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Delta Station
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Delta Station
Not much to say really, I decided to start mapping a station for real after messing around for a while to get a feel of it. Started on arrivals and made this, separating customs into a command area leaving the security post as a processing center (replaced ID console with prison, customs has med data + id + crew)
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- Atlanta-Ned
- In-Game Game Master
- Joined: Fri Apr 18, 2014 2:11 pm
- Byond Username: Atlanta-ned
Re: Delta Station
If you made it so the checkpoint could become mandatory, à la Papers Please, that would be pretty nifty.
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OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
A start on atmospherics, including atmospherics very own supermatter shard engine to even the odds between atmospherics and engineering as departments.
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- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
It'll be initially boxed up so it doesn't implode every round.DemonFiren wrote:>giving atmos the S&M
snip
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-
- Joined: Wed Apr 30, 2014 3:16 am
- Byond Username: WJohnston
Re: Delta Station
A little bit too much use of warning lines. If you want to make the borders of your room look more interesting, put departmentally themed tile colors down, like blue/white for medbay or red/grey for security. Warning tiles everywhere where they're not needed is kind of ugly.
Apparently I was an director or something.
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: Delta Station
Finally a map that branches out instead of being the same thing in different spots
also
also
I've always wanted this.Atlanta-Ned wrote:If you made it so the checkpoint could become mandatory, à la Papers Please, that would be pretty nifty.
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
I can definitely tone down the use of caution lines, but most of the areas shown are secure areas or caution areas. Areas where loading/unloading or engineering work is done (ie; arrivals and atmospherics.) I definitely like to try and add spice to things, but it probably isn't great that the only areas I've made available sofar are the main areas with warning stripes.WJohnston wrote:A little bit too much use of warning lines. If you want to make the borders of your room look more interesting, put departmentally themed tile colors down, like blue/white for medbay or red/grey for security. Warning tiles everywhere where they're not needed is kind of ugly.
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- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Delta Station
Try adding the lines exclusively where the actual work is being done?
Generally this means: in front of airlocks.
Department-specific for, say, Cargo this means: in front of the shuttle dock, conveyors, and MULE parking spots.
Generally this means: in front of airlocks.
Department-specific for, say, Cargo this means: in front of the shuttle dock, conveyors, and MULE parking spots.
-
- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Delta Station
Caution lines, in reality, are to mark dangerous areas apart from safe ones. In a professional workshop, you will see them surrounding the machinery and other places you should avoid being unless you are doing work and have appropriate protection. In the same vein, you should arrange your tiles such that they mark the 'work area' of the dangerous machinery in Atmos. They should mean "If you are standing here, you need to have protection and be paying attention else you will get hurt.".
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Delta Station
I'd really like it if the SM shard had a mass driver and blast doors to space for you to "safely" get rid of it in case it goes nuclear and wild so it doesn't break up inside.
Though, that doesn't mean you couldn't leave room for sabotage, like say, put the blast doors on a separate APC - one snip to the environmental and those doors ain't opening.
Though, that doesn't mean you couldn't leave room for sabotage, like say, put the blast doors on a separate APC - one snip to the environmental and those doors ain't opening.
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
I was thinking about doing that, but it is something I'd add in when I am mapping maintenance around the area, just to see how I need to make it to fit it properly.Anonmare wrote:I'd really like it if the SM shard had a mass driver and blast doors to space for you to "safely" get rid of it in case it goes nuclear and wild so it doesn't break up inside.
Though, that doesn't mean you couldn't leave room for sabotage, like say, put the blast doors on a separate APC - one snip to the environmental and those doors ain't opening.
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- 420weedscopes
- Joined: Fri Jan 02, 2015 6:52 pm
- Byond Username: 420weedscopes
- Location: Bransford, UK
- Contact:
Re: Delta Station
your arrivals looks pretty much exactly like box
i don't know if that's good or bad but
i don't know if that's good or bad but
Check out Phoenix Bucket!
MORE http://i.imgur.com/335AGAS.jpg
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original fanart by TheWiznard http://i.imgur.com/TTd3AFt.jpgTheWiznard wrote:jmad you read a book out loud to no one for two hours
MORE http://i.imgur.com/335AGAS.jpg
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- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
Arrivals/departures generally have a 'standard' look to them across the maps, although slightly altered by each mapper generally. Take dream and meta for other examples.420weedscopes wrote:your arrivals looks pretty much exactly like box
i don't know if that's good or bad but
EDIT: Haven't been able to update pictures because my DM went nuts and I had to spend a good six or so hours to recover my map, which I am now having to piece together onto a different map due to broken code. Woo.
Last edited by Okand37 on Thu Jul 07, 2016 5:25 pm, edited 1 time in total.
Are you being the neighbour Mr. Rogers would've wanted you to be?
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Delta Station
I thought it looked exactly like meta. I guess Okand is right, they do kinda all look the same
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- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
I haven't been doing a good job at keeping pictures up, so here's a preview of the bridge area so far! The basic layout of the entire map is more or less up, if you'd like to see a specific area feel free to ask!
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Bridge includes command center, command chair, council chambers, head of personnels office and bedroom, gateway, E.V.A., teleporter, E.V.A. storage, gravity foyer, gravity generator, telecommunications and telecommunications monitoring, captain's office and captain's quarters with an emergency exit!
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Bridge includes command center, command chair, council chambers, head of personnels office and bedroom, gateway, E.V.A., teleporter, E.V.A. storage, gravity foyer, gravity generator, telecommunications and telecommunications monitoring, captain's office and captain's quarters with an emergency exit!
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- Atlanta-Ned
- In-Game Game Master
- Joined: Fri Apr 18, 2014 2:11 pm
- Byond Username: Atlanta-ned
Re: Delta Station
Nitpick alert!
The tables in the corner of the bridge will be unusable due to the computers. More critically, telecommunications is entirely too secure, unless you added windows along the south walls the lead to space (or make that space area into maint)
The tables in the corner of the bridge will be unusable due to the computers. More critically, telecommunications is entirely too secure, unless you added windows along the south walls the lead to space (or make that space area into maint)
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OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
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- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
As per the tables, it was on my list to swap the table and computer placement so both could be used, but it seems I forgot... thank you for reminding me! I can definitely do windows that look out into the area between telecommunications and E.V.A.Atlanta-Ned wrote:Nitpick alert!
The tables in the corner of the bridge will be unusable due to the computers. More critically, telecommunications is entirely too secure, unless you added windows along the south walls the lead to space (or make that space area into maint)
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- Joined: Tue Jul 08, 2014 7:47 am
- Byond Username: Duncdar
Re: Delta Station
Nice to see this is still alive! The bridge definitely looks super comfy.
~lighter than Aire~
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
On the topic of things with the letters b r i g in them, here's some previews of the brig and surrounding security areas!
Prison wing includes three long term cells and a prison area, a 'sanitarium', a 'processing' center and an escape pod.
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Security includes a fairly basic security design consisting of primary halls, a security desk, three standard cells, a gear room, warden's office, armoury, E.V.A, contraband, interrogation room and viewing, HoS' office (including Lia, the carp!) and bedroom, gulag transferring center, gulag receiving center, and medical bay. Outside of the security area includes a law office complete with a more fleshed out courtroom, and a detective's office right across the hall. The morgue is located nearby for convenience.
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Security includes a fairly basic security design consisting of primary halls, a security desk, three standard cells, a gear room, warden's office, armoury, E.V.A, contraband, interrogation room and viewing, HoS' office (including Lia, the carp!) and bedroom, gulag transferring center, gulag receiving center, and medical bay. Outside of the security area includes a law office complete with a more fleshed out courtroom, and a detective's office right across the hall. The morgue is located nearby for convenience.
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- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
- pubby
- Github User
- Joined: Sun Jul 24, 2016 3:45 pm
- Byond Username: Pubby
- Github Username: pubby
Re: Delta Station
I like it! It reminds me of a sleek office building. OfficeStation13 anyone?
Not sure if I like the upper part of the bridge though - it's very hallway-esque. Maybe you could move the telecom lobby down and expand the bridge in that area?
Not sure if I like the upper part of the bridge though - it's very hallway-esque. Maybe you could move the telecom lobby down and expand the bridge in that area?
- cocothegogo
- Joined: Tue Nov 25, 2014 10:11 pm
- Byond Username: Cocothegog0
- Location: Brazil
Re: Delta Station
telecoms is too secure, nobody will be able to blow comms and one of the most popular nuke ops strats is kill
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: Delta Station
you could push everything back like 6 tiles and put the teleporter between atmos and telecomms and somehow connect it to everything else
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- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
Here's an update on the bridge sofar.
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Incorporating some of the ideas to move the teleporter between the gravity generator and telecommunications. Moved E.V.A. to where the teleporter was. Expanded gateway.
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Incorporating some of the ideas to move the teleporter between the gravity generator and telecommunications. Moved E.V.A. to where the teleporter was. Expanded gateway.
Are you being the neighbour Mr. Rogers would've wanted you to be?
- TechnoAlchemist
- Joined: Fri Nov 21, 2014 2:39 am
- Byond Username: TechnoAlchemist
Re: Delta Station
Looks great - but if tcomms is gonna be cold make sure there are double airlocks to it.
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
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A cool update to a hot topic.
Here's also a preview of the shuttle design, not finished!
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Here is a small, badly taken picture of the captain's quarters! Complete with captain figurine!
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- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
Pictures will unfortunately likely be grinding to a halt, as my most updated copy of deltastation has gotten corrupted and I didn't have any backups (silly me.)
I'll be redoing some of the map, but expect some areas to change. Security and the bridge will remain similar.
I'll be redoing some of the map, but expect some areas to change. Security and the bridge will remain similar.
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- TheColdTurtle
- Joined: Sun Sep 13, 2015 7:58 pm
- Byond Username: TheColdTurtle
Re: Delta Station
Remember mappers, always make backups. You may 'accidentally' delete it and lose it forever
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
Been working on getting the bridge back in order. Decided I'd do complete areas at a time this go around. Might decide to put the AI upload where telecomms was instead.
Every head of staff gets their own figurine in their office, booyah! Aesthetics!
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Every head of staff gets their own figurine in their office, booyah! Aesthetics!
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Are you being the neighbour Mr. Rogers would've wanted you to be?
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Delta Station
This is seriously the third "I was working on my map and then it got corrupted i lost it all" in the last few weeks.
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
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Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
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- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
I'd be a lot happier if mine didn't, wyzack.
Are you being the neighbour Mr. Rogers would've wanted you to be?
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Delta Station
Not trying to shame or anything, just frustrated because we could really use some new maps and yours looks awesome. I know how much of a drive-sapping punch in the balls it is to lose hours of hard work
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
It really sucks, but at the least it opens up some opportunity to change things around, and I'll be able to more easily incorporate a few minor areas I didn't have space for (auxiliary mining base, for example.)
Now that I've really figured out how to set up everything from access to cameras to areas to power and so forth, it shouldn't take me nearly as long to get areas working back up especially when I already have a rough idea of how I had it all. I'll also be making sure to save backups regularly from now on.
Now that I've really figured out how to set up everything from access to cameras to areas to power and so forth, it shouldn't take me nearly as long to get areas working back up especially when I already have a rough idea of how I had it all. I'll also be making sure to save backups regularly from now on.
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- Joined: Sun Oct 26, 2014 5:13 am
- Byond Username: Lzimann
- Github Username: lzimann
Re: Delta Station
I think it's quite easily to byond corrupt your map files... always keep your maps backed up!Wyzack wrote:This is seriously the third "I was working on my map and then it got corrupted i lost it all" in the last few weeks.
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Delta Station
Yeah it seems like it is probably a common issue with DreamDeamon or whatever the mapping tool is called
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Delta Station
Yeah it gets more corrupt more than a Politician. I had a 20 pop small map I was working on that got corrupted and lost and I lost my drive to re-make it.
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
To my great relief (and perhaps some of yours) I've managed to find a random copy I had floating around in a file completely absent named. While it was before I started working on atmospherics or decorating, the layout is still existent! Hurray!
With the new bridge design I was working on earlier, I've had to scoot down some of the station (cargo, civil, departures, chapel) but in turn have been able to add room for a proper gateway and the auxiliary mining base platform! Still have a lot to work to do what with needing to do atmos, the power grid, and other mechanics (doors, cameras, airalarms/apcs, etc) but we're well on our way to recovery.
With the new bridge design I was working on earlier, I've had to scoot down some of the station (cargo, civil, departures, chapel) but in turn have been able to add room for a proper gateway and the auxiliary mining base platform! Still have a lot to work to do what with needing to do atmos, the power grid, and other mechanics (doors, cameras, airalarms/apcs, etc) but we're well on our way to recovery.
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- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
Here's the bridge (again) sofar! I made some updates and added a lower section. Telecoms is now more appropriately fitted and balanced.
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- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
Are you being the neighbour Mr. Rogers would've wanted you to be?
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Delta Station
I like the colour-coded servers, it makes it easier to identify a server at a glance.
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
Security is coming along nicely! Still need to do the prison, courtroom and law office areas.
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Disclaimer: A maintenance door was moved where the robust plaque was, and the robust plaque was moved one tile to the left.
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Disclaimer: A maintenance door was moved where the robust plaque was, and the robust plaque was moved one tile to the left.
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-
- Joined: Thu May 15, 2014 4:30 am
- Byond Username: Allura
Re: Delta Station
make a better detectives office
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Delta Station
Is that an automated implanter near the top-left? I've never seen them used ingame outside of away missions.
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
Its the gulag teleporter. I was thinking of putting an implanter in the re-education chamber, but I have to think about whether how much it would be abused or not.Anonmare wrote:Is that an automated implanter near the top-left? I've never seen them used ingame outside of away missions.
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- XDTM
- Github User
- Joined: Fri Mar 04, 2016 8:38 pm
- Byond Username: XDTM
- Github Username: XDTM
- Location: XDTM
Re: Delta Station
Does the magicarp in the HoS office actually shoot magic bolts?
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
Its just a reskinned cayenne. Its red because I figured the skin would be more fitting for security, opposed to the regular space carp purple.XDTM wrote:Does the magicarp in the HoS office actually shoot magic bolts?
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- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
Are you being the neighbour Mr. Rogers would've wanted you to be?
-
- Joined: Thu May 15, 2014 4:30 am
- Byond Username: Allura
Re: Delta Station
make a better detectives office
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
Medical is coming along nicely! You may be curious as to why the medical in this photo looks very different than the corner you can see in the top left of the security photo, and that is because I am redoing it entirely to make it more unique and in tune with the style of the map.
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Last edited by Okand37 on Mon Oct 10, 2016 10:36 pm, edited 1 time in total.
Are you being the neighbour Mr. Rogers would've wanted you to be?
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