Little things you learned that are game changing

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Re: Little things you learned that are game changing

Post by PKPenguin321 » #153116

Bottom post of the previous page:

Ezel wrote:
PKPenguin321 wrote:
Cuboos wrote:
PKPenguin321 wrote:If you throw someone at a wall its like tabling but with a much shorter stun and it does damage
So instead of relying on disarms like a plebian, just grab and throw for essentially a guaranteed damaging push
works even better if it's an electrified grill.

quadruply better if the power grid is wired directly into the singularity.
sure, but the thing about my tip is that it works with walls
which are, you know, literally everywhere but space
Not sure if i want to grab a guy with a esword or a taser stun baton tho
if you can do the inputs fast enough (click to grab, usekey to upgrade, throwkey, click on/behind a wall) it can be about as fast as a disarm
basically it's like a disarm except not RNG and harder to input (and i guess it wouldn't work if the target is actively moving)

that's right, SS13 has advanced inputs. we street fighter now
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Re: Little things you learned that are game changing

Post by Ezel » #153124

You just learned me a new way to murderbone easier
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Re: Little things you learned that are game changing

Post by Grazyn » #153180

As a ghost, you can simply click on a xeno-spawned spider to gain control. You don't need to wait for someone to use a sentient potion. Also you won't be bound to serve anyone if you gain control this way
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Re: Little things you learned that are game changing

Post by Zilenan91 » #153198

Whaaaat is that for real
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Little things you learned that are game changing

Post by Grazyn » #153248

indeed it is
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Re: Little things you learned that are game changing

Post by capi duffman » #153252

If you insert an item inside a bread or a cake, and then construct a new recipe (birthday cake, for example) the inserted item is destroyed. Slicing the resulting cake or bread won't return the item.
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Re: Little things you learned that are game changing

Post by Ezel » #153296

Grazyn wrote:As a ghost, you can simply click on a xeno-spawned spider to gain control. You don't need to wait for someone to use a sentient potion. Also you won't be bound to serve anyone if you gain control this way
This should be removed tbh this gives you like free valid hunting sentiemt spider powers
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Re: Little things you learned that are game changing

Post by Zilenan91 » #153297

It's fiiiiine

Also I wouldn't call it valids because if a nurse spider gets sentienced they lay eggs and then suddenly everyone is dead.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Little things you learned that are game changing

Post by Wyzack » #153322

Player spiders are op as fuck and snowball out of control 100 percent of the time
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Re: Little things you learned that are game changing

Post by Zilenan91 » #153324

If xenobiologists don't want this then it's up to them to kill them, or do hostile gold slimes so they all murder each other while locked in the pen.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Little things you learned that are game changing

Post by Ezel » #153346

Wait nvm i thought the xeno event thingy not xenobiologist spawned ones
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Re: Little things you learned that are game changing

Post by ShadowDimentio » #153350

You can pick up knocked over monkeys with the xenobio console before the slime has killed it. If the slime is large, this has a very good chance of making it pop early.

Yes I discovered a secret in xenobio that makes it a million times better.

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Re: Little things you learned that are game changing

Post by Ezel » #153352

ShadowDimentio wrote:You can pick up knocked over monkeys with the xenobio console before the slime has killed it. If the slime is large, this has a very good chance of making it pop early.

Yes I discovered a secret in xenobio that makes it a million times better.

Why yes you can make a statue of me if you'd like. Make sure you get my good side.
Only if the lights get turned off
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Re: Little things you learned that are game changing

Post by Helios » #153417

You can emote rejecting an implant and convince everyone there's a revolution
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Re: Little things you learned that are game changing

Post by DemonFiren » #153425

Helios wrote:You can emote rejecting an implant and convince everyone there's a revolution
How.
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non-lizard things:
Spoiler:
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Re: Little things you learned that are game changing

Post by MMMiracles » #153428

DemonFiren wrote:
Helios wrote:You can emote rejecting an implant and convince everyone there's a revolution
How.
me "seems to resist the implant!"

Grayshirt seems to resist the implant!
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
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Re: Little things you learned that are game changing

Post by Helios » #153454

MMMiracles wrote:
DemonFiren wrote:
Helios wrote:You can emote rejecting an implant and convince everyone there's a revolution
How.
me "seems to resist the implant!"

Grayshirt seems to resist the implant!
I got tricked by it. It seemed to work
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Re: Little things you learned that are game changing

Post by Anonmare » #153722

The Bartender's ability to throw a glass without spilling it extends to all forms of containers.

I've yet to find a use for this antagonistically but it's fun to impress people who didn't know.
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Re: Little things you learned that are game changing

Post by newfren » #153758

Anonmare wrote:The Bartender's ability to throw a glass without spilling it extends to all forms of containers.

I've yet to find a use for this antagonistically but it's fun to impress people who didn't know.
It actually hurts a bunch of antagonistic uses for it like dousing people in fire chems and mutagen from range.
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Re: Little things you learned that are game changing

Post by Zilenan91 » #153793

It still douses them if it hits them directly afaik
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Little things you learned that are game changing

Post by Ezel » #153794

That a modified detective revolver can two shot sec officers into crit
By leaving 60 brute 3 shots the captain and if it blows in your face it does 20 burn reasonblr enough to modify it
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Re: Little things you learned that are game changing

Post by Zilenan91 » #153797

Would you rather have an infinite stun ggnore gun or would you rather have a revolver that blows up in your face
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Little things you learned that are game changing

Post by Ezel » #153798

Zilenan91 wrote:Would you rather have an infinite stun ggnore gun or would you rather have a revolver that blows up in your face
Well if the gun can get its first shot on the person by slowing him down by the damage then the second downs him then yes

And a taser you can adrenal out of it a very lethal gun not
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Re: Little things you learned that are game changing

Post by Cheimon » #153870

Execution shots (mouth, countdown, timer) do much more damage than regular shots. They always crit, and a second shot kills. I am certain it works that way with the stechkin and laser gun, I haven't tried the detective's revolver with it but I'd be very surprised if it's different. It is, then, a good way to save ammunition.
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Re: Little things you learned that are game changing

Post by Ezel » #153871

CosmicScientist wrote:
Ezel wrote:
Zilenan91 wrote:Would you rather have an infinite stun ggnore gun or would you rather have a revolver that blows up in your face
Well if the gun can get its first shot on the person by slowing him down by the damage then the second downs him then yes

And a taser you can adrenal out of it a very lethal gun not

Code: Select all

/obj/item/projectile/bullet
	name = "bullet"
	icon_state = "bullet"
	damage = 60
	damage_type = BRUTE
	nodamage = 0
	flag = "bullet"

...

/obj/item/projectile/bullet/weakbullet2 //detective revolver instastuns, but multiple shots are better for keeping punks down
	damage = 15
	weaken = 3
	stamina = 50
15*6 = 90 damage + 300 stamina and whatever weaken does. Two shots and they're bleeding, three shots and food won't solve their open wound. Any number of shots and they're either reaching for adrenal or they're done for.

I can't figure out where the modified revolver's chances are for have .357 chambered but I think it's at the least chance with one bullet in... which isn't efficient and RNG will always bite your arse in the end if you want to not get hurt or die.

Oh and as you're the detective against people with adrenal glands or implants, I imagine you're on the station's side with a team of redshirts with tasers/a HoP with the armoury in their backpack. You might not need to shoot to kill.


Also of note:

Code: Select all

if(!do_mob(user, target, 120) || user.zone_selected != "mouth")
If you do the "Pointing at thingy's head, deciding whether or not to spare their life" thing, I don't get the first part (I couldn't get an intuitive method to work) but if you swap what you're targeting to being the mouth, you'll shoot them after the timer's done... however it doesn't do any more damage that the usual bullet, just like any point blank shots, I think? Still it's pretty neat for an RP situation though if you have a strong gun/hurt victim.

I gone murderbone with it and it inly backfired 3-4 times auctally out of 45 shots
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Re: Little things you learned that are game changing

Post by Malkevin » #153878

How do you do these execution shots?
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Re: Little things you learned that are game changing

Post by Remie Richards » #153879

Malkevin wrote:How do you do these execution shots?
Be next to your victim, Aim at the mouth, and click them with the gun.
After 12 seconds you'll automatically shoot them for 5x the damage of a normal bullet from the gun.
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Re: Little things you learned that are game changing

Post by Malkevin » #153893

Well, I know what I'm doing next time I'm HoS
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Re: Little things you learned that are game changing

Post by TheWiznard » #153897

I think I found a bug with a certain rectangular container but I don't want to report it on github because of the implications it gives for silicon players. (it's not gamebreaking but it's still a bug, I think)

Not really game changing but lately I've been setting up solars and adding an extra 6-7 solar crates to whichever one I choose and it seems to make decent power. default solars seem to make about 90000 power and adding one full solar crate brings it up to like 108000. On meta I like doing this thing Franz talked about in deadchat once where you remove the rwall to containment by engineering solars then wire the solars directly into the containment.

probably everyone knows this but the teleporter gate function is actually really useful. I set up a teleporter on mining after making an RnD/ore proccess station there and then made a gate to the bar. towards the end of the shift I moved the bar 'porter to the escape shuttle brig and managed to link it to mining before it took off. you could leave back and forth calmly every time, and it doesn't seem to fail and turn you into a fly no matter how many times you run though it.

this is totally game breaking so I'll let you in on a secret - trashbags of holding can hold 60 air horns and you can step on air horns to make them go off. 60 air horns is enough to cover the three wide tiles from departures to the escape shuttle plus some towards robotics. the cool down is extremely short for running over them. if you're a drone or have running virus you can sound worse than a Brazilian football match
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Re: Little things you learned that are game changing

Post by Erbbu » #153916

TheWiznard wrote:this is totally game breaking so I'll let you in on a secret - trashbags of holding can hold 60 air horns and you can step on air horns to make them go off. 60 air horns is enough to cover the three wide tiles from departures to the escape shuttle plus some towards robotics. the cool down is extremely short for running over them. if you're a drone or have running virus you can sound worse than a Brazilian football match
Holy fuck.
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Re: Little things you learned that are game changing

Post by PKPenguin321 » #153963

Cheimon wrote:Execution shots (mouth, countdown, timer) do much more damage than regular shots. They always crit, and a second shot kills. I am certain it works that way with the stechkin and laser gun, I haven't tried the detective's revolver with it but I'd be very surprised if it's different. It is, then, a good way to save ammunition.
revolvers will do multiplied damage but i don't think they'll crit. they'll max out the target's stamina damage, though.
fun fact: a slip from the clown's PDA puts a victim down for just enough time to fire an execution shot
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Re: Little things you learned that are game changing

Post by Remie Richards » #153997

As I said before, execution damage is a 5x multiplier.
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Re: Little things you learned that are game changing

Post by Helios » #154016

If you have the space in your bag as an officer, you can carry 4 sheets of metal. It allows you to arrest 2 people at once, by buckling one to a chair while you deal with the other.
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Re: Little things you learned that are game changing

Post by Anonmare » #154017

>This revives tactical chairs
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Re: Little things you learned that are game changing

Post by newfren » #154034

Helios wrote:If you have the space in your bag as an officer, you can carry 4 sheets of metal. It allows you to arrest 2 people at once, by buckling one to a chair while you deal with the other.
You might as well carry a full stack so you can do it more often.
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Re: Little things you learned that are game changing

Post by Malkevin » #154035

Drag a roller chair with you
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Re: Little things you learned that are game changing

Post by Ezel » #154099

Malkevin wrote:Drag a roller chair with you

If you only could attach fire extinguishers on the chair for extra speed
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Re: Little things you learned that are game changing

Post by Anonmare » #154100

You can use a fire extinguisher while buckled ot propel yourself at great speed in one direction.
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Re: Little things you learned that are game changing

Post by Cheimon » #154118

Malkevin wrote:Drag a roller chair with you
The disadvantage of this is that roller chairs can be stolen. If someone steals it and your buckled prisoner, they have a 100% shield against taser shots behind them and can make a swift escape. A static chair cannot be moved, and is therefore one click harder to rescue a friend from.
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Re: Little things you learned that are game changing

Post by Helios » #154122

Cheimon wrote:
Malkevin wrote:Drag a roller chair with you
The disadvantage of this is that roller chairs can be stolen. If someone steals it and your buckled prisoner, they have a 100% shield against taser shots behind them and can make a swift escape. A static chair cannot be moved, and is therefore one click harder to rescue a friend from.
Yeah, it requires a regular click followed by a Ctrl click, and when they Ctrl click their intention is shown before they drag the prisoner
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Re: Little things you learned that are game changing

Post by InsaneHyena » #154296

You can't sacrifce people with god hand. But you can steal their soul with a soulstone.

You can sacrifice cyborgs. Holy shit, you can sacrifice cyborgs.
Bring back papercult.

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Re: Little things you learned that are game changing

Post by Gun Hog » #154309

InsaneHyena wrote:You can't sacrifce people with god hand. But you can steal their soul with a soulstone.

You can sacrifice cyborgs. Holy shit, you can sacrifice cyborgs.

The god hand is a reskinned, runtime-var-edited null rod child of the null rod, all the chaplain's weapon choices are. As such, they confer all of the protections and bonuses the null rod does (because it is same child path).

You should try sacrificing :ian:!
Last edited by Gun Hog on Thu Feb 18, 2016 2:52 pm, edited 1 time in total.
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Re: Little things you learned that are game changing

Post by PKPenguin321 » #154449

Gun Hog wrote:You should try sacrificing :ian:!
do not do this
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: Little things you learned that are game changing

Post by Anonmare » #154471

PKPenguin321 wrote:
Gun Hog wrote:You should try sacrificing :ian:!
do not do this
Do, do this.

And for newfriends.

:ian: + washing machine = :salt: :salt: :salt:
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Re: Little things you learned that are game changing

Post by Malkevin » #154480

You also always summon Nar Nar, even when she's not an objective.
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Re: Little things you learned that are game changing

Post by Drynwyn » #154504

Malkevin wrote:You also always summon Nar Nar, even when she's not an objective.
She's always an objective for newcult, though.

(return oldcult 2016)
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
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Re: Little things you learned that are game changing

Post by Cheimon » #154700

I can't remember when this was last posted, but:

List menus are navigated quickly by pressing the first letter of the name of your target.

So: if watching cameras, and you need to skip to "gravity generator room", tap "g". If hypnotising someone, and you need to switch to "Joe Stunbaton", press "J". If teleporting somewhere, and you need to skip to "Wizard's den", press "W". Then press enter. It's that simple. These menus are faster than many other options if you're familiar with this usage of them, but I still see people saying the shadowling gaze interface is too slow to use, and so on. It can be virtually instant if you know the name (or can tap "u" for unknown) and press the buttons quickly.
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Re: Little things you learned that are game changing

Post by Venticular » #155059

The fact that you can put an ID, a pen, and a PAI into a PDA and fit it all on your ID slot.

This is so well known but to me, when I first started, a little pubbie, this was game changing.
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Re: Little things you learned that are game changing

Post by Helios » #155961

DON'T EAT ZOMBIES AS A MORPH
THE SECOND IT "WAKES UP" IT WILL SWIPE YOU FROM THE INSIDE AND KILL YOU, AND THERE'S NOTHING YOU CAN DO TO STOP IT
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Re: Little things you learned that are game changing

Post by newfren » #155979

The same thing happens if you eat a changeling (rip).
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Re: Little things you learned that are game changing

Post by InsaneHyena » #156153

It seems that shadowlings can still ascend if their thralls were turned into zombies.
Bring back papercult.

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