Search found 11 matches

by Alphanerdd
Thu Oct 13, 2022 6:01 pm
Forum: Coding Feedback
Topic: Give Progression Traitor Permanent Objectives, Bring Back the Greentext
Replies: 2
Views: 1062

Give Progression Traitor Permanent Objectives, Bring Back the Greentext

I recently rolled midround obsessed which still has the "old" style of objectives. Permanent objectives you get at round start (or when you become the antag) and show up at the end of round report. Complete all of your objectives and you get the greentext.

With all the changes over the last year ...
by Alphanerdd
Tue Apr 26, 2022 1:33 pm
Forum: Ideas
Topic: Deconstruction effort based on Security level Design doc
Replies: 5
Views: 1028

Re: Deconstruction effort based on Security level Design doc

I like this a lot

Always feels kinda shitty when you run into a barricade with an unreasonable amount of durability

Would the security level of the structure be visible somehow by examining, or would it just be a behind the scenes thing?
by Alphanerdd
Fri Mar 18, 2022 8:07 pm
Forum: Closed Policy Discussion
Topic: Give everyone maintenance Access by default
Replies: 49
Views: 8361

Re: Give everyone maintenance Access by default

All things considered I think a trial run like this is the best way to go about it. Universal maint access wont ruin the game, so trying it out for a month to see how it plays is a good choice.

Personally I think it's probably not the best idea, mainly since maints are supposed to feel isolated ...
by Alphanerdd
Thu Mar 17, 2022 1:23 pm
Forum: General Chat
Topic: lrp shuttle call conflicts
Replies: 24
Views: 4599

Re: lrp shuttle call conflicts


Admins should in general recall more often if they feel the round would benefit from going on a little longer.


Idk I've been in rounds where the entire station wanted to leave but admins kept recalling the shuttle every time.

I'm not saying it shouldn't happen, but if it does admins should ...
by Alphanerdd
Fri Mar 11, 2022 6:47 pm
Forum: Coding Feedback
Topic: Limit revival to 5 minutes after death
Replies: 43
Views: 9053

Re: Limit revival to 5 minutes after death

nianjiilical wrote: Fri Mar 11, 2022 5:18 pm i read this thread while sleep deprived and for some reason my brain parsed the intent as "once someone dies they are unrevivable until 5 minutes have passed" and i was so confused
I wrote it while sleep deprived so I understand the confusion
by Alphanerdd
Fri Mar 11, 2022 4:53 pm
Forum: Coding Feedback
Topic: Limit revival to 5 minutes after death
Replies: 43
Views: 9053

Re: Limit revival to 5 minutes after death


If you could make timed-out brains MMI-viable but not body-viable that might be cool and let people who really want to come back do so with compromises.

I am EXTREMELY into the idea of encouraging suboptimal alternatives by making the defib less of a catch-all, as long as we get more of those ...
by Alphanerdd
Fri Mar 11, 2022 4:44 pm
Forum: Coding Feedback
Topic: Limit revival to 5 minutes after death
Replies: 43
Views: 9053

Re: Limit revival to 5 minutes after death



6. No More Corpse Piles!
The bane of any medical doctor. A pile of corpses, all with severe organ decay, and waiting to be revived. Doctors often have to chose between treating the corpse pile, which is always a losing battle, or just treating newer patients. Usually newer patients take priority ...
by Alphanerdd
Thu Mar 10, 2022 7:18 pm
Forum: Coding Feedback
Topic: Limit revival to 5 minutes after death
Replies: 43
Views: 9053

Limit revival to 5 minutes after death

The topic of revives, medical, and round removals is a pretty controversial issue around here, but its clear that lots of people aren't happy with the current state of it. Therefore in this rambling manifesto I propose that defibrillator revives be limited to only five minutes after death. This is a ...
by Alphanerdd
Tue Feb 15, 2022 2:49 pm
Forum: General Chat
Topic: send me your best SS13 screenshots without context
Replies: 220
Views: 72239

Re: send me your best SS13 screenshots without context

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by Alphanerdd
Mon Feb 14, 2022 4:54 pm
Forum: Closed Policy Discussion
Topic: Utilizing soft filters for slurs (Slur Filter 2 Electric Boogaloo)
Replies: 72
Views: 17836

Re: Utilizing soft filters for slurs (Slur Filter 2 Electric Boogaloo)


Hardfilter is simpler, causes less headaches, and clearly conveys expectations to players so they can conduct themselves accordingly.


Yeah this basically. Being hit by the hard filter is pretty much an automatic first warning. If someone then eats a ban for evading the filter, or otherwise ...
by Alphanerdd
Wed Feb 09, 2022 1:19 pm
Forum: Ideas
Topic: Overclock Prosthetics
Replies: 9
Views: 1651

Re: Overclock Prosthetics

I like this idea a lot.

Overall I feel like augmented organs/limbs as is are a bit bland, and could use some more mechanics.

Not really too much you can do with them besides make robocop references