PKPenguin321 wrote:You'll absolutely have to make telesci not require out of game tools to operate if you intend to readd it, since that was the main thing that killed it. I doubt our maintainers would allow it back in without at least that.
Telescience had a level of practicalness to it. You could teleport a bomb down to the asteroid (at the time it was an asteroid), teleport people up, teleport people out of trouble, teleport people into trouble.
Personally, I like the idea of having a teleporter similar to the teleporter in command and at the AI, but instead of knowing where you're going to go, you go to random signals. Xenobiology, genetics, and virology all have something in common which makes them balanced. They have to guess and test. With that calculator, or having some level of predictability with the equation, it no longer becomes guess and test. If the teleporter had a chance of teleporting someone out to space for each frequency (outside of the range that the teleporter there does) they found, it would be more risky, and there would be a chance of adventure.