Bottom post of the previous page:
Back on goonstation the mint would function as intended, I think it got broken somewhere along the way.Being fat was more its own thing back then, with its own sprites and being able to swallow monkeys whole.
Bottom post of the previous page:
Back on goonstation the mint would function as intended, I think it got broken somewhere along the way.So, don't quote me on this, but if I remember correctly, each level has its own value (I don't know that) and then some techs have multipliers. Plasma has x2, Bluespace x3, I believe, and then illegal and alien has x4. There's almost undoubtedly more, but I just remember that Bluespace is the best one to sell without illegals or alienMimicFaux wrote:All useful to know. I want to use the mint as part of a traitor clown gimmick. Slip, cuff, feed bananas until fat, mint.
I have a question with regards to cargo and tech disks. If a tier 3 disk is sold off, and then a tier 4 disk of the same tech is sold; is it true that you won't make as much money as selling only the tier 4?
I've gone to science, asking for tech disks and they insist on maxing the disks first. And while playing science I try to insist the same but get told that it doesn't matter. How does the costs of tech disks change?
How much would a maxed (as of a normal round) quantum disk net us?XDTM wrote:Basically you sell the research levels themselves, if you already sold T4 you only get money for T5 onwards. So might as well max them first to save time.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Common misunderstanding. The difference between overeating and actually becoming fat is pretty big, but without fat sprites it's hard to notice. I believe the FAT disability causes the "he seems quite chubby" message to appear in examine. It allows you to devour monkeys and (I haven't actually tested this but it's supposedly something that was used a lot way back when) prevents you from being choked (your neck is too thick). The mint only works when the disability is present, not when the victim has just overeaten.CosmicScientist wrote:How does the thin mint work? I used to be able to gib with it but no longer.
See that's the thing though; if I'm trying to order _____ through cargo, and they don't have the money, I'll go to science for tech disks. The trouble is they won't release any disks unless they have maxed out research. (Lets say, they have tier five across the board), and cite a convoluted answer about the disks not being culimimative.XDTM wrote:Basically you sell the research levels themselves, if you already sold T4 you only get money for T5 onwards. So might as well max them first to save time.
extremely viable, as many narcotics turn into debilitating stuns when overdosed. meth/morphine grenades can easily killAnonmare wrote:How viable are narcotic smoke grenades? As a tool of murder and as a tool of griff
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
So, a gas pump is reliant on pressure, and can fill up a tank to a certain amount, but aren't useful for moving mass quantities from one to another.CPTANT wrote:When would you ever want to use a passive gate over a volume pump or gas pump?
iirc, passive gates have a near-instant flow rate as long as they're flowing from high to low pressure (similar to opening a valve), so if you're wanting to, say, use a pump to charge an air reservoir, you could then use a passive gate to connect said reservoir to distro to dump the contents the moment there's a pressure drop.CPTANT wrote:When would you ever want to use a passive gate over a volume pump or gas pump?
some are, some aren't. ooc tab > view admin remarksHulkamania wrote:I've heard of admin notes on players, can you read your own if you have any or are they only accessible by admins?
You'll have one of the default clown or mime names on the character setup page if you don't set it yourself, and I'm pretty sure you can't leave it blank. So no.existence_success wrote:If you don't set your clown/mime/etc. name on the character page can you set it at the start of the round?
I'm not sure about passive gates, but I know that one benefit of volume pumps you didn't state is that they don't leave trace amounts of gas when you use them to empty something.DiamondSentinel wrote:So, a gas pump is reliant on pressure, and can fill up a tank to a certain amount, but aren't useful for moving mass quantities from one to another.CPTANT wrote:When would you ever want to use a passive gate over a volume pump or gas pump?
Volume pumps work very quickly, but have are a bit finicky (sometimes they work and sometimes they don't. I've yet to do serious testing on how they work, I just know that they're good for moving a lot of gas quickly). I would assume that they work better at higher pressures, as higher pressures with the same volume moves more mol, but don't quote me there.
Passive gates, for starters, don't require power to be turned on and off. It's essentially a manual valve that only allows flow in one direction.
Again, don't quote me on this because I haven't actually done any code diving, this is just observations from my testing.
Edit: I also forgot something that's way more useful than the power/no power thing, and this applies to digital valves verses manual valves.
The AI can't engage manual valves and passive gates. That's the most important part of them. Anything that does not use power can't be utilized by an AI without a borg's help, so if you have an issue with a rogue AI, go off-grid as much as possible.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
http://www.byond.com/games/TgstationHub ... tab=scoresAnonymousNow wrote:Where's our megafauna kill leaderboard?
Thanks.PKPenguin321 wrote:http://www.byond.com/games/TgstationHub ... tab=scoresAnonymousNow wrote:Where's our megafauna kill leaderboard?
This should really be added to the wiki or the homepage or something
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
they're called yog and citadelAnonymousNow wrote:I think I may already know the answer to this, but - why don't we have Wrath and Lust ruins?
Well I know that lust was changed to basically apathy for the devil gamemode because lust had ERP connotations to it. As for wrath, maybe people couldn't come up with an item that didn't involve murderboning? (Not that it stopped them with sloth)AnonymousNow wrote:I think I may already know the answer to this, but - why don't we have Wrath and Lust ruins?
What about aHulkamania wrote:Well I know that lust was changed to basically apathy for the devil gamemode because lust had ERP connotations to it. As for wrath, maybe people couldn't come up with an item that didn't involve murderboning? (Not that it stopped them with sloth)AnonymousNow wrote:I think I may already know the answer to this, but - why don't we have Wrath and Lust ruins?
Ashwalkers reproduce asexually, nothing could be less lusty.Grazyn wrote:There is a Lust ruin, it's the ash walkers' den
Not at all. Pickpocketing is a completely invisible action if successful. And failed attempts only alert the victim that their pockets were being fumbled with, no information on the culprit is given.CosmicScientist wrote:Don't you (and everyone within eyesight) get told if someone's trying to empty your pockets, unlike stuffing bits and bobs into empty pockets?
Plans are forming, palms are sweaty; Goofball's spaghetti.CosmicScientist wrote:Plaaans forming.
Yes. Shards and rods get blown away by explosions and impale people. This stacks indefinitely with the amount of shrapnel up to the point of instant death.InsaneHyena wrote:If I surround my maxcap with glass shards/glass windows, will it make the explosion deadlier?
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
Go to the AI Commands tab (the area with the OOC, IC, Preferences are) and go to subspace transceiver, there'll be an option to flick the high-volume on and off, as well as enable and disable various departmental channels for yourself and change the default talk radio frequency, if you wanted to change it for whatever reason.Hulkamania wrote:Really dumb question, how does the AI talk in big text as the heads do with a megaphone?
For that matter where the hell is the captain's megaphone, I can't seem to locate it anywhere in his office.
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