Dr_bee wrote:The primary design element of this map, its size, is the primary reason why people do not like it. no amount of quantam pads are going to solve that, the station needs to be smushed together, reduce the distance between each island and the long hallways will be tolerable.
I fully understand some people will not like the map due to its size, but you must understand that the whole point of the distance is to create isolation separation. I've heard both positive and negative comments mostly on this, with it either being a love or hate situation. I don't plan on compacting anything, as that'd defeat the whole purpose of the concept I started with.
Dr_bee wrote:
the problem with this size is two fold, it makes policing the station difficult, and it makes any sort of timely rescue by medical staff difficult.
Again, the isolation factor. Policing the station might be harder but you should probably look into bargaining with robotics for some securitrons/EDs if you want more over-all coverage. Being able to cover the entire station in 3-5 minutes on a patrol makes it damn-near impossible to do shady shit on-station without some obscene method of hiding stuff. People should be able to do shady stuff with some level of security knowing they probably won't get bumped into by some random assistant whose scavanging maintenance for loot every 5 minutes.
As for medical response, everyone spawns with ephi-pens to stabilize critical patients and departments farther off from Medbay even have a mini-medbay stocked with various kits to help stabilize patients/restore lost blood. If you're losing patients, it's because you didn't take care of them and keep them stable on the way to medbay.
Dr_bee wrote:
a single traitor on a murderbone that people enjoy doing so much can absolutly decimate this station, simply because there are no general areas where people congregate making isolating single targets easy. I managed to kill a significant portion of the station on a rampage during decent population and I am probably the least robust player ever.
Sounds like an issue with people not actually working together to solve the issue and instead staying scattered with a known-threat running about. Not my problem people are dumb enough to stay as easy pickings for someone to kill off.
Dr_bee wrote:
Another problem with the size involves nuke ops, the station takes up so much of the z-level that the operative infiltration shuttle literally touches the outside of the station in some places. this makes the shuttle easy to spot and attempt to board simply by skimming the outside of the station.
This comes to more of an issue with restraints on map size in general. There should be about a screen's distance for each docking spot, at least from when I did my local testing. Have fun boarding the ship with those 60-brute turrets shooting you, though.
Dr_bee wrote:
The work that was put into this map saddens me, because it is so glaringly flawed, reduce the distance between each asteroid island and it might become more tolerable to the playerbase.
Again, this comes down to a preference I've seen with people either hating or loving the idea and its result. It's fine if you dislike the map, completely understandable. It should just be noted that the main reason it got worked on/merged in the first place was because there were people who DID enjoy the map's idea and the changes it brought.