SPACE ENGINEERS
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- Joined: Thu Apr 24, 2014 1:47 pm
- Byond Username: Callanrockslol
SPACE ENGINEERS
SPESS GRIFF ROIDSHIPS
Server IP: 37.59.52.176:27055
Teamspeak IP: voice.france2.pingperfect.com:9992
Server IP: 37.59.52.176:27055
Teamspeak IP: voice.france2.pingperfect.com:9992
Last edited by callanrockslol on Tue Mar 10, 2015 11:27 am, edited 1 time in total.
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: SPACE ENGINEERS
For future reference space engineers and teamspeak should have an idea where you have been.
Well the new join history in se hopefully is working.
Well the new join history in se hopefully is working.
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: SPACE ENGINEERS
OH FUCK NO ALL OUR PICTURES
TS: voice.france2.pingperfect.com:9992
TS: voice.france2.pingperfect.com:9992
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: SPACE ENGINEERS
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
Re: SPACE ENGINEERS
I'm thinking of designing a mothership in creative single player.
Defences will be a hull of single spaced heavy armor (two layers of heavy armor with a cavity), turret towers with gatling and missile turrets
Doors will be twin door airlocks with an interior turret in the gap for defence from intruders.
Interior turrets throughout the ship.
Production facilities will be four refineries, 2-4? arc furnaces, 6 assemblers
A welding bay for producing small drones/boats via projected blueprints
Two medbays, either side of the ship
Cargo capacity will be 4-6 large cargo pods.
Two large reactors to power the large engines, backup batteries throughout the ship
Connectors on pistons to allow other ships to dock for cargo transference.
Some merge blocks around the outer hull to allow anchoring on a station block to reduce lag (idea will be to remain anchored in place as a station for the most part, converting to a ship and buggering off when discovered)
Projector somewhere central inside the ship with blueprint of the ship to allow easier damage recovery.
Defences will be a hull of single spaced heavy armor (two layers of heavy armor with a cavity), turret towers with gatling and missile turrets
Doors will be twin door airlocks with an interior turret in the gap for defence from intruders.
Interior turrets throughout the ship.
Production facilities will be four refineries, 2-4? arc furnaces, 6 assemblers
A welding bay for producing small drones/boats via projected blueprints
Two medbays, either side of the ship
Cargo capacity will be 4-6 large cargo pods.
Two large reactors to power the large engines, backup batteries throughout the ship
Connectors on pistons to allow other ships to dock for cargo transference.
Some merge blocks around the outer hull to allow anchoring on a station block to reduce lag (idea will be to remain anchored in place as a station for the most part, converting to a ship and buggering off when discovered)
Projector somewhere central inside the ship with blueprint of the ship to allow easier damage recovery.
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: SPACE ENGINEERS
Sounds nice. I want a flying base but I would just grow it like a tumour.
Oh another reason to anchor ship bases, desync can slowly drift an inert ship.
Oh another reason to anchor ship bases, desync can slowly drift an inert ship.
Re: SPACE ENGINEERS
Sticky, your red fighter went on a magical space journey in an accident completely unrelated to me.
In the bright side I did grab a blueprint of it and slapped it into the ship printer I built, which works...sort of.
In the bright side I did grab a blueprint of it and slapped it into the ship printer I built, which works...sort of.
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: SPACE ENGINEERS
Malkevin wrote:Sticky, your red fighter went on a magical space journey in an accident completely unrelated to me.
In the bright side I did grab a blueprint of it and slapped it into the ship printer I built, which works...sort of.
You donkhead
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
- peoplearestrange
- Joined: Tue Apr 22, 2014 12:02 pm
- Byond Username: Peoplearestrange
- Location: old
Re: SPACE ENGINEERS
You guys gonna be on tonight? I have a craving for some space nonsense.
Whatever
Spoiler:
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: SPACE ENGINEERS
Good thing we run a small server looks like wiser minds and competent hosts have done the comparisons and the lag creators are production. Notably larger scale production than we ever achieve culprits seem to be both refineries and assembles something to do with item transformation. Alleged cause is item duping prevention.
Oh also if you overfill your cargo net refineries will fill crates so full they explode now, glitchy like.
Oh also if you overfill your cargo net refineries will fill crates so full they explode now, glitchy like.
Re: SPACE ENGINEERS
See those two ships parked above our platform? Atleast its sacrifice was not in vainStickymayhem wrote:Malkevin wrote:Sticky, your red fighter went on a magical space journey in an accident completely unrelated to me.
In the bright side I did grab a blueprint of it and slapped it into the ship printer I built, which works...sort of.
You donkhead
What happened was I used it to hijack a business shipment
As I was flying the BS back to base, approaching from below as I couldn't be arsed hacking all the solar panels, the base turret got sight of it for a split second and raked the solar array, destroying one of the panels.
Naturally this was the one your ship was parked on...
I tried to bail out the BS to get yours back but it had already flown past render distance by the time I'd managed to squeeze out of the hull breach.
- tedward1337
- Joined: Thu May 15, 2014 12:54 am
- Byond Username: Tedward1337
- Location: Ontario, Canada
Re: SPACE ENGINEERS
Update the server nerd
Major T on Steam/IRC/Twitch/everything else.
Game Admin
PM anytime with questions about the server, policies or for fun!
Spoiler:
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: SPACE ENGINEERS
These bloody updates all the time.
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: SPACE ENGINEERS
They're weekly.
Get used to your rad dev overlords.
Get used to your rad dev overlords.
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: SPACE ENGINEERS
I fucking hate competence in all it's forms.
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: SPACE ENGINEERS
Blob can now evoluate.
- Loonikus
- Joined: Mon Dec 15, 2014 2:20 am
- Byond Username: Loonicus
Re: SPACE ENGINEERS
I'm curious.
If I finished my Boxstation map, would we run that on our multiplayer server?
If I finished my Boxstation map, would we run that on our multiplayer server?
Spoiler:
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: SPACE ENGINEERS
If people download the mod to their computer there should not be a problem. It will cause larger downloads if you don't have it though.
Hot tips on servers and mods http://steamcommunity.com/app/244850/di ... 511338235/
Hot tips on servers and mods http://steamcommunity.com/app/244850/di ... 511338235/
Last edited by Incomptinence on Fri Mar 20, 2015 9:02 am, edited 1 time in total.
Re: SPACE ENGINEERS
Does anyone aside the Aussie boguns still play this, server has been empty whenever I took a peak in
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- Joined: Thu Apr 24, 2014 1:47 pm
- Byond Username: Callanrockslol
Re: SPACE ENGINEERS
Given the second most popular server is an australian one I just play on that.
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
-
- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: SPACE ENGINEERS
Just thought this game deserves an honorary shout out for dem updates even though we don't play it together any more.
Just got an optional DirectX 11 option today in addition to the old 9 mode. Then planets are coming with proper multithreading. Shit be amazing just today alone there is a performance boost if you choose the new option (gpu allowing). This level of post release support and improving an old game with the features of you new one is pretty stunning for a games company. Guess they learned their lessons from their mess in miner wars.
Just got an optional DirectX 11 option today in addition to the old 9 mode. Then planets are coming with proper multithreading. Shit be amazing just today alone there is a performance boost if you choose the new option (gpu allowing). This level of post release support and improving an old game with the features of you new one is pretty stunning for a games company. Guess they learned their lessons from their mess in miner wars.
Re: SPACE ENGINEERS
But its not an old game, its an early access game, improvements are to be expected.
Although they do need to be commended for how well they actually do manage to consistently update every week
Although they do need to be commended for how well they actually do manage to consistently update every week
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: SPACE ENGINEERS
It is still early access however parcelling every tiny improvement off in the your newer title despite potential to apply the same to an earlier one is pretty much standard sales bullshit.
Holy shit been in early access since 23 Oct, 2013 most studios would have shit it out fast like a premature turd long ago.
Holy shit been in early access since 23 Oct, 2013 most studios would have shit it out fast like a premature turd long ago.
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: SPACE ENGINEERS
Sticky should put up his serber again, get the gang back together
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- Skorvold
- Joined: Fri Apr 18, 2014 2:36 pm
- Byond Username: Skorvold
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: SPACE ENGINEERS
It will probably take the planets update to make us do this again I think.
Well they are really the size of mass extinction event asteroids but you get the idea.
Well they are really the size of mass extinction event asteroids but you get the idea.
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: SPACE ENGINEERS
I would but I only we really have the time and resources to host one thing at a time.
And I have no fucking time ever anymore.
Plus I can't even use my mic for another two months.
And I have no fucking time ever anymore.
Plus I can't even use my mic for another two months.
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
- Loonikus
- Joined: Mon Dec 15, 2014 2:20 am
- Byond Username: Loonicus
Re: SPACE ENGINEERS
They've mentioned rewriting the multiplayer netcode, I'd probably join again after that happens.
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: SPACE ENGINEERS
Yeah they need to do it instead of not relaying things outside your draw distance to your client connection space engineers current network code is backwards stupid and sends EVERYTHING ALL THE INFO ALL OF IT. This is why larger world size = larger connection usage well at least that is what I observed playing with you guys.
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: SPACE ENGINEERS
At the end of their notes on the latest update
Praise be.Community fix by joemorin:
- Fixed ammo being consumed by multiple clients for the same gun (multiplayer ammo bug)
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: SPACE ENGINEERS
Well this is shaping up look at guys playing with the unfinished version from the source code
[youtube]BffMnR9XNBA[/youtube]
This happens if you go too far (roughly 1/3 earth diameter):
[youtube]mIhila212Kg[/youtube]
Also here is a fun venture from the current fake planet scenario:
[youtube]y0BccSMTh0A[/youtube]
[youtube]BffMnR9XNBA[/youtube]
This happens if you go too far (roughly 1/3 earth diameter):
[youtube]mIhila212Kg[/youtube]
Also here is a fun venture from the current fake planet scenario:
[youtube]y0BccSMTh0A[/youtube]
- Vekter
- In-Game Admin
- Joined: Thu Apr 17, 2014 10:25 pm
- Byond Username: Vekter
- Location: Fucking around with the engine.
Re: SPACE ENGINEERS
OH MY GOD WE NEED TO DO THIS AGAIN, STICKY PLEEEEAAAASE
HOLY SHIT I WAS RIGHTIncomptinence wrote:At the end of their notes on the latest update
Praise be.Community fix by joemorin:
- Fixed ammo being consumed by multiple clients for the same gun (multiplayer ammo bug)
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: SPACE ENGINEERS
Pas is running a server but whitelisted and um a bit quiet?
?
?
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- Github User
- Joined: Sat Apr 19, 2014 11:49 pm
- Byond Username: TheWiznard
- Github Username: TheWiznard
Re: SPACE ENGINEERS
It's fun but I don't think the server is hosted near america because I d/c every 5 minutes while playingIncomptinence wrote:Pas is running a server but whitelisted and um a bit quiet?
?
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: SPACE ENGINEERS
Well I get a better connection than 5 min DC in australia. Weird
- peoplearestrange
- Joined: Tue Apr 22, 2014 12:02 pm
- Byond Username: Peoplearestrange
- Location: old
Re: SPACE ENGINEERS
Well I've been on it pretty much every evening with peeps. Just say hello when you log in, people are chatty if they think someones there.Incomptinence wrote:Pas is running a server but whitelisted and um a bit quiet?
?
I wanted to make it whitelisted as got so fed up with random trolls ramming starterships full speed into anything you cared about.
Yeah its hosted in London, but thats cause its where i'm from, and if I'm paying for it I'm damn well getting a good ping haha.TheWiznard wrote: It's fun but I don't think the server is hosted near america because I d/c every 5 minutes while playing
Maybe the D/C is caused by the auto saving? I might try upping the save time.
Whatever
Spoiler:
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- Github User
- Joined: Sat Apr 19, 2014 11:49 pm
- Byond Username: TheWiznard
- Github Username: TheWiznard
Re: SPACE ENGINEERS
I understand lol I'd want my server to be damn good if I was hosting too. It might just be my internet/computer but I'll be playing fine for a few minutes and then I won't be able to weld/grind anything and I get a "no connection to server" message in the top right hand side.
- peoplearestrange
- Joined: Tue Apr 22, 2014 12:02 pm
- Byond Username: Peoplearestrange
- Location: old
Re: SPACE ENGINEERS
If it continues to be a pain let us know, I'd consider changing host tbh, any it wouldn't be too hard to download the config/save files and just pick up where we left.
Whatever
Spoiler:
- Vekter
- In-Game Admin
- Joined: Thu Apr 17, 2014 10:25 pm
- Byond Username: Vekter
- Location: Fucking around with the engine.
Re: SPACE ENGINEERS
I might log in tonight once I get home.
- Vekter
- In-Game Admin
- Joined: Thu Apr 17, 2014 10:25 pm
- Byond Username: Vekter
- Location: Fucking around with the engine.
Re: SPACE ENGINEERS
NEW TEAMSPEAK
109.169.18.162:10013
109.169.18.162:10013
109.169.18.162:10013
109.169.18.162:10013
109.169.18.162:10013
109.169.18.162:10013
109.169.18.162:10013
109.169.18.162:10013
109.169.18.162:10013
109.169.18.162:10013
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: SPACE ENGINEERS
That bloody extro who made the ivory queen is at it again.
[youtube]HrW6C0hXBgo[/youtube]
[youtube]HrW6C0hXBgo[/youtube]
- ThanatosRa
- Rarely plays
- Joined: Fri Apr 18, 2014 4:07 pm
- Byond Username: ThanatosRa
- Location: Las Vegas, Nevada, USA
Re: SPACE ENGINEERS
I did play a bit of this(not with you guys though...
Remind me, is it possible to strap engines on a roid and move it?
Remind me, is it possible to strap engines on a roid and move it?
my forum gimmick is that no one knows who i am
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
Re: SPACE ENGINEERS
Nope
Is PAS's server still running? I feel like building autism forts again.
Is PAS's server still running? I feel like building autism forts again.
- ThanatosRa
- Rarely plays
- Joined: Fri Apr 18, 2014 4:07 pm
- Byond Username: ThanatosRa
- Location: Las Vegas, Nevada, USA
Re: SPACE ENGINEERS
THAT IRRITATES ME. But that also prevents an idea for griefing that I'd had.
my forum gimmick is that no one knows who i am
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
-
- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: SPACE ENGINEERS
It's changing hosts end of this month apparently seems she chose a shot one by mistake and it has a few issues but the lease is still good for a month.
- peoplearestrange
- Joined: Tue Apr 22, 2014 12:02 pm
- Byond Username: Peoplearestrange
- Location: old
Re: SPACE ENGINEERS
Malkevin wrote:Nope
Is PAS's server still running? I feel like building autism forts again.
Yup it's still going

Whatever
Spoiler:
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: SPACE ENGINEERS
bumping this bread, pretty sure we have planets and alien spiders now
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
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