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Let Chameleon Huds transform into Diagonstic HUDsMinor Suggestions
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Minor Suggestions
I know it is, I am just lazy!PKPenguin321 wrote:this is really really easy to do, surgery code isn't that hardGun Hog wrote:Surgery tools should make their attack sounds at the end of their surgery step! Things without attack sounds like hemostats might make squishy noises!
A simple and easy request. I can get around this.Helios wrote: Let Chameleon Huds transform into Diagonstic HUDs
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- Joined: Fri Mar 20, 2015 5:07 pm
- Byond Username: TheNightingale
Re: Minor Suggestions
Alt-clicking a stunbaton should make it spin in your hand (it's in the code, I'm pretty sure), and the user should shout; "TRAITOR!!", on a ten-second cooldown. Like Security masks, but cooler.
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
Re: Minor Suggestions
Need to sprite a security tonfa first.
Related - add the ability to emab a security mask. After you emag it, you can't take it off (because that would be extremely painful) and begin spouting memes instead of "SHUT UP, CRIME".
Related - add the ability to emab a security mask. After you emag it, you can't take it off (because that would be extremely painful) and begin spouting memes instead of "SHUT UP, CRIME".
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- Joined: Fri Mar 20, 2015 5:07 pm
- Byond Username: TheNightingale
Re: Minor Suggestions
Emagging a security mask should cause everything you say to come out as Security quotes, like the barnyard curse.
"Why can't I take this mask off?!" --> "FEAR THE WRATH OF THE GOLDEN BOLT"
Also, emagging laser tag guns/vests should make them do burn and stamina damage to people wearing the opposing colours (not my idea, LongBow's).
"Why can't I take this mask off?!" --> "FEAR THE WRATH OF THE GOLDEN BOLT"
Also, emagging laser tag guns/vests should make them do burn and stamina damage to people wearing the opposing colours (not my idea, LongBow's).
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
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Re: Minor Suggestions
1) Guns. Abductors and wizard shouldn't use guns. For abductors the taser is an easy mode - the ayyyliens who drop into armory and never use their advanced baton are the most dishonorable kind of scum. Shadowlings can't use tasers - why ayyliens should? As for wizard, it just doesn't fit them thematically. Unless the wizard took summon guns/lesser summon guns, he should be using magic for self defense.
2) Staff of change. It's not as good as it could have been. It's pool of mobs is basically this - a cyborg, a syndieborg, a slime, a drone, a few critters like corgi, monkey, alium hunter, blobbernaut and sentinel. That's it, I think. There are so much more fun monsters you could have inserted there - there are goliath, basilisk, hivelord, goldgrub, pine tree, bees, hivebot, headslug, zombies, skeletons, cult constructs, viscerators, clowns, deathsquids, death crabs, carps, magicarps, chaos magicarps...
2) Staff of change. It's not as good as it could have been. It's pool of mobs is basically this - a cyborg, a syndieborg, a slime, a drone, a few critters like corgi, monkey, alium hunter, blobbernaut and sentinel. That's it, I think. There are so much more fun monsters you could have inserted there - there are goliath, basilisk, hivelord, goldgrub, pine tree, bees, hivebot, headslug, zombies, skeletons, cult constructs, viscerators, clowns, deathsquids, death crabs, carps, magicarps, chaos magicarps...
- Ezel
- Joined: Wed Jul 23, 2014 12:48 pm
- Byond Username: Improvedname
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- Topham
- Joined: Sat Mar 28, 2015 1:58 am
- Byond Username: Topham
- Location: Assblast U.S.A.
Re: Minor Suggestions
I think I saw something like this in the shitty ideas thread but honestly, I totally support this. It should also have a button at the top (whatever those are called) just like sec masks and secborg hailers, because alt clicking can be a pain.TheNightingale wrote:Alt-clicking a stunbaton should make it spin in your hand (it's in the code, I'm pretty sure), and the user should shout; "TRAITOR!!", on a ten-second cooldown. Like Security masks, but cooler.
Spoiler:
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Minor Suggestions
I would always print one from RND because I didn't know they spawned in the lockers initially since they're at the bottom [well... just not the top].Gun Hog wrote:I would not be allowed to add bluespace magboots, but Diagnostic implants were something I considered, but passed on them as I assumed that no one would ever bother with them. I rarely even see the Robos take the two HUDs from their lockers ;_;ExcessiveCobblestone wrote:Diag Eye-Implants for Robros.
Maybe Bluespace MagBoots that let you literally space walk?
Voted best trap in /tg/ 2014-current
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Minor Suggestions
Give the engineering SSUs magboots. It's really fucky to fuck with spacewind, especially when you're trying to remove one of the other engines from the set-up area and spacewind keeps going "Nah fam, it's better out here".
- Thunder11
- In-Game Admin
- Joined: Fri Apr 18, 2014 12:55 pm
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- Github Username: Thunder12345
- Location: Scotland, UK
Re: Minor Suggestions
Walking over tiny/small items on the ground has a chance to knock them a single tile on any direction.
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Spoiler:
- Takeguru
- Joined: Wed May 07, 2014 5:20 pm
- Byond Username: TakeGuru
Re: Minor Suggestions
Shock sensors
Work like remote signallers and such, but trigger on the object it's attached to/in being moved
Stuff a shock sensor/TTV assembly in a backpack, reequip it on the dead body you took it from, run away and wait for the lagspike when some good Samaritan comes to bring the corpse to medbay
Work like remote signallers and such, but trigger on the object it's attached to/in being moved
Stuff a shock sensor/TTV assembly in a backpack, reequip it on the dead body you took it from, run away and wait for the lagspike when some good Samaritan comes to bring the corpse to medbay
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Minor Suggestions
Just drop a remote-TTV in a backpack with a shock+remote and mousetrap+remote assembly, and you have a trap that will never be gotten rid of.Takeguru wrote:Shock sensors
Work like remote signallers and such, but trigger on the object it's attached to/in being moved
Stuff a shock sensor/TTV assembly in a backpack, reequip it on the dead body you took it from, run away and wait for the lagspike when some good Samaritan comes to bring the corpse to medbay
- Takeguru
- Joined: Wed May 07, 2014 5:20 pm
- Byond Username: TakeGuru
Re: Minor Suggestions
Yeah, but more assembly options is always good.
Also, this thing would work inside lockers and crates
Also, this thing would work inside lockers and crates
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- Joined: Sat Aug 08, 2015 6:40 pm
- Byond Username: Kustridaren
Re: Minor Suggestions
I think we should add air injectors and (Don't know if this exist in the rapid piping device) air heater/air Igniter to the RPD.
- Remie Richards
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Re: Minor Suggestions
A lot of the tools don't have a good sound.Gun Hog wrote:Surgery tools should make their attack sounds at the end of their surgery step! Things without attack sounds like hemostats might make squishy noises!
the scalpel is p.good (but it does sound like you're hurting them since foremost it is an ATTACK sound)
all the others make a smack/whack sound and it just isn't great.
私は完璧
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Minor Suggestions
We still have Cuboos around, right? We could make entirely new squishing and whirring sounds for this purpose. We really do need more sound guys...Remie Richards wrote:A lot of the tools don't have a good sound.Gun Hog wrote:Surgery tools should make their attack sounds at the end of their surgery step! Things without attack sounds like hemostats might make squishy noises!
the scalpel is p.good (but it does sound like you're hurting them since foremost it is an ATTACK sound)
all the others make a smack/whack sound and it just isn't great.
- Topham
- Joined: Sat Mar 28, 2015 1:58 am
- Byond Username: Topham
- Location: Assblast U.S.A.
Re: Minor Suggestions
I feel like forcing all of the tools to make sounds is silly. I don't know about you but when I dissected frogs and shit in school it wasn't very loud. The saw and drill make sense but otherwise, I dunno.Gun Hog wrote:Surgery tools should make their attack sounds at the end of their surgery step! Things without attack sounds like hemostats might make squishy noises!
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Minor Suggestions
Have it actually have a doubled up defensive mechanism in which it has a good chance to deflect and shock people (when on, which incedentally depletes when lots of people spam to touch you, meaning you have no charges left to hit them with) who try to touch you from the position you are facing, but you can't strike until you move it back into attack mode (slowish mind to stop spamming between both states). Ought to slow down the greytiders and pains in the ass with those darn disarms.Topham wrote:I think I saw something like this in the shitty ideas thread but honestly, I totally support this. It should also have a button at the top (whatever those are called) just like sec masks and secborg hailers, because alt clicking can be a pain.TheNightingale wrote:Alt-clicking a stunbaton should make it spin in your hand (it's in the code, I'm pretty sure), and the user should shout; "TRAITOR!!", on a ten-second cooldown. Like Security masks, but cooler.Spoiler:
> Makes baton and riot shield officers basically tanks vunerable to ranged fire, would be a good tactic for punishing xeno's with brief electric shocks, given the shield and the batons are first and second lines of defence. Greytiders beware the mighty nanotren box of doom (8 equipped officers totally surrounding a single person all defensive position batons drawn taking turns to strike with the shields)
Shouting traitor is optional (mandatory)
Spoiler:
- Atlanta-Ned
- In-Game Game Master
- Joined: Fri Apr 18, 2014 2:11 pm
- Byond Username: Atlanta-ned
Re: Minor Suggestions
Fire should break the glass in computers.
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OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Minor Suggestions
Merge Changeling spacesuit and armour together for 3-4 evolution points. Mainly because the ling space suit's sprites are /*TRASH*/.
Seriosuly, it looks like a fucking giant baby.
Seriosuly, it looks like a fucking giant baby.
- Impisi
- Joined: Mon Feb 29, 2016 2:27 am
- Byond Username: Impisi
Re: Minor Suggestions
People seem to be upset that Modular Receivers are gated behind high tech and material cost.
I plan on tackling this myself but I'd like some feedback on a few ideas.
Idea A: Lower combat cost from 5 to 4. Add engineering 4 requirement. Remove silver cost. (Modular Receiver can be be obtained with ten to twenty minutes of roundstart)
Idea B: Same as A instead of Removing silver replace it with plasteel. (same as above but it takes a little more effort to secure some plasteel)
Idea C: Same as idea B but tech costs are now 5 combat 5 material and 5 engineering. (A little longer to tech to but can now be obtained without mining's help.)
Idea D: Remove the Modular Receiver from the Protolathe and add it to the hacked Autolathe. (Not a good idea, Cargo has access to mass produced shotgun shells as well so you'll have a militia ready to throw in about ten minutes)
Idea E: Keep the current costs, add the Modular Receiver as a rare drop in maintenance. (Balance isn't too out of wack and it helps cement its use as a improvised weapon.)
That's all I can think of. As it is these guns are never made due to SMG's being easier to obtain. I think making them somewhat more accessible is called for.
I plan on tackling this myself but I'd like some feedback on a few ideas.
Idea A: Lower combat cost from 5 to 4. Add engineering 4 requirement. Remove silver cost. (Modular Receiver can be be obtained with ten to twenty minutes of roundstart)
Idea B: Same as A instead of Removing silver replace it with plasteel. (same as above but it takes a little more effort to secure some plasteel)
Idea C: Same as idea B but tech costs are now 5 combat 5 material and 5 engineering. (A little longer to tech to but can now be obtained without mining's help.)
Idea D: Remove the Modular Receiver from the Protolathe and add it to the hacked Autolathe. (Not a good idea, Cargo has access to mass produced shotgun shells as well so you'll have a militia ready to throw in about ten minutes)
Idea E: Keep the current costs, add the Modular Receiver as a rare drop in maintenance. (Balance isn't too out of wack and it helps cement its use as a improvised weapon.)
That's all I can think of. As it is these guns are never made due to SMG's being easier to obtain. I think making them somewhat more accessible is called for.
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- Confined to the shed
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- Byond Username: Zilenan91
- Topham
- Joined: Sat Mar 28, 2015 1:58 am
- Byond Username: Topham
- Location: Assblast U.S.A.
Re: Minor Suggestions
But option E would increase makeshift shotgun usage from zero times a round to once a round. They would only be seen once a round, and wouldn't be able to be the assistant's loyal firearm that it's proposed the would be. But I don't know, what do we want makeshift shotties to be? A militia staple? A grumpy RD's self-defense? Cargonia's default weapon? I honestly have no idea.Zilenan91 wrote:Do idea E, makeshift shotguns should happen more often.
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- Confined to the shed
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- Byond Username: Zilenan91
Re: Minor Suggestions
On one hand, gun cargo
On the other hand, assistants murdering each other for pipe guns
On the other hand, assistants murdering each other for pipe guns
Spoiler:
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Minor Suggestions
Cargonia's default weapon is either the KA or the combat shotty, depending on how competent the QM and/or his miners are.Topham wrote:But option E would increase makeshift shotgun usage from zero times a round to once a round. They would only be seen once a round, and wouldn't be able to be the assistant's loyal firearm that it's proposed the would be. But I don't know, what do we want makeshift shotties to be? A militia staple? A grumpy RD's self-defense? Cargonia's default weapon? I honestly have no idea.Zilenan91 wrote:Do idea E, makeshift shotguns should happen more often.
- Impisi
- Joined: Mon Feb 29, 2016 2:27 am
- Byond Username: Impisi
Re: Minor Suggestions
If only one spawns then wouldn't it be the armament of choice of the Assistant King
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Minor Suggestions
Move the modular receiver from the protolathe to autolathe. Currently, it is only used to create makeshift weapons, Science makes proper weapons, not ones assembled from junk. I would prefer Science have a proper shotgun (although they often are allowed to keep the two extra shotguns from a combat shotguns crate) to go with the many shotshells they can tablecraft. Anyway, this is something you would see an assistant or a cargo tech wield. Leave it to be maint loot or something you can make at the autolathe.
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Minor Suggestions
I mean single fire shotguns are pretty unweildly and shitty to use anyways, unless you have high tech science shells. They would really excel in old school firing line volley fire, which sounds fucking awesome and is definitely something i would like to see. I dream of getting a tricorn hat and assembling my colonial assistant militia against the red invaders (nuke ops)
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- Ezel
- Joined: Wed Jul 23, 2014 12:48 pm
- Byond Username: Improvedname
- Location: A place where locations are mini-signatures
Re: Minor Suggestions
When a dirty assistant gets his hand on a makeshift shotgun and taser slugs
Who even needs security
Who even needs security
The future is horrible!
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- Confined to the shed
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- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Minor Suggestions
Now all we need is sawn-off single shotties to fit in pockets.
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- Confined to the shed
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- Byond Username: Zilenan91
Re: Minor Suggestions
I could be wrong but I think you can saw off makeshift shotguns but they can't fit in pockets. They do fit on your back though.
Spoiler:
- Topham
- Joined: Sat Mar 28, 2015 1:58 am
- Byond Username: Topham
- Location: Assblast U.S.A.
Re: Minor Suggestions
>shottiesDemonFiren wrote:Now all we need is sawn-off single shotties to fit in pockets.
>in pockets
No, bad lizard, bad
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Minor Suggestions
Give them a one per cent chance per tile to go off in your pants while running.Topham wrote:>shottiesDemonFiren wrote:Now all we need is sawn-off single shotties to fit in pockets.
>in pockets
No, bad lizard, bad
- 1g88a
- Joined: Mon Oct 26, 2015 6:19 pm
- Byond Username: Ig88A
Re: Minor Suggestions
Pocket shotgun results in brief self-knockdown when fired
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- Impisi
- Joined: Mon Feb 29, 2016 2:27 am
- Byond Username: Impisi
Re: Minor Suggestions
Well, I might have made it a little too rare. I might up the setting to 2.
Also, I'm going to buff the improvised shotgun shell because its absolutely pathetic. Three damage per pellet with a total of five pellets. A spear deals more damage.
I'm going do some experimenting first idea is to bump the damage to five per pellet and increase the amount of pellets to ten, with a wider spread. I'd love it if I could get it to feel like an unwieldy shrapnel explosion.
If anyone has any other ideas or balance suggestions, especially relating to the super charged shells, I'd appreciate them.
Also, I'm going to buff the improvised shotgun shell because its absolutely pathetic. Three damage per pellet with a total of five pellets. A spear deals more damage.
I'm going do some experimenting first idea is to bump the damage to five per pellet and increase the amount of pellets to ten, with a wider spread. I'd love it if I could get it to feel like an unwieldy shrapnel explosion.
If anyone has any other ideas or balance suggestions, especially relating to the super charged shells, I'd appreciate them.
I was actually thinking of adding that to the supercharged shells.1g88a wrote:Pocket shotgun results in brief self-knockdown when fired
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- Confined to the shed
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- Byond Username: Zilenan91
Re: Minor Suggestions
Nah if they were more inaccurate you might as well not even buff them. Currently you can't hit anything with all the pellets 2 tiles in front of you which is ridiculous, if it was more accurate it'd be terrible. The improvised shells should do about 10 damage each. I could see the inaccuracy being put on the black powder shells though.
Spoiler:
- starmute
- Joined: Mon Feb 29, 2016 4:48 pm
- Byond Username: Starmute
Re: Minor Suggestions
Put a RPD in the CE's Locker. This will allow him to do atmos without looting a atmos tech's locker.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Minor Suggestions
Yesstarmute wrote:Put a RPD in the CE's Locker. This will allow him to do atmos without looting a atmos tech's locker.
- Ezel
- Joined: Wed Jul 23, 2014 12:48 pm
- Byond Username: Improvedname
- Location: A place where locations are mini-signatures
Re: Minor Suggestions
remove security door remote from hos office and put it in wardens
i mean like hes the protector or brig and is here 24/7
like the qm gets cargo remote instead of the hop
i mean like hes the protector or brig and is here 24/7
like the qm gets cargo remote instead of the hop
The future is horrible!
Re: Minor Suggestions
I'd agree with that, warden is the lovable desk monkey distributor.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Minor Suggestions
As Warden and QM player, I am totally not biased in favour of this.
- Ezel
- Joined: Wed Jul 23, 2014 12:48 pm
- Byond Username: Improvedname
- Location: A place where locations are mini-signatures
Re: Minor Suggestions
it isnt like most hosses give the remote to the warden anyhow 90% of the timeDemonFiren wrote:As Warden and QM player, I am totally not biased in favour of this.
The future is horrible!
- 420weedscopes
- Joined: Fri Jan 02, 2015 6:52 pm
- Byond Username: 420weedscopes
- Location: Bransford, UK
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Re: Minor Suggestions
food rations that need to be rehydrated
Check out Phoenix Bucket!
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Minor Suggestions
Please give the RD a toolbelt. Even an empty one in his locker is acceptable. Not every map has a spare toolbelt for a HoP assigned Roboticist, yet he needs one just as much as the Robos do.
Re: Minor Suggestions
Already implemented in ramen pots.420weedscopes wrote:food rations that need to be rehydrated
I bet you chug raw dry ramen like a pleb.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Minor Suggestions
* They're better dry.Malkevin wrote:Already implemented in ramen pots.420weedscopes wrote:food rations that need to be rehydrated
I bet you chug raw dry ramen like a pleb.
* You recovered 90 HP!
- 1g88a
- Joined: Mon Oct 26, 2015 6:19 pm
- Byond Username: Ig88A
Re: Minor Suggestions
Goon's sprites are license compatible, right? Use goon's Ice Spider sprites.
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- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Minor Suggestions
You should be able to set your traitor uplink preferences alongside your character settings.
Like selecting whether you want a PDA uplink, headset uplink, SBR, multitool or implant (with only 10 TCs of course). Or no uplink at all you absolute madman.
Like selecting whether you want a PDA uplink, headset uplink, SBR, multitool or implant (with only 10 TCs of course). Or no uplink at all you absolute madman.
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