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I really want to try out Divine Mandates but without slave revolts the insane slave tolerance you get is pretty much pointless. I think it would be pretty strong if slave revolts were in.Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
It's funny how we all thought slavery races would be fucking OP without revolts and it turns out they're just kinda mediocre.
Furfaggotry yiffing people into submission is so much better.
It's possible to micromanage slavery and get a slight output boost (like 10%) but the amount of negative attitude you get from other aliums and the way sectors fuck you in the ass it's much better to either
A) Conquer people and make them happy, then sector them up
B) Just vassalize everyone
Furfaggotry yiffing people into submission is so much better.
It's possible to micromanage slavery and get a slight output boost (like 10%) but the amount of negative attitude you get from other aliums and the way sectors fuck you in the ass it's much better to either
A) Conquer people and make them happy, then sector them up
B) Just vassalize everyone
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Nah, they're still really really good. There's a way you can play them that are kinda ridiculous, fanatic collectivist + spiritualist despotic empire. The extra minerals from slavery and despotic empire lets you spam out colonies like nothing. Something that I think is cool is that it's not powerful because of your ethics, but the events your ethics can proc.
Since you'll be a spiritualist empire, you have a good chance of triggering the cultist event chain. Why would this be something you want, you may ask? Because on the third event that happens from the event chain, a space station and a decently sized fleet spawns. The space station is equipped with particle lances you can reverse engineer. This means you can get particle lances stupidly early before you've even gotten past tier 2 lasers and just roll over everyone from there. This event chain triggers reliably. You can do this event chain with spiritualist and anything else but I prefer spiritualist and collectivist since it lets you get out a huge fleet to kill it the fastest.
If the event never triggers, which is possible, the happiness you gain from your ethics and void cloud event lets you boost your happiness levels into joyful everywhere without even using any strategic buildings. Since every pop is happy, you'll be producing 10% more energy credits, and in most of my games this was enough to put on the social welfare edict which gives you -20% energy and -20% minerals for +15% empire-wide happiness. You're rolling in happiness and the extra credits helps to fill out your bottom line as well as making conquest a breeze since you have +20% happiness as a base on non-spiritualist pops, so no rebellions, and with level 3 governors every pop is Joyful. When combined with event lances you're unstoppable. I took out an FE in 50 years.
Since you'll be a spiritualist empire, you have a good chance of triggering the cultist event chain. Why would this be something you want, you may ask? Because on the third event that happens from the event chain, a space station and a decently sized fleet spawns. The space station is equipped with particle lances you can reverse engineer. This means you can get particle lances stupidly early before you've even gotten past tier 2 lasers and just roll over everyone from there. This event chain triggers reliably. You can do this event chain with spiritualist and anything else but I prefer spiritualist and collectivist since it lets you get out a huge fleet to kill it the fastest.
If the event never triggers, which is possible, the happiness you gain from your ethics and void cloud event lets you boost your happiness levels into joyful everywhere without even using any strategic buildings. Since every pop is happy, you'll be producing 10% more energy credits, and in most of my games this was enough to put on the social welfare edict which gives you -20% energy and -20% minerals for +15% empire-wide happiness. You're rolling in happiness and the extra credits helps to fill out your bottom line as well as making conquest a breeze since you have +20% happiness as a base on non-spiritualist pops, so no rebellions, and with level 3 governors every pop is Joyful. When combined with event lances you're unstoppable. I took out an FE in 50 years.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
>setup is only good if you roll a random chance to have an event happen, then roll a random chance to get the right research from the salvage
I'm speaking mostly about multiplayer when I talk about what's viable and what's not, what's good and what isn't. If you're just playing single player you should be able to beat the AI with any combination of anything. What's good or bad doesn't matter. When you have the luxury of pausing the game at any given moment and micromanaging everything slavery gets you a boost you wouldn't otherwise have.
...when you're playing multiplayer and the game is constantly moving forward having to put aside everything else you're doing/stop reacting to pop-ups long enough to shuffle guys around and slave/enslave/import/export guys around your empire all for a +10% resource output it's not that great.
Likewise, throwing the dice on getting a possible event for your empire as a major part of your race's strategy isn't great for multiplayer either.
I'm speaking mostly about multiplayer when I talk about what's viable and what's not, what's good and what isn't. If you're just playing single player you should be able to beat the AI with any combination of anything. What's good or bad doesn't matter. When you have the luxury of pausing the game at any given moment and micromanaging everything slavery gets you a boost you wouldn't otherwise have.
...when you're playing multiplayer and the game is constantly moving forward having to put aside everything else you're doing/stop reacting to pop-ups long enough to shuffle guys around and slave/enslave/import/export guys around your empire all for a +10% resource output it's not that great.
Likewise, throwing the dice on getting a possible event for your empire as a major part of your race's strategy isn't great for multiplayer either.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
I tested it over a bunch of games and got the cultist event just under 70% of the time so it's very reliable to get this
Though yeah because of how Multiplayer works collectivist is just not good for it without pausing which isn't a thing that happens. Would not recommend anyone do it because it slows the game down a lot.
Edit: I'm gonna try doing this strategy in Multiplayer again. First time I tried it I spawned in as a 1 planet empire and got liberated and booted out by the host, so hopefully that doesn't happen again.
Though yeah because of how Multiplayer works collectivist is just not good for it without pausing which isn't a thing that happens. Would not recommend anyone do it because it slows the game down a lot.
Edit: I'm gonna try doing this strategy in Multiplayer again. First time I tried it I spawned in as a 1 planet empire and got liberated and booted out by the host, so hopefully that doesn't happen again.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
More things to expect from Asimov, beta is expected to come later this week, or early next week
https://forum.paradoxplaza.com/forum/in ... -2.950536/
>Wage war against slaver empire
>Force emancipation for all their slaves for 10 years
>Kek as their economy crumbles and their empire fractures over rebellion
https://forum.paradoxplaza.com/forum/in ... -2.950536/
>Wage war against slaver empire
>Force emancipation for all their slaves for 10 years
>Kek as their economy crumbles and their empire fractures over rebellion
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
>can finally roleplay space khaleesi breaker of chains
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
We should try another multiplayer game this weekend with the alpha mod, adds a ton of new content.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
As soon as asimov is updated I'll play again. I really liked playing with people. You guys are actually really cool.
Thank you for the opportunity to get to know you a little.
Thank you for the opportunity to get to know you a little.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
I'm busy Saturday evening. I could host Friday afternoon/evening or you guys can play on Saturday if you have another host.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
I can host, but like some have mentioned already, I want to wait until Asimov before I play again
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
I'm gone all weekend so I can't make it for this one, sadly. If I give you the code for an empire, would you seed them in for me so I can join you in a future session?
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
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I've come a long ways from asking how to switch hands.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
The patch won't drop for at least a week or three
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
How about now?Zilenan91 wrote:The patch won't drop for at least a week or three
https://forum.paradoxplaza.com/forum/in ... ts.950932/
Patch Notes wrote:Spoiler:
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
The Yiff train keeps building steam.* Happiness is now a linear modifier, with levels above 50% giving bonuses and levels below 50% giving penalties
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
A few unlisted changes
There are a couple of unlisted trait changes, as well.
Two new negative traits, Deviants and Fleeting. Deviants increases Ethics Divergence by +15%, and Fleeting reduces leader lifespan by 15 years.
The Very Strong trait has been reduced to costing 3 points instead of 4, and I don't remember if Extremely Adapative was 5 in the prior patch or not, but it also only costs 4. Finally, nonadaptive has been increased from -1 to -2.
Also "Core Planets" are now "Core Systems" making it easier to directly control more planets.also changes in traits:
- weak now has -5% minerals
- Venerable has 90 instead of 120 years lifespan
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Nerfing mah venerable.
Well they weren't dying with techs on top anyway I guess...
Well they weren't dying with techs on top anyway I guess...
Whoo bonus to the stuff that's shit in war or requires minimal investment fuck me!Military Republic
* Ship Upkeep effect removed
* War Happiness effect removed
* Army Upkeep increased from -10% to -20%
* (NEW) Army Damage increased by 10%
* (NEW) Military Station build cost reduced by 15%
* (NEW) Military Station damage increased by 10%
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Yeah, the massive changes (read: complete rewrite) to ethos and governments kind of scares me.
Although I do appreciate the new negative traits. I like building races from their background up, and having more options really helps with that.
Although I do appreciate the new negative traits. I like building races from their background up, and having more options really helps with that.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Most of the ethos government rewrite seems sensible just military republic is pretty much a huge number of modifiers to say "i'm shit". Militarist vs pacifist is a bit of a mess now but the tangible ship damage bonus could be very nice.
Basically any militarist that wants to be democratic will always go materialist or spiritualist republic now.
Straight buff to plutocrats and mega corp giving mining station discounts might make them nice for early economic expansion. Pacifist governments are heavily based core system bonuses that plus the 15% happiness for being fanatic pretty much might make them the absolute economic lords long term. Edict breacking removed. I think junta can still get 0% ship upgrade costs plus now having a bonus to admiral level and a new upkeep reduction might be the best straight militarist government.
Basically any militarist that wants to be democratic will always go materialist or spiritualist republic now.
Straight buff to plutocrats and mega corp giving mining station discounts might make them nice for early economic expansion. Pacifist governments are heavily based core system bonuses that plus the 15% happiness for being fanatic pretty much might make them the absolute economic lords long term. Edict breacking removed. I think junta can still get 0% ship upgrade costs plus now having a bonus to admiral level and a new upkeep reduction might be the best straight militarist government.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Don't forget that war score is now weighted differently depending on your ethos
Pacifists war demands cost more, and fanatics cannot demand cede or vassalise at all
Pacifists war demands cost more, and fanatics cannot demand cede or vassalise at all
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Ouch. With 10+ core and +15% happiness though they will be hard pressed to lose anything.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Only during peacetime, though.
I guess a funny way to keep a pacifist down is to press them into a constant state of war, even if you don't intend on actually invading them. Then that +15% turns into a -15%
It's going to be very interesting playing as them.
I guess a funny way to keep a pacifist down is to press them into a constant state of war, even if you don't intend on actually invading them. Then that +15% turns into a -15%
It's going to be very interesting playing as them.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Fanatic pacifists are only going to be viable if it is possible to gain vassals diplomatically now, because it sure as hell wasn't before.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
I wonder how impactful the extra power bonus will be on ships. It'll mean that you can fill out ships with the same reactor rather than min maxing with worse reactors to get 0 spare power. They also buffed the absolute fuck out of strike craft. I hope they add a Carrier ship soon so you can fill your fleet with tons of them. Also aside from the armor pen changes (which were good) lasers seem to have mostly been buffed across the board to be more accurate at the cost of some minor amounts of damage that they lose on their small mounts and gain on their large mounts. I think they technically have more DPS now due to them having more accuracy. The point defense nerfs are also pretty huge so that missiles aren't completely useless.
They nerfed spiritualists into the ground and made them way worse than they were before. They don't get the permanent +5% happiness boost anymore either. Only reason you'd play spiritualist is to Crusade everywhere and use your ethics divergence to keep everyone in line.
Militarists seem really good now, fuckton of influence gain from a billion rivalries and that ship damage is REALLY impactful. The trust reduction will probably mean nothing since diplomacy in this game has no point
"Doubled the spawn rate of Garanthium Ore, Lythuric Gas, Engos Vapor, Teldar Crystals, Pitharan Dust, Orillium Ore and Satramene Gas" - Means that you'll actually encounter this shit and fight over it, where otherwise you'd never ever discover it at all due to most of these requiring it to be in your borders for you to research it which is retarded.
The divine mandate buffs are good.
Uhh did they remove the extra slave bonuses from despotic empire and its upgrade? They just completely dumpstered it if the did.
Also the building cost change was already there... so if the slave shit is gone they destroyed it and left nothing behind
They nerfed spiritualists into the ground and made them way worse than they were before. They don't get the permanent +5% happiness boost anymore either. Only reason you'd play spiritualist is to Crusade everywhere and use your ethics divergence to keep everyone in line.
Militarists seem really good now, fuckton of influence gain from a billion rivalries and that ship damage is REALLY impactful. The trust reduction will probably mean nothing since diplomacy in this game has no point
"Doubled the spawn rate of Garanthium Ore, Lythuric Gas, Engos Vapor, Teldar Crystals, Pitharan Dust, Orillium Ore and Satramene Gas" - Means that you'll actually encounter this shit and fight over it, where otherwise you'd never ever discover it at all due to most of these requiring it to be in your borders for you to research it which is retarded.
The divine mandate buffs are good.
Uhh did they remove the extra slave bonuses from despotic empire and its upgrade? They just completely dumpstered it if the did.
Also the building cost change was already there... so if the slave shit is gone they destroyed it and left nothing behind
Last edited by Zilenan91 on Wed Jun 22, 2016 2:15 am, edited 2 times in total.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
I think they can do the liberate then ally scum parade.dezzmont wrote:Fanatic pacifists are only going to be viable if it is possible to gain vassals diplomatically now, because it sure as hell wasn't before.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
OH ALSO NO FUCKING WONDER PRECURSOR QUESTS WERE BUGGED
They auto-surveyed everything in every empire's borders you've discovered, so no anomalies.
They auto-surveyed everything in every empire's borders you've discovered, so no anomalies.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Yes but unless they can gain actual control of planets they can't actually ever 'win.'
Which is fine in a grand strategy game, but this is also an X4.
Which is fine in a grand strategy game, but this is also an X4.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Federation counts toward victory conditions.
I don't know if a non pacifist federation leader can decide to give planets to a pacifist that might also be one way around it.
I don't know if a non pacifist federation leader can decide to give planets to a pacifist that might also be one way around it.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Victory conditions were a mistake.
They plan to add more, but it's not a priority for them right now. But I'd rather they not have them at all until they do add more, because people tend to put way too much focus on them.
Also, it looks like Venerable was nerfed even harder as it costs 5 now, up from 4.
Starting an offensive war seems to give a -10% happiness malus now. Militarist's War Happiness perk basically nullifies this.
As usual, there are tons of funky bugs in the beta. I'm going to wait it out for them to hotfix it and release it proper before I jump in again.
They plan to add more, but it's not a priority for them right now. But I'd rather they not have them at all until they do add more, because people tend to put way too much focus on them.
Also, it looks like Venerable was nerfed even harder as it costs 5 now, up from 4.
Starting an offensive war seems to give a -10% happiness malus now. Militarist's War Happiness perk basically nullifies this.
As usual, there are tons of funky bugs in the beta. I'm going to wait it out for them to hotfix it and release it proper before I jump in again.
Last edited by Ikarrus on Wed Jun 22, 2016 4:37 am, edited 1 time in total.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
They need victory conditions because this is much more an X4 than a Grand Strategy game. There isn't actually a lot of intrigue happening, its very bare bones and thus the game's focus is very much on conquest. Unlike CK2, literally nothing happens if you don't play with aspirations to conquer. There is a reason to focus on victory, there is no real game otherwise.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
But what they do have so far is so halfassed. It's very obvious what is in there is only there as no-brainers when it comes to design.
I'd rather they have done it properly instead of frustrating everyone with this half-baked concept.
I'd rather they have done it properly instead of frustrating everyone with this half-baked concept.
Last edited by Ikarrus on Wed Jun 22, 2016 4:46 am, edited 3 times in total.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
You basically need spies, trade and a galactic senate to get interactions between kill hey bby lets fed going on.
Early game with anomalies and discoveries weighing up expansion and early protection is pretty much golden though. It's the hey we're all rubbing borders and pretending to be grand strat without events or covert actions point at which things fall apart.
Early game with anomalies and discoveries weighing up expansion and early protection is pretty much golden though. It's the hey we're all rubbing borders and pretending to be grand strat without events or covert actions point at which things fall apart.
Last edited by Incomptinence on Wed Jun 22, 2016 4:42 am, edited 1 time in total.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
>galactic senate
Yeah, I love concepts like the World Congress or the Planetary Council in other 4X games. Or even Political Cards in Twilight Imperium.
I really hope we get something like that, maybe even integrated into federations, so each federation has their own set of laws.
Yeah, I love concepts like the World Congress or the Planetary Council in other 4X games. Or even Political Cards in Twilight Imperium.
I really hope we get something like that, maybe even integrated into federations, so each federation has their own set of laws.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Lets be honest. This would have been a badass game if it was CK2 in space with a bit of Twilight Imperium to give the international relations structure. You would have more complicated empires, but the fact that you are firmly a state would allow you to avoid bickering vassals to deal more with modern politics.
Last edited by dezzmont on Wed Jun 22, 2016 4:45 am, edited 1 time in total.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Actually thinking on it early game stelaris is probably my favourite stage in any stategy game I have played to date, shame the combination of exploration, events and high risk decisions doesn't last.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Needs some kind of "reached over 100 trust with x% of other races in the galaxy" victory condition.
Went X years without a war or being wardec'ed is too easy if you just shutter yourself up in a single system and hide.
Be a member of a federation with X members that survived y years could work if you don't mind the game awarding the victory to like...a shared group of everyone. It kinda makes diplo really strong, then, as players could all just rush a fed asap and try to sneak that victory out. Maybe add some kind of thing that prevents that fed from winning if they're in a war/have had a war within z years
We all knew (or at least I did, and I think everyone else did) that this wasn't going to be a traditional 4X in that regard. The "tech win" is just getting really good tech and then shooting the shit out of everyone with it. The diplo win is amassing a bunch of friends and then beating the shit out of everyone else with your pals. The economy win is flooding the map with your dudes and beating the shit out of everyone else.
See a pattern?
To be fair though, CK2 is prettymuch the same. You can maybe try to marry and intrigue your way into someone else's family line but you aren't going to paint the map without using someone else's blood to wet your brush. Stellaris is the same way...for now.
Went X years without a war or being wardec'ed is too easy if you just shutter yourself up in a single system and hide.
Be a member of a federation with X members that survived y years could work if you don't mind the game awarding the victory to like...a shared group of everyone. It kinda makes diplo really strong, then, as players could all just rush a fed asap and try to sneak that victory out. Maybe add some kind of thing that prevents that fed from winning if they're in a war/have had a war within z years
We all knew (or at least I did, and I think everyone else did) that this wasn't going to be a traditional 4X in that regard. The "tech win" is just getting really good tech and then shooting the shit out of everyone with it. The diplo win is amassing a bunch of friends and then beating the shit out of everyone else with your pals. The economy win is flooding the map with your dudes and beating the shit out of everyone else.
See a pattern?
To be fair though, CK2 is prettymuch the same. You can maybe try to marry and intrigue your way into someone else's family line but you aren't going to paint the map without using someone else's blood to wet your brush. Stellaris is the same way...for now.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
If federations become more complex down the line, I think it'd be interesting if you had to be elected to be the leader of a federation that comprises of at least X% of the states in the galaxy.
Peacetime victory could be some kind of expensive fragile space station thingy that takes forever to build and requires end-game tech to build. (Dyson Sphere?)
Just anything but a straight up counter where all you have to do is sit on your ass and watch a number go up to win (Endless games, civ, sins)
Peacetime victory could be some kind of expensive fragile space station thingy that takes forever to build and requires end-game tech to build. (Dyson Sphere?)
Just anything but a straight up counter where all you have to do is sit on your ass and watch a number go up to win (Endless games, civ, sins)
Last edited by Ikarrus on Wed Jun 22, 2016 5:02 am, edited 1 time in total.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Furries got nerfed too. I just looked at the new "war philosophy mechanic" basically if you are a pacifist or fanatic pacifist you are punished for even having liberation war policy with a morale penalty. Fanatic pacifist can't even pick unrestricted.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Does morale even do anything? It has never become a factor, like everything else related to ground invasions.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
starmute wrote:Furries got nerfed too. I just looked at the new "war philosophy mechanic" basically if you are a pacifist or fanatic pacifist you are punished for even having liberation war policy with a morale penalty. Fanatic pacifist can't even pick unrestricted.
Furries are only basic pacifist. Any morale penalty outside of something totally out of character like enslaving people is absorbed by the many positive bonuses I'm getting from being a pacifist/fanatic xenophile and all my other doodads.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Yiff collective needs Deviant trait.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Wow good grief venerable is nerfed to shit.
5 points for 90 years good grief.
5 points for 90 years good grief.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
What it does for you is really good, though. Longer living leaders means you reap the benefits of their experience for longer, less downtime as your leaders skill up to max again. Longer lived leaders also means you aren't reinvesting influence in replacing them anywhere near as often.
At base 50 influence per dude that's a pretty substantial savings
Any reason they give to make everyone stop fucking using it all the time is good to me.
At base 50 influence per dude that's a pretty substantial savings
Any reason they give to make everyone stop fucking using it all the time is good to me.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
I just don't think any of the provided positive traits is worth 5 points. Totally down for 90 years though.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
It's not about your empire leader living longer
It's the five or so scientists you'll recruit + all your sector governors and colony-growing governors that you shuffle around. Making them practically immortal for 5 points vs. having to completely replace 11+ leaders every 60-70 years. That's a fucking ton of influence you're saving.
With more research techs it wasn't that difficult to wind up with leaders that lived to be like fucking 200+ years old previously.
I can conquer a small universe with blitz tactics fast enough that my initial leaders are still alive when I've won the galaxy with that setup.
It's the five or so scientists you'll recruit + all your sector governors and colony-growing governors that you shuffle around. Making them practically immortal for 5 points vs. having to completely replace 11+ leaders every 60-70 years. That's a fucking ton of influence you're saving.
With more research techs it wasn't that difficult to wind up with leaders that lived to be like fucking 200+ years old previously.
I can conquer a small universe with blitz tactics fast enough that my initial leaders are still alive when I've won the galaxy with that setup.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Eh I just think leadership experience increase, government based level bonuses (junta looks sick now), leader enhancement policy and the basic 1 point life extender trait will in any combination basically will be better choices.
If ignoring habitability on non home world colonies and breaking into new types much more easily isn't worth 5 points there is no way 90 years is worth that much.
If ignoring habitability on non home world colonies and breaking into new types much more easily isn't worth 5 points there is no way 90 years is worth that much.
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
We actually doing shit on friday or what?
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Stellaris is a whopping 10% off right now
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
So on an autism scale of 1 to Aurora how does this game rank?
Does it have NPC civilian companies spring up to exploit the resources you can't be arsed exploiting yourself?
Does it have NPC civilian companies spring up to exploit the resources you can't be arsed exploiting yourself?
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
I actually found it to be a fairly easy game to get into, with micromanagement strongly discouraged by design (For better or worse).
It feels like a Work in Progress though, which it sort of is, because we've been getting substantial content updates every month. The next one is expected to be released proper next week.
It feels like a Work in Progress though, which it sort of is, because we've been getting substantial content updates every month. The next one is expected to be released proper next week.
https://i.chapelcomic.com/the_sector_governor.pngDoes it have NPC civilian companies spring up to exploit the resources you can't be arsed exploiting yourself?
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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Independent trade and mining companies springing up would be fucking amazing. For individualists especially it would be pretty cool, you could sponsor companies or they could independently go set up shop on Barren Planets and mine the shit out of them and you'd get events about what they've been up to, how their colony is going, how many days since last accident, earthquakes from deep core mining, that sort of thing while they give you a good chunk of minerals and energy credits.
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