Bottom post of the previous page:
the trees are floortiles, because kor sucks.they should be objects damnit.
Edit: Actually no, they are objects, I *SWEAR* he was trying to do them as turfs...
Bottom post of the previous page:
the trees are floortiles, because kor sucks.I made a PR fixing these issuesTrees need to block movement, so we can have thick forests of tree's to walk through
On Dream Maker, the grass, rock, bush and tree objects need some kind of unique icon. If we don't then its going to be impossible to fine tune placement of these objects, since they currently default to a 'grey' tile which turns the entire screen into a impossible to read mess. (See image below).
At that point you might as well have turfs of grass+dirt rather than putting an object on every tile.Steelpoint wrote: PlainsSpoiler:
I don't play often but when I do I'm Kyp Astar normally a sec role unless I'm bored and go assistant.One person on this planet wrote:Wow you're funny and original Eous
I was imagining we would have dirt or rock walls to act as natural wall formations, to help break up the map. Right now the best you can do is stack trees next to each other but that's very extreme.imblyings wrote:some of the clumps are looking pretty good
and yeah, it'll be monotonous. We can break things up further by adding in asteroid rock walls and caves in them maybe?
Limey wrote:its too late.
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
then yeah when it's time for mappers to start making them just let me knowKor wrote:We're gonna do chunks yes
Limey wrote:its too late.
that's what's being discussediamgoofball wrote:why aren't we just RNGing the world
Limey wrote:its too late.
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