Anonmare wrote:
Galactic Wonders is cool but I think the Science Nexus needs a much bigger boost to its research output because it doesn't compare to having a large planet with loads of labs on it - The Sentry Array and Dyson Sphere are fine I think, a fully completed sphere produces 400 EC a month which could fund your empire's maintenance costs by itself I think.
Circle of Life I think should be rolled into Galactic Wonders because to be honest it's really not that great by itself mechanically.
Voidborne habitats are decent but truthfully I only ever used them for their solar power processors. 10 ECs per tile is really good.
Science nexus is okay but really not worth the investment if you have other uses for the minerals. It doesn't compare to having a planet full of labs, but it also doesn't make research take longer like owning an extra planet(Or habitat) does. Only thing you're going to research with it is repeatable techs because of how late it comes, and you really shouldn't have any problems with research at that stage
Dyson Spheres are actually alright, but only because you start getting credits from them partway through the construction. If it didn't start paying until the end of construction it would never be viable in anything other than the longest stalemate of a multiplayer game and even then it would still be pretty bad
Sentry array is the reason to pick that perk, being able to see everything in the galaxy is nice and has pretty good stategical and tactical aplications
Ringworlds are jokes, and will never bring you anything resembling a return on your investment. Not in resources and not in time
But it is a thing you can technically build in otherwise completely empty and useless systems to put something there, and they're a better choice than 2-3 habitats, though they take much longer to build.
Only reason to build those habitats is the solar processors. Everything else does better on a planet. Research maybe does about as well as a fully upgraded planet so I suppose that is worthwhile. Food and minerals are a joke and you shouldn't put those on there ever. Especially minerals, that's like building a level 1 mine that cant be upgraded when you could be putting down a top level power plant
On the rest of those, yeah. Thats about right.
You're going to just end up picking the same things and then deciding whether to go robotic or psionic
DrPillzRedux wrote:I finally got this and 10 minutes into my human game human pirates somehow became a thing, got a space ship force, and took out half my starting fleet.
How the fuck do I have fun in this early on? It's just click here to scan system, remember to click research, and wait.
The game practically forces you to pick a militarist ethos so that you can actually research weaponry early on, because you will get pirates and you will need to go kill them.
And it's a huge pain to fight them without having some tech to equip your ships. Too big of a pain if you're still early on and have to really optimise your mineral use to get ahead