Bottom post of the previous page:
Sounds like something designed to pipe into a plasma fire to make the air semi-breathable again.Simple Questions Thread
- DemonFiren
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- Nabski
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Re: Simple Questions Thread
It also had the highest specific heat before freon came and meme'd it out of the park with 2000. That's the real reason it's so effective for fixing a semi-fucked engine.
- AnonymousNow
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Re: Simple Questions Thread
How do you inject people as a PAI in a medibot? You'd think clicking on them would do it, but it only says a TTS line.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.


Spoiler:
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Re: Simple Questions Thread
It depends on how you are set. pAI still are restricted by the health threshold that non-pAI medibots have.AnonymousNow wrote:How do you inject people as a PAI in a medibot? You'd think clicking on them would do it, but it only says a TTS line.
I imagine if someone emagged a pAI controlled medibot it wouldnt have to worry about the health threshold.
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Re: Simple Questions Thread
If you buy a syndicate encryption key, can people adjacent to you hear you have additional radio channels?
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Re: Simple Questions Thread
They shouldn't be able to, I'm almost certain syndi-keys were designed with the intent of not being able to be eavesdropped on by someone standing next to you.
An interesting thing to note is that there is two unused encryption keys in the game. Standard keys, which you used to need to speak on common, and the robotics encryption key which gives you science and engineering radio channels
An interesting thing to note is that there is two unused encryption keys in the game. Standard keys, which you used to need to speak on common, and the robotics encryption key which gives you science and engineering radio channels
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Re: Simple Questions Thread
I tried it on a variety of people, ranging from fully healthy to missing an arm. The only difference was that the healthy peoples' TTS lines were along the lines of "all patched up".Dr_bee wrote:health threshold
Another question: is the wrecked mech shuttle able to fly? I've never got to it to try, and nobody ever visits it since it hasn't got, like, a Phazon or something. You'd think that, with an engine and a console on it, it could fly to station space.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.


Spoiler:
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Re: Simple Questions Thread
Shuttles need a landmark to be able to move to that location. You can actually interact with them ingame as an admin if you know the exact tile they're on
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Re: Simple Questions Thread
I think you can't hear anyone's radio headset, syndie or notLazengann wrote:If you buy a syndicate encryption key, can people adjacent to you hear you have additional radio channels?
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Re: Simple Questions Thread
Nah when you stand next to someone you can hear their radio. I was wondering if the syndie key was different.
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Re: Simple Questions Thread
I hope that shuttles and shuttle-like objects being repaired and sent to station space is an option in the future.Anonmare wrote:Shuttles need a landmark to be able to move to that location. You can actually interact with them ingame as an admin if you know the exact tile they're on
Another question. Is there a way to clear lava? The traditional way is using an RCD, but that's just been patched (?) out; you'd figure that with enough ashsand that you could make a basalt floor tile.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.


Spoiler:
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Re: Simple Questions Thread
Carpet smoke used to work, don't know if it still does.AnonymousNow wrote:I hope that shuttles and shuttle-like objects being repaired and sent to station space is an option in the future.Anonmare wrote:Shuttles need a landmark to be able to move to that location. You can actually interact with them ingame as an admin if you know the exact tile they're on
Another question. Is there a way to clear lava? The traditional way is using an RCD, but that's just been patched (?) out; you'd figure that with enough ashsand that you could make a basalt floor tile.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
- DemonFiren
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Re: Simple Questions Thread
Next gas question, what does volatile fuel do?
Because it doesn't seem to burn.
Because it doesn't seem to burn.
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Re: Simple Questions Thread
it increases the temperature of existing fires.
the reaction is oxygen + volatile fuel = hotter flame.
the reaction is oxygen + volatile fuel = hotter flame.
私は完璧
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Re: Simple Questions Thread
So it's more of an accelerant.
Should probably experiment with putting some of this in a turbine mix.
Should probably experiment with putting some of this in a turbine mix.
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- DemonFiren
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Re: Simple Questions Thread
All right, next is poisonous shit.
My go-to kill mix for syringes contains toxin, plasma, lexorin, cyanide, mutagen, heparin, formaldehyde, sulfuric, fluorosulfuric, and fluorine.
A single syringe of this crits in 15 seconds and can be made without leaving medbay.
Is there any way to decrease this time without traitor items?
My go-to kill mix for syringes contains toxin, plasma, lexorin, cyanide, mutagen, heparin, formaldehyde, sulfuric, fluorosulfuric, and fluorine.
A single syringe of this crits in 15 seconds and can be made without leaving medbay.
Is there any way to decrease this time without traitor items?
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Re: Simple Questions Thread
Xenobio can give you frost oil and slime toxin (if not outright dangerous shit like plasmaman or black slime toxin), and with a little rnd you can make chem dispensers for the rest.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
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Re: Simple Questions Thread
Fun fact: Slime (not slimeperson) Advanced Mutation toxin plus a potion of docility is a really effective way of killing someone
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Re: Simple Questions Thread
You can use some toxin to make weed killer, pest killer and plant-b-gone. I also generally add some neurotoxin, as in the chemical; you can cut out the long heating time by adding 5 units each of chlorine and fluorine.
The initial stun from injected miner's salve and the illusion of health it provides could make it a worthwhile addition.
The initial stun from injected miner's salve and the illusion of health it provides could make it a worthwhile addition.
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Re: Simple Questions Thread
A little over simplistic, but could you double tap someone with a syringe of water and a syringe of potassium for the classic blast?
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Re: Simple Questions Thread
Theoretically doable but it wouldn't be an amazingly large blast. You'd blow their socks off though. You'd probably get a blast worth mentioning if you force-fed them potassium and water pills but that has the downside of putting you in harm's way.MimicFaux wrote:A little over simplistic, but could you double tap someone with a syringe of water and a syringe of potassium for the classic blast?
I'd recommend doubletapping with the components of a meth explosion to get a much bigger boom when they mix inside the person's body
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Re: Simple Questions Thread
Personally I'd prefer double-tapping with nitroglycerin components.
Bonus point in that these components are damaging anyway.
Bonus point in that these components are damaging anyway.
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Re: Simple Questions Thread
I mean,if you have the ability and time to make nitroglycerin in any significant amount, you could probably just make a bomb core from plasteel and stick a couple of beakers of the stuff in it and hit the station with a bomb that's bigger than a maxcap (chem bombs ignore the bomb cap).
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Re: Simple Questions Thread
first, delet this or else it will be nerfed
second, 5 units of glycerol is not that significant
just, like, grow some corn
second, 5 units of glycerol is not that significant
just, like, grow some corn
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Re: Simple Questions Thread
If you cool the ingredients for a methsplosion, you don't need to double tap. The ingredients will heat and explode when inside the target.
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Re: Simple Questions Thread
Somewhat related, how do I into chemical bombs? The core tells me it'll only accept one beaker counter to its description.
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Re: Simple Questions Thread
Somebody fucked upDemonFiren wrote:Somewhat related, how do I into chemical bombs? The core tells me it'll only accept one beaker counter to its description.
Code: Select all
/obj/item/weapon/bombcore/chemical
name = "chemical payload"
desc = "An explosive payload designed to spread chemicals, dangerous or otherwise, across a large area. It is able to hold up to four chemical containers, and must be loaded before use."
origin_tech = "combat=4;materials=3"
icon_state = "chemcore"
var/list/beakers = list()
var/max_beakers = 1
var/spread_range = 5
var/temp_boost = 50
var/time_release = 0
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Re: Simple Questions Thread
Actually I already figured it out.
You need to craft the core with grenades that are already loaded, but in exchange you get to drop 5 bluespace beakers' worth of ow.
You need to craft the core with grenades that are already loaded, but in exchange you get to drop 5 bluespace beakers' worth of ow.
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Re: Simple Questions Thread
Ah I'll update the description to reflect that, because as is that's pretty misleading.
Also reading on it goes on to say that different casings add different properties. Using large casings will give you and additional beaker slot per large casing (since you can only have two casings this gives you effectively 7 beakers)
Also reading on it goes on to say that different casings add different properties. Using large casings will give you and additional beaker slot per large casing (since you can only have two casings this gives you effectively 7 beakers)
Last edited by Anonmare on Wed Jul 26, 2017 12:24 am, edited 1 time in total.
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Re: Simple Questions Thread
That reminds me, what do the various new casings like advanced release grenades actually do?
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Re: Simple Questions Thread
Pyro casings add 500 degrees to the chemicals' temperature. Using them in bobm cores makes them self-ignite so you don't need to put ignition chemicals in the thing.DemonFiren wrote:That reminds me, what do the various new casings like advanced release grenades actually do?
Advanced casings mix their reagents a bit at the time and are often used for keeping hallways permanently lubed. I can't quite tell what advanced casings do to bombs but the comment says it makes them more deadly but explode longer.
Large casings accept slime cores, though in bomb construction they have the added benefit of giving you more beaker slots for the payload and increasing the spread range.
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Re: Simple Questions Thread
I always thought large casings let you use large+ beakers.
Only now do I realise they let you use more, not bigger.
Only now do I realise they let you use more, not bigger.
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Re: Simple Questions Thread
Nah they just have slightly better stats than normal casings.DemonFiren wrote:I always thought large casings let you use large+ beakers.
Only now do I realise they let you use more, not bigger.
Code: Select all
name = "chemical grenade"
desc = "A custom made grenade."
icon_state = "chemg"
item_state = "flashbang"
w_class = WEIGHT_CLASS_SMALL
force = 2
var/stage = EMPTY
var/list/beakers = list()
var/list/allowed_containers = list(/obj/item/weapon/reagent_containers/glass/beaker, /obj/item/weapon/reagent_containers/glass/bottle)
var/affected_area = 3
var/obj/item/device/assembly_holder/nadeassembly = null
var/assemblyattacher
var/ignition_temp = 10 // The amount of heat added to the reagents when this grenade goes off.
var/threatscale = 1 // Used by advanced grenades to make them slightly more worthy.
var/no_splash = FALSE //If the grenade deletes even if it has no reagents to splash with. Used for slime core reactions.
Code: Select all
name = "large grenade"
desc = "A custom made large grenade. It affects a larger area."
icon_state = "large_grenade"
allowed_containers = list(/obj/item/weapon/reagent_containers/glass, /obj/item/weapon/reagent_containers/food/condiment,
/obj/item/weapon/reagent_containers/food/drinks)
origin_tech = "combat=3;engineering=3"
affected_area = 5
ignition_temp = 25 // Large grenades are slightly more effective at setting off heat-sensitive mixtures than smaller grenades.
threatscale = 1.1 // 10% more effective.
- Anonmare
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Re: Simple Questions Thread
I'm actually surprised a large casing will accept a drinks can but a normal casing won't. I could have sworn you could make a casing, pop two cans full of welding fuel in it for an improved IED
Also it just occurred to me that, with large casings, you could theoretically create a bomb with over 2000u of nitroglycerin in it
Also it just occurred to me that, with large casings, you could theoretically create a bomb with over 2000u of nitroglycerin in it
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Re: Simple Questions Thread
Wait, how?
You put two large bluespace grenades in, that's 2x2x300 = 1200, then slap another bluespace beaker on the final assembly, that's 1500.
You put two large bluespace grenades in, that's 2x2x300 = 1200, then slap another bluespace beaker on the final assembly, that's 1500.
- Anonmare
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Re: Simple Questions Thread
Large casings let you put extra beaker in the bomb core per casing. two large casing let's you put in an extra two.DemonFiren wrote:Wait, how?
You put two large bluespace grenades in, that's 2x2x300 = 1200, then slap another bluespace beaker on the final assembly, that's 1500.
Code: Select all
if(istype(G, /obj/item/weapon/grenade/chem_grenade/large))
var/obj/item/weapon/grenade/chem_grenade/large/LG = G
max_beakers += 1 // Adding two large grenades only allows for a maximum of 7 beakers.
spread_range += 2 // Extra range, reduced density.
temp_boost += 50 // maximum of +150K blast using only large beakers. Not enough to self ignite.
for(var/obj/item/slime_extract/S in LG.beakers) // And slime cores.
if(beakers.len < max_beakers)
beakers += S
S.loc = src
else
S.loc = get_turf(src)
Last edited by Anonmare on Wed Jul 26, 2017 1:05 am, edited 1 time in total.
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- Anonmare
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Re: Simple Questions Thread
DemonFiren wrote:See, this is something you didn't mention.
Anonmare wrote:Large casings accept slime cores, though in bomb construction they have the added benefit of giving you more beaker slots for the payload and increasing the spread range.
Dumb lizard, this is why you nail the scale.
NSFW:
- AnonymousNow
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Re: Simple Questions Thread
I must know how powerful this bomb would be, theoretically and in the game proper.DemonFiren wrote:See, this is something you didn't mention.
Would it clean a Z-level? Is it the new mining endgame, with an ashfield covered in dropped ore, pulverised ruins and dazed, mortally injured monsters?
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.


Spoiler:
- Anonmare
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Re: Simple Questions Thread
Gimme a sec, I'll load up a test server and edit this post when I have the results. Funny you mention mining because they can make chemical payload cores out of gibtonite.
I'm assuming ideal conditions and going for bluespace large grenades full of nitroglycerin.
Alright you DEFINITELY need a reagent mix to heat it up otherwise it'll flash in the pan and not detonate
EDIT: I'm gonna need more time to experiment with chemical mixes. The bomb doesn't provide enough heat from large casings to make the nitro go off by itself so you need to add something else to make it hot enough to detonate
I'm assuming ideal conditions and going for bluespace large grenades full of nitroglycerin.
Alright you DEFINITELY need a reagent mix to heat it up otherwise it'll flash in the pan and not detonate
EDIT: I'm gonna need more time to experiment with chemical mixes. The bomb doesn't provide enough heat from large casings to make the nitro go off by itself so you need to add something else to make it hot enough to detonate
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Re: Simple Questions Thread
I've already tested that long ago. 11/22/45
You don't need to do anything fancy to get it hot enough, just heat up the beakers just below the reaction threshold before adding them to the payload.
You don't need to do anything fancy to get it hot enough, just heat up the beakers just below the reaction threshold before adding them to the payload.
- Anonmare
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Re: Simple Questions Thread
Ah so just over double the bombcap (not great for mining but potentially devastating to the station if a traitor put in the time and effort).
A botanist would actually have a pretty easy time as no one would bat an eye at them growing a ludicrous amount of corn. The hardest part would be getting 7 bluespace beakers and a chem machine but I'd probably not find it suspicious if botany asked me for those things, the grenade casings I'd find odd but you could probably say you're trying to make healing smoke grenades and I'd buy it. Next hard part would be the plasteel but you only need 5 sheets and you can pry them off some out of the way walls. A traitor would find making a bomb core really easy, all they need to do is spend 1 TC on C4 and print off or steal a matter bin from a random machine.
Certainly doable but you need to be very patient to make that much nitroglycerin.
A botanist would actually have a pretty easy time as no one would bat an eye at them growing a ludicrous amount of corn. The hardest part would be getting 7 bluespace beakers and a chem machine but I'd probably not find it suspicious if botany asked me for those things, the grenade casings I'd find odd but you could probably say you're trying to make healing smoke grenades and I'd buy it. Next hard part would be the plasteel but you only need 5 sheets and you can pry them off some out of the way walls. A traitor would find making a bomb core really easy, all they need to do is spend 1 TC on C4 and print off or steal a matter bin from a random machine.
Certainly doable but you need to be very patient to make that much nitroglycerin.
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Re: Simple Questions Thread
Both grenade casing type and matter bin quality is taken into account for making chemical payloads. You'll need large casings plus a bluespace bin to make a 7 beaker capacity payload.
But now that this is all said metagamers are going to be suspicious of a botanist growing corn. So it's better use genemods to make a different plant produce nothing but corn oil instead.
But now that this is all said metagamers are going to be suspicious of a botanist growing corn. So it's better use genemods to make a different plant produce nothing but corn oil instead.
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Re: Simple Questions Thread
i need a guide to hydroponics
is https://tgstation13.org/phpBB/viewtopic.php?f=2&t=7941 the best we got or what can i use
hydro is the last department i still have yet to conquer
is https://tgstation13.org/phpBB/viewtopic.php?f=2&t=7941 the best we got or what can i use
hydro is the last department i still have yet to conquer
- Armhulen
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Re: Simple Questions Thread
https://tgstation13.org/phpBB/viewtopic ... 45#p287145Deitus wrote:i need a guide to hydroponics
is https://tgstation13.org/phpBB/viewtopic.php?f=2&t=7941 the best we got or what can i use
hydro is the last department i still have yet to conquer
- Screemonster
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Re: Simple Questions Thread
grow literally any amount of cornDemonFiren wrote:first, delet this or else it will be nerfed
second, 5 units of glycerol is not that significant
just, like, grow some corn
scan beaker with ody
shit out syringes full of glycerol
- AnonymousNow
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Re: Simple Questions Thread
I'm curious about engine structures. I figure that, for a singularity containment field, a hash formation # would be better than a box formation. But can containment beams overlap?
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.


Spoiler:
- Grazyn
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Re: Simple Questions Thread
Freon bombs already do what you described and they're easier to do than 2000u nitroglicerin chemical bombsAnonymousNow wrote:I must know how powerful this bomb would be, theoretically and in the game proper.DemonFiren wrote:See, this is something you didn't mention.
Would it clean a Z-level? Is it the new mining endgame, with an ashfield covered in dropped ore, pulverised ruins and dazed, mortally injured monsters?
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Re: Simple Questions Thread
And here I still struggle with basic plasma and oxygen tank bombs, and thought it was a breakthrough when I used the air pump to fill the oxy tank to full with supercooled oxygen.
Maybe not a simple question but an almost philosophical one: is there a point where it's acceptable to say you're probably not gonna get much better at a particular aspect of the game and focus on what you can do? I could never start to comprehend genetics and I'm pretty entry-level with botany, for one. And I dunno if I'll ever get around to learning xenobiology.
Maybe not a simple question but an almost philosophical one: is there a point where it's acceptable to say you're probably not gonna get much better at a particular aspect of the game and focus on what you can do? I could never start to comprehend genetics and I'm pretty entry-level with botany, for one. And I dunno if I'll ever get around to learning xenobiology.
- DemonFiren
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Re: Simple Questions Thread
>genetics
https://tgstation13.org/phpBB/viewtopic ... 88#p314463
>botany
No comprehensive guide, but https://tgstation13.org/phpBB/viewtopic ... 36#p286514
>xeno
Been ages since I played that myself, but it's really just slime roulette. Start by reading the wiki guide.
https://tgstation13.org/phpBB/viewtopic ... 88#p314463
>botany
No comprehensive guide, but https://tgstation13.org/phpBB/viewtopic ... 36#p286514
>xeno
Been ages since I played that myself, but it's really just slime roulette. Start by reading the wiki guide.
bby you managed to keep me up all nightAnonmare wrote:Dumb lizard, this is why you nail the scale.
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