imblyings wrote:Not everyone wants to roll for antag. You have people ITT saying they call the shuttle because the people that did roll for antag aren't providing sufficient pvp enjoyment. This means people are content with not rolling for antag as long as the antags do something fun. On the other side, people who wait for pvp content to happen must do this because they prefer it, which must mean they don't prefer doing pve or job content, which must mean pve and job content is lacking (aside from lavaland it seems). Why on earth you would as someone with a say in enforcing policy, try to force players to go through content they don't want to is beyond me, but that is not how you retain players on a server.
I know this is going to be an unpopular opinion, but if someone's only reason to play spessmens is to get the chance to be antag, then I don't really care that much about retaining them on a server. Playerbases breed playerbases. A round is only as good as people contributing to it. And it's not as if these people are creating interesting situations during PvP, as you put it. Either they're murderboning, begging the admins for the same few TC trades (most of which just allow them to griff in more concentrated fashion without having to worry about constraints like "objectives," god forbid the traitor has an actual purpose besides KILL THEM ALL), or doing nothing.
This leads to you still not specifying what it means to 'play the game' or 'fix things'. Why would engineering and atmos want to fix a standard 3, 9, 17 syndi bomb breach in, say genetics, if fixing the breach, the atmos pipes, the disposal pipes, the doors, the windows, the lights, the apcs, the wires, the machines takes well over a half hour, usually more, only for the round to end in an hour or more? It literally is admin-mandated busywork if players are forced to do something that is entirely inconsequential to them outside of avoiding admin actions if they try to reset the game.
Am I the only person who actually likes fixing shit as engineering? It gives them something to do rather than getting drunk in the bar. Setting up the tesla/singularity is more "busywork" than that, to be honest.
Even if it's not that example, where exactly do you draw the line? Are players meant to check adminwho to see if there are admins on who watch for ""unnecessary"" shuttle calling and then put the minimal amount of effort into fixing a breach they don't want to spend their RL time on? Do you just want to move your ghost over the engineers and see them place down a few floor tiles before you let the players call the shuttle? Do you want to see them placing down wires and pipes?
Only the heads of staff can call the shuttle, so already that cuts down on the amount of people to enforce. Part of the head of staff job is, or is supposed to be, determining what is an actual emergency and what can be fixed. It's similar to early launching the shuttle. If a player can provide even the flimsiest of reasons, admins generally give them the benefit of the doubt. As for people fixing shit, that is also part of the head of staff's job, to make sure their crew is doing their jobs. I don't know what the status of space law is today but at one point dereliction of duty is in there, so arguably it might be security's job as well.
What I'm saying is, the entire existence of SS13 revolves, is designed and is balanced around people actually doing their jobs. Otherwise, it all falls apart and becomes a grief lottery. And round lengths becoming shorter and shorter is a symptom of this.
Pick up coding and create interesting pve or job content for players to engage themselves with and want to keep the round lasting for longer. Pick up coding and join the balance meme and make antags want to risk their antag roll to do something fun for the crew more. You can't bandaid fix it with a policy change.
Cheridan and Kor have covered this, so
>pick up coding