blob
- Yakumo_Chen
- Joined: Fri Dec 11, 2015 10:08 pm
- Byond Username: Yakumo Chen
blob
Blob is shit and underpowered and samey. Let's improve it.
-restrict blob to highpop with two cores because that's the only time blob is interesting
-alt suggestion: bring back core splitting to give the move variety
-bring back blobitis. Letting people antag before bursting is good.
-reflective blobs that act like titanium walls with regular blob health. Adds strategy and forced someone to get close but you have to watch it as blob or deploy when being fired at
-restrict blob to highpop with two cores because that's the only time blob is interesting
-alt suggestion: bring back core splitting to give the move variety
-bring back blobitis. Letting people antag before bursting is good.
-reflective blobs that act like titanium walls with regular blob health. Adds strategy and forced someone to get close but you have to watch it as blob or deploy when being fired at
- Yakumo_Chen
- Joined: Fri Dec 11, 2015 10:08 pm
- Byond Username: Yakumo Chen
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: blob
I think blob chems should be obscured and require analysis or observing its behaviour to determine the chemical it's using,the code's already there, you'd just have to remove the examine text revealing what it's made of.
Re-add the Split Mind power.
Remove player blobbernauts and revert to their pre-player controlled properties. NPC blobbernauts were way better than player blobbernauts, and player blobbernauts completely fail at being the tanks blobbernauts ought to be.
Remove or rebalance certain chemicals, reactive spines are just 'eh'.
Re-add the Split Mind power.
Remove player blobbernauts and revert to their pre-player controlled properties. NPC blobbernauts were way better than player blobbernauts, and player blobbernauts completely fail at being the tanks blobbernauts ought to be.
Remove or rebalance certain chemicals, reactive spines are just 'eh'.
- Yakumo_Chen
- Joined: Fri Dec 11, 2015 10:08 pm
- Byond Username: Yakumo Chen
Re: blob
We need a blob chem that makes it resistant to lasers but weak to brute and burn to counterbalance spines and force the crew to adapt more then 'shoot the blob more'
Fire blob is great because it forces the crew to go get fire extinguishers if they want to actually do decent blob damage and then when blob changes chem again it'll force the crew once again to adapt and sometimes retarded crew will keep on extinguishing it anyway which is immersive and balanced behavior
Fire blob is great because it forces the crew to go get fire extinguishers if they want to actually do decent blob damage and then when blob changes chem again it'll force the crew once again to adapt and sometimes retarded crew will keep on extinguishing it anyway which is immersive and balanced behavior
- Deitus
- Joined: Tue Feb 17, 2015 5:26 pm
- Byond Username: Deitus
Re: blob
>blobitis
fuck yeah i love when this was a thing
i remember one round i had blobitis as captain and i immediately ran around the station like a madman to set ai to antimov, space the armory, and fuck up the rnd database before just BARELY making it to engi secure storage in time to pop
the salt was goddamned glorious
fuck yeah i love when this was a thing
i remember one round i had blobitis as captain and i immediately ran around the station like a madman to set ai to antimov, space the armory, and fuck up the rnd database before just BARELY making it to engi secure storage in time to pop
the salt was goddamned glorious
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: blob
In the mean time:
Just increase blob starting resources so it has a better start.
Just increase blob starting resources so it has a better start.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: blob
We once had a feature where humans would become infected by a blob virus, and were considered antags. This human could pre-sabotage the station before hiding away to burst into a proper blob. It is almost as if removing that was a bad idea...
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: blob
Hand of God was unironically the worst mode TG has ever had on both code and gameplay standards
Spoiler:
- pubby
- Github User
- Joined: Sun Jul 24, 2016 3:45 pm
- Byond Username: Pubby
- Github Username: pubby
Re: blob
How would you guys feel if blob was turned into a survival mode rather than a fair fight?
>5 blobs per round
>blobs are super buffed and grow quickly
>goal is not to kill the blob, it's to escape alive on the shuttle
>5 blobs per round
>blobs are super buffed and grow quickly
>goal is not to kill the blob, it's to escape alive on the shuttle
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: blob
no amoutn of buffs will save it if it can't take out rnd and mining for good.pubby wrote:How would you guys feel if blob was turned into a survival mode rather than a fair fight?
>5 blobs per round
>blobs are super buffed and grow quickly
>goal is not to kill the blob, it's to escape alive on the shuttle
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Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
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Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
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- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: blob
Uh good luck keeping both cargo and RnD alive with 5 blobs.kevinz000 wrote:no amoutn of buffs will save it if it can't take out rnd and mining for good.pubby wrote:How would you guys feel if blob was turned into a survival mode rather than a fair fight?
>5 blobs per round
>blobs are super buffed and grow quickly
>goal is not to kill the blob, it's to escape alive on the shuttle
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: blob
Delete your account immediatelyShadowDimentio wrote:Hand of God was unironically the worst mode TG has ever had on both code and gameplay standards
Voted best trap in /tg/ 2014-current
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: blob
It was utterly nonfunctional, the one time I saw it in a round I rolled God and was incapable of doing anything because I was assigned zero converts at roundstart.ExcessiveJMadison wrote:Delete your account immediatelyShadowDimentio wrote:Hand of God was unironically the worst mode TG has ever had on both code and gameplay standards
Spoiler:
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: blob
Oh that's fair then.ShadowDimentio wrote:It was utterly nonfunctional, the one time I saw it in a round I rolled God and was incapable of doing anything because I was assigned zero converts at roundstart.ExcessiveJMadison wrote:Delete your account immediatelyShadowDimentio wrote:Hand of God was unironically the worst mode TG has ever had on both code and gameplay standards
When it worked it was alright lol.
Voted best trap in /tg/ 2014-current
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: blob
can we have gun HoG where one side gets all energy weapons and the other gets all ballistics and they shoot each other?Gun Hog wrote:HoG was nowhere near being finished. It was not even halfway!
Local catgirl scratching post - Shezza
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Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
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Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
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- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: blob
This is how NT and Syndicates should be but SOMEONE had to botch it upkevinz000 wrote:can we have gun HoG where one side gets all energy weapons and the other gets all ballistics and they shoot each other?Gun Hog wrote:HoG was nowhere near being finished. It was not even halfway!
Voted best trap in /tg/ 2014-current
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- Joined: Sun Apr 23, 2017 6:23 am
- Byond Username: NoH8OnlyLove
Re: blob
Delete xray guns/Change how research is done
Blob is now infinitely more challenging
Blob is now infinitely more challenging
Hitler Security Coming To You Next Sunday. Prepare yourselves
- AnonymousNow
- Joined: Tue Jul 15, 2014 1:41 pm
- Byond Username: AnonymousNow
- Location: Neptune
Re: blob
Blob definitely feels underpowered, and I say this as someone who's been helping to slaughter them recently.
Also, the Blob Wiki page was written by someone with a hateboner for medbay.
Also, the Blob Wiki page was written by someone with a hateboner for medbay.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
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- Joined: Sun Apr 23, 2017 6:23 am
- Byond Username: NoH8OnlyLove
Re: blob
At this point just either remove blob or make R&D harder because here's how blob plays out every single time.
>Station receives blob alert
>Supply and R&D activate turbosperg
>Blob tries to take R&D or Supply
>Crew succeeds in defending these areas more often than not
>Blob gets wiped out in 1-3 minutes because hehe xd 8-tile explosions from a fucking gun and xmemes
>Station receives blob alert
>Supply and R&D activate turbosperg
>Blob tries to take R&D or Supply
>Crew succeeds in defending these areas more often than not
>Blob gets wiped out in 1-3 minutes because hehe xd 8-tile explosions from a fucking gun and xmemes
Hitler Security Coming To You Next Sunday. Prepare yourselves
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: blob
Exactly, and yet it was merged at several points, even though it constantly fluctuated between "literally unplayable" and "half-finished mess". People still insist it's a good mode, which I'll never fucking understandoranges wrote:it was never finished you dipShadowDimentio wrote:Hand of God was unironically the worst mode TG has ever had on both code and gameplay standards
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