Simple Questions Thread

General SS13 Chat
Professor Hangar
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Re: Simple Questions Thread

Post by Professor Hangar » #323919

Bottom post of the previous page:

Back on goonstation the mint would function as intended, I think it got broken somewhere along the way.

Being fat was more its own thing back then, with its own sprites and being able to swallow monkeys whole.
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MimicFaux
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Re: Simple Questions Thread

Post by MimicFaux » #323926

All useful to know. I want to use the mint as part of a traitor clown gimmick. Slip, cuff, feed bananas until fat, mint.

I have a question with regards to cargo and tech disks. If a tier 3 disk is sold off, and then a tier 4 disk of the same tech is sold; is it true that you won't make as much money as selling only the tier 4?

I've gone to science, asking for tech disks and they insist on maxing the disks first. And while playing science I try to insist the same but get told that it doesn't matter. How does the costs of tech disks change?
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DiamondSentinel
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Re: Simple Questions Thread

Post by DiamondSentinel » #323984

MimicFaux wrote:All useful to know. I want to use the mint as part of a traitor clown gimmick. Slip, cuff, feed bananas until fat, mint.

I have a question with regards to cargo and tech disks. If a tier 3 disk is sold off, and then a tier 4 disk of the same tech is sold; is it true that you won't make as much money as selling only the tier 4?

I've gone to science, asking for tech disks and they insist on maxing the disks first. And while playing science I try to insist the same but get told that it doesn't matter. How does the costs of tech disks change?
So, don't quote me on this, but if I remember correctly, each level has its own value (I don't know that) and then some techs have multipliers. Plasma has x2, Bluespace x3, I believe, and then illegal and alien has x4. There's almost undoubtedly more, but I just remember that Bluespace is the best one to sell without illegals or alien
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Re: Simple Questions Thread

Post by XDTM » #324010

Basically you sell the research levels themselves, if you already sold T4 you only get money for T5 onwards. So might as well max them first to save time.
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AnonymousNow
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Re: Simple Questions Thread

Post by AnonymousNow » #324061

XDTM wrote:Basically you sell the research levels themselves, if you already sold T4 you only get money for T5 onwards. So might as well max them first to save time.
How much would a maxed (as of a normal round) quantum disk net us?
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
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Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.
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PKPenguin321
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Re: Simple Questions Thread

Post by PKPenguin321 » #324069

CosmicScientist wrote:How does the thin mint work? I used to be able to gib with it but no longer.
Common misunderstanding. The difference between overeating and actually becoming fat is pretty big, but without fat sprites it's hard to notice. I believe the FAT disability causes the "he seems quite chubby" message to appear in examine. It allows you to devour monkeys and (I haven't actually tested this but it's supposedly something that was used a lot way back when) prevents you from being choked (your neck is too thick). The mint only works when the disability is present, not when the victim has just overeaten.

Awesome thing I did once was as a CMO traitor: I released a weight gain virus then stole the mint, ground it, and loaded cryo with the mint toxin when a fat patient came along.
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MimicFaux
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Re: Simple Questions Thread

Post by MimicFaux » #324106

XDTM wrote:Basically you sell the research levels themselves, if you already sold T4 you only get money for T5 onwards. So might as well max them first to save time.
See that's the thing though; if I'm trying to order _____ through cargo, and they don't have the money, I'll go to science for tech disks. The trouble is they won't release any disks unless they have maxed out research. (Lets say, they have tier five across the board), and cite a convoluted answer about the disks not being culimimative.

Tier 7 >= Tier 5 + (Tier 7 - Tier 5)

And the one time I tried to disprove it as a scientist (science!) cargo wouldn't accept disks that weren't maxed. Seems like such a strange thing I wanted straight answer.
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Re: Simple Questions Thread

Post by XDTM » #324167

Oh you were correct there. No difference between t5 + t7 and just t7, so if you need the boost sell the t5 and do the rest later. Also what kind of scientist thinks they can get t7 consistently?
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Re: Simple Questions Thread

Post by MimicFaux » #324192

The same ones that screech that they should be the only ones allowed to do xenobio.
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FantasticFwoosh
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Re: Simple Questions Thread

Post by FantasticFwoosh » #324220

Im feeling too lazy to look through the github code, what differentiates eggplant (mutated version) eggs from regular chicken eggs?

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PKPenguin321
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Re: Simple Questions Thread

Post by PKPenguin321 » #324277

My guess is nothing
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MimicFaux
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Re: Simple Questions Thread

Post by MimicFaux » #324279

One can be infused with all sorts of botany shenanigans.
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FantasticFwoosh
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Re: Simple Questions Thread

Post by FantasticFwoosh » #324301

Then what fertilises chicken eggs? Unless i need to change the type to the more nautral one, unless we could suffice a feature that injecting eggs with nutriment fertilises them.

So indeed there literally IS a chicken inside the eggplant.

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tacolizard
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Re: Simple Questions Thread

Post by tacolizard » #324355

Anonmare wrote:How viable are narcotic smoke grenades? As a tool of murder and as a tool of griff
extremely viable, as many narcotics turn into debilitating stuns when overdosed. meth/morphine grenades can easily kill
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CPTANT
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Re: Simple Questions Thread

Post by CPTANT » #325126

When would you ever want to use a passive gate over a volume pump or gas pump?
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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DiamondSentinel
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Re: Simple Questions Thread

Post by DiamondSentinel » #325137

CPTANT wrote:When would you ever want to use a passive gate over a volume pump or gas pump?
So, a gas pump is reliant on pressure, and can fill up a tank to a certain amount, but aren't useful for moving mass quantities from one to another.
Volume pumps work very quickly, but have are a bit finicky (sometimes they work and sometimes they don't. I've yet to do serious testing on how they work, I just know that they're good for moving a lot of gas quickly). I would assume that they work better at higher pressures, as higher pressures with the same volume moves more mol, but don't quote me there.
Passive gates, for starters, don't require power to be turned on and off. It's essentially a manual valve that only allows flow in one direction.

Again, don't quote me on this because I haven't actually done any code diving, this is just observations from my testing.

Edit: I also forgot something that's way more useful than the power/no power thing, and this applies to digital valves verses manual valves.

The AI can't engage manual valves and passive gates. That's the most important part of them. Anything that does not use power can't be utilized by an AI without a borg's help, so if you have an issue with a rogue AI, go off-grid as much as possible.
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Screemonster
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Re: Simple Questions Thread

Post by Screemonster » #325138

CPTANT wrote:When would you ever want to use a passive gate over a volume pump or gas pump?
iirc, passive gates have a near-instant flow rate as long as they're flowing from high to low pressure (similar to opening a valve), so if you're wanting to, say, use a pump to charge an air reservoir, you could then use a passive gate to connect said reservoir to distro to dump the contents the moment there's a pressure drop.
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Hulkamania
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Re: Simple Questions Thread

Post by Hulkamania » #325187

I've heard of admin notes on players, can you read your own if you have any or are they only accessible by admins?
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Armhulen
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Re: Simple Questions Thread

Post by Armhulen » #325194

Hulkamania wrote:I've heard of admin notes on players, can you read your own if you have any or are they only accessible by admins?
some are, some aren't. ooc tab > view admin remarks
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existence_success
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Re: Simple Questions Thread

Post by existence_success » #325221

If you don't set your clown/mime/etc. name on the character page can you set it at the start of the round?
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Re: Simple Questions Thread

Post by TribeOfBeavers » #325226

existence_success wrote:If you don't set your clown/mime/etc. name on the character page can you set it at the start of the round?
You'll have one of the default clown or mime names on the character setup page if you don't set it yourself, and I'm pretty sure you can't leave it blank. So no.

Although you could ask an admin to change it for you or something I suppose.
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Re: Simple Questions Thread

Post by rumblystubble » #325668

DiamondSentinel wrote:
CPTANT wrote:When would you ever want to use a passive gate over a volume pump or gas pump?
So, a gas pump is reliant on pressure, and can fill up a tank to a certain amount, but aren't useful for moving mass quantities from one to another.
Volume pumps work very quickly, but have are a bit finicky (sometimes they work and sometimes they don't. I've yet to do serious testing on how they work, I just know that they're good for moving a lot of gas quickly). I would assume that they work better at higher pressures, as higher pressures with the same volume moves more mol, but don't quote me there.
Passive gates, for starters, don't require power to be turned on and off. It's essentially a manual valve that only allows flow in one direction.

Again, don't quote me on this because I haven't actually done any code diving, this is just observations from my testing.

Edit: I also forgot something that's way more useful than the power/no power thing, and this applies to digital valves verses manual valves.

The AI can't engage manual valves and passive gates. That's the most important part of them. Anything that does not use power can't be utilized by an AI without a borg's help, so if you have an issue with a rogue AI, go off-grid as much as possible.
I'm not sure about passive gates, but I know that one benefit of volume pumps you didn't state is that they don't leave trace amounts of gas when you use them to empty something.
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AnonymousNow
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Re: Simple Questions Thread

Post by AnonymousNow » #326141

Where's our megafauna kill leaderboard?
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
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Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.
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PKPenguin321
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Re: Simple Questions Thread

Post by PKPenguin321 » #326142

AnonymousNow wrote:Where's our megafauna kill leaderboard?
http://www.byond.com/games/TgstationHub ... tab=scores

This should really be added to the wiki or the homepage or something
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i have three other top secret characters as well.
tell the best admin how good he is
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AnonymousNow
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Re: Simple Questions Thread

Post by AnonymousNow » #326184

PKPenguin321 wrote:
AnonymousNow wrote:Where's our megafauna kill leaderboard?
http://www.byond.com/games/TgstationHub ... tab=scores

This should really be added to the wiki or the homepage or something
Thanks.

As reminded in a recent round, are lightgeists in the gold slime friendly critter pool? And if not, why not?
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Image

Image
Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.
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MimicFaux
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Re: Simple Questions Thread

Post by MimicFaux » #326187

Are those stats only marked on one server? It's not showing any of my legion takedowns.
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AnonymousNow
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Re: Simple Questions Thread

Post by AnonymousNow » #327217

I think I may already know the answer to this, but - why don't we have Wrath and Lust ruins?
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Image

Image
Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.
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Screemonster
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Re: Simple Questions Thread

Post by Screemonster » #327235

AnonymousNow wrote:I think I may already know the answer to this, but - why don't we have Wrath and Lust ruins?
they're called yog and citadel
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MimicFaux
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Re: Simple Questions Thread

Post by MimicFaux » #327268

and truly, those places are ruins.
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Hulkamania
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Re: Simple Questions Thread

Post by Hulkamania » #327367

AnonymousNow wrote:I think I may already know the answer to this, but - why don't we have Wrath and Lust ruins?
Well I know that lust was changed to basically apathy for the devil gamemode because lust had ERP connotations to it. As for wrath, maybe people couldn't come up with an item that didn't involve murderboning? (Not that it stopped them with sloth)
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Grazyn
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Re: Simple Questions Thread

Post by Grazyn » #327373

There is a Lust ruin, it's the ash walkers' den
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Re: Simple Questions Thread

Post by Dr_bee » #327416

Hulkamania wrote:
AnonymousNow wrote:I think I may already know the answer to this, but - why don't we have Wrath and Lust ruins?
Well I know that lust was changed to basically apathy for the devil gamemode because lust had ERP connotations to it. As for wrath, maybe people couldn't come up with an item that didn't involve murderboning? (Not that it stopped them with sloth)
What about a

LUST FOR REVENGE!

IM NUCLEAR!
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DemonFiren
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Re: Simple Questions Thread

Post by DemonFiren » #327440

Grazyn wrote:There is a Lust ruin, it's the ash walkers' den
Ashwalkers reproduce asexually, nothing could be less lusty.
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non-lizard things:
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MimicFaux
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Re: Simple Questions Thread

Post by MimicFaux » #327614

Ash Walkers have special lungs, right? I can graft their lungs into myself for that vacation day on Lavaland I've always wanted? Nothing but beach shorts.
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Anonmare
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Re: Simple Questions Thread

Post by Anonmare » #327617

The opposite actually, Ashwalkers are special because they don't have lungs. They don't need to breathe and only take oxy damage when in crit.
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MimicFaux
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Re: Simple Questions Thread

Post by MimicFaux » #327808

Dwarves are magma proof?!
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Anonmare
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Re: Simple Questions Thread

Post by Anonmare » #327817

It used to be that the damage magma inflicted was that it boiled the fat inside a dorf's body and scalded him from the inside out. Without it, it didn't actually do a whole lot
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Screemonster
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Re: Simple Questions Thread

Post by Screemonster » #327956

Can you put an armed mousetrap in your pockets to catch pickpocketers, and if not why not?
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Re: Simple Questions Thread

Post by Screemonster » #328355

I just want to fill every container on my person including my pockets with mousetraps when security are getting search-happy, is all.

I remember when I had nothing but mousetraps in my bag once as a clown and they just kept on sticking their hands in it was funny as fuck.
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Re: Simple Questions Thread

Post by RandomMarine » #328366

CosmicScientist wrote:Don't you (and everyone within eyesight) get told if someone's trying to empty your pockets, unlike stuffing bits and bobs into empty pockets?
Not at all. Pickpocketing is a completely invisible action if successful. And failed attempts only alert the victim that their pockets were being fumbled with, no information on the culprit is given.

Though anyone could still notice the item appearing on the floor as well as whoever swipes it.
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Re: Simple Questions Thread

Post by MimicFaux » #328655

CosmicScientist wrote:Plaaans forming.
Plans are forming, palms are sweaty; Goofball's spaghetti.
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Re: Simple Questions Thread

Post by Anonmare » #328656

Put a beaker bomb in someone's pants and detonate it before they realise it's their for banter
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Re: Simple Questions Thread

Post by InsaneHyena » #329954

If I surround my maxcap with glass shards/glass windows, will it make the explosion deadlier?
Bring back papercult.

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Re: Simple Questions Thread

Post by FantasticFwoosh » #329955

lay out rods instead for your improvised shrapnel bombs, gibtonite is good for this also as a cheap explosive which won't go through the floor.

Spoiler:
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Re: Simple Questions Thread

Post by CPTANT » #330015

InsaneHyena wrote:If I surround my maxcap with glass shards/glass windows, will it make the explosion deadlier?
Yes. Shards and rods get blown away by explosions and impale people. This stacks indefinitely with the amount of shrapnel up to the point of instant death.

Yes I have executed people this way.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Simple Questions Thread

Post by Hulkamania » #330242

Really dumb question, how does the AI talk in big text as the heads do with a megaphone?

For that matter where the hell is the captain's megaphone, I can't seem to locate it anywhere in his office.
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Re: Simple Questions Thread

Post by Nabski » #330292

You can toggle high volume on all the heads headsets the same way you turn your thing on after an emp. Not sure about the AI.
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Re: Simple Questions Thread

Post by Anonmare » #330293

Hulkamania wrote:Really dumb question, how does the AI talk in big text as the heads do with a megaphone?

For that matter where the hell is the captain's megaphone, I can't seem to locate it anywhere in his office.
Go to the AI Commands tab (the area with the OOC, IC, Preferences are) and go to subspace transceiver, there'll be an option to flick the high-volume on and off, as well as enable and disable various departmental channels for yourself and change the default talk radio frequency, if you wanted to change it for whatever reason.
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Anonmare
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Re: Simple Questions Thread

Post by Anonmare » #330294

As a side note: cyborgs have a dual-mode radio system. By default, it's set to station-bounced but if they get an encryption key, then they have to switch it to subspace transmission.

Subspace transmission is basically headset mode while disabling it is bounced radio mode.
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Re: Simple Questions Thread

Post by MimicFaux » #330463

Is it at all possible, to re pressurize a room with a chem-dispenser and throwing beakers of oxygen around?
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Re: Simple Questions Thread

Post by FantasticFwoosh » #330472

You'd need to do bluespace beakers to have a effective amount 300 full on each floor tile space approximately with absolutely no leaks and proper & maintained atmos air locks/circulation.

We really need more effective ways to do that given we can't expect, i suggest spraying the air out with a janitor nozzle esque thing or mixing oxygen smoke grenade.

Q: Does oxygen smoke have any effect for spreading air? or is it just the smoke itself that can be breathed in?

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