as swarmers start to pop up in more rounds this will be the thread where you can talk about them.
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Part of the reason for this is that plasma flooding makes them less interesting as an antagonist. The threat from fighting them should be their sheer numbers and reproduction, not simply lol I sit in fire haha fuck you. The nonlethality is more novel at this point.Incomptinence wrote:Forbidding them from atmos? Seriously? Plasma floods can barely hold ground now they burn and cool so much faster with fastmos it is pathetic and people are just running across the scorched ground after a few minutes.
It being not allowed to touch power due to singulo stealing all the food makes sense though IC for them.
There's a distinct reason for this; To slow swarmers down, and to enable them to be caught. If you could instantly swoop in from out of nowhere and eat a stack of 50 metal to replicate, it would be just absurd. I originally had it like this locally and it was just too much. By slowing down their "eating" rate, a much more interesting scenario is created, although yes it is a little tedious.Steelpoint wrote:I think its tedious having to pick up each individual sheet from a stack of resources, it would be nice if we could pick them up in bulk or even just the entire stack.
This is a known issue and I will fix it within the day.Steelpoint wrote:I did notice a bug where swarmers communicating on the swarm channel will use your name. This can lead to odd scenarios where as a ghost you see yourself talking on the swarm channel
I had the same problem in the first swarmer test round. Ghost to get out of the black screen.Braincake wrote:A swarmer said there was a shell in the Bridge, so I (and probably some other ghosts) double-clicked it. Server hanged for about 20 seconds (OOC: LAG?), then someone actually got inside.
Later, another swamer reported a shell in Tool Storage, so I (and probably some other ghosts) double-clicked it. Server hanged for about 20 seconds, then I got two questions about becoming a swarmer. Pressed Yes to both, then I got a nice full black screen with the Swarmer buttons, which didn't go away even after a relog.
Fun idea, but could really have used some testing with, I'unno, more than one person, looks like.
I'm fairly certain that it's simply the garbage collection check failing when it shouldn't. In the event this happens until I get it fixed, adminhelp, and they should be able to retrieve you from nullspace.Fonedsky wrote:I had the same problem in the first swarmer test round. Ghost to get out of the black screen.Braincake wrote:A swarmer said there was a shell in the Bridge, so I (and probably some other ghosts) double-clicked it. Server hanged for about 20 seconds (OOC: LAG?), then someone actually got inside.
Later, another swamer reported a shell in Tool Storage, so I (and probably some other ghosts) double-clicked it. Server hanged for about 20 seconds, then I got two questions about becoming a swarmer. Pressed Yes to both, then I got a nice full black screen with the Swarmer buttons, which didn't go away even after a relog.
Fun idea, but could really have used some testing with, I'unno, more than one person, looks like.
This is one of those "Maybe, maybe not" things that it was hard to make a call on. I left them able to eat telecomms just to see how things would play out. At the moment I'm leaning towards removing their ability to do this, but I'm taking a hands off approach on swarmers for a small period of time until people learn about their mechanics, and I'll make another call then.Fonedsky wrote:Swarmers should not be able to eat telecomms whole. The round where we played as swarmers, we consumed the *entirety* of telecomms and left the crew unable to communicate. It's a little thing, yes, but still might bork things up pretty hard.
I think they can deconstruct them as "machines".Actionb wrote:Swarmers kill ripleys in like three hits... bit much no?
if the swarmers are left unchecked and get in large enough groups to be able to literally "swarm" the station, then I would say that that is intentional and that they've wonDanowar wrote:the only bit I don't like about these fuckers is the warpcuff ability. The past couple of rounds have had a lot of people getting marooned because one of these things gets on the shuttle and just warps people out mid-transit. Hell, in the last round I played, not one person escaped on the shuttle due to a mob of swarmers taking complete control of it. They're like magic xenos on crack.
We were in maint, went from 1 swarmer after they killed the rest, everyone was busy fighting the gangs, we just nommed all of cargo's stuff, then swarmed the shuttle with waves of disablers and teleporting. There were only about ten of us during the shuttle fight, too.PKPenguin321 wrote:if the swarmers are left unchecked and get in large enough groups to be able to literally "swarm" the station, then I would say that that is intentional and that they've wonDanowar wrote:the only bit I don't like about these fuckers is the warpcuff ability. The past couple of rounds have had a lot of people getting marooned because one of these things gets on the shuttle and just warps people out mid-transit. Hell, in the last round I played, not one person escaped on the shuttle due to a mob of swarmers taking complete control of it. They're like magic xenos on crack.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
The shuttle is an odd situation. On the one hand, yes, swarmers in a large enough mob can rush the shuttle, assuming that the crew on the shuttle are not well armed, or they spam disablers through the windows. They can still be repelled, but if they're forming up, it's pretty hard (10 is a lot of people!).Not-Dorsidarf wrote:We were in maint, went from 1 swarmer after they killed the rest, everyone was busy fighting the gangs, we just nommed all of cargo's stuff, then swarmed the shuttle with waves of disablers and teleporting. There were only about ten of us during the shuttle fight, too.PKPenguin321 wrote:if the swarmers are left unchecked and get in large enough groups to be able to literally "swarm" the station, then I would say that that is intentional and that they've wonDanowar wrote:the only bit I don't like about these fuckers is the warpcuff ability. The past couple of rounds have had a lot of people getting marooned because one of these things gets on the shuttle and just warps people out mid-transit. Hell, in the last round I played, not one person escaped on the shuttle due to a mob of swarmers taking complete control of it. They're like magic xenos on crack.
i disagreeBluespace wrote:Swarmer sprite is ugly.
i agreeBluespace wrote:They need to be able to eat doors.
Really? I find the constant threat of being found exhilarating.PickleInspector wrote:Extremely dull to play until you're able to pick up more than one resource at a time.
good game mode and good work, keep it upErgovisavi wrote:Thus far what I'm expecting to do is:
1. Remove swarmer's ability to destroy telecomms machines
Reasoning: It's effectively impossible to keep swarmers out of it, and stops the crew from rallying against the swarmers too effectively. It's also a significant system for round progression and I think that leaving whether it exists or not to current antagonists in the round is a more interesting situation than if swarmers are effectively guaranteed to take down communications.
2. Remove swarmer's ability to pass through mobs, BUT retain it for passing through other swarmers
Reasoning: Swarmers are already quite capable of juking opponents with decent speed, and the ability to fire disablers behind them to persuade pursuers to go away. Their ability to walk through humans on harm intent was a bit much. That said, I do not want swarmers bumping into each other, which would cause them to screw up mob teleports, dismantling machines etc, so I will keep them walking through each other.
3. [MAYBE] Add a (2 second?) delay to creating a barrier, but leave traps instant.
Reasoning: Barriers are a very effective tool, but I'm seeing them used significantly more as a reactionary tool than a precautionary one. A barrier not only acts a area denial, it effectively increases the HP of a swarmer. In most instances, dropping down a barrier is more effective than using a trap, as both are instant, but the barrier gives you significantly more options. By adding a slight delay to the creation of barriers, they will need to be placed beforehand instead of them being a guaranteed getaway in most circumstances.
4. [MAYBE] Have borgs affected by traps.
Reasoning: I like that borgs scare swarmers and cause them to scatter. I don't like that they can do literally nothing against them, having some small measure that they can use against them should make things more interesting. They're still immune to disablers and melees from Swarmers, of course.
Other notes:
* Not sure why destroying airlocks is so requested, but I will consider it strongly. I simply think it's more interesting that they go through walls.
* Need to fix an issue where hostile mob ranged attacks can't be used to "fly" in space.
* Need to fix an issue where they can cause hull breaches in select spaces on the station
* Need to change the spark effect to one that won't cause a plasma fire
* Need to make a stupid wiki entry for Swarmers
Yeah but that requires gangs to actually go do something about it, This one swarmer just went around only targetting gang signs lol.Incomptinence wrote:So would a singulo shit happens at least gang can potentially build up points with clothing.
Griffing the station is a full time jobRemie Richards wrote:I added them to the job page too.
Because for some reason we keep antags there too?
Nah, a cyborg should be a swarmer's weakness.sirnat wrote:Big big big suggestion:
Ways to stun borgs
Takeguru wrote:>Hit borg enough, turns into endoskeleton and MMI pops out
Do it.
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