Devils

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Oldman Robustin
Joined: Tue May 13, 2014 2:18 pm
Byond Username: ForcefulCJS

Re: Devils

Post by Oldman Robustin » #178119

Bottom post of the previous page:

Shadow it doesn't really matter, you can RP the fuck out of your contracts but the contracts already sell themselves and you are forced to evolve/ascend as you sell contracts. Once you ascend the round ends and its IMPS ERRYWHERE.

RP or not its poorly designed.
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Armhulen
Global Moderator
Joined: Thu Apr 28, 2016 4:30 pm
Byond Username: Armhulenn
Github Username: bazelart
Location: The Grand Tournament

Re: Devils

Post by Armhulen » #178133

Maybe the imps are a problem, but either way they need sprites
pidey
Joined: Mon Jul 27, 2015 12:09 pm
Byond Username: Lordpidey

Re: Devils

Post by pidey » #178319

Each devil weakness does something different.
Salt disrupts spellcasting.
There's one that makes toolboxes deal 2.5x damage.
One that makes fruits/vegetables stun him.
One makes you deal more melee damage the whiter your jumpsuit is.
Silver irradiates the devil
Cold iron poisons the devil
Light causes flashes/flashbangs to disrupt spellcasting.

I'm working on a fix for the inability to put a jumpsuit on the devil for the banishment ritual. But the rest of the banishment rituals should work at all stages.
Okay, maybe 350 health is a bit much. Does 250 sound better?
The jaunt out is supposed to have a 10 second spool up time, but that seems to have been removed? Let me look into that, it might be my fault.
Should I also add a jaunt in spool up time?
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Grazyn
Joined: Tue Nov 04, 2014 11:01 am
Byond Username: Grazyn

Re: Devils

Post by Grazyn » #178323

I was under the impression that rituals are useless because you just have to incinerate it and it's deleted
pidey
Joined: Mon Jul 27, 2015 12:09 pm
Byond Username: Lordpidey

Re: Devils

Post by pidey » #178325

Grazyn wrote:I was under the impression that rituals are useless because you just have to incinerate it and it's deleted
Nope. The devil will respawn if gibbed/incinerated (Unless corpse destruction is the ritual)
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Oldman Robustin
Joined: Tue May 13, 2014 2:18 pm
Byond Username: ForcefulCJS

Re: Devils

Post by Oldman Robustin » #178520

Yes please add a jaunt channeling. Absolutely pointless to even chase after him if he just instantly disappear/reappears as often as he wants.
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John_Oxford
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Joined: Sat Nov 15, 2014 5:19 am
Byond Username: John Oxford
Github Username: JohnOxford
Location: The United States of America

Re: Devils

Post by John_Oxford » #178530

>oldman attempts to use salt on it, many other people have attempted to use its weakness to kill it
>oldman fails, and does what he does best and maxcaps it
>it still survives

if the antagonist/object someone adds cannot either a: be maxcapped or b: has a feasable weakness to kill it
it's poor design on part of the person that created it, not a lack of robustness or effort.
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