Abductors balance wave.
- Bruce_Banner
- Joined: Mon Dec 21, 2015 5:28 pm
- Byond Username: Fllpz
Abductors balance wave.
So Abductors are being traded for TC freely in tators rounds.
Which I love, just to add. Abductors are an awesome side antag.
However I do feel a balance pass needs to be put on them.
Some suggestions I personally feel would be fair.
Using any weapon that isn't alien tech should remove the Agents disguise.
Getting a sec disguise and using a taser is now the meta for Abductors.
When people see a sec officer arresting somebody, nobody bats an eyelid and just carries with their day.
It would push abductors to use their given weaponry when going for targets, as to keep the disguise.
Activating Disguise now takes 1-2 seconds.
Loosing your Disguise needs to have a knock on effect, otherwise my previous suggestion has no negative effect.
Keep the timer short, as it byond always increases that timer anyway, and it means the abductor either needs to go back to ship, or risk being spotted while disguising.
I feel these changes are fair to the role and also push Abductors to keep inside their role of Abducting, with the tools given to them.
Thought's and opinions?
Which I love, just to add. Abductors are an awesome side antag.
However I do feel a balance pass needs to be put on them.
Some suggestions I personally feel would be fair.
Using any weapon that isn't alien tech should remove the Agents disguise.
Getting a sec disguise and using a taser is now the meta for Abductors.
When people see a sec officer arresting somebody, nobody bats an eyelid and just carries with their day.
It would push abductors to use their given weaponry when going for targets, as to keep the disguise.
Activating Disguise now takes 1-2 seconds.
Loosing your Disguise needs to have a knock on effect, otherwise my previous suggestion has no negative effect.
Keep the timer short, as it byond always increases that timer anyway, and it means the abductor either needs to go back to ship, or risk being spotted while disguising.
I feel these changes are fair to the role and also push Abductors to keep inside their role of Abducting, with the tools given to them.
Thought's and opinions?
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- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: Abductors balance wave.
I wouldn't mind if their disguises were given the morph treatment and show different text on examine so you know someone is disguised.
Spoiler:
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- Joined: Fri Sep 25, 2015 12:18 am
- Byond Username: The unloved rock
Re: Abductors balance wave.
they pretty much do - their gear usually looks like "he has the death ray mcayylmao gun on his belt, he is wearing the 100% normal backpack and a fucking syndie headset"Zilenan91 wrote:I wouldn't mind if their disguises were given the morph treatment and show different text on examine so you know someone is disguised.
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Abductors balance wave.
actually not bad ideas
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Davidchan
- Joined: Wed Aug 12, 2015 4:48 pm
- Byond Username: Davidchan
Re: Abductors balance wave.
Both of these are actually good. I love Abductors to death but there is no reason for them to use anything but their own gear. I wouldn't be upset for them to loose the ability uses tasers and eguns at all, aside from kidnapping crew, medical supplies are the only other thing they should be stealing (their ships could definitely use some kind of health vendor and charger port for their Deathrays though.)
Law 0: Secborg din do nuffin.
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: Abductors balance wave.
I'm not sure if that's the best solution, but a solution is needed, because ayys robbing the armory is some powergaming shit that's against the spirit of an otherwise fun antag.
- Davidchan
- Joined: Wed Aug 12, 2015 4:48 pm
- Byond Username: Davidchan
Re: Abductors balance wave.
Make them unable to install loyalty implants? Ayys should be avoiding killing, I know I know, tg is the murderbone but with an antag who'se stated goal is to observe, test and maintain the station as a testing environment, going rambo as an ayy and killing because you can should get you banned from ayys. Lots of other antags get a liscence to kill, don't play ayys if that's all you want.bandit wrote:I'm not sure if that's the best solution, but a solution is needed, because ayys robbing the armory is some powergaming shit that's against the spirit of an otherwise fun antag.
Law 0: Secborg din do nuffin.
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: Abductors balance wave.
Give them free baton replacements then.bandit wrote:I'm not sure if that's the best solution, but a solution is needed, because ayys robbing the armory is some powergaming shit that's against the spirit of an otherwise fun antag.
I often have to rob the armory because a single disarm RNG roll gets you permanently fucked if you haven't gathered research points and can't use sec gear.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Abductors balance wave.
I like the proposed idea in the OP.
I also really want to see more replacement weapons for the Abductors as Oldman pointed out, even just a box of spare Batons would be fantastic.
Yeah you can buy one, but last I checked it was stupidly expensive to buy.
I also really want to see more replacement weapons for the Abductors as Oldman pointed out, even just a box of spare Batons would be fantastic.
Yeah you can buy one, but last I checked it was stupidly expensive to buy.
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Re: Abductors balance wave.
It costs 2 research points. Since your goal is 6, it's toughSteelpoint wrote:I like the proposed idea in the OP.
I also really want to see more replacement weapons for the Abductors as Oldman pointed out, even just a box of spare Batons would be fantastic.
Yeah you can buy one, but last I checked it was stupidly expensive to buy.
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Abductors balance wave.
abductors points to purchase things with and their points that count towards their objective should be separated entirely
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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