ShadowDimentio wrote:ExcessiveCobblestone wrote:it's worse than RND. At least RND requires mining before you're able to finish reading the wiki guide and even then doesn't normally level the station.
Bombs are infinitely less dangerous than R&D. Bombs, you get 6 holes punched into the station but requires setup unless you're willing to kill yourself blowing up, R&D you can make guns, gear, AND bombs with more effort.
If you're worried someone is gonna bomb the station, keep a tab on who's using toxins, and if he starts acting suspiciously arrest and take his bombs.
RnD the most OP and unique thing I'd say you can get from it is the X-Ray gun, which is never used outside of Blob.
X-Ray gun requires a ton of mining and research to get.
X-Ray gun is counter able
X-Ray gun isn't round start
X-Ray gun also requires firing pins to use.
Maxcaps, used 1/3 Traitor rounds.
Doesn't require any mining or trivial research.
Because 90% of the time they're hidden in lockers or bags, they're not really counterable because the only moment you notice it is the moment it goes off.
Maxcap has almost everything laid out already. Takes roughly five minutes to make your first.
Maxcap doesn't require a safety item only held by RD and Security.
Maxcap can puncture holes in the armoury, disabling security. In escape, disabling well escape. In the engineering place. In med bay. An xray gun can't do that.
RnD benefits the whole station (also it is a RESEARCH station not a BLOW SHIT UP Station).
Maxcap benefits no one but the person who wants to blow everything up.
Don't even say "Oh they benefit miners!" I've been on a mining streak for the past couple days and not once have I got or been offered a maxcap.