Simple Questions Thread

General SS13 Chat
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Simple Questions Thread

Post by DemonFiren » #318359

Bottom post of the previous page:

Sounds like something designed to pipe into a plasma fire to make the air semi-breathable again.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
Nabski
Joined: Thu Oct 20, 2016 5:42 pm
Byond Username: Nabski
Github Username: Nabski89
Location: TN

Re: Simple Questions Thread

Post by Nabski » #318365

It also had the highest specific heat before freon came and meme'd it out of the park with 2000. That's the real reason it's so effective for fixing a semi-fucked engine.
User avatar
AnonymousNow
Joined: Tue Jul 15, 2014 1:41 pm
Byond Username: AnonymousNow
Location: Neptune

Re: Simple Questions Thread

Post by AnonymousNow » #318890

How do you inject people as a PAI in a medibot? You'd think clicking on them would do it, but it only says a TTS line.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Image

Image
Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.
Dr_bee
Joined: Fri Dec 23, 2016 6:31 pm
Byond Username: DrBee

Re: Simple Questions Thread

Post by Dr_bee » #318892

AnonymousNow wrote:How do you inject people as a PAI in a medibot? You'd think clicking on them would do it, but it only says a TTS line.
It depends on how you are set. pAI still are restricted by the health threshold that non-pAI medibots have.

I imagine if someone emagged a pAI controlled medibot it wouldnt have to worry about the health threshold.
User avatar
Lazengann
Joined: Sat Feb 25, 2017 2:26 pm
Byond Username: Lazengann

Re: Simple Questions Thread

Post by Lazengann » #319543

If you buy a syndicate encryption key, can people adjacent to you hear you have additional radio channels?
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Simple Questions Thread

Post by Anonmare » #319547

They shouldn't be able to, I'm almost certain syndi-keys were designed with the intent of not being able to be eavesdropped on by someone standing next to you.

An interesting thing to note is that there is two unused encryption keys in the game. Standard keys, which you used to need to speak on common, and the robotics encryption key which gives you science and engineering radio channels
Image
Image
Image
User avatar
AnonymousNow
Joined: Tue Jul 15, 2014 1:41 pm
Byond Username: AnonymousNow
Location: Neptune

Re: Simple Questions Thread

Post by AnonymousNow » #319548

Dr_bee wrote:health threshold
I tried it on a variety of people, ranging from fully healthy to missing an arm. The only difference was that the healthy peoples' TTS lines were along the lines of "all patched up".

Another question: is the wrecked mech shuttle able to fly? I've never got to it to try, and nobody ever visits it since it hasn't got, like, a Phazon or something. You'd think that, with an engine and a console on it, it could fly to station space.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Image

Image
Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Simple Questions Thread

Post by Anonmare » #319549

Shuttles need a landmark to be able to move to that location. You can actually interact with them ingame as an admin if you know the exact tile they're on
Image
Image
Image
User avatar
Grazyn
Joined: Tue Nov 04, 2014 11:01 am
Byond Username: Grazyn

Re: Simple Questions Thread

Post by Grazyn » #319551

Lazengann wrote:If you buy a syndicate encryption key, can people adjacent to you hear you have additional radio channels?
I think you can't hear anyone's radio headset, syndie or not
User avatar
Lazengann
Joined: Sat Feb 25, 2017 2:26 pm
Byond Username: Lazengann

Re: Simple Questions Thread

Post by Lazengann » #319555

Nah when you stand next to someone you can hear their radio. I was wondering if the syndie key was different.
User avatar
AnonymousNow
Joined: Tue Jul 15, 2014 1:41 pm
Byond Username: AnonymousNow
Location: Neptune

Re: Simple Questions Thread

Post by AnonymousNow » #319569

Anonmare wrote:Shuttles need a landmark to be able to move to that location. You can actually interact with them ingame as an admin if you know the exact tile they're on
I hope that shuttles and shuttle-like objects being repaired and sent to station space is an option in the future.

Another question. Is there a way to clear lava? The traditional way is using an RCD, but that's just been patched (?) out; you'd figure that with enough ashsand that you could make a basalt floor tile.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Image

Image
Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.
User avatar
Drynwyn
Joined: Fri Apr 18, 2014 5:09 pm
Byond Username: Drynwyn

Re: Simple Questions Thread

Post by Drynwyn » #319587

AnonymousNow wrote:
Anonmare wrote:Shuttles need a landmark to be able to move to that location. You can actually interact with them ingame as an admin if you know the exact tile they're on
I hope that shuttles and shuttle-like objects being repaired and sent to station space is an option in the future.

Another question. Is there a way to clear lava? The traditional way is using an RCD, but that's just been patched (?) out; you'd figure that with enough ashsand that you could make a basalt floor tile.
Carpet smoke used to work, don't know if it still does.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Simple Questions Thread

Post by DemonFiren » #319590

Next gas question, what does volatile fuel do?
Because it doesn't seem to burn.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
Remie Richards
Joined: Thu Apr 17, 2014 7:11 pm
Byond Username: CrimsonVision
Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
Contact:

Re: Simple Questions Thread

Post by Remie Richards » #319737

it increases the temperature of existing fires.
the reaction is oxygen + volatile fuel = hotter flame.
私は完璧
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Simple Questions Thread

Post by DemonFiren » #319741

So it's more of an accelerant.

Should probably experiment with putting some of this in a turbine mix.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
Remie Richards
Joined: Thu Apr 17, 2014 7:11 pm
Byond Username: CrimsonVision
Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
Contact:

Re: Simple Questions Thread

Post by Remie Richards » #319742

accelerant is a good term for it, yes.
私は完璧
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Simple Questions Thread

Post by DemonFiren » #320122

All right, next is poisonous shit.

My go-to kill mix for syringes contains toxin, plasma, lexorin, cyanide, mutagen, heparin, formaldehyde, sulfuric, fluorosulfuric, and fluorine.
A single syringe of this crits in 15 seconds and can be made without leaving medbay.
Is there any way to decrease this time without traitor items?
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
XDTM
Github User
Joined: Fri Mar 04, 2016 8:38 pm
Byond Username: XDTM
Github Username: XDTM
Location: XDTM

Re: Simple Questions Thread

Post by XDTM » #320139

Xenobio can give you frost oil and slime toxin (if not outright dangerous shit like plasmaman or black slime toxin), and with a little rnd you can make chem dispensers for the rest.
a.k.a. Duke Hayka

Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Simple Questions Thread

Post by Anonmare » #320140

Fun fact: Slime (not slimeperson) Advanced Mutation toxin plus a potion of docility is a really effective way of killing someone
Image
Image
Image
User avatar
Jegub
Joined: Sat May 31, 2014 5:55 pm
Byond Username: Jegub
Github Username: jegub

Re: Simple Questions Thread

Post by Jegub » #320167

You can use some toxin to make weed killer, pest killer and plant-b-gone. I also generally add some neurotoxin, as in the chemical; you can cut out the long heating time by adding 5 units each of chlorine and fluorine.
The initial stun from injected miner's salve and the illusion of health it provides could make it a worthwhile addition.
User avatar
MimicFaux
Joined: Sun Apr 10, 2016 10:49 pm
Byond Username: MimicFaux
Location: Spaced by Mass Driver

Re: Simple Questions Thread

Post by MimicFaux » #320222

A little over simplistic, but could you double tap someone with a syringe of water and a syringe of potassium for the classic blast?
ImageImageImage
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Simple Questions Thread

Post by Anonmare » #320224

MimicFaux wrote:A little over simplistic, but could you double tap someone with a syringe of water and a syringe of potassium for the classic blast?
Theoretically doable but it wouldn't be an amazingly large blast. You'd blow their socks off though. You'd probably get a blast worth mentioning if you force-fed them potassium and water pills but that has the downside of putting you in harm's way.

I'd recommend doubletapping with the components of a meth explosion to get a much bigger boom when they mix inside the person's body
Image
Image
Image
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Simple Questions Thread

Post by DemonFiren » #320233

Personally I'd prefer double-tapping with nitroglycerin components.
Bonus point in that these components are damaging anyway.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Simple Questions Thread

Post by Anonmare » #320236

I mean,if you have the ability and time to make nitroglycerin in any significant amount, you could probably just make a bomb core from plasteel and stick a couple of beakers of the stuff in it and hit the station with a bomb that's bigger than a maxcap (chem bombs ignore the bomb cap).
Image
Image
Image
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Simple Questions Thread

Post by DemonFiren » #320243

first, delet this or else it will be nerfed
second, 5 units of glycerol is not that significant
just, like, grow some corn
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
Swindly
Joined: Wed Jul 27, 2016 5:21 pm
Byond Username: Swindly

Re: Simple Questions Thread

Post by Swindly » #320250

If you cool the ingredients for a methsplosion, you don't need to double tap. The ingredients will heat and explode when inside the target.
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Simple Questions Thread

Post by DemonFiren » #320256

Somewhat related, how do I into chemical bombs? The core tells me it'll only accept one beaker counter to its description.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Simple Questions Thread

Post by Anonmare » #320269

DemonFiren wrote:Somewhat related, how do I into chemical bombs? The core tells me it'll only accept one beaker counter to its description.
Somebody fucked up

Code: Select all

/obj/item/weapon/bombcore/chemical
	name = "chemical payload"
	desc = "An explosive payload designed to spread chemicals, dangerous or otherwise, across a large area. It is able to hold up to four chemical containers, and must be loaded before use."
	origin_tech = "combat=4;materials=3"
	icon_state = "chemcore"
	var/list/beakers = list()
	var/max_beakers = 1
	var/spread_range = 5
	var/temp_boost = 50
var/time_release = 0
Lemme just get a fix up
Image
Image
Image
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Simple Questions Thread

Post by DemonFiren » #320270

Actually I already figured it out.
You need to craft the core with grenades that are already loaded, but in exchange you get to drop 5 bluespace beakers' worth of ow.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Simple Questions Thread

Post by Anonmare » #320271

Ah I'll update the description to reflect that, because as is that's pretty misleading.

Also reading on it goes on to say that different casings add different properties. Using large casings will give you and additional beaker slot per large casing (since you can only have two casings this gives you effectively 7 beakers)
Last edited by Anonmare on Wed Jul 26, 2017 12:24 am, edited 1 time in total.
Image
Image
Image
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Simple Questions Thread

Post by DemonFiren » #320273

That reminds me, what do the various new casings like advanced release grenades actually do?
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Simple Questions Thread

Post by Anonmare » #320276

DemonFiren wrote:That reminds me, what do the various new casings like advanced release grenades actually do?
Pyro casings add 500 degrees to the chemicals' temperature. Using them in bobm cores makes them self-ignite so you don't need to put ignition chemicals in the thing.
Advanced casings mix their reagents a bit at the time and are often used for keeping hallways permanently lubed. I can't quite tell what advanced casings do to bombs but the comment says it makes them more deadly but explode longer.
Large casings accept slime cores, though in bomb construction they have the added benefit of giving you more beaker slots for the payload and increasing the spread range.
Image
Image
Image
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Simple Questions Thread

Post by DemonFiren » #320277

I always thought large casings let you use large+ beakers.
Only now do I realise they let you use more, not bigger.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Simple Questions Thread

Post by Anonmare » #320278

DemonFiren wrote:I always thought large casings let you use large+ beakers.
Only now do I realise they let you use more, not bigger.
Nah they just have slightly better stats than normal casings.

Code: Select all

name = "chemical grenade"
	desc = "A custom made grenade."
	icon_state = "chemg"
	item_state = "flashbang"
	w_class = WEIGHT_CLASS_SMALL
	force = 2
	var/stage = EMPTY
	var/list/beakers = list()
	var/list/allowed_containers = list(/obj/item/weapon/reagent_containers/glass/beaker, /obj/item/weapon/reagent_containers/glass/bottle)
	var/affected_area = 3
	var/obj/item/device/assembly_holder/nadeassembly = null
	var/assemblyattacher
	var/ignition_temp = 10 // The amount of heat added to the reagents when this grenade goes off.
	var/threatscale = 1 // Used by advanced grenades to make them slightly more worthy.
var/no_splash = FALSE //If the grenade deletes even if it has no reagents to splash with. Used for slime core reactions.

Code: Select all

name = "large grenade"
	desc = "A custom made large grenade. It affects a larger area."
	icon_state = "large_grenade"
	allowed_containers = list(/obj/item/weapon/reagent_containers/glass, /obj/item/weapon/reagent_containers/food/condiment,
								/obj/item/weapon/reagent_containers/food/drinks)
	origin_tech = "combat=3;engineering=3"
	affected_area = 5
	ignition_temp = 25 // Large grenades are slightly more effective at setting off heat-sensitive mixtures than smaller grenades.
threatscale = 1.1	// 10% more effective.
Image
Image
Image
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Simple Questions Thread

Post by Anonmare » #320280

I'm actually surprised a large casing will accept a drinks can but a normal casing won't. I could have sworn you could make a casing, pop two cans full of welding fuel in it for an improved IED


Also it just occurred to me that, with large casings, you could theoretically create a bomb with over 2000u of nitroglycerin in it
Image
Image
Image
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Simple Questions Thread

Post by DemonFiren » #320281

Wait, how?
You put two large bluespace grenades in, that's 2x2x300 = 1200, then slap another bluespace beaker on the final assembly, that's 1500.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Simple Questions Thread

Post by Anonmare » #320282

DemonFiren wrote:Wait, how?
You put two large bluespace grenades in, that's 2x2x300 = 1200, then slap another bluespace beaker on the final assembly, that's 1500.
Large casings let you put extra beaker in the bomb core per casing. two large casing let's you put in an extra two.

Code: Select all

if(istype(G, /obj/item/weapon/grenade/chem_grenade/large))
			var/obj/item/weapon/grenade/chem_grenade/large/LG = G
			max_beakers += 1 // Adding two large grenades only allows for a maximum of 7 beakers.
			spread_range += 2 // Extra range, reduced density.
			temp_boost += 50 // maximum of +150K blast using only large beakers. Not enough to self ignite.
			for(var/obj/item/slime_extract/S in LG.beakers) // And slime cores.
				if(beakers.len < max_beakers)
					beakers += S
					S.loc = src
				else
S.loc = get_turf(src)
Technically, you could put a maximum of 2100u into a bomb core using bluespace beakers and large casings. It would be very difficult to get that much nitroglycerin but you deserve to break the bomb cap with how much work it requires.
Last edited by Anonmare on Wed Jul 26, 2017 1:05 am, edited 1 time in total.
Image
Image
Image
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Simple Questions Thread

Post by DemonFiren » #320283

See, this is something you didn't mention.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Simple Questions Thread

Post by Anonmare » #320286

DemonFiren wrote:See, this is something you didn't mention.
Anonmare wrote:Large casings accept slime cores, though in bomb construction they have the added benefit of giving you more beaker slots for the payload and increasing the spread range.

Dumb lizard, this is why you nail the scale.





NSFW:
To a cross.
Image
Image
Image
User avatar
AnonymousNow
Joined: Tue Jul 15, 2014 1:41 pm
Byond Username: AnonymousNow
Location: Neptune

Re: Simple Questions Thread

Post by AnonymousNow » #320287

DemonFiren wrote:See, this is something you didn't mention.
I must know how powerful this bomb would be, theoretically and in the game proper.
Would it clean a Z-level? Is it the new mining endgame, with an ashfield covered in dropped ore, pulverised ruins and dazed, mortally injured monsters?
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Image

Image
Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Simple Questions Thread

Post by Anonmare » #320288

Gimme a sec, I'll load up a test server and edit this post when I have the results. Funny you mention mining because they can make chemical payload cores out of gibtonite.

I'm assuming ideal conditions and going for bluespace large grenades full of nitroglycerin.

Alright you DEFINITELY need a reagent mix to heat it up otherwise it'll flash in the pan and not detonate




EDIT: I'm gonna need more time to experiment with chemical mixes. The bomb doesn't provide enough heat from large casings to make the nitro go off by itself so you need to add something else to make it hot enough to detonate
Image
Image
Image
User avatar
RandomMarine
Github User
Joined: Fri Apr 18, 2014 8:50 am
Byond Username: RandomMarine
Github Username: RandomMarine

Re: Simple Questions Thread

Post by RandomMarine » #320296

I've already tested that long ago. 11/22/45

You don't need to do anything fancy to get it hot enough, just heat up the beakers just below the reaction threshold before adding them to the payload.
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Simple Questions Thread

Post by Anonmare » #320300

Ah so just over double the bombcap (not great for mining but potentially devastating to the station if a traitor put in the time and effort).

A botanist would actually have a pretty easy time as no one would bat an eye at them growing a ludicrous amount of corn. The hardest part would be getting 7 bluespace beakers and a chem machine but I'd probably not find it suspicious if botany asked me for those things, the grenade casings I'd find odd but you could probably say you're trying to make healing smoke grenades and I'd buy it. Next hard part would be the plasteel but you only need 5 sheets and you can pry them off some out of the way walls. A traitor would find making a bomb core really easy, all they need to do is spend 1 TC on C4 and print off or steal a matter bin from a random machine.



Certainly doable but you need to be very patient to make that much nitroglycerin.
Image
Image
Image
User avatar
RandomMarine
Github User
Joined: Fri Apr 18, 2014 8:50 am
Byond Username: RandomMarine
Github Username: RandomMarine

Re: Simple Questions Thread

Post by RandomMarine » #320302

Both grenade casing type and matter bin quality is taken into account for making chemical payloads. You'll need large casings plus a bluespace bin to make a 7 beaker capacity payload.

But now that this is all said metagamers are going to be suspicious of a botanist growing corn. So it's better use genemods to make a different plant produce nothing but corn oil instead.
User avatar
Deitus
Joined: Tue Feb 17, 2015 5:26 pm
Byond Username: Deitus

Re: Simple Questions Thread

Post by Deitus » #320318

i need a guide to hydroponics

is https://tgstation13.org/phpBB/viewtopic.php?f=2&t=7941 the best we got or what can i use

hydro is the last department i still have yet to conquer
Image
User avatar
Armhulen
Global Moderator
Joined: Thu Apr 28, 2016 4:30 pm
Byond Username: Armhulenn
Github Username: bazelart
Location: The Grand Tournament

Re: Simple Questions Thread

Post by Armhulen » #320320

Deitus wrote:i need a guide to hydroponics

is https://tgstation13.org/phpBB/viewtopic.php?f=2&t=7941 the best we got or what can i use

hydro is the last department i still have yet to conquer
https://tgstation13.org/phpBB/viewtopic ... 45#p287145
User avatar
Screemonster
Joined: Sat Jul 26, 2014 7:23 pm
Byond Username: Scree

Re: Simple Questions Thread

Post by Screemonster » #320323

DemonFiren wrote:first, delet this or else it will be nerfed
second, 5 units of glycerol is not that significant
just, like, grow some corn
grow literally any amount of corn
scan beaker with ody
shit out syringes full of glycerol
User avatar
AnonymousNow
Joined: Tue Jul 15, 2014 1:41 pm
Byond Username: AnonymousNow
Location: Neptune

Re: Simple Questions Thread

Post by AnonymousNow » #320324

I'm curious about engine structures. I figure that, for a singularity containment field, a hash formation # would be better than a box formation. But can containment beams overlap?
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Image

Image
Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.
User avatar
Grazyn
Joined: Tue Nov 04, 2014 11:01 am
Byond Username: Grazyn

Re: Simple Questions Thread

Post by Grazyn » #320355

AnonymousNow wrote:
DemonFiren wrote:See, this is something you didn't mention.
I must know how powerful this bomb would be, theoretically and in the game proper.
Would it clean a Z-level? Is it the new mining endgame, with an ashfield covered in dropped ore, pulverised ruins and dazed, mortally injured monsters?
Freon bombs already do what you described and they're easier to do than 2000u nitroglicerin chemical bombs
Professor Hangar
Joined: Mon Sep 19, 2016 4:14 am
Byond Username: Professor Hangar

Re: Simple Questions Thread

Post by Professor Hangar » #320375

And here I still struggle with basic plasma and oxygen tank bombs, and thought it was a breakthrough when I used the air pump to fill the oxy tank to full with supercooled oxygen.

Maybe not a simple question but an almost philosophical one: is there a point where it's acceptable to say you're probably not gonna get much better at a particular aspect of the game and focus on what you can do? I could never start to comprehend genetics and I'm pretty entry-level with botany, for one. And I dunno if I'll ever get around to learning xenobiology.
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Simple Questions Thread

Post by DemonFiren » #320380

>genetics
https://tgstation13.org/phpBB/viewtopic ... 88#p314463
>botany
No comprehensive guide, but https://tgstation13.org/phpBB/viewtopic ... 36#p286514
>xeno
Been ages since I played that myself, but it's really just slime roulette. Start by reading the wiki guide.
Anonmare wrote:Dumb lizard, this is why you nail the scale.
bby you managed to keep me up all night
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
Post Reply

Who is online

Users browsing this forum: No registered users