PubbyStation
- pubby
- Github User
- Joined: Sun Jul 24, 2016 3:45 pm
- Byond Username: Pubby
- Github Username: pubby
PubbyStation
PubbyStation is a new map in rotation on Basil and Sybil.
>>MAP IMAGE<<
The idea was to create a lowpop map derived from my favorite parts of Box and Meta. The design is similar to both of those maps so hopefully that makes it non-controversial and easy to learn.
This thread is for feedback and complaints.
>>MAP IMAGE<<
The idea was to create a lowpop map derived from my favorite parts of Box and Meta. The design is similar to both of those maps so hopefully that makes it non-controversial and easy to learn.
This thread is for feedback and complaints.
Last edited by pubby on Sun Nov 06, 2016 5:48 am, edited 7 times in total.
- Atlanta-Ned
- In-Game Game Master
- Joined: Fri Apr 18, 2014 2:11 pm
- Byond Username: Atlanta-ned
Re: Pubstation
Linking atmos and toxins? You're a madman! I love it. And the hydroponics/kitchen atrium is excellent.
Statbus! | Admin Feedback
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: Pubstation
Dunno how I feel about arrivals and escape and sec being so close to each other, but hardly anyone bombs any more so whatevs
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kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
- The Ultimate Chimera
- Joined: Wed Feb 03, 2016 6:31 am
- Byond Username: The Ultimate Chimera
- Location: The Lifeweb
Re: Pubstation
Neat, we could use new maps. The current maps are getting a bit boring imo.
Your sins are not to be forgiven. Pain and regrets are waiting for you.
- Alipheese
- Joined: Sun May 01, 2016 12:56 pm
- Byond Username: Daturix
- Github Username: Daturix
Re: Pubstation
surprised with the possible removal of that xeno suit area for this map.The Ultimate Chimera wrote:Neat, we could use new maps. The current maps are getting a bit boring imo.
- The Ultimate Chimera
- Joined: Wed Feb 03, 2016 6:31 am
- Byond Username: The Ultimate Chimera
- Location: The Lifeweb
Re: Pubstation
What removal? And I don't care, I am not interested in xenos anymore.Alipheese wrote:surprised with the possible removal of that xeno suit area for this map.The Ultimate Chimera wrote:Neat, we could use new maps. The current maps are getting a bit boring imo.
Your sins are not to be forgiven. Pain and regrets are waiting for you.
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Pubstation
The Ultimate Chimera wrote:What removal? And I don't care, I am not interested in xenos anymore.Alipheese wrote:surprised with the possible removal of that xeno suit area for this map.The Ultimate Chimera wrote:Neat, we could use new maps. The current maps are getting a bit boring imo.
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i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
-
- Joined: Wed Apr 16, 2014 7:18 am
- Byond Username: Nienhaus2
- pubby
- Github User
- Joined: Sun Jul 24, 2016 3:45 pm
- Byond Username: Pubby
- Github Username: pubby
Re: Pubstation
Did some work on medbay.
http://i.imgur.com/MgVSkgU.png
Medbay's layout is like a miniature version of the station's layout. It's like poetry; they rhyme.
http://i.imgur.com/MgVSkgU.png
Medbay's layout is like a miniature version of the station's layout. It's like poetry; they rhyme.
- The Ultimate Chimera
- Joined: Wed Feb 03, 2016 6:31 am
- Byond Username: The Ultimate Chimera
- Location: The Lifeweb
Re: Pubstation
Why?Nienhaus wrote:Sad day.The Ultimate Chimera wrote:I am not interested in xenos anymore.
Your sins are not to be forgiven. Pain and regrets are waiting for you.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Pubstation
Because it's blatantly obvious you got hacked.
Also, I'd drop R-walls around the CMO's office.
Also, I'd drop R-walls around the CMO's office.
- The Ultimate Chimera
- Joined: Wed Feb 03, 2016 6:31 am
- Byond Username: The Ultimate Chimera
- Location: The Lifeweb
Re: Pubstation
Hacked, what are you talking about?DemonFiren wrote:Because it's blatantly obvious you got hacked.
Your sins are not to be forgiven. Pain and regrets are waiting for you.
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Pubstation
I think that TUC's xeno fascination was a bit over the top too, but you people really ran the joke in to the fucking ground
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- The Ultimate Chimera
- Joined: Wed Feb 03, 2016 6:31 am
- Byond Username: The Ultimate Chimera
- Location: The Lifeweb
Re: Pubstation
It wasn't a fetish, it was like anything else. For example: Somebody liking a video game, a book, etc. I just lost interest in it, as it has been over a year. Also, yes. The jokes and the other memes were getting out of hand. I didn't like dealing with it every day.Wyzack wrote:I think that TUC's xeno fascination was a bit over the top too, but you people really ran the joke in to the fucking ground
Your sins are not to be forgiven. Pain and regrets are waiting for you.
- The Ultimate Chimera
- Joined: Wed Feb 03, 2016 6:31 am
- Byond Username: The Ultimate Chimera
- Location: The Lifeweb
Re: Pubstation
I said "apparently" not "I do".MrEousTranger wrote:Straight up saying that in your signature is like setting your pornhub username to your actual name.
Your sins are not to be forgiven. Pain and regrets are waiting for you.
- pubby
- Github User
- Joined: Sun Jul 24, 2016 3:45 pm
- Byond Username: Pubby
- Github Username: pubby
Re: Pubstation
I decided to redo medbay for the third time. This new version is more compact and allowed me to move engineering up 2 tiles.
http://i.imgur.com/yDdrQmj.png
I made science smaller too. The EXPERIMENTOR room got combined with the testing lab, which is kinda silly but I think it will work out. Fun bonus: you can bolt scientists in the chamber while they're experimenting and then release gas.
http://i.imgur.com/PWp4U8Y.png
AI chamber first draft which was designed so that the APC and SMES can't be cheesed. Really need some feedback on this.
http://i.imgur.com/9RGSXeG.png
Bridge first draft. Ignore the computer types as they're wrongly assigned.
http://i.imgur.com/Y8I19x8.png
http://i.imgur.com/yDdrQmj.png
I made science smaller too. The EXPERIMENTOR room got combined with the testing lab, which is kinda silly but I think it will work out. Fun bonus: you can bolt scientists in the chamber while they're experimenting and then release gas.
http://i.imgur.com/PWp4U8Y.png
AI chamber first draft which was designed so that the APC and SMES can't be cheesed. Really need some feedback on this.
http://i.imgur.com/9RGSXeG.png
Bridge first draft. Ignore the computer types as they're wrongly assigned.
http://i.imgur.com/Y8I19x8.png
- pubby
- Github User
- Joined: Sun Jul 24, 2016 3:45 pm
- Byond Username: Pubby
- Github Username: pubby
Re: Pubstation
A pull request for this map is on Github.
https://github.com/tgstation/tgstation/pull/20925
You can comment on it here or there.
https://github.com/tgstation/tgstation/pull/20925
You can comment on it here or there.
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Pubstation
I can't say I'm a fan of security having a crematorium. Not for the sack of lack of use, but rather the opposite of it being too convenient. Armoury seems a little over-stocked, maybe? Personally not a fan of tool storage near the captain's office, as it results in needing that odd double r-wall. Otherwise, the map is pretty solid, I love some of the funny maintenance things you have around!
Are you being the neighbour Mr. Rogers would've wanted you to be?
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Pubstation
Really good map, excited to see it in regular rotation
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Thunder11
- In-Game Admin
- Joined: Fri Apr 18, 2014 12:55 pm
- Byond Username: Thunder12345
- Github Username: Thunder12345
- Location: Scotland, UK
Re: Pubstation
ADMIN LOG: Shuttle the escape pod 1 cannot dock at the recovery ship, error: docking_width_too_large
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Spoiler:
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Pubstation
> No Chaplain job
> but Sec gets to keep the Crematorium
disgusting.
> but Sec gets to keep the Crematorium
disgusting.
Voted best trap in /tg/ 2014-current
- Shaps-cloud
- Code Maintainer
- Joined: Thu Aug 14, 2014 4:25 am
- Byond Username: Shaps
Re: Pubstation
I already mentioned it on the github, but shaft miners are currently not able to open the front cargo bay door.
Also, I'm not sure how doable it would be to change, but having escape next to arrivals poses issues for administration since we generally tell antags to stay away from arrivals to prevent spawncamping and frustrating deaths as soon as people join, but since escape is a very densely populated area and is usually the site of many genocides related to hijacking the shuttle, the current layout pushes antags into lots of conflict right next to where people spawn. They don't have to be on opposite sides of the station, but some breathing room so that one can of plasma in escape doesn't also incinerate the spawn would be appreciated.
On a similar note to the above, perhaps remove the space facing windows on the arrivals shuttle, since it usually takes a few seconds for players to get their bearings on the situation, and having easily smashable windows that immediately cause people to suffocate before they even look around is frustrating.
Also, I'm not sure how doable it would be to change, but having escape next to arrivals poses issues for administration since we generally tell antags to stay away from arrivals to prevent spawncamping and frustrating deaths as soon as people join, but since escape is a very densely populated area and is usually the site of many genocides related to hijacking the shuttle, the current layout pushes antags into lots of conflict right next to where people spawn. They don't have to be on opposite sides of the station, but some breathing room so that one can of plasma in escape doesn't also incinerate the spawn would be appreciated.
On a similar note to the above, perhaps remove the space facing windows on the arrivals shuttle, since it usually takes a few seconds for players to get their bearings on the situation, and having easily smashable windows that immediately cause people to suffocate before they even look around is frustrating.
- Archie700
- In-Game Admin
- Joined: Fri Mar 11, 2016 1:56 am
- Byond Username: Archie700
Re: Pubstation
Why?ExcessiveCobblestone wrote:> No Chaplain job
Chaplain is very important during cult.
- pubby
- Github User
- Joined: Sun Jul 24, 2016 3:45 pm
- Byond Username: Pubby
- Github Username: pubby
Re: Pubstation
New update adds some r-walls, reinforces the shuttle windows, and gives arrivals its own atmos distro.Shaps wrote:Also, I'm not sure how doable it would be to change, but having escape next to arrivals poses issues for administration since we generally tell antags to stay away from arrivals to prevent spawncamping and frustrating deaths as soon as people join, but since escape is a very densely populated area and is usually the site of many genocides related to hijacking the shuttle, the current layout pushes antags into lots of conflict right next to where people spawn. They don't have to be on opposite sides of the station, but some breathing room so that one can of plasma in escape doesn't also incinerate the spawn would be appreciated.
On a similar note to the above, perhaps remove the space facing windows on the arrivals shuttle, since it usually takes a few seconds for players to get their bearings on the situation, and having easily smashable windows that immediately cause people to suffocate before they even look around is frustrating.
I'm going to wait and see on the spawn-killing issue before moving things around.
- aranamor
- Joined: Thu Mar 05, 2015 2:55 pm
- Byond Username: Aranamor
Re: PubbyStation
Escape is in a really awkward position, it feels like it'd be better somewhere else. There's also very little in the way of access to space from starboard, which makes it feel more like a terrestrial building with a definite front end, and more importantly makes discreetly leaving or responding to a threat much harder. Sec having hardsuit access in the locker room is dead useful and saved my bacon on several occasions, even allowing us to stop a hardsuit bomber with the help of a really badass assistant.
Cult is nearly impossible to win as loyalists because everyone is so closely packed and we have no chaplain. I suspect the same of Revolution, but gangs and opposing cults may be brought into conflict much more quickly. The station on the whole feels very cramped, and even on lowpop there's the issue of being able to cross the entire vessel end to end in about twenty seconds. That's the same issue I have with box along with its overuse by people afraid of change, it's too easy to traverse.
Maintenance isn't connected which makes it less viable for travel. There's little in the way of hiding spots, I discovered them all as sec in roughly eight minutes of dedicated searching and even caught and robusted a traitor more or less on accident. The only safety from security is outside the hull, and only momentarily. Genetics needs a mirror. Medbay in general feels really unfinished and neglected.
Cult is nearly impossible to win as loyalists because everyone is so closely packed and we have no chaplain. I suspect the same of Revolution, but gangs and opposing cults may be brought into conflict much more quickly. The station on the whole feels very cramped, and even on lowpop there's the issue of being able to cross the entire vessel end to end in about twenty seconds. That's the same issue I have with box along with its overuse by people afraid of change, it's too easy to traverse.
Maintenance isn't connected which makes it less viable for travel. There's little in the way of hiding spots, I discovered them all as sec in roughly eight minutes of dedicated searching and even caught and robusted a traitor more or less on accident. The only safety from security is outside the hull, and only momentarily. Genetics needs a mirror. Medbay in general feels really unfinished and neglected.
Uguu Champion 2k10-2k16
Spoiler:
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: PubbyStation
A few things is that the map entirely excludes a library, law office and chapel. Maintenance is also more or less nonexistant on the aft to aft-starboard side of the map. Medical could use a second cryotube. Most importantly... the map needs fire extinguishers!
Are you being the neighbour Mr. Rogers would've wanted you to be?
- pubby
- Github User
- Joined: Sun Jul 24, 2016 3:45 pm
- Byond Username: Pubby
- Github Username: pubby
Re: PubbyStation
The map has been merged! If you like the map then set it to your favorite in map preferences.
Up-to-date image: https://s14.postimg.org/fylswmpe7/pubbystation2.png
Up-to-date image: https://s14.postimg.org/fylswmpe7/pubbystation2.png
- Thundercoot
- Joined: Fri Oct 24, 2014 10:47 pm
- Byond Username: Erwgd
Re: PubbyStation
Played one round as doctor. I like the mixed wardrobe and Clothesmate in the Cloning room!
I suggest adding some things to Medbay:
I suggest adding some things to Medbay:
- Cell charger, for recharging defibrillators
- Maybe add space cleaner bottles.
- A second O2 canister and port for cryo; with only one can's worth of O2, cryo is less effective.
- Add a medical closet to the common Medbay area.
- Add a biohazard gear closet to Medbay Storage or common Medbay area.
- ThanatosRa
- Rarely plays
- Joined: Fri Apr 18, 2014 4:07 pm
- Byond Username: ThanatosRa
- Location: Las Vegas, Nevada, USA
Re: PubbyStation
I hope to play on this soon as I've been playing on occasion lately.
my forum gimmick is that no one knows who i am
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: PubbyStation
the map feels really empty and hollow but i don't care, i love what is here now
- crux
- Joined: Mon Oct 24, 2016 3:19 am
- Byond Username: Crux ansata
Re: PubbyStation
hi, i like your station a lot and i think it has tons of potential. however, i have a number of concerns that i think need rectifying, simple fixes, too. while i like a lot of your ideas and things you've placed in maint, there's a few things that need serious touching-up. i'd like to see your map in rotation for a long time but after looking at the picture you posted, i think these need to be fixed for it to really shine:
issues/constructive criticism:
generally, some important advice i have for you when it comes to mapping is that secure-access areas have the property level of security in their design. r-walls are necessary more than you might think. in fact, you say you're inspired by metacide (possibly the best mapper out there, and he seems to like the map), but have you checked out his enthusiast's guide to mapping? it's even got a nifty checklist every mapper should go through when proof-reading each area and room they make. https://tgstation13.org/wiki/Guide_to_m ... mit_checks
additionally, here are some things that i really like and want to point out:
idea:
hey, i don't see an incinerator. why don't you give one to toxins since they're right by atmos and give the crew more incentive and motivation to use the incinerator by letting toxins figure out what to burn in it since they were doing that anyways? toxins can set up power and it can be like power R&D directly or something.
i look forward to hearing what you think of these suggestions and constructive criticisms. i have the best hopes for this map, because i know mapping can be very hard and time-consuming, and usually for very little payoff or appreciation.
issues/constructive criticism:
Spoiler:
generally, some important advice i have for you when it comes to mapping is that secure-access areas have the property level of security in their design. r-walls are necessary more than you might think. in fact, you say you're inspired by metacide (possibly the best mapper out there, and he seems to like the map), but have you checked out his enthusiast's guide to mapping? it's even got a nifty checklist every mapper should go through when proof-reading each area and room they make. https://tgstation13.org/wiki/Guide_to_m ... mit_checks
additionally, here are some things that i really like and want to point out:
Spoiler:
hey, i don't see an incinerator. why don't you give one to toxins since they're right by atmos and give the crew more incentive and motivation to use the incinerator by letting toxins figure out what to burn in it since they were doing that anyways? toxins can set up power and it can be like power R&D directly or something.
i look forward to hearing what you think of these suggestions and constructive criticisms. i have the best hopes for this map, because i know mapping can be very hard and time-consuming, and usually for very little payoff or appreciation.
- Onule
- Joined: Wed Aug 24, 2016 5:34 pm
- Byond Username: Onule
Re: PubbyStation
Just a heads up, but the few times I played on the map, the cryotubes/sleepers APC was not wired to the grid, so it wouldn't charge.
- pubby
- Github User
- Joined: Sun Jul 24, 2016 3:45 pm
- Byond Username: Pubby
- Github Username: pubby
Re: PubbyStation
@crux I've taken note of your security tips.
There's a second cryo tube and port now.cryogenics only has one tube and oxygen canister?
Yep. The brig office was from Asteroid Station.security looks like it was inspired by asteroidstation's security. did you play on asteroid back when it was v7? the best version? i did. those were good times. this brig reminds me of that, with the desks.
For the moment toxins has a crate with the parts needed to build an incinerator. I haven't seen anyone build it though.hey, i don't see an incinerator. why don't you give one to toxins
Whoops! That should be fixed now.Onule wrote:Just a heads up, but the few times I played on the map, the cryotubes/sleepers APC was not wired to the grid, so it wouldn't charge.
-
- Joined: Sun Apr 17, 2016 3:21 am
- Byond Username: Banana_Senor
Re: PubbyStation
The escape pod (I guess it is one, the one with multiple seats) does not have the escape pod console. You can use that console to get to the asteroid during red/delta alert, or when emagged. Quite useful feature to get rid of dead lizards or to escape the nuke
- Ezel
- Joined: Wed Jul 23, 2014 12:48 pm
- Byond Username: Improvedname
- Location: A place where locations are mini-signatures
Re: PubbyStation
Something something CE GOLD STATUE something something TECH STORAGE something something RD ACCESS something something BREAK STATUE AND GET FREE GOLD something something AI UPLOAD BOARDS something something SUBVERTING
remove that gold statue from tech storage RD Can access it break the statue get the gold get the ai upload board and then make upload boards
remove that gold statue from tech storage RD Can access it break the statue get the gold get the ai upload board and then make upload boards
The future is horrible!
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: PubbyStation
you should consider putting your shuttle on the shuttle manipulator
Voted best trap in /tg/ 2014-current
-
- Joined: Wed Oct 01, 2014 4:45 pm
- Byond Username: Slettal
Re: PubbyStation
The engineers yesterday complained that the Tesla is impossible to start because of bad wiring (emitters not starting). Don't know how it really is, but you might wanna look into that
- pubby
- Github User
- Joined: Sun Jul 24, 2016 3:45 pm
- Byond Username: Pubby
- Github Username: pubby
Re: PubbyStation
This is in the upcoming update.ExcessiveCobblestone wrote:you should consider putting your shuttle on the shuttle manipulator
I've checked and all the wiring should be correct. There must have been some other shenanigans going on that round.Slettal wrote:The engineers yesterday complained that the Tesla is impossible to start because of bad wiring (emitters not starting). Don't know how it really is, but you might wanna look into that
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: PubbyStation
North maint by the dorms is entirely superfluous, it really doesnt connect anything to anything and just exists for the sake of existing. Maybe get a maint bar and a firecloset in there?
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kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
- Ezel
- Joined: Wed Jul 23, 2014 12:48 pm
- Byond Username: Improvedname
- Location: A place where locations are mini-signatures
Re: PubbyStation
The maint to the security cremator also connects right into perma giving people easy access to perma without going trough thr main brig
The future is horrible!
-
- Joined: Wed Oct 01, 2014 4:45 pm
- Byond Username: Slettal
Re: PubbyStation
Good place for cult baseNot-Dorsidarf wrote:North maint by the dorms is entirely superfluous, it really doesnt connect anything to anything and just exists for the sake of existing. Maybe get a maint bar and a firecloset in there?
- Atlanta-Ned
- In-Game Game Master
- Joined: Fri Apr 18, 2014 2:11 pm
- Byond Username: Atlanta-ned
Re: PubbyStation
Check the disposals in brig, someone complained that they got shafted by em yesterday.
Statbus! | Admin Feedback
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
- pubby
- Github User
- Joined: Sun Jul 24, 2016 3:45 pm
- Byond Username: Pubby
- Github Username: pubby
Re: PubbyStation
Looks like the warden's bin wasn't connected at all.Atlanta-Ned wrote:Check the disposals in brig, someone complained that they got shafted by em yesterday.
Good find.
- Limey
- Joined: Mon Sep 12, 2016 12:59 pm
- Byond Username: Limed00d
- Location: (´・ω・`)
Re: PubbyStation
Killroom entrance has two airlocks in one spot.
Usually plays as Aya Shameimaru, Remilia Scarlet or Rumia Kuroda depending.
Spoiler:
NSFW:
- juliansl
- Joined: Thu Jun 02, 2016 3:04 pm
- Byond Username: Juliansl
Re: PubbyStation
You should connect the smes in the gravity generator room to the grid.
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- Joined: Fri Aug 29, 2014 6:19 am
- Byond Username: Spainish
- Location: Finland
Re: PubbyStation
My biggest issue: in pubbystation the turbine belongs to toxins research (science) and not Atmos (Atmos does not have access to it). This is bad because setting up the turbine to generate power is more of an Engineering job than Science. For example if the CE wanted to generate more power via the turbine, he would have to coordinate with science instead of members of his own department. The burning chamber for toxins is only there to heat up gases, if you are also using it to generate power then you will lose temperature in the mixture. It goes against what they are doing (think about it, they are doing scientific research and generating power as a side effect? Shouldn't generating power be up to the engies?). Finally, the turbine gives atmos techs more useful things to do which can sometimes be a boring job.
So yeah, plz give Atmos their turbine back. Just make two burn chambers like on the other maps. If you made a shared one I think it would only lead to fights between the two. The shared Toxin storage is fine though, even cool.
Some other things:
- Light fixture in atmos above the hardsuit container is rotated wrong (it's not on the wall)
So yeah, plz give Atmos their turbine back. Just make two burn chambers like on the other maps. If you made a shared one I think it would only lead to fights between the two. The shared Toxin storage is fine though, even cool.
Some other things:
- Light fixture in atmos above the hardsuit container is rotated wrong (it's not on the wall)
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- Joined: Mon Aug 04, 2014 5:47 am
- Byond Username: HITHISISFRONK
Re: PubbyStation
Comms needs a better spot. Right now if the singularity gets loose, about half of the time it's going to eat comms on its way around, due to how the singularity gets stuck on certain tiles.
As well, the engineering lobby isn't symmetrical despite having elements to suggest that it is REEE.
Atmos lacks high-visibility jackets to slap their oxygen tanks onto. Though this is more of a meta/box thing with regards to mapping, it makes inventory management as the second most useless job on the station somewhat more bearable.
Also, did you steal my kitchen/botany setup you double nigger? I swear that's the same as a map I had to abandon like half a year ago.
As well, the engineering lobby isn't symmetrical despite having elements to suggest that it is REEE.
Atmos lacks high-visibility jackets to slap their oxygen tanks onto. Though this is more of a meta/box thing with regards to mapping, it makes inventory management as the second most useless job on the station somewhat more bearable.
Also, did you steal my kitchen/botany setup you double nigger? I swear that's the same as a map I had to abandon like half a year ago.
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- Joined: Thu Oct 30, 2014 2:24 pm
- Byond Username: Cik
Re: PubbyStation
played this recently on sybil(?) was really great.
FYI apparently someone who got permabrigged wanted to garden but didn't have any robust harvest. maybe that was a ploy to escape(?) but if not mite b gud to add
FYI apparently someone who got permabrigged wanted to garden but didn't have any robust harvest. maybe that was a ploy to escape(?) but if not mite b gud to add
- firecage
- Github User
- Joined: Thu Apr 17, 2014 4:22 pm
- Byond Username: Firecage
- Github Username: Firecage
Re: PubbyStation
I like this station. One complaint though. The design of Hydroponics makes me cringe.
- Atlanta-Ned
- In-Game Game Master
- Joined: Fri Apr 18, 2014 2:11 pm
- Byond Username: Atlanta-ned
Re: PubbyStation
- Swap the position of the theater and the backstage, so backstage has access to the services backroom/hallway thing.
- Add a public exit button to the cloning anteroom off the hallway
- Reinforce windows leading to medbay storage
- Add a public exit button to the cloning anteroom off the hallway
- Reinforce windows leading to medbay storage
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OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
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