lumipharon wrote:
It's not pessimistic when it a proven example from every murderboner with a revolver or SMG ever.
You are pessimistic and no it's fucking not. Traitors routinely get their hands on ballistic weaponry, print ammo and end up getting killed by some shithead with a stunprod.
Sec officers do not have access to multiple guns unless they can access the armoury.
But anyone can go to an autolathe with a stack of metal and print out a few hundred bullets that can easily be carried and stored.
This is irrelevant and out of touch with usual round progression. Multiple tasers do get handed out, officers go braindead and their equipment gets taken and used by other officers.
Simply put an ammo press for the pistol ammunition in the armory.
Where are your counter arguments? Hell, what is the original argument?
We spent 6 hours going over this shit in coderbus, The same shit people posted here was challenged and they refused to back up anything they said. Most of it was just ad hominem attacking of the coder rather than the idea. The common theme was "THIS WILL BREAK EVERYTHING" but that's yet to actually happen. Feedback was semi-positive in OOC. Can you provide a single example of balance being broken? I wasn't able to. If you do want me to go write a wall of text on why what you said before is retarded in the course of a real round I can but I was asked not to turn this into quote wars.
Changing up something so significant to balance based off "I like ballistic guns" is utterly absurd.
It's not significant and was proven to not be significant in the test period. Maybe issues will pop up outside of that but if that shit didn't at least break a single round then there is no way this change is as broken as you're claiming.
That's also not the motivation.
Thinking e-shields and dual swords are OP against the weapon they are explicitly designed to counter is also absurd, but could still easily be addressed by specifically changing how reflect works etc.
This is not why this change was made in the first place, It was purely an example of something that gives sec a situational counter. The balance of sec vs everything is so fucking broken anyway that it all needs a complete overhaul.
I will say again.
What is this change trying to achieve?
Why is this change the best way to achive it?
I can't speak for Steel but the main objectives here are
- Give sec something new, The role fucking sucks as it stands. People are getting burnt out. Some variety and new equipment to switch up how security functions is not a bad thing.
- Ballistics are situationally good against certain antagonists and in certain situations, not so great in others. I like this kind of balance, side grades to suit a situation are a good thing.
- Laser weapons are shit and have been shit for a long time, every change thus far hasn't changed this fact. Sure you could go rebalance them but if you can add new equipment to security to add a bit of depth and choice to it rather than everyone being equipped exactly the same way, every.single.round then I really don't see that as a bad thing. Especially when you consider the wild claims about balance were proven to be utterly retarded
- Give traitors access to ballistics without TCs. Most may disagree but I really like the idea of targetting sec specifically to acquire the ballistic weapons, freeing up TCs for other items and switching the current traitor metagame up.
- I would argue (This isn't something that steel has said but this is my perspective) that starting out security with low-tec ballistics and having RD provide energy weapons as they're developed encourages interaction and round progression that is simply non-existant at the moment.