Reece wrote:I'm trying to run it in the single player mode and this keeps happening.
code\world.dm:8:error: CROSSLINKED: undefined var
code\world.dm:8:error: SELFLOOPING: undefined var
code\world.dm:8:error: CROSSLINKED: undefined var
code\world.dm:8:error: CROSSLINKED: undefined var
code\world.dm:8:error: CROSSLINKED: undefined var
code\world.dm:8:error: CROSSLINKED: undefined var
code\world.dm:8:error: CROSSLINKED: undefined var
The fuck is that?
Sounds like an error with the z-level code. Crosslinked means you can cross between the z-levels (floating in space transitions you to other z-levels), unless a z-level is self-looping, in which case it's excluded from the 'space cube'. You can't reach Z2 - Central Command/Ops base/Wizard den - no matter how far you float in space.
Do you have all the relevant files ticked?
stiph wrote:Hello, relatively new to forums,
I have heard tell of clown astroids, listening posts, pirate radio stations, and black market ships.
Any of this ever true, or true anymore?
Yes, yes, yes and yes. They're all deep in space somewhere; you'll come across them every now and then whilst traversing the endless bounds of the final frontier. The clown asteroid is a bananium shuttle crashed into an asteroid; it's got lots of bananium in there you can use for your own HONK mech. The listening post is a little less noticeable, but if you look hard enough, you'll find a couple of airlocks in a floating asteroid somewhere; inside is a Syndicate agent, and if you can crack the code, a pistol inside a safe. The pirate radio station can let you talk on all comms frequencies, and even has its own supply of solar power; the difficult part is getting back. And the black market ship is large, but out of the way; it was used long ago for selling xenomorph hide, and if you look around, you might find evidence of that.