Bottom post of the previous page:
nibber we got's to get some of that B O N E L E S S pizzas
also i find it funny how the admins actually did get boneless pizza
Bottom post of the previous page:
nibber we got's to get some of that B O N E L E S S pizzas
feem wrote:wtf i like fwooshposts now
Well the thing is, when there's an emergency and everything goes to hell, there usually isn't time to come up with elaborate, detailed essays on what exactly went wrong. Many of these sound like there were good reasons to call the shuttle, which were simply described in a silly way.AnonymousNow wrote:If you mean standard as in normal, then that's because terrible is the new normal.Sligneris wrote:Most of these reasons seem perfectly standard to me, somehow?
If you mean standard as in sensible, you're terrible.
feem wrote:wtf i like fwooshposts now
But you don't need elaborate essays to give a good reason to call the shuttle. "Everything fire" works well, for example - gets the point across immediately.Sligneris wrote:Well the thing is, when there's an emergency and everything goes to hell, there usually isn't time to come up with elaborate, detailed essays on what exactly went wrong. Many of these sound like there were good reasons to call the shuttle, which were simply described in a silly way.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
This stupid prize goes to Lumi Phaeron, who called the shuttle with this reason at the 20 minute mark (which is the absolute earliest you can call the shuttle under normal circumstances) and told the Head of Security to prevent a recall.cult is really gay and stuff.
The shuttle is fundamentally broken, and being a fundamental part of the game, it has fundamentally broken SS13 along with it. It is a weapon, the Primary Antagonist of Every Round, used by the secondary antagonists of most rounds to stop people from playing the game as much, stop them from seeing endgame content.OOC: Lumipharon: anon clock cult is a piece of shit. I will call asap every round it's on.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Well maybeD&B wrote:How nice of you to make a thread where you can call out people with a small chance of getting any retaliation since they probably don't read the forums.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
This exists, in a way. If you call the shuttle on the lowest alert level it takes (I think) 20 minutes to arrive.AnonymousNow wrote: ...making some sort of non-emergency shuttle which gives the crew bonus points if it's used, but comes waaaaaay slower?
have we considered...AnonymousNow wrote:This stupid prize goes to Lumi Phaeron, who called the shuttle with this reason at the 20 minute mark (which is the absolute earliest you can call the shuttle under normal circumstances) and told the Head of Security to prevent a recall.cult is really gay and stuff.
A shuttle call because antagonists existed.
The shuttle is fundamentally broken, and being a fundamental part of the game, it has fundamentally broken SS13 along with it. It is a weapon, the Primary Antagonist of Every Round, used by the secondary antagonists of most rounds to stop people from playing the game as much, stop them from seeing endgame content.OOC: Lumipharon: anon clock cult is a piece of shit. I will call asap every round it's on.
Have we considered...
...fixed-length rounds?
...making the earliest point the shuttle can be called later?
...making it so that antagonists don't know that they're antagonists until a few minutes into the round?
...having admins dunk people for shitty shuttle call reasons, which is the point of needing to have a reason in the first place?
...actively encouraging people to stick around for distribution of endgame content?
...making some sort of non-emergency shuttle which gives the crew bonus points if it's used, but comes waaaaaay slower?
...manually expunging the shuttlerushing cancer with bans?
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Honestly the fact that people somewhat accept Deltastation is amazing to me.AnonymousNow wrote:Honestly? Clock cult does not seem to be that much of a problem. Having played it from both ends, I'm wondering if the negative reactions to it are just examples of weaponised autism in the same category as the people who spam "REEEEEEEEEEEEE" and "SUICIDE HOPLINE" whenever we try a map that isn't the core three.
This is a good idea.Dr_bee wrote:If The station got a message when the last cultist is removed and then another antag is rolled it would make both cult modes more attractive to fight.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
>It's another anonnow post where they whine about short roundsAnonymousNow wrote:This stupid prize goes to Lumi Phaeron, who called the shuttle with this reason at the 20 minute mark (which is the absolute earliest you can call the shuttle under normal circumstances) and told the Head of Security to prevent a recall.cult is really gay and stuff.
A shuttle call because antagonists existed.
The shuttle is fundamentally broken, and being a fundamental part of the game, it has fundamentally broken SS13 along with it. It is a weapon, the Primary Antagonist of Every Round, used by the secondary antagonists of most rounds to stop people from playing the game as much, stop them from seeing endgame content.OOC: Lumipharon: anon clock cult is a piece of shit. I will call asap every round it's on.
Have we considered...
...fixed-length rounds?
...making the earliest point the shuttle can be called later?
...making it so that antagonists don't know that they're antagonists until a few minutes into the round?
...having admins dunk people for shitty shuttle call reasons, which is the point of needing to have a reason in the first place?
...actively encouraging people to stick around for distribution of endgame content?
...making some sort of non-emergency shuttle which gives the crew bonus points if it's used, but comes waaaaaay slower?
...manually expunging the shuttlerushing cancer with bans?
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
AnonymousNow wrote:Why should I change? The community should conform to my play style
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Then why suggest a server where the primary focus is RP taken to a ridiculous extreme?Deitus wrote:~Simplified for the sake of AnonymousNow's delicate feelings~
Fuck long-round culture and fuck goon.
also i agree we need more rp but more rp =/= longer rounds
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
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