Bottom post of the previous page:
danno wrote:balanced for planetstation
Bottom post of the previous page:
danno wrote:balanced for planetstation
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
Random mix-and-matching the mob sprites with behaviour so you can't just look and know "oh that's an X, I fight it by Y" at roundstart would be interestingkust wrote:Why not have random mobs so you never know what to expect in the jungle ?
ponty mython.Screemonster wrote:"cute little bunny sprite" with "bubblegum code"
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Gave me flashbacks of how demented and buggy space worms(?) were. Snake inspired expanding people eater tended to eat itself too or just tear i guess leaving just a head. Part of the reason coders fear the multi tile.AnonymousNow wrote: Snake mob. Long, takes up several tiles. Will pursue mobs - if it ever straightens up completely while pursuing a mob, it will charge forward several tiles VERY quickly. Consumes mobs for additional length and health.
Users browsing this forum: No registered users