Timberpoes wrote: ↑Wed Mar 06, 2024 5:20 pm
If I'm honest I don't think this really needs a policy change or even a policy ruling.
The Cap's limitations clearly isn't causing the players any issues ICly in-game. The only issues it's causing are OOC within a very, very small minority of admins (it's kinda just Vekter and Bmon, and even Vekter's changing vision on it). The only reason this has popped up is cuz like 2 admins out of the entire team have the wrong idea. When 10 or 15 admins get a rule wrong, it's a rule problem. When 1 or 2 get a rule wrong, it's an individual problem.
That can be solved by a simple conversation between the headmins and any disagreeing admins. Usually such conversations go: "The rule is X, please treat it as such".
Admins constantly disagree on rules, but we all try and enforce them the same way. If the headmin needed to wade in and give a policy ruling every time, MSO's servers would run out of disk space from all the additional """headmin rulings""" that would result.
My response to "I don't think the Cap's lane is the entire station" would be "Tough, it is, enforce the rules with that in mind please."
this exercise was mostly fishing for dissenting opinions amongst admins/mrp players that called into question what i already quite firmly believe about the
captain's jurisdiction. bmon made what i feel were certainly some relevant and cogent points about the nature of command using their position to validhunt, but in the situation he was using to set an example i found myself unable to be reductive to the appealing player's IC reasoning.
we always tell players that they should follow IC reasoning and they'll never really need the rules, and this situation seemed to exist on two levels at once: bmon trying to enforce a standard that speaks to the universal problem of validhunting, and clara who was trying to appeal against her very specific situation that used IC reasoning to navigate it.
in this instance i found myself siding squarely with clara, but nonetheless i found that bmon may have some worthwhile points to make if given an opportunity to discuss it without the very distracting aspect of a player's fate hanging fearfully in the balance all the while.
i can give you a timber-style headminbus leak by saying that the conversation was indeed very short. it was basically "the
captain can do this, right?" "yes" "yes" "yes" and then of course i wrote a small essay.
we were in full agreement that the station is under the purview of the
captain, the only thing they need is an IC reason to insert themselves into dangerous combat-heavy situations. this does not have to necessarily be a complicated reason, but it should be enough that the
captain letting themselves into the armoury, gearing up and walking the beat like a secoff every round isn't just accepted at face value.
what i, specifically, dendydoom the long-time member of manuel would like to know is how the experience is for
captain mains who have to face antags, and how it is for players of restricted antags (namely heretics) when they make a little bit of noise and the entirety of sec and the
captain descend on them. are there issues to be highlighted here? are they things we can resolve? or are they just natural consequences of our specific style of running the game and we should just live with them?