Bottom post of the previous page:
Vigilante is just forcing everyone to validhuntrobustin gang overhaul frankenstein's PR edition
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: robustin gang overhaul he's dead jim edition
Local catgirl scratching post - Shezza


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: robustin gang overhaul he's dead jim edition
Nobody is forced to validhunt. You can sit on your ass just like any other round and do whatever you want.
Its the only viable version of no-sec gang war. Otherwise everyone's incentive on a station full of gangs with no security is to sit around and ask to be converted. You have absolutely no reason to fight the gangs since the "loyalists" are destined to lose.
Bringing back sec just means reducing the number of validhunters but giving them tasers, flashbangs, and access to infinite implants instead.
For a completely fresh approach to a mode it was absurd to shut it down within a few rounds of it actually working, while "accidentally" letting a bugged version run for 24 hours leading up to the working version getting its 2 hour debut before the PR was closed.
Its the only viable version of no-sec gang war. Otherwise everyone's incentive on a station full of gangs with no security is to sit around and ask to be converted. You have absolutely no reason to fight the gangs since the "loyalists" are destined to lose.
Bringing back sec just means reducing the number of validhunters but giving them tasers, flashbangs, and access to infinite implants instead.
For a completely fresh approach to a mode it was absurd to shut it down within a few rounds of it actually working, while "accidentally" letting a bugged version run for 24 hours leading up to the working version getting its 2 hour debut before the PR was closed.
-
- Joined: Sat May 27, 2017 1:47 am
- Byond Username: SegmentedOdin
Re: robustin gang overhaul he's dead jim edition
It had a few balance issues that you definitely needed to look at, though I'm not sure if you didn't see them between the OOC spam of how much people hated new gangs, or if you just didn't agree. Vigi influence depended on you actually being robust (hint, most players aren't) or waiting half the round to buy some soap. This could have easily been solved by just giving them soap at the start and perhaps other nonstandard ways to gain influence. Perhaps linked to actually doing their job so there is at least some pretense of the station working normally? By either keeping their department clear of gang signs or somehow gaining influence when they do something related to their job (not even sure if that is possible). Security didn't have to be completely removed, we just needed to inform Security that Gang members were only valid if they had weapons visible or were actively harming other Space Station members. Tagging would be like a 5 minute brig sentence (Defacing Company property). We could even still have Vigilantes, as upset members of the Station who are annoyed that NT isn't doing anything about the gangs unless they are super obvious, and choose to take it into their own hands. Of course, they are still subject to the law so killing in public is a Bad Thing. Then we could have removed the Gang-removal effect of Mindshields and shifted it onto a Vigilante item, giving them and not Security the sole method of deconverting gang members.
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: robustin gang overhaul he's dead jim edition
There is no more soap in the last commit that was tested, just proving my point that this idea was killed before most people even got to see its finished format (soap was changed to a rag that everyone got at roundstart, it was nonslip, vigi's got more baseline influence too).
The other ideas require changing our rules, which is virtually impossible and not really desirable.
The other ideas require changing our rules, which is virtually impossible and not really desirable.
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: robustin gang overhaul he's dead jim edition
Might as well have tried it, gang literally could have not gotten worse. I feel bad for you, Oldman.
-
- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: robustin gang overhaul he's dead jim edition
RIP, never even got to try the updated gang.
-
- Joined: Wed Apr 23, 2014 12:23 am
- Byond Username: Kromgar
Re: robustin gang overhaul he's dead jim edition
Welp if Joan's going to deny this entirely because Joan is a massive cunt who's sole goal is to make cuck cult unstoppable monsters. Might as well remove gang and cuck cult
Planet Station Best Station
Vote Planetstation and Kor Phaeron 2017
Vote Planetstation and Kor Phaeron 2017
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: robustin gang overhaul he's dead jim edition
That meme is basically what inspired the current clockcult poll.
Which, while I love the fact we're finally getting a MODE poll, will ironically only solidify Joan's position while us of a chance to actually test my final, working product. I will either open a poll here or once MSO's first set of polls are done to give me some ammunition to fight off Joan's shittyness.
Players will almost never vote to remove a mode, just weigh it superlow and the occasional novelty will make up for the round's inherently terrible nature.
That puts Joan at 2/2 for suddenly killing a major feature PR of mine with no warning. Forum polls are the only way I've been able to I've been able to outmeme her in the past so who knows: https://tgstation13.org/phpBB/viewtopic.php?f=10&t=6476
Which, while I love the fact we're finally getting a MODE poll, will ironically only solidify Joan's position while us of a chance to actually test my final, working product. I will either open a poll here or once MSO's first set of polls are done to give me some ammunition to fight off Joan's shittyness.
Players will almost never vote to remove a mode, just weigh it superlow and the occasional novelty will make up for the round's inherently terrible nature.
That puts Joan at 2/2 for suddenly killing a major feature PR of mine with no warning. Forum polls are the only way I've been able to I've been able to outmeme her in the past so who knows: https://tgstation13.org/phpBB/viewtopic.php?f=10&t=6476
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: robustin gang overhaul he's dead jim edition
why don't you just accept her decision because nothing can change it?
- Deitus
- Joined: Tue Feb 17, 2015 5:26 pm
- Byond Username: Deitus
Re: robustin gang overhaul he's dead jim edition
i personally liked vigilante mode but coderbus circlejerk gonna do their thing i guess
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: robustin gang overhaul he's dead jim edition
I accept decisions in fairly short order.
What I have a hard time with is watching my time go down the tube over and over on the basis of some maintainer's secret beliefs.
If player opinions were the basis of whether my PR lives or dies, then make a fucking server poll Ms. Maintainer + Headmin and let me know in advance what basis you're using to judge my PR, don't just leave a fucking bugged version up for 24 hours, then by the time you testmerge the functional version people are pissed at having a bugged version shoved down their throat all afternoon.
I don't care as much about being forced to obey the tyrannical rule of people who don't even play if they would just be fucking transparent about the requisites for merging/closing a PR. Same story with Engipoints. I got told 5 different things I needed to do to see a merge, or even a testmerge, then Joan pops out of nowhere and shuts it down.
Kor felt that you or Cheridan would reverse the closure but at this point this shit if he doesn't care enough to directly intervene I've moved on. I just want to make sure my next Gang PR doesn't suffer the same fate. The only hope I can cling to at this point is that PKP and MSO have started a new era where maintainers have to give some weight to player polls, I'd rather throw myself to the whims of the masses than subject myself to any more Coderbus memes.
What I have a hard time with is watching my time go down the tube over and over on the basis of some maintainer's secret beliefs.
If player opinions were the basis of whether my PR lives or dies, then make a fucking server poll Ms. Maintainer + Headmin and let me know in advance what basis you're using to judge my PR, don't just leave a fucking bugged version up for 24 hours, then by the time you testmerge the functional version people are pissed at having a bugged version shoved down their throat all afternoon.
I don't care as much about being forced to obey the tyrannical rule of people who don't even play if they would just be fucking transparent about the requisites for merging/closing a PR. Same story with Engipoints. I got told 5 different things I needed to do to see a merge, or even a testmerge, then Joan pops out of nowhere and shuts it down.
Kor felt that you or Cheridan would reverse the closure but at this point this shit if he doesn't care enough to directly intervene I've moved on. I just want to make sure my next Gang PR doesn't suffer the same fate. The only hope I can cling to at this point is that PKP and MSO have started a new era where maintainers have to give some weight to player polls, I'd rather throw myself to the whims of the masses than subject myself to any more Coderbus memes.
- Kel
- Joined: Sun Aug 10, 2014 1:04 am
- Byond Username: Jaraxxus
- BeeSting12
- Joined: Sat Apr 16, 2016 1:11 am
- Byond Username: BeeSting12
- Github Username: BeeSting12
- Location: 'Murica
Re: robustin gang overhaul frankenstein's PR edition
why are we giving vigilantes deathsquad mechs
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: robustin gang overhaul frankenstein's PR edition
Because mechs blow and are expensive and cool?
Spoiler:
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: robustin gang overhaul frankenstein's PR edition
It was a mistake for me to call an essentially reskinned Durand a Seraph. This is equipment being supplied by NT so I thought it fit the theme a little better since its the ultimate acquisition for a vigilante.
Instead I keep getting meme'd about it.
Instead I keep getting meme'd about it.
- BeeSting12
- Joined: Sat Apr 16, 2016 1:11 am
- Byond Username: BeeSting12
- Github Username: BeeSting12
- Location: 'Murica
Re: robustin gang overhaul frankenstein's PR edition
i still don't think it's a good idea to give vigilantes mechs. also im pretty sure that moved faster than an actual durand
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: robustin gang overhaul frankenstein's PR edition
a gygax would be more appropriate, maybe with a non-lethal option. Speed over close to invunerability.
Spoiler:
Who is online
Users browsing this forum: No registered users