode anymore but you get my point.)
>coders caring
>coders bugfixing
so it doesnt make a difference anyway
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Re: >xrays now only hit one mob
I had to make this or else it would get removed outright.
As of now, late game blob is just you delaying the inevitable pretty much. You lose.
As of now, late game blob is just you delaying the inevitable pretty much. You lose.
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Re: >xrays now only hit one mob
You can say his name.PKPenguin321 wrote:SOme stupid drama bullshit where 1 guy wanted to remove everything then compromised it down to only removing the xray then it got compromised down to just nerfing xray
G O O F
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- ShadowDimentio
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Re: >xrays now only hit one mob
Just make mechs and aeguns, it's not hard. Those at least have some counterplay the blob can do and don't just instantly kill it.
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- Qbopper
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Re: >xrays now only hit one mob
>mfw he was gitbanned despite not having a git accountKor wrote:The guy who has never so much as properly reported a bug complains the people who create the game do not care, makes me thinkDeitus wrote:>coders caringKor wrote:If blobs are OP and impossible to fight maybe the solution is to rescale their points/health instead of just having one gun you can make in 15 minutes that autokills them without any counterplay or interaction?
like i keep saying, the only two feasible options are melee and guns that do too little damage vs charge time, which rarely is effective against blobs in early game, let alone late game. i actually like the idea of the station frantically holding back a horrible abomination while scientists frantically work towards a solution before its employed and the crew is victorious. it'd be nice to see a kind of "cure" made for the blob after strenuous conditions are met but againkevinz000 wrote:goddamnit xrays should never have been labelled the "get this if you ever want to win blob".
it should be "get this and you can easily win blob but if you don't have this you should be able to fight effectively anyways".
why are we so reliant on a single R&D gun to counter blob?
yes rnd guns tend to be powerful but nowhere else is a single gun the answer to an entire gamemode (well it's not a gamemode anymore but you get my point.)
>coders caring
Limey wrote:its too late.
- oranges
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Re: >xrays now only hit one mob
I don't think blob tiles would count as a mob so the xray would still go through them if it stops on hitting mobs only
- Deitus
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Re: >xrays now only hit one mob
if this is true then i have no issue since i can see that xrays as they were would be very op in cuck cult situations where you can just fire from crew spawn in reebe and win, if someone could test this it'd be greatoranges wrote:I don't think blob tiles would count as a mob so the xray would still go through them if it stops on hitting mobs only
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Re: >xrays now only hit one mob
nope, looks like it applies to blob tiles as well
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Re: >xrays now only hit one mob
I've heard blob is performing poorly even as a side antag (probably especially due to RND allergy) and the one time I saw it last week just one charger, just armoury lasers and few civilians was enough to take one down.
We were being hella sloppy too.
Not even sure anti blob RND shit is needed any more.
We were being hella sloppy too.
Not even sure anti blob RND shit is needed any more.
- Yakumo_Chen
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Re: >xrays now only hit one mob
Blob is a late game antag now where rnd will already have access to gun printing, mech can be easily built, cargo will have a lot of points, and a fairly larger portion of the crew will be armed + mode antag that can choose to fight with antag benefits against the blob.
Plopping down a blob when crew can print the I Win gun in a half a minute and not 25 does bot help blobs chances for being a fun antag to play against
If this were about roundstart blob I would agree buy as of now the crew starts with a massive advantage against blobs and does not need an I Win gun. Hell, rnd can print 20 experimental welders and crew will be a huge challenge for blob.
Plopping down a blob when crew can print the I Win gun in a half a minute and not 25 does bot help blobs chances for being a fun antag to play against
If this were about roundstart blob I would agree buy as of now the crew starts with a massive advantage against blobs and does not need an I Win gun. Hell, rnd can print 20 experimental welders and crew will be a huge challenge for blob.
Last edited by Yakumo_Chen on Wed Nov 15, 2017 9:23 pm, edited 1 time in total.
- Deitus
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Re: >xrays now only hit one mob
thats a good point actually, though it still depends on someone actually doing rnd as well as the crew being willing/able to fight the blob in late game. i still have some heavy reservations but ill keep final judgement until i see a few nu-blob events pan out.Yakumo_Chen wrote:Blob is a late game antag now where rnd will already have access to gun printing, mech can be easily built, cargo will have a lot of points, and a fairly larger portion of the crew will be armed + mode antag that can choose to fight with antag benefits against the blob.
Plopping down a blob when crew can print the I Win gun in a half a minute and not 25 does bot help blobs chances for being a fun antag to play against
If this were about roundstart blob I would agree buy as of now the crew starts with a massive advantage against blobs and does not need an I Win gun. Hell, rnd can print 20 experimental welders and crew will be a huge challenge for blob.
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Re: >xrays now only hit one mob
Remember when blobbernaughts were great and then someone sperged out and made them auto lose you the game because they cost too much and do nothing
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Re: >xrays now only hit one mob
This is still a pretty huge nerf to the gun's other use, if you cant hit more than one person through walls consider upping the burn damage or the rads from it. It is a late round weapon and really should be powerful. Rads are probably the best bet, as they are basically a long term damage over time effect.
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Re: >xrays now only hit one mob
Random event blobs typically get less resources than blobround blobs, and this is combined with the research already being done usually, and as a bonus they spawn in shitty locations.Incomptinence wrote:I've heard blob is performing poorly even as a side antag (probably especially due to RND allergy) and the one time I saw it last week just one charger, just armoury lasers and few civilians was enough to take one down.
We were being hella sloppy too.
Not even sure anti blob RND shit is needed any more.
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- Deitus
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Re: >xrays now only hit one mob
wasnt it changed so latestart blobs choose their location? couldve sworn i read that in the changelog.
- cedarbridge
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Re: >xrays now only hit one mob
Supposed to but we've had a lot of cases where that either doesn't work or the ghost was watching something on lavaland and got teleported to a matching coordinate on-station to prevent miningblebDeitus wrote:wasnt it changed so latestart blobs choose their location? couldve sworn i read that in the changelog.
- CPTANT
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Re: >xrays now only hit one mob
X-rays should just lose 10-20% of their damage for every object they pass through.
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Re: >xrays now only hit one mob
I like this solution. I think it's a good one. Yes.CPTANT wrote:X-rays should just lose 10-20% of their damage for every object they pass through.
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Re: >xrays now only hit one mob
That's how x-ray used to work, imo
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Re: >xrays now only hit one mob
why would you punish people for using the item how it's intended
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Re: >xrays now only hit one mob
I know mental damage impairs the ability to do so, but try reading threads before you comment on them.Armhulen wrote:why would you punish people for using the item how it's intended
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- kevinz000
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Re: >xrays now only hit one mob
+2 minutes to permaban for admib disrespect :^)D&B wrote:I know mental damage impairs the ability to do so, but try reading threads before you comment on them.Armhulen wrote:why would you punish people for using the item how it's intended
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Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
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Re: >xrays now only hit one mob
Pretty sure he is responding to the people suggesting walls weaken themD&B wrote:I know mental damage impairs the ability to do so, but try reading threads before you comment on them.Armhulen wrote:why would you punish people for using the item how it's intended
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Re: >xrays now only hit one mob
Making low-effort posts with vague questions is worthy of mockery.Kor wrote:Pretty sure he is responding to the people suggesting walls weaken themD&B wrote:I know mental damage impairs the ability to do so, but try reading threads before you comment on them.Armhulen wrote:why would you punish people for using the item how it's intended
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Re: >xrays now only hit one mob
it also doesn't contribute to the discussion or clarify the original postIatots wrote:Making low-effort posts with vague questions is worthy of mockery.Kor wrote:Pretty sure he is responding to the people suggesting walls weaken themD&B wrote:I know mental damage impairs the ability to do so, but try reading threads before you comment on them.Armhulen wrote:why would you punish people for using the item how it's intended
Limey wrote:its too late.
- Cobby
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Re: >xrays now only hit one mob
Shooting through terrain where you can't even be seen is a huge advantage, and given the new rad change, I think this gun is fine damage wise tbhDr_bee wrote:This is still a pretty huge nerf to the gun's other use, if you cant hit more than one person through walls consider upping the burn damage or the rads from it. It is a late round weapon and really should be powerful. Rads are probably the best bet, as they are basically a long term damage over time effect.
Voted best trap in /tg/ 2014-current
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Re: >xrays now only hit one mob
Youll be dead from burn damage from the laser before the rads actually get high enough to do damage with the rad change, But I see your point otherwise.Cobby wrote:Shooting through terrain where you can't even be seen is a huge advantage, and given the new rad change, I think this gun is fine damage wise tbhDr_bee wrote:This is still a pretty huge nerf to the gun's other use, if you cant hit more than one person through walls consider upping the burn damage or the rads from it. It is a late round weapon and really should be powerful. Rads are probably the best bet, as they are basically a long term damage over time effect.
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