A place to record your ideas for the game.
Pomf123
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by Pomf123 » Fri Apr 18, 2014 5:01 pm #252
I made the pretty lights
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Neerti
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by Neerti » Fri Apr 18, 2014 5:36 pm #273
I'm curious how you accomplished that.
Cheridan
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by Cheridan » Fri Apr 18, 2014 5:37 pm #274
the middle tile where you're standing doesn't look very good, it's too bright.
otherwise nice
gib coed plfz
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Kraso
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by Kraso » Fri Apr 18, 2014 5:40 pm #275
the last time we tried this it lagged the server to shit
please no
Pomf123
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by Pomf123 » Fri Apr 18, 2014 6:30 pm #296
Cheridan wrote: the middle tile where you're standing doesn't look very good, it's too bright.
otherwise nice
gib coed plfz
Well the three lights combined, as did their colors to get white.
What do you think, should the 3 primaries make white, or end up with uncolored light?
firecage
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by firecage » Fri Apr 18, 2014 6:58 pm #307
I think uncoloured.
Pomf123
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by Pomf123 » Fri Apr 18, 2014 9:19 pm #356
The prettiest
Rockdtben
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by Rockdtben » Fri Apr 18, 2014 9:23 pm #359
When you hold them in your hands do they glow as well?
Also, someone should make a turn table and we can get some DJs up in here.
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Pomf123
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by Pomf123 » Fri Apr 18, 2014 9:28 pm #362
I haven't added the bit for mobs to inherit colored light yet like with flashlights. Though ive got it setup right now where you can give anything colored light.
Jalleo
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by Jalleo » Fri Apr 18, 2014 9:43 pm #372
Please show us this as a pr if its not laggy and we can do this for lightbulbs aswell i shall love you. As long as its not laggy to shit.
Cheridan
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by Cheridan » Sat Apr 19, 2014 4:56 am #489
those new shots look great.
Kraso wrote: the last time we tried this it lagged the server to shit
please no
i presume this is done with post-build 500 color features which are client-sided and therefore shouldn't have as big of an effect.
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Nalar
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by Nalar » Sat Apr 19, 2014 7:02 am #500
As long as it isn't laggy as hell, I love this.
Nienhaus
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by Nienhaus » Sun Apr 20, 2014 1:00 am #678
Rockdtben wrote: Also, someone should make a turn table and we can get some DJs up in here.
Hey.
Pomf123
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by Pomf123 » Sun Apr 20, 2014 7:12 pm #807
How I wish I had somebody who'd make me sprites at the drop of a hat.
fleure
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by fleure » Sun Apr 20, 2014 7:21 pm #811
Just leave a request, Nien is probably the most prolific spriter we have.
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Gun Hog
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by Gun Hog » Wed Apr 23, 2014 3:37 pm #1390
I would LOVE to code these as alarm lights. Red for Red Alert, Yellow for non-red alert shuttle call, switching between red and yellow for Delta Alert.
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by Jordie0608 » Wed Apr 23, 2014 4:06 pm #1394
I believe someone, probably Wjohn, made some emergency light sprites, they could easily be repurposed for that.
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Pomf123
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by Pomf123 » Wed Apr 23, 2014 5:31 pm #1419
Gib and i'll see what i can do with em.
AseaHeru
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by AseaHeru » Thu Apr 24, 2014 12:18 pm #1601
The emergency lights simply have no code.
And all they are are red lights.
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
Giacom
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by Giacom » Thu Apr 24, 2014 12:32 pm #1606
Cheridan wrote: those new shots look great.
Kraso wrote: the last time we tried this it lagged the server to shit
please no
i presume this is done with post-build 500 color features which are client-sided and therefore shouldn't have as big of an effect.
There still leaves the problem of detecting the colour of the light source, but I won't say anything for sure until I see the source code.
Pomf123
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by Pomf123 » Mon Apr 28, 2014 7:38 pm #2543
Giacom wrote: Cheridan wrote: those new shots look great.
Kraso wrote: the last time we tried this it lagged the server to shit
please no
i presume this is done with post-build 500 color features which are client-sided and therefore shouldn't have as big of an effect.
There still leaves the problem of detecting the colour of the light source, but I won't say anything for sure until I see the source code.
Surely you'll be thoroughly disgusted by the implementation.
Aranclanos
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by Aranclanos » Wed Apr 30, 2014 8:31 am #2860
pls gib ill fix ur lag
Pomf123
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by Pomf123 » Wed Apr 30, 2014 5:13 pm #2973
ficks muh lags then i giv you pretty colors
Rockdtben
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by Rockdtben » Wed May 07, 2014 12:14 pm #4211
Did any progress happen on this?
Nienhaus wrote: Rockdtben wrote: Also, someone should make a turn table and we can get some DJs up in here.
Nice!
Custom Software Solutions, Mentorship, and game development ---->
Main Site
Game Master: 03/24/2022 - Now ||
Domain Holder: 04/15/2014 - 03/24/2022 ||
Code Project Lead: 02/01/2014 - 10/07/2014 ||
G-Admin: 12/29/2013 - 04/04/2015 ||
T-Admin: 3/29/2013 - 12/29/2013 ||
Codermin: ? - 3/29/2013 ||
Started Playing : 6/13/2006 || "Took no shit from shitters" - MrStonedOne
Nienhaus
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by Nienhaus » Wed May 07, 2014 3:06 pm #4248
Please no. I spent like no time on it, it was more a joke then anything. I doubt anyone is actually going to code a turn table but if someone does I'll make a better looking one.
Hey.
AseaHeru
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by AseaHeru » Thu May 08, 2014 2:32 pm #4499
Bay has a turntable, thus someone has coded one.
Make a better one so when I learn to code I can make it play midis.
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
iamgoofball
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by iamgoofball » Fri May 09, 2014 6:34 pm #4775
Throw this code up on a branch and link us to the commit since there's a feature freeze going on right now. I'm curious as to what the code is like.
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