Bottom post of the previous page:
On mech-mounted weapons, does the light or the heavy laser have a higher DPS?I mean, the heavy laser has higher damage, but if I recall correctly, it fires much more slowly.
Bottom post of the previous page:
On mech-mounted weapons, does the light or the heavy laser have a higher DPS?If I am reading the code right the Immolator laser has a cooldown of 8 doing 20 damage, the Solaris has 15 CD while doing 40 damage.DemonFiren wrote:On mech-mounted weapons, does the light or the heavy laser have a higher DPS?
I mean, the heavy laser has higher damage, but if I recall correctly, it fires much more slowly.
WARNING HEAVY SPECULATION, AMATEUR CODE-READING SKILLS INVOLVED:Cheimon wrote: What I'm struggling to see is whether the pulse rifle you can mount (well, I don't know if you can but they're in the code) is 50 damage, or whether it's more. It is listed as a 'heavy' variant of the projectile, but I can't find anything relating to that, only the base pulse projectile. Well, I can, but it says var/life=20. Does that just mean you get set to 20 out of 200 health?
(Didn't you get the two ballistics backwards?)Cheimon wrote: Also, which of the ballistics is better? The AC-2 fires 4 bullets that each do 20 normal damage and 65 stamina damage. However, it has a slightly higher deviation and a smaller capacity (it holds 40 bullets, which I assume don't recharge). The AC-10 fires 3 bullets that each do 20 normal damage, with no stamina damage. It has a lower deviation and a capacity of 300 bullets (which I assume don't recharge). I think I'm not asking 'simple' questions at this point...
Kill the servers, decon the R&D console?Cheimon wrote:If AI, or some other antagonist with all access, how do I go about wiping the research levels completely? All I could see last time I tried (a while ago) were options to wipe technologies one by one, which is obviously a slow process.
Download the code https://github.com/tgstation/-tg-station here ("Download ZIP", then unzip), download Dream Maker if you don't already have it, then edit yourself into admins.txt (it's in the config subfolder) as "Game Maker" or "Host", giving you the admin equivalent of all-access. Next, go to Dream Maker, open the tgstation DME (I think?), Compile, then Run. If you did it right, you'll start up your own server - nobody else can join - and you can spawn in things to test.Reece wrote:Is there a way to play singleplayer to just test certain things out on TG's code?
It behaves exactly the same way as a regular exosuit fab, though it's not near an R&D console so it won't get any updated research levels (But grabbing the spare R&D console board from tech storage is easy and no one misses it).Reece wrote:Is there anything wrong with the counterfeit exosuit machine? Or is it okay to use.
https://github.com/tgstation/-tg-statio ... ts.dm#L398Zilenan91 wrote:Does anyone know the exact healing properties of doctors delight?
A bit pointless because you need omnizine to make it. But I doubt anyone would be opposedZilenan91 wrote:Would anyone be opposed to it healing 1 of everything per second instead of 0.5?
DEAD: ADMIN(Hornygranny) says, "you play in my universe, normie"
Not sure what you mean. Xenomorph organs? Abductor glands? R&D implants?1g88a wrote:Is there a list of all the fancy non-human organs you can implant and their effects?
All of the above.PKPenguin321 wrote:Not sure what you mean. Xenomorph organs? Abductor glands? R&D implants?1g88a wrote:Is there a list of all the fancy non-human organs you can implant and their effects?
DEAD: ADMIN(Hornygranny) says, "you play in my universe, normie"
By not using it. You can sometimes maybe get lucky using irradiate(?) to upgrade an item and get some good illegal tech research but in most other cases: it's a death trap/waste of timeBroomstick wrote:3. How can I assist RnD and the station with the Experimentor?
bleeding makes you slowly loose blood, wowieMalkevin wrote:How does bleeding work?
Whats the most reliable way to make someone bleed out?
How can you check someone is bleeding?
Do spessmen's wounds clot or are they hemophiliacs?
I need to know for reasons involving meat spikes and killing piggies.
DemonFiren wrote:You know - speaking of the experimentor, what does upgrading it actually do?
Code: Select all
/obj/machinery/r_n_d/experimentor/RefreshParts()
for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
if(resetTime > 0 && (resetTime - M.rating) >= 1)
resetTime -= M.rating
for(var/obj/item/weapon/stock_parts/scanning_module/M in component_parts)
badThingCoeff += M.rating*2
for(var/obj/item/weapon/stock_parts/micro_laser/M in component_parts)
badThingCoeff += M.rating
It might be that increasing the risks also enhances the rewards.TheNightingale wrote:What's "something bad", though? Anything but a "the machine fails"?
pretty sure that's it, yeahCosmicScientist wrote:Isn't it at a flat 30 brute damage on any body part that causes bleeding? I know that's what it was when originally added.PKPenguin321 wrote:bloooood
What is clf3? and if it were a bluespace beaker, would it still be 299-1?Zilenan91 wrote:Black Powder has to be lit. Usually you just make like 49 black powder 1 unit ClF3
but what If I DON'T want to suicide bomb, and, you know, actually not die?Zilenan91 wrote:CLF3 is a chem that lights you on fire. ALso the most efficient way to do chem grenades is to have another chemist give you tooth implants. You can pop all of htem at once immediately and it can't be taken away from you or stopped by stunning you.
Ah right so technically infinite range but making them closer causes them to trigger more oftenZilenan91 wrote:Every so often, a blob core or node will send out a blob pulse. Any special blob on those tiles then procs its effect. So if a node procs a factory, a nugger will spawn, and if a node procs a resource, it will give you resources. They can technically be very very very far away, yet still in pulse range, just far less efficient.
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