Search found 3041 matches
- Wed Mar 06, 2024 2:31 pm
- Forum: Closed Policy Discussion
- Topic: Captain, Security and RSR 4 (and RSR 9)
- Replies: 58
- Views: 27405
Re: Captain, Security and RSR 4 (and RSR 9)
Also, there are additional factors to consider such as Security clearly being subservient to the Captain even in terms which strictly relate to Security, i.e how Security is supposed to get the Captain's explicit permission to execute.
Yes, the captain can overrule security and other ...
- Tue Mar 05, 2024 10:48 pm
- Forum: Video Games
- Topic: Playing Long War 1 Day at a Time
- Replies: 47
- Views: 49830
Re: Playing Long War 1 Day at a Time
Long war 1! Now this is in for the long haul.
- Tue Mar 05, 2024 5:53 pm
- Forum: Closed Policy Discussion
- Topic: Captain, Security and RSR 4 (and RSR 9)
- Replies: 58
- Views: 27405
Re: Captain, Security and RSR 4 (and RSR 9)
I really don't know why captain players have such an obsession with needing to kill/hunt antags.
Ridiculous comparisons aside, maybe we just shouldnt make them the most heavily armed and armored crew member on the station, the target of virtually every antag, constantly under threat from any ...
- Tue Mar 05, 2024 9:54 am
- Forum: Closed Policy Discussion
- Topic: Remove Security Policy regarding Borgs.
- Replies: 38
- Views: 8651
Re: Remove Security Policy regarding Borgs.
Like, you have a flash and flashbang - if the human in question is an existential threat, just kill them while the borg is incapacitated from one of those options.
Yeah, if you aren't playing a nonhuman you can just... kill the baddie while its stunned then apologise profusely and promise the ...
- Tue Mar 05, 2024 9:48 am
- Forum: Closed Policy Discussion
- Topic: Implementatiopn of voting bans.
- Replies: 16
- Views: 5352
Re: Implementatiopn of voting bans.
Voting for a new map being enabled at server reload/initialisation always feels silly - there should be a code option to time-lock types of votes or something, so you cant vote on the next round's map until everyone settles into the current one a bit.
.
.
- Fri Mar 01, 2024 8:02 pm
- Forum: Closed Policy Discussion
- Topic: Remove Security Policy regarding Borgs.
- Replies: 38
- Views: 8651
Re: Remove Security Policy regarding Borgs.
Like this, this is annoying. You're not "forced" to get involved at all. Silicon players are allowed to have a sense of perspective and restraint. There is nothing in asimov or silicon policy that states you cannot talk it out with the security officer, overlook it as an accident, issue a ...
- Wed Feb 28, 2024 5:15 pm
- Forum: Closed Policy Discussion
- Topic: Remove 'Artist' lawset from round start options
- Replies: 6
- Views: 1632
Re: Remove 'Artist' lawset from round start options
While I had an amazing round as Artist triple-ai-triumvirate a while back, I do agree that Artist needed to be a non-start lawset or get that extra law.
- Wed Feb 28, 2024 5:11 pm
- Forum: Closed Policy Discussion
- Topic: Remove Security Policy regarding Borgs.
- Replies: 38
- Views: 8651
Re: Remove Security Policy regarding Borgs.
"Dont kill a cyborg for following its laws" is not the same as "Don't kill a cyborg unless its rogue". If you *gotta* kill a cyborg, you gotta. I'm sure we've all been there as seccies where we've mislaid our flashes and our flashbangs and forgot how to tip and the ion rifle is missing and we ...
- Mon Feb 26, 2024 11:44 pm
- Forum: Closed Policy Discussion
- Topic: Security Metaprotections, Combative Crowds, And You
- Replies: 23
- Views: 5169
Re: Security Metaprotections, Combative Crowds, And You
Ask the HOS for his box of flashbangs if your target is hanging around in a mob and the rest of sec dont wanna help you make the arrest.
- Fri Feb 23, 2024 8:56 pm
- Forum: Coding Feedback
- Topic: Antagonist handholding AKA Heretics
- Replies: 32
- Views: 14108
Re: Antagonist handholding AKA Heretics
heretics arent fun to play against and sit in the awkward spot of "Just weak enough to get completely ignored if theres any major antag active but just strong enough that theyre hunted with relentless desperate fervour if there isn't." but saying that they're "handholdy" when only the most ...
- Fri Feb 16, 2024 5:05 pm
- Forum: Video Games
- Topic: Dwarf Fortress
- Replies: 132
- Views: 74440
Re: Dwarf Fortress
this thread will be the next home of Necroshoots
- Tue Feb 06, 2024 11:03 am
- Forum: Closed Policy Discussion
- Topic: I FOUGHT THE LAW
- Replies: 46
- Views: 10036
Re: I FOUGHT THE LAW
snop
while I am not opposed to this, this iteration of space law is meant to be an IC shield, and I am concerned that adding this line will lead to lawyers understandably ahelping instances of not being allowed to talk to a prisoner and result in a lengthy justification from both parties ...
- Sun Feb 04, 2024 12:25 pm
- Forum: Closed Policy Discussion
- Topic: I FOUGHT THE LAW
- Replies: 46
- Views: 10036
Re: I FOUGHT THE LAW
I think that prisoners should absolutely be entitled to legal representation, though not automatically a trial. Sometimes its nice to have a lawyer on-side even if its just to commiserate and complain about how totally unfair sec are.
I would change the lines
Prisoners are permitted to seek ...
I would change the lines
Prisoners are permitted to seek ...
- Wed Jan 24, 2024 9:58 pm
- Forum: Closed Policy Discussion
- Topic: Addition to Rule 6 Precedent 2
- Replies: 39
- Views: 7208
Re: Addition to Rule 6 Precedent 2
Bwoink anxiety is very real. Let’s not add to it further by hovering a ban over people who might just not feel comfortable adding their 2 cents. It’s hard to remember stuff.
"Bwoink anxiety" is one of the most confusing things to me. I don't understand why people freak out over it. Most of ...
- Tue Jan 23, 2024 10:14 am
- Forum: General Chat
- Topic: Dalm's Nice Space Station 13 Art Thread
- Replies: 18
- Views: 6349
Re: Dalm's Nice Space Station 13 Art Thread
I saw this one, it's a great picture.
SS13 outfits rendered in full style is always cool, the engineering uniform is brilliant.
SS13 outfits rendered in full style is always cool, the engineering uniform is brilliant.
- Tue Jan 23, 2024 10:13 am
- Forum: Closed Policy Discussion
- Topic: Addition to Rule 6 Precedent 2
- Replies: 39
- Views: 7208
Re: Addition to Rule 6 Precedent 2
Definitely a rule to be carefully worded to avoid incredibly stupid bans down the lane.
- Thu Jan 18, 2024 11:34 pm
- Forum: Closed Policy Discussion
- Topic: Is Regal Rat an antag?
- Replies: 18
- Views: 6215
Re: Is Regal Rat an antag?
regal rats are a big stinky rat that breaks things, raises an army of rat minions, and causes as much nuisance as it thinks it can get away with without the sec team rolling up and obliterating it.
Maybe it eats lone stragglers in maint with the rat horde, maybe it invades the kitchen and demands ...
Maybe it eats lone stragglers in maint with the rat horde, maybe it invades the kitchen and demands ...
- Thu Jan 11, 2024 8:24 pm
- Forum: Coding
- Topic: [BOUNTY] The Quirkening
- Replies: 13
- Views: 14274
Re: [BOUNTY] The Quirkening
replace the "gun nut" one with "Legally American". Forces your undershirt to the US flag one.
- Thu Jan 04, 2024 12:41 am
- Forum: General Chat
- Topic: Permanently hub ALL servers FOREVER
- Replies: 17
- Views: 14408
Re: Permanently hub ALL servers FOREVER
Permanently shut down ALL servers FOREVER
- Mon Jan 01, 2024 12:13 am
- Forum: Resolved Appeals
- Topic: [DISCORD] - dorsidwarf
- Replies: 2
- Views: 1739
Re: [DISCORD] - dorsidwarf
Happy new year!
- Sun Dec 31, 2023 7:54 pm
- Forum: Resolved Appeals
- Topic: [DISCORD] - dorsidwarf
- Replies: 2
- Views: 1739
[DISCORD] - dorsidwarf
Discord username: Spacedwarf
Banning admin: MrStonedOne
Ban reason: Declined to argue with MrStonedOne
Time ban was placed: Unsure
Your side of the story: I was under the impression that two people talking to each other about how they should stop arguing with someone who flatly denies the entire ...
Banning admin: MrStonedOne
Ban reason: Declined to argue with MrStonedOne
Time ban was placed: Unsure
Your side of the story: I was under the impression that two people talking to each other about how they should stop arguing with someone who flatly denies the entire ...
- Tue Dec 19, 2023 10:47 am
- Forum: Closed Policy Discussion
- Topic: Explosive selling
- Replies: 16
- Views: 10877
Re: Explosive selling
the bigger the bombs you're selling the more likely you are to get owned.
- Fri Dec 15, 2023 3:39 pm
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 193453
Re: Enforce Human Authority: 0
I don't wanna slippery slope doom about this too much, but if this leads to crewsimov I am so fucking done. Non-humans not being head of staff is just one of their quirks and a bit of flavor, a bit of spice to the setting. NT is not a good company and them not trusting or liking non-humans ...
- Thu Dec 14, 2023 1:47 pm
- Forum: Ideas
- Topic: Tiger Cooperative Changeling worshiper antagonist design doc
- Replies: 3
- Views: 4290
Re: Tiger Cooperative Changeling worshiper antagonist design doc
Looks pretty cool.If you want him to be better at finding lings to serve you could try something like giving him a chance of being alerted when a changeling power is used in some way.
- Wed Dec 13, 2023 9:15 am
- Forum: Closed Policy Discussion
- Topic: Should Knock/Rust Heretics say fuck due to being uncontainable?
- Replies: 20
- Views: 12684
Re: Should Knock/Rust Heretics say fuck due to being uncontainable?
it doesn't necessarily need a checklist, it just needs someone to use evidence from the current round to justify why they've taken an action. "i executed them because i saw them easily breaking into secure areas and i knew that we wouldn't be able to build containment so the only available option ...
- Tue Dec 12, 2023 3:30 pm
- Forum: Closed Policy Discussion
- Topic: reopen ban requests
- Replies: 28
- Views: 22798
Re: reopen ban requests
Also sometimes people just cant believe that a nonantag would be doing something like bombing the shuttle with explosive lemons.
- Tue Dec 12, 2023 3:27 pm
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 193453
Re: Enforce Human Authority: 0
The "consistent portrayal of NT" IMO was always "Stupid evil corporation" that murder their employees with deathsqauddies called Sergeant SUPERKILL for mild disrespect to such a degree that "The syndicate are the good guys" was not even a particularly controversial lore opinion. The station has ...
- Tue Dec 12, 2023 11:18 am
- Forum: Closed Policy Discussion
- Topic: reopen ban requests
- Replies: 28
- Views: 22798
Re: reopen ban requests
If we bring back ban requests it is ABSOLUTELY vital that they are not publically visible until resolved imo. They are the king of drama factories.
- Tue Dec 12, 2023 11:16 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 193453
Re: Enforce Human Authority: 0
I was just talking about the thread as a whole honestly, but I can see where the confusion comes from, that's on me.
ok well no offence but if you were posting "it seems like people in this thread hold multiple opinions and some of them disagree with each other" that is like... barely more ...
- Mon Dec 11, 2023 12:41 pm
- Forum: Closed Policy Discussion
- Topic: Space exploration/Ruins Loot
- Replies: 31
- Views: 18500
Re: Space exploration/Ruins Loot
the simple truth of the matter is that space ruins are not designed to be farmed every single round and all of that loot taken back to the station. it floods it with contraband and subversive items that change the dynamic (heh) of the round quite drastically in a lot of cases.
it's fun to explore ...
- Mon Dec 11, 2023 12:32 pm
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 193453
Re: Enforce Human Authority: 0
It's bad for the vibe and flavor but also I have more CMO hours as moth than most people do as CMO. Some of the most memorable rounds from that would not be possible if it was just a roundstart. I have stories including from just today about being denied access, or real CMOs showing up and ...
- Sun Dec 10, 2023 11:09 pm
- Forum: Closed Policy Discussion
- Topic: Make Terry officially NRP, like Goon 1
- Replies: 6
- Views: 4706
Re: Make Terry officially NRP, like Goon 1
sounds like your f1 key is broken
- Sun Dec 10, 2023 6:44 pm
- Forum: Coding Feedback
- Topic: Why DO firelocks turn off the lights?
- Replies: 3
- Views: 9127
Why DO firelocks turn off the lights?
This has been bugging me for a while but why do firelocks turn the lights off the moment they trigger? It makes them significantly more annoying than the actual fire alarm sounds, and makes every emergency situation more confusing and dangerous (and every non emergency situation where the lights are ...
- Sun Dec 10, 2023 6:24 pm
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 193453
Re: Enforce Human Authority: 0
Looks like another reason that common core is stupid and completely ignored by everyone other than food coders, it has shit like this hidden in it for the "Ha ha admins dont bother changing off their static when running event" gag.
- Sat Dec 09, 2023 8:25 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 32986
Re: MRP - Offensive Genocide of Security
"I was just watching the cams" <-- "I was just providing overwatch for the team, ready to invisibly summon the entire sec force on any suspect activity without them having any idea"
- Sat Dec 09, 2023 7:12 pm
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 193453
Re: Enforce Human Authority: 0
I know the major complaint is gonna be "but what about muh asimov" but we already let non-humans be security which conflicts with the AI WAY MORE than the average head of staff in most rounds, and the game still works just fine.
Gonna level with you, the reason it 'works' is because every ...
Gonna level with you, the reason it 'works' is because every ...
- Sat Dec 09, 2023 7:06 pm
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 193453
Re: Enforce Human Authority: 0
ill be honest I don't even like that we had to set the config to allow nonhuman sec for pop reasons. Im not particularly interested in turning human heads off when heads of staff are a) pretty common unlike the absolute drought of security that forced the servers hands and b) way less important to ...
- Sat Dec 09, 2023 3:53 pm
- Forum: Closed Policy Discussion
- Topic: Space exploration/Ruins Loot
- Replies: 31
- Views: 18500
Re: Space exploration/Ruins Loot
if you cant go to space every round any more, does this mean we can rename the curator "librarian" again and take away his museum gallery
- Wed Dec 06, 2023 11:30 pm
- Forum: Closed Policy Discussion
- Topic: (Proposal) Silicons and Prisoners - A Harmful Act
- Replies: 24
- Views: 11206
Re: (Proposal) Silicons and Prisoners - A Harmful Act
3. Nonviolent prisoners cannot be assumed harmful. Violent prisoners cannot be subsequently assumed non-harmful. Knowingly or in ignorance of clear evidence releasing a harmful prisoner is a harmful act. Silicons can use the crime listed in a prisoner's security record as basis to determine if a ...
- Mon Dec 04, 2023 11:36 pm
- Forum: Coding
- Topic: [BOUNTY] please god fire alarms please
- Replies: 1
- Views: 8700
[BOUNTY] please god fire alarms please
Fixing fire alarm issues sucks.
Not so much because they're difficult to remedy (patching the holes and setting a heater on usually fixes minor issues... usually)
The problem is that is impossible to tell what's going on when things arent so simple. Is the fire alarm still on for a legitimate ...
Not so much because they're difficult to remedy (patching the holes and setting a heater on usually fixes minor issues... usually)
The problem is that is impossible to tell what's going on when things arent so simple. Is the fire alarm still on for a legitimate ...
- Mon Dec 04, 2023 11:14 pm
- Forum: Closed Policy Discussion
- Topic: (Proposal) Silicons and Prisoners - A Harmful Act
- Replies: 24
- Views: 11206
Re: (Proposal) Silicons and Prisoners - A Harmful Act
I don't like "Reasonable cause" here, it feels like we're just kicking the can down the road until the next note/ban on this clause because people have WILDLY different beliefs on what a "reasonable cause to believe" harm is on the subject of prisoners and arrests, ranging from "Nothing short of ...
- Mon Dec 04, 2023 4:00 pm
- Forum: Closed Policy Discussion
- Topic: MRP - forbid robotics from making combat mechs FNR
- Replies: 40
- Views: 24568
Re: MRP - forbid robotics from making combat mechs FNR
I dont get this complaint TBH. The mech bay is likely to have mechs added to it as the round goes on, thats whyits there. Building mechs is like, 50% of the roboticists job. Maybe more, since people dont seem to go get cyborged very much so they usually dont build shells until its far enough into ...
- Thu Nov 30, 2023 11:55 am
- Forum: Closed Policy Discussion
- Topic: (Proposal) Silicons and Prisoners - A Harmful Act
- Replies: 24
- Views: 11206
(Proposal) Silicons and Prisoners - A Harmful Act
Due to the furious debate sparked by a recent note, its come to everyone's attention that an awkward line has been grandfathered into the updated Silicon Policy.
In the Asimov-Specific Policies section, under Asimov and Security, point 3 specifies the following
3. Nonviolent prisoners cannot be ...
In the Asimov-Specific Policies section, under Asimov and Security, point 3 specifies the following
3. Nonviolent prisoners cannot be ...
- Tue Nov 28, 2023 11:51 am
- Forum: Closed Policy Discussion
- Topic: (proposal) forgetting death policy
- Replies: 59
- Views: 32919
Re: (proposal) forgetting death policy
Let's throw in borging into this too, because that'd make it ACTUALLY a convenient method for soft player removal.
straying vaguely off-topic but i do actually think cyborgs should not remember the round at all. I like that idea. Immediately cuts the knot of needing to OOCLy bar forcibly ...
- Mon Nov 27, 2023 4:18 pm
- Forum: Closed Policy Discussion
- Topic: (proposal) forgetting death policy
- Replies: 59
- Views: 32919
Re: (proposal) forgetting death policy
I've had the same gripe with this for like forever: its insanely difficult to moderate and have people hold each other accountable about. Its the same as aliens and heretics.
TG is just super super busy and not everyone is going to be on the same wavelength of roleplay expectations out of each ...
- Thu Nov 23, 2023 5:27 pm
- Forum: Closed Policy Discussion
- Topic: Revert ban appeal template
- Replies: 45
- Views: 25194
Re: Revert ban appeal template
I dont remember what the old one looked like can we get a comparison in chat
This is not what the ban appeal template looks like, this is what a ban appeal made by a mime looks like
THIS is what the ban appeal template actually looks like (after being copypasted from the little codebox it ...
- Thu Nov 23, 2023 2:36 pm
- Forum: Closed Policy Discussion
- Topic: Revert ban appeal template
- Replies: 45
- Views: 25194
Re: Revert ban appeal template
I dont remember what the old one looked like can we get a comparison in chat
- Wed Nov 22, 2023 10:41 am
- Forum: Coding Feedback
- Topic: Ice Box Station Feedback
- Replies: 14
- Views: 14024
Re: Ice Box Station Feedback
Theres just TOO many doors between the brig and the main halls, and given its such an exposed spot it becomes deeply frustrating the moment the fire alarms go off. (Every round)
- Wed Nov 22, 2023 10:29 am
- Forum: Closed Policy Discussion
- Topic: (proposal) forgetting death policy
- Replies: 59
- Views: 32919
Re: (proposal) forgetting death policy
I do not like this change. Feigning lack of knowledge has always been one of those infinite fuzzy areas of enforcement that we should keep to the absolute hard line of “you dont remember anything while you’re dead” for anything short of space magic or hastily-patched-murderbone-antag-trying-not-to ...
- Tue Nov 21, 2023 5:55 pm
- Forum: Closed Policy Discussion
- Topic: "Faking revolutionaries" Headmin Ruling Clarification
- Replies: 24
- Views: 9412
Re: "Faking revolutionaries" Headmin Ruling Clarification
The issue with calling a revolution as a prank is sec responding with absolute, round-destroying force. At the time the ruling was made, the balance of things was such that sec would immediately start a brutal oppression, forcibly implanting people and declaring martial law instantly even without ...