Bottom post of the previous page:
Title.They were removed. They still should be removed. They are still overpowered. Also, who even asked for them?
btw arm enabled them
yes, this is an i ded.
Bottom post of the previous page:
Title.Merging the secborg kit with the PK kit would probably change the behavior of the players. though it may take some tweaking.Saegrimr wrote:Wasn't this the idea behind peacekeepers, except that turned into a big meme from day 1?Qbopper wrote:good post got ignoredNilons wrote:sec borgs as a means for the AI to prevent harm instead of robotic security officers would be neat
make secborgs less concerned with actual security matters and more making sure nobody gets hurt it makes sense thematically
Imagine saying this with a straight face and then realize you're saying it about something with no means of a non-harmful stun while constrained by a lawset that requires no-harm used. Then realize the closest they'll get to a stun either outs them as subverted or is defeated by putting on a pair of sunglasses.CosmicScientist wrote:Maybe silicon players need to git gud and validhunt with AI, peacekeeper, default and engiborg. :^]Limski wrote:My personal opinion is that we need to stop catering to fucking pussies and have them git gud instead of removing things that they don't like.
>Code should be changed to stop rule breaking when that's the admins jobcaptain sawrge wrote:Easiest way to solve a mass player issue is through code unless you guys wanna donate enough to pay admins to be on 24/7
this post is highly intelligentDeitus wrote:>Code should be changed to stop rule breaking when that's the admins jobcaptain sawrge wrote:Easiest way to solve a mass player issue is through code unless you guys wanna donate enough to pay admins to be on 24/7
>Literally "we do it for free" argument
Vev led
This is why ban requests needs to be reopened
Limey wrote:its too late.
i thought peacekeepers were just intentional bait to piss off people who wanted secborgsSaegrimr wrote:Wasn't this the idea behind peacekeepers, except that turned into a big meme from day 1?Qbopper wrote:good post got ignoredNilons wrote:sec borgs as a means for the AI to prevent harm instead of robotic security officers would be neat
make secborgs less concerned with actual security matters and more making sure nobody gets hurt it makes sense thematically
Limey wrote:its too late.
Agree, readd telesciQbopper wrote: hell, telesci got nuked and it didn't cause problems as consistently (iirc)
hijacked by people who wanted to make it super shit just to spite the secborg playersSaegrimr wrote:Wasn't this the idea behind peacekeepers, except that turned into a big meme from day 1?Qbopper wrote:good post got ignoredNilons wrote:sec borgs as a means for the AI to prevent harm instead of robotic security officers would be neat
make secborgs less concerned with actual security matters and more making sure nobody gets hurt it makes sense thematically
just want it to be clear that i don't wanna comment on the removal of telesci being good or bad i was just bringing it up as an examplecedarbridge wrote:Agree, readd telesciQbopper wrote: hell, telesci got nuked and it didn't cause problems as consistently (iirc)
Limey wrote:its too late.
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
Bawhoppennn wrote:Players can't be trusted to follow 90% of the rules. Admins can't be trusted to enforce the rules for them well enough (or to not re-enable them from the config)
Since nobody can be trusted with them, that means we have to remove players from the codebase to solve the issue.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
Or we can remove players, problem solvedBawhoppennn wrote:Players can't be trusted to follow their laws as secborgs. Admins can't be trusted to enforce the rules for them well enough (or to not re-enable them from the config)
Since nobody can be trusted with them, that means we have to remove them from the codebase to solve the issue.
Arianya wrote:honestly just move secborgs to a whitelist method
S E P E R A T I O NBawhoppennn wrote:Players can't be trusted to follow their laws as secborgs. Admins can't be trusted to enforce the rules for them well enough (or to not re-enable them from the config)
Since nobody can be trusted with them, that means we have to remove them from the codebase to solve the issue.
they can't, ignore his posts.BeeSting12 wrote:A headmin changed the setting so this is irrelevant. I don't even know if admins can change the setting.
It costs 50 per shot. The average roundstart borg cell is 15000. I know its not exact because you lose charge over time but that's 300 shots worth, which is something like three times as much as the entire armoury.First of all, You have no fucking power. It drains like crazy. Sometimes you can be full power and have no disabler shots left.
That's a value that can be adjusted extremely easily.Kor wrote:It costs 50 per shot. The average roundstart borg cell is 15000. I know its not exact because you lose charge over time but that's 300 shots worth, which is something like three times as much as the entire armoury.First of all, You have no fucking power. It drains like crazy. Sometimes you can be full power and have no disabler shots left.
And it is, there's a pr up for it right now.cedarbridge wrote:That's a value that can be adjusted extremely easily.Kor wrote:It costs 50 per shot. The average roundstart borg cell is 15000. I know its not exact because you lose charge over time but that's 300 shots worth, which is something like three times as much as the entire armoury.First of all, You have no fucking power. It drains like crazy. Sometimes you can be full power and have no disabler shots left.
The old secborg taser used to have its own seperate charge that slowly recharged by draining the battery of the borg, this made it so no matter what battery the borg had the taser could only dispense x amount of shots in a given period of time.Armhulen wrote:And it is, there's a pr up for it right now.cedarbridge wrote:That's a value that can be adjusted extremely easily.Kor wrote:It costs 50 per shot. The average roundstart borg cell is 15000. I know its not exact because you lose charge over time but that's 300 shots worth, which is something like three times as much as the entire armoury.First of all, You have no fucking power. It drains like crazy. Sometimes you can be full power and have no disabler shots left.
I'm aware, but the people claiming secborgs are weak are either incredibly bad at the game or being not quite truthful to try and win an internet argument (would someone really do that?)cedarbridge wrote:That's a value that can be adjusted extremely easily.Kor wrote:It costs 50 per shot. The average roundstart borg cell is 15000. I know its not exact because you lose charge over time but that's 300 shots worth, which is something like three times as much as the entire armoury.First of all, You have no fucking power. It drains like crazy. Sometimes you can be full power and have no disabler shots left.
I dunno. I lost track of the number of times I've died to an errant flashbang stun that never ended.Kor wrote:I'm aware, but the people claiming secborgs are weak are either incredibly bad at the game or being not quite truthful to try and win an internet argument (would someone really do that?)cedarbridge wrote:That's a value that can be adjusted extremely easily.Kor wrote:It costs 50 per shot. The average roundstart borg cell is 15000. I know its not exact because you lose charge over time but that's 300 shots worth, which is something like three times as much as the entire armoury.First of all, You have no fucking power. It drains like crazy. Sometimes you can be full power and have no disabler shots left.
Increase the coefficient by 10 so the shot charge is 500 per shot. On rounstart basic cell, that's 15 shots at most. On high-cap, 30 shots. Better than Human-use disablers definitely but isn't the point of a cyborg module to be better than a Human at one specific thing?Kor wrote:It costs 50 per shot. The average roundstart borg cell is 15000. I know its not exact because you lose charge over time but that's 300 shots worth, which is something like three times as much as the entire armoury.First of all, You have no fucking power. It drains like crazy. Sometimes you can be full power and have no disabler shots left.
What if we removed everythingcaptain sawrge wrote:What if you made it so secborgs can never be picked through normal means
Then we'd have nothing left to removeNilons wrote:What if we removed everythingcaptain sawrge wrote:What if you made it so secborgs can never be picked through normal means
no one can break the rules if they have nothing to valid each other withcaptain sawrge wrote:Then we'd have nothing left to removeNilons wrote:What if we removed everythingcaptain sawrge wrote:What if you made it so secborgs can never be picked through normal means
Fixed, now delete byond you weak trashbag.Pascal125 wrote:If you get killed as a secborg. You suck. Uninstall the game.
YeIncomptinence wrote:mistook it with telecoms ntsl thanks for delete blocking me content boy.
Emp goes through walls.obscolene wrote:Fixed, now delete byond you weak trashbag.Pascal125 wrote:If you get killed as a secborg. You suck. Uninstall the game.
Incomptinence wrote:Emp goes through walls.obscolene wrote:Fixed, now delete byond you weak trashbag.Pascal125 wrote:If you get killed as a secborg. You suck. Uninstall the game.
If you have run out of walls behind which to emp the big scawwy perfect life forms at literally zero personal risk you have bigger problems, somebody blew up the station.
Kor wrote:people claiming secborgs are weak are incredibly bad at the game
Pascal125 wrote:You had a shit personality then, and you have an even shittier personality now.
This PR was heavily moderated even when it started as an non-viable Iamagoofball meme to completely remove secborgs from the code.Bawhoppen wrote:I just wish we could trust our administration enough to not reenable stuff like this, so we could leave it in for the downstreams who still use it.
Arm can correct me if I am wrong but judging by his git comments I dont think he wants secborgs or the responsibility of toggling secborgs once this week is overIncomptinence wrote:It's typically a bad idea to let someone be above server policy change server policy at the same time.
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