Bottom post of the previous page:
Wait, robustin. One very, very important feature.Please, for the love of God. PLEASE, let your new system still enable us to buy tendies.
Bottom post of the previous page:
Wait, robustin. One very, very important feature.kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
Anomalies are science's concern. And you could farm them with the SM.Lazengann wrote:Instead of points being a "set up power and go afk" thing, give points for dealing with the random events. Powernet shut off? Points for every APC reset. Anomaly? Points for getting rid of it.
Not without the risk of everything blowing up.Haevacht wrote:And you could farm them with the SM.
Which is a good thing.Sligneris wrote:Not without the risk of everything blowing up.Haevacht wrote:And you could farm them with the SM.
We strongly considered something like this a long time ago but it got met with the usual "economy reeeeee" response. I fully support budgets and adding money in a useful way, especially with some useful interaction with cargo, but I don't know that you'll get it past the players.ExcessiveCobblestone wrote:My hopes are to replace crates and exports with purchasing of individual items and giving it a pseudo supply and demand, along with Oranges idea of giving departments their own "bank account" to work with.
I won't hype this up until I have something tangible but it won't be a personal economy like people are scared of.cedarbridge wrote:We strongly considered something like this a long time ago but it got met with the usual "economy reeeeee" response. I fully support budgets and adding money in a useful way, especially with some useful interaction with cargo, but I don't know that you'll get it past the players.ExcessiveCobblestone wrote:My hopes are to replace crates and exports with purchasing of individual items and giving it a pseudo supply and demand, along with Oranges idea of giving departments their own "bank account" to work with.
I may have been unclear by saying complex. What I meant was, machines you can put together in different ways to get different affects out of them, so modular. At the very least, different components that can be made out of materials, and some parts give different bonuses based on material, other parts increase the strength based on material. The only other department required should be mining, possibly R&D but just for Engineering research items.Oldman Robustin wrote:Reviire I have contemplated that before but its ridiculously hard to make it work.
We already have complex/expensive machines that the crew can build and they've all been failures because they require 3+ departments to work together and put in a lot of elbow grease for a modest benefit. If I try to make the benefit more than "modest" then people complain about it being used to powergame or whatever.
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