putting multiple clients into one mob
- PKPenguin321
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putting multiple clients into one mob
can it be done?
will both clients have control over it?
will both clients have control over it?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
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i have three other top secret characters as well.
tell the best admin how good he is
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- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
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Re: putting multiple clients into one mob
Nope, it disconnects the person that got overwritten.
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- PKPenguin321
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Re: putting multiple clients into one mob
maybe we could code it to not do that?
or make a pseudo-mob that's controlled by two mobs that are buckled into it or something?
or make a pseudo-mob that's controlled by two mobs that are buckled into it or something?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
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- TechnoAlchemist
- Joined: Fri Nov 21, 2014 2:39 am
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Re: putting multiple clients into one mob
You can put people INSIDE other people by adding them to their contents. So you could have multiple people in one mlb but only one could move
- Remie Richards
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Re: putting multiple clients into one mob
it could be done, but would need code to allow it.
one "true" owner in the mob's client and ckey variables, and any number of "fake" owners in a list.
you'd simply redirect all the key presses the fake owners do to the mob.
Granted they wouldn't have the UI or anything, but you could simply make the UI also apply to fake owners.
tl;dr obviously it's possible, but not how the code works currently (as in, the needed code doesn't exist)
one "true" owner in the mob's client and ckey variables, and any number of "fake" owners in a list.
you'd simply redirect all the key presses the fake owners do to the mob.
Granted they wouldn't have the UI or anything, but you could simply make the UI also apply to fake owners.
tl;dr obviously it's possible, but not how the code works currently (as in, the needed code doesn't exist)
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- bandit
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Re: putting multiple clients into one mob
twitch plays clown when
- Oldman Robustin
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Re: putting multiple clients into one mob
I've pulled this off with possessing objects.
I tried to get more than 2 into the object but ran into some issues, I might have succeeded in getting more inside but I couldn't verify it.
Its pretty simple.
Possess Object, offer control of your ghost to players.
When they take control, youll appear as a ghost but they will have the object under their control. If you possess the object again you will both have control of the object.
If you try to repeat that though, offering control a second time will kick out the first player. Instead I tried to take control of other ghosts, possess with their ghost, then offer control back, but I couldn't tell if it worked because deadchat was a constant steam of PUT ME IN THE LOCKER COACH and eventually someone launched the locker off the z_level and everyone went into nullspace.
I tried to get more than 2 into the object but ran into some issues, I might have succeeded in getting more inside but I couldn't verify it.
Its pretty simple.
Possess Object, offer control of your ghost to players.
When they take control, youll appear as a ghost but they will have the object under their control. If you possess the object again you will both have control of the object.
If you try to repeat that though, offering control a second time will kick out the first player. Instead I tried to take control of other ghosts, possess with their ghost, then offer control back, but I couldn't tell if it worked because deadchat was a constant steam of PUT ME IN THE LOCKER COACH and eventually someone launched the locker off the z_level and everyone went into nullspace.
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- Byond Username: Yackemflam
Re: putting multiple clients into one mob
Why not just use the holoparasite coding?
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- EndgamerAzari
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Re: putting multiple clients into one mob
Cho'Gall when
- Oldman Robustin
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Re: putting multiple clients into one mob
Because that doesn't put them in control of the person's body, it just stuffs a mob inside that body.yackemflam wrote:Why not just use the holoparasite coding?
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Re: putting multiple clients into one mob
Ahh, I see what you're trying to do.Oldman Robustin wrote:Because that doesn't put them in control of the person's body, it just stuffs a mob inside that body.yackemflam wrote:Why not just use the holoparasite coding?
What you're trying to do is that multiple people has control on everything on a single mob.
I thought you were trying to make it so that there's a 'pilot' and some one to control the arms and such.
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- ABearInTheWoods
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Re: putting multiple clients into one mob
It can be done, but one thing to note, control over a mob is a byond thing, so we can't change that, but we could use the code for controlling objects (think skateboards) to make it work in a fake way where moves get relayed. basically what remie was saying.
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- MisterPerson
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Re: putting multiple clients into one mob
We could also take control of that, if we really wanted to. It'd be a reasonable amount of work but 100% worth it.
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- Remie Richards
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Re: putting multiple clients into one mob
After some rudimentary tests I got Movement+Clicking to work in a Non-SS13 byond game
However I have yet to solve the problem of verbs, or SS13- specific things such as the HUD or Action Buttons.
Don't get your hopes up this probably won't go anywhere.
However I have yet to solve the problem of verbs, or SS13- specific things such as the HUD or Action Buttons.
Don't get your hopes up this probably won't go anywhere.
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- MisterPerson
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Re: putting multiple clients into one mob
VEEEEEEEEEEEEERRRBS!!!
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
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- IcePacks
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Re: putting multiple clients into one mob
[youtube]bhdtZ-jqCjA[/youtube]Remie Richards wrote:After some rudimentary tests I got Movement+Clicking to work in a Non-SS13 byond game
However I have yet to solve the problem of verbs, or SS13- specific things such as the HUD or Action Buttons.
Don't get your hopes up this probably won't go anywhere.
have some motivation
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- PKPenguin321
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Re: putting multiple clients into one mob
too late my hopes are up there ^ alreadyRemie Richards wrote:After some rudimentary tests I got Movement+Clicking to work in a Non-SS13 byond game
However I have yet to solve the problem of verbs, or SS13- specific things such as the HUD or Action Buttons.
Don't get your hopes up this probably won't go anywhere.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
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