Remove gang (again)
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: Remove gang (again)
Player votes, lol!
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: Remove gang (again)
check me out I'm such a Man Of The People does a playervote for a terrible thing knowing full well that retarded people are going to choose the wrong option on purpose, even though I know better than to do something stupid like this
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Remove gang (again)
Hehehe I am So Clever this post will be Infallible Posts an opinion that states that the opposing opinion is objectively wrong
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Remove gang (again)
Anyways, leoz will probably murder gang once my term's ended, but the current plan is to run one last poll near the end of my term and unless votes for gang are exceedingly positive it will most likely be cut
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: Remove gang (again)
I am right lol
-
- Github User
- Joined: Fri Oct 14, 2016 4:55 pm
- Byond Username: Basilman
- Github Username: Militaires
Re: Remove gang (again)
I can confirm that gang is more fun than it has ever been and that any further complaints are derivatives of salt. I'd like to prescribe one (1) unit of "Git Gud"
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: Remove gang (again)
i've only played a few rounds of nu-gang and i just bought uzis and killed everyone i saw tbh
- J_Madison
- Rarely plays
- Joined: Thu Aug 06, 2015 5:39 pm
- Byond Username: Akesson
Re: Remove gang (again)
The round has ended.
You managed to survive the events on the worst station ever created ever as JI!H#$ K@3$KSG?@S.
Shift Duration: 0:34:26
Station Integrity: 86.1%
Total Population: 57
Evacuation Rate: 20 (35.1%)
(on emergency shuttle): 20 (35.1%)
Survival Rate: 32 (56.1%)
D-0 R.F. (Played by: Hathkar)'s laws at the end of the round were:
Obey these laws:
1. You may not injure a human being or, through inaction, allow a human being to come to harm.
2. You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3. You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0
D-0 R.F.'s minions were: RQ-31 (Deactivated) (Played by: RomanQrr), Ultimate Animal Control Device (Played by: Zoozele), Gnut (Played by: Bike Stealer64),
The station was evacuated before a gang could claim it! The station wins!
The Newton Gang was defeated with 3% control of the station!
The Newton Gang Bosses were:
InsaneHyena was Sheryl Sherman the Chemist and had their body destroyed
Ishfi was Vasili Orestkev the Curator and died while fleeing the station
Shadow_Of_Man was Carmen Waldron the Bartender and died
The Newton Gangsters were:
Mopsidae was Holly Lamont the Chief Medical Officer and died
Names Are Hard was Cristin Matthews the Assistant and died
DMaillo was Sam Hyde the Chaplain and had their body destroyed
The Sleeping Carp Gang was defeated with 5% control of the station!
The Sleeping Carp Gang Bosses were:
Ghodere was Plutonium CCXXXIX the Shaft Miner and had their body destroyed
Maxiumattack was Timothy Lombardi the Assistant and had their body destroyed
The Sleeping Carp Gangsters were:
The Clandestine Gang was defeated with 6% control of the station!
The Clandestine Gang Bosses were:
Ghom was Scuff Gerald the Assistant and died
Sickofguessing was Layla Wise the Medical Doctor and died
Shadowbobafeet was Nicholas Rattman the Medical Doctor and died
The Clandestine Gangsters were:
Syruse Eln was Bob Oakland the Medical Doctor and died
The ShitsecGang kept control of the station with most of the crew!
You managed to survive the events on the worst station ever created ever as JI!H#$ K@3$KSG?@S.
Shift Duration: 0:34:26
Station Integrity: 86.1%
Total Population: 57
Evacuation Rate: 20 (35.1%)
(on emergency shuttle): 20 (35.1%)
Survival Rate: 32 (56.1%)
D-0 R.F. (Played by: Hathkar)'s laws at the end of the round were:
Obey these laws:
1. You may not injure a human being or, through inaction, allow a human being to come to harm.
2. You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3. You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0
D-0 R.F.'s minions were: RQ-31 (Deactivated) (Played by: RomanQrr), Ultimate Animal Control Device (Played by: Zoozele), Gnut (Played by: Bike Stealer64),
The station was evacuated before a gang could claim it! The station wins!
The Newton Gang was defeated with 3% control of the station!
The Newton Gang Bosses were:
InsaneHyena was Sheryl Sherman the Chemist and had their body destroyed
Ishfi was Vasili Orestkev the Curator and died while fleeing the station
Shadow_Of_Man was Carmen Waldron the Bartender and died
The Newton Gangsters were:
Mopsidae was Holly Lamont the Chief Medical Officer and died
Names Are Hard was Cristin Matthews the Assistant and died
DMaillo was Sam Hyde the Chaplain and had their body destroyed
The Sleeping Carp Gang was defeated with 5% control of the station!
The Sleeping Carp Gang Bosses were:
Ghodere was Plutonium CCXXXIX the Shaft Miner and had their body destroyed
Maxiumattack was Timothy Lombardi the Assistant and had their body destroyed
The Sleeping Carp Gangsters were:
The Clandestine Gang was defeated with 6% control of the station!
The Clandestine Gang Bosses were:
Ghom was Scuff Gerald the Assistant and died
Sickofguessing was Layla Wise the Medical Doctor and died
Shadowbobafeet was Nicholas Rattman the Medical Doctor and died
The Clandestine Gangsters were:
Syruse Eln was Bob Oakland the Medical Doctor and died
The ShitsecGang kept control of the station with most of the crew!
-
- Github User
- Joined: Fri Oct 14, 2016 4:55 pm
- Byond Username: Basilman
- Github Username: Militaires
Re: Remove gang (again)
yeah that's the ideadanno wrote:i've only played a few rounds of nu-gang and i just bought uzis and killed everyone i saw tbh
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: Remove gang (again)
the idea is that it's just a free for all that ends with everyone dead and nothing really going on?
- J_Madison
- Rarely plays
- Joined: Thu Aug 06, 2015 5:39 pm
- Byond Username: Akesson
Re: Remove gang (again)
at 8 minutes we had implanted cargo and lots of useful people.
14 minutes in we're established in cargo and had everyone useful implanted.
by 20 minutes all crew in public and not latejoin were implanted.
at this point, a 3 man deathsquad and 2 individual sec officers went around kidnapping and killing anyone that didn't submit.
also I stole all the medkits and cloning entirely.
14 minutes in we're established in cargo and had everyone useful implanted.
by 20 minutes all crew in public and not latejoin were implanted.
at this point, a 3 man deathsquad and 2 individual sec officers went around kidnapping and killing anyone that didn't submit.
also I stole all the medkits and cloning entirely.
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
- Byond Username: Sawrge
Re: Remove gang (again)
Does this have anything to do with OP orJ_Madison wrote:at 8 minutes we had implanted cargo and lots of useful people.
14 minutes in we're established in cargo and had everyone useful implanted.
by 20 minutes all crew in public and not latejoin were implanted.
at this point, a 3 man deathsquad and 2 individual sec officers went around kidnapping and killing anyone that didn't submit.
also I stole all the medkits and cloning entirely.
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Remove gang (again)
this happens in any conversion mode that starts with few people. used to happen with cult every other timeJ_Madison wrote:at 8 minutes we had implanted cargo and lots of useful people.
14 minutes in we're established in cargo and had everyone useful implanted.
by 20 minutes all crew in public and not latejoin were implanted.
at this point, a 3 man deathsquad and 2 individual sec officers went around kidnapping and killing anyone that didn't submit.
also I stole all the medkits and cloning entirely.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- J_Madison
- Rarely plays
- Joined: Thu Aug 06, 2015 5:39 pm
- Byond Username: Akesson
Re: Remove gang (again)
yeah check the ckeys in the OP and my previous post.captain sawrge wrote:Does this have anything to do with OP orJ_Madison wrote:at 8 minutes we had implanted cargo and lots of useful people.
14 minutes in we're established in cargo and had everyone useful implanted.
by 20 minutes all crew in public and not latejoin were implanted.
at this point, a 3 man deathsquad and 2 individual sec officers went around kidnapping and killing anyone that didn't submit.
also I stole all the medkits and cloning entirely.
57 player roundPKPenguin321 wrote:this happens in any conversion mode that starts with few people. used to happen with cult every other timeJ_Madison wrote:at 8 minutes we had implanted cargo and lots of useful people.
14 minutes in we're established in cargo and had everyone useful implanted.
by 20 minutes all crew in public and not latejoin were implanted.
at this point, a 3 man deathsquad and 2 individual sec officers went around kidnapping and killing anyone that didn't submit.
also I stole all the medkits and cloning entirely.
8 gang bosses.
Less than 6 sec roundstart.
Element of surprise to gang.
this wasn't a small gang round imo.
Last edited by J_Madison on Wed Jul 19, 2017 9:36 pm, edited 1 time in total.
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
- Byond Username: Sawrge
Re: Remove gang (again)
you're so close to getting itPKPenguin321 wrote:this happens in any conversion mode that starts with few people. used to happen with cult every other timeJ_Madison wrote:at 8 minutes we had implanted cargo and lots of useful people.
14 minutes in we're established in cargo and had everyone useful implanted.
by 20 minutes all crew in public and not latejoin were implanted.
at this point, a 3 man deathsquad and 2 individual sec officers went around kidnapping and killing anyone that didn't submit.
also I stole all the medkits and cloning entirely.
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: Remove gang (again)
>losing to gangs as security
Lol
Lol
Local catgirl scratching post - Shezza


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
- Byond Username: Sawrge
Re: Remove gang (again)
While i cant speak for OP i dont think the inability to "Git gud" is the majority's prime issue with gangJ_Madison wrote:yeah check the ckeys in the OP and my previous post.captain sawrge wrote:Does this have anything to do with OP orJ_Madison wrote:at 8 minutes we had implanted cargo and lots of useful people.
14 minutes in we're established in cargo and had everyone useful implanted.
by 20 minutes all crew in public and not latejoin were implanted.
at this point, a 3 man deathsquad and 2 individual sec officers went around kidnapping and killing anyone that didn't submit.
also I stole all the medkits and cloning entirely.
- J_Madison
- Rarely plays
- Joined: Thu Aug 06, 2015 5:39 pm
- Byond Username: Akesson
Re: Remove gang (again)
the ckeys on the antag list weren't that bad. definitely some names I recognise.captain sawrge wrote:While i cant speak for OP i dont think the inability to "Git gud" is the majority's prime issue with gangJ_Madison wrote:yeah check the ckeys in the OP and my previous post.captain sawrge wrote:Does this have anything to do with OP orJ_Madison wrote:at 8 minutes we had implanted cargo and lots of useful people.
14 minutes in we're established in cargo and had everyone useful implanted.
by 20 minutes all crew in public and not latejoin were implanted.
at this point, a 3 man deathsquad and 2 individual sec officers went around kidnapping and killing anyone that didn't submit.
also I stole all the medkits and cloning entirely.
obviously not enough to stomp out the trinity force of security.
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Remove gang (again)
Sir this is a "remove gang" thread not a "remove all conversion antags" threadcaptain sawrge wrote:you're so close to getting itPKPenguin321 wrote:this happens in any conversion mode that starts with few people. used to happen with cult every other timeJ_Madison wrote:at 8 minutes we had implanted cargo and lots of useful people.
14 minutes in we're established in cargo and had everyone useful implanted.
by 20 minutes all crew in public and not latejoin were implanted.
at this point, a 3 man deathsquad and 2 individual sec officers went around kidnapping and killing anyone that didn't submit.
also I stole all the medkits and cloning entirely.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
- Byond Username: Sawrge
Re: Remove gang (again)
yes and this should speak to the balance of a mode when both you and kev, two frequent hos players, seem to be implying that the gamemode is heavily stacked in security's favour.J_Madison wrote:the ckeys on the antag list weren't that bad. definitely some names I recognise.captain sawrge wrote:While i cant speak for OP i dont think the inability to "Git gud" is the majority's prime issue with gangJ_Madison wrote:yeah check the ckeys in the OP and my previous post.captain sawrge wrote:Does this have anything to do with OP orJ_Madison wrote:at 8 minutes we had implanted cargo and lots of useful people.
14 minutes in we're established in cargo and had everyone useful implanted.
by 20 minutes all crew in public and not latejoin were implanted.
at this point, a 3 man deathsquad and 2 individual sec officers went around kidnapping and killing anyone that didn't submit.
also I stole all the medkits and cloning entirely.
obviously not enough to stomp out the trinity force of security.
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: Remove gang (again)
INB4 "uh i don't play hoS lol i play officer" yes kevin we KNOW
-
- Github User
- Joined: Fri Oct 14, 2016 4:55 pm
- Byond Username: Basilman
- Github Username: Militaires
Re: Remove gang (again)
yeah im pretty sure it's meant to be a clusterfuckdanno wrote:the idea is that it's just a free for all that ends with everyone dead and nothing really going on?
- D&B
- Joined: Mon Jun 13, 2016 2:23 am
- Byond Username: Repukan
- Location: *teleports behind you*
Re: Remove gang (again)
New gang is fucking awful but the most awful thing is that it got re enabled under the veil of a faulty poll and with known game breaking bugs and after Robustin spent time working on it we're back at square one on deleting it because it's pure TDM that just makes shit worse.
Spoiler:
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: Remove gang (again)
i'm going to kill it with the help of lziman
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
Re: Remove gang (again)
Your term can't fucking end soon enough. Gangs were always garbage, but now they are simply unbearable.
- The Clowns Pocket
- Joined: Tue May 02, 2017 4:56 am
-
- Joined: Tue Apr 25, 2017 2:53 pm
- Byond Username: Muncher21
Re: Remove gang (again)
This. (unless gang changed in the last week or so)bman wrote:I can confirm that gang is more fun than it has ever been and that any further complaints are derivatives of salt.
I've never had an un-fun gang round.
- Qbopper
- Joined: Fri Jul 10, 2015 6:34 pm
- Byond Username: Qbopper
- Github Username: Qbopper
- Location: Canada
Re: Remove gang (again)
if you slip me a $20 i'll vote for youArmhulen wrote:i'm going to kill it with the help of lziman
Limey wrote:its too late.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Remove gang (again)
Personally I like all the changes except for the increased gangster arsenal of turrets and sniper rifles.
Ohw and the vigilante stuff.
Ohw and the vigilante stuff.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: Remove gang (again)
i'll slip you a 'we're killing the bane of your existance', will that do?Qbopper wrote:if you slip me a $20 i'll vote for youArmhulen wrote:i'm going to kill it with the help of lziman
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: Remove gang (again)
I have a lot of fun in gang because no matter what side i'm on i've found that I can get a gun and kill people indiscriminately
but it's a shit gamemode
but it's a shit gamemode
- Qbopper
- Joined: Fri Jul 10, 2015 6:34 pm
- Byond Username: Qbopper
- Github Username: Qbopper
- Location: Canada
Re: Remove gang (again)
hmmArmhulen wrote:i'll slip you a 'we're killing the bane of your existance', will that do?Qbopper wrote:if you slip me a $20 i'll vote for youArmhulen wrote:i'm going to kill it with the help of lziman
$5 and that?
Limey wrote:its too late.
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: Remove gang (again)
danno wrote:I have a lot of fun in gang because no matter what side i'm on i've found that I can get a gun and kill people indiscriminately
but it's a shit gamemode
Local catgirl scratching post - Shezza


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
-
- Joined: Mon Sep 19, 2016 4:14 am
- Byond Username: Professor Hangar
Re: Remove gang (again)
Gang is pretty much 'I hope you're in the mood for shooting people indiscriminately, because you sure ain't getting anything else done til someone comes and shoots you'.
-
- Joined: Mon May 29, 2017 12:51 am
- Byond Username: Anajamois
Re: Remove gang (again)
Gang is like revolutionary, except with no chance of anyone getting any work done due to leaders flashing nobody and members breaking into Xenobio to muderbone you.
At least revolutionaries have the decency to capture Xenobio instead, remove gamg
At least revolutionaries have the decency to capture Xenobio instead, remove gamg
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Remove gang (again)
weeeeh, a gamemode has actual influence on my autism palace.Anajamois wrote:Gang is like revolutionary, except with no chance of anyone getting any work done due to leaders flashing nobody and members breaking into Xenobio to muderbone you.
At least revolutionaries have the decency to capture Xenobio instead, remove gamg
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
-
- Joined: Tue Apr 25, 2017 2:53 pm
- Byond Username: Muncher21
Re: Remove gang (again)
Professor Hangar wrote:Gang is pretty much 'I hope you're in the mood for shooting people indiscriminately
Everyone keeps saying this, but in my experience this is the fastest way to lose.danno wrote:I have a lot of fun in gang because no matter what side i'm on i've found that I can get a gun and kill people indiscriminately
You expose yourself to every other gang, divert all of securities attention to you, and don't get any converts or tags out of it.
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