Grazyn wrote:Let's dispel this notion once and for all that sec exists to protect the crew. It does not. It exists to hunt antags
That has zero bearing on visuals whatsoever.
But it does, because one of the main reasons people have tried to make them look more professional/tacticool/friendly is because they've wanted to make sec not look like faceless mooks that validate the valids - even though thats a big part of their role.
Also the reason for so many convert modes is because of all the man babies that get butt hurt about getting killed by an antag, and/or can't handle playing the game when they don't win the license to griff lottery.
People say gangs don't harm the crew but once a gang leader spawns someone a stetchkin, Uzi, or stiletto they're going to kill anyone who doesn't have a G next to their sprite, even if they aren't in a rival organization.
Jesus Paprika when you turn off the assmad you make some really good and thought provoking posts. He has some really good points, namely that conversion antag modes are kinda shite. Nowadays i kind of hate playing anything but traitor. I feel the like everpresent need for more PvE content shows worst here. The crew and sec need an exterior antagonist that is more common and not just another chance for players to have a go at the grief lottery
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
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certified good poster
I'm not really trying to imply the opinions of how sec should look are wholly based on our bad gamemodes right now, there are always gonna be people who think corporate sec just looks good or nice sec is just better to look at, but these people (in my experience) don't play sec much anyway so I think if we pander to the tacticool-lovers WHILE ALSO fixing the abundance of sec-vs-crew shit in the game, the people who want sec to look 'nice' will likely be OKAY with sec looking mean because they're not dicking the crew down with loyalty implants every few rounds.
Personally I think we should stick with one sec aesthetic, update it to suit the needs of people who are really big fans of security just like we do with mining/etc, while also not having sec gameplay that's soley focused on antag hunting within the crew and more focused on defending the station from outward threats or traitors (also remove the comm uplink bullshit that was mentioned).
Look, if we keep arguing of 'who likes what colors/clothes better' we WILL eventually get the solution that nobody is happy with which is goof's solution. Sec's clothes will still be a huge mess changing every round and ultimately bloat up the game with more visual clutter that the /tg/ codebase is starting to become known for. It probably pisses off my autism more than anyone else's here but I'd rather keep tacticool/corporate mercenary sec (which I was a HUGE fan of at one point) because our sec players like fighting antags and that's why they play the role. We can force sec to become something it's not by doing my previous ideas (making them go to mining, removing armory, etc) but in reality changing a department that's played every round is going to have a bigger impact on the codebase than changing gamemodes that are simply not played every round, period. It was stupid of me to not consider this and it'd be stupid of anyone else to not consider it too.
So maybe our """""DESIGN LEAD"""""" kor, or our """""HEAD OF SPRITES""""" WJ can pick an aesthetic that they think works with the game the best, or maybe ausops can grace us with a set of new sprites for sec and we should just stick with it for fuck's sake. Let's give security some real antagonists to fight.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
I swear on green gods good earth if people keep saying security is there to hunt antags I will do everything in my power to nerf security into the biggest joke job in the station, starting with removing all their armour.
They hunt antags because usually they are dangerous and their objectives are literal crimes, so dangerous criminals for those slow on the uptake. Can't keep people safe if you are ignoring Deagle McRevolver, sorry literally insane citrus.
I swear on green gods good earth if people keep saying security is there to hunt antags I will do everything in my power to nerf security into the biggest joke job in the station, starting with removing all their armour.
As I've already said, in 40% of the modes the whole crew are antagonists, and it's sec's job to hunt them down and implant/kill them all. It's just how it is.
As other's have said, make it so HoS can pick the security jumpsuit at round start. It would allow for some nice variety, especially if you add the old suits and maybe some palette swaps. Making it so each outfit set is attached to a seperate group of security officers with different equipment and stuff is going to take a while to implement correctly and also be a balance nightmare, so this is a very good stopgap (or permanent maybe) solution.
Malkevin wrote:The guy that I got to sprite them, if you think those are awful those are the touched up ones I tried improving, the originals were far worse.
Oh my god, the far right ones look so fucking terrible, lmao
new idea: security uniforms change color based on the alert level. Goodtimes Green when there's no trouble, Better Safe than Sorry Blue when you think somethings shifty, Robusting Red when things get bad, and Fascist Fuchsia when we're all fucked, it's Delta, call the god damn shuttle.
Super Aggro Crag wrote:new idea: security uniforms change color based on the alert level. Goodtimes Green when there's no trouble, Better Safe than Sorry Blue when you think somethings shifty, Robusting Red when things get bad, and Fascist Fuchsia when we're all fucked, it's Delta, call the god damn shuttle.
Super Aggro Crag wrote:new idea: security uniforms change color based on the alert level. Goodtimes Green when there's no trouble, Better Safe than Sorry Blue when you think somethings shifty, Robusting Red when things get bad, and Fascist Fuchsia when we're all fucked, it's Delta, call the god damn shuttle.
is it bad i really want to code this?
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Great then they would force us to have a code grey because some tiny microscopic I can't find them after several tries minority thinks grey is the best suit shade for security.
Super Aggro Crag wrote:new idea: security uniforms change color based on the alert level. Goodtimes Green when there's no trouble, Better Safe than Sorry Blue when you think somethings shifty, Robusting Red when things get bad, and Fascist Fuchsia when we're all fucked, it's Delta, call the god damn shuttle.
is it bad i really want to code this?
no, all of my ideas are as solid as a mighty sequoia tree
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