I recently rolled midround obsessed which still has the "old" style of objectives. Permanent objectives you get at round start (or when you become the antag) and show up at the end of round report. Complete all of your objectives and you get the greentext.
With all the changes over the last year ...
Search found 11 matches
- Thu Oct 13, 2022 6:01 pm
- Forum: Coding Feedback
- Topic: Give Progression Traitor Permanent Objectives, Bring Back the Greentext
- Replies: 2
- Views: 1062
- Tue Apr 26, 2022 1:33 pm
- Forum: Ideas
- Topic: Deconstruction effort based on Security level Design doc
- Replies: 5
- Views: 1028
Re: Deconstruction effort based on Security level Design doc
I like this a lot
Always feels kinda shitty when you run into a barricade with an unreasonable amount of durability
Would the security level of the structure be visible somehow by examining, or would it just be a behind the scenes thing?
Always feels kinda shitty when you run into a barricade with an unreasonable amount of durability
Would the security level of the structure be visible somehow by examining, or would it just be a behind the scenes thing?
- Fri Mar 18, 2022 8:07 pm
- Forum: Closed Policy Discussion
- Topic: Give everyone maintenance Access by default
- Replies: 49
- Views: 8361
Re: Give everyone maintenance Access by default
All things considered I think a trial run like this is the best way to go about it. Universal maint access wont ruin the game, so trying it out for a month to see how it plays is a good choice.
Personally I think it's probably not the best idea, mainly since maints are supposed to feel isolated ...
Personally I think it's probably not the best idea, mainly since maints are supposed to feel isolated ...
- Thu Mar 17, 2022 1:23 pm
- Forum: General Chat
- Topic: lrp shuttle call conflicts
- Replies: 24
- Views: 4599
Re: lrp shuttle call conflicts
Admins should in general recall more often if they feel the round would benefit from going on a little longer.
Idk I've been in rounds where the entire station wanted to leave but admins kept recalling the shuttle every time.
I'm not saying it shouldn't happen, but if it does admins should ...
- Fri Mar 11, 2022 6:47 pm
- Forum: Coding Feedback
- Topic: Limit revival to 5 minutes after death
- Replies: 43
- Views: 9053
Re: Limit revival to 5 minutes after death
I wrote it while sleep deprived so I understand the confusionnianjiilical wrote: ↑Fri Mar 11, 2022 5:18 pm i read this thread while sleep deprived and for some reason my brain parsed the intent as "once someone dies they are unrevivable until 5 minutes have passed" and i was so confused
- Fri Mar 11, 2022 4:53 pm
- Forum: Coding Feedback
- Topic: Limit revival to 5 minutes after death
- Replies: 43
- Views: 9053
Re: Limit revival to 5 minutes after death
If you could make timed-out brains MMI-viable but not body-viable that might be cool and let people who really want to come back do so with compromises.
I am EXTREMELY into the idea of encouraging suboptimal alternatives by making the defib less of a catch-all, as long as we get more of those ...
- Fri Mar 11, 2022 4:44 pm
- Forum: Coding Feedback
- Topic: Limit revival to 5 minutes after death
- Replies: 43
- Views: 9053
Re: Limit revival to 5 minutes after death
6. No More Corpse Piles!
The bane of any medical doctor. A pile of corpses, all with severe organ decay, and waiting to be revived. Doctors often have to chose between treating the corpse pile, which is always a losing battle, or just treating newer patients. Usually newer patients take priority ...
- Thu Mar 10, 2022 7:18 pm
- Forum: Coding Feedback
- Topic: Limit revival to 5 minutes after death
- Replies: 43
- Views: 9053
Limit revival to 5 minutes after death
The topic of revives, medical, and round removals is a pretty controversial issue around here, but its clear that lots of people aren't happy with the current state of it. Therefore in this rambling manifesto I propose that defibrillator revives be limited to only five minutes after death. This is a ...
- Tue Feb 15, 2022 2:49 pm
- Forum: General Chat
- Topic: send me your best SS13 screenshots without context
- Replies: 220
- Views: 72239
- Mon Feb 14, 2022 4:54 pm
- Forum: Closed Policy Discussion
- Topic: Utilizing soft filters for slurs (Slur Filter 2 Electric Boogaloo)
- Replies: 72
- Views: 17836
Re: Utilizing soft filters for slurs (Slur Filter 2 Electric Boogaloo)
Hardfilter is simpler, causes less headaches, and clearly conveys expectations to players so they can conduct themselves accordingly.
Yeah this basically. Being hit by the hard filter is pretty much an automatic first warning. If someone then eats a ban for evading the filter, or otherwise ...
- Wed Feb 09, 2022 1:19 pm
- Forum: Ideas
- Topic: Overclock Prosthetics
- Replies: 9
- Views: 1651
Re: Overclock Prosthetics
I like this idea a lot.
Overall I feel like augmented organs/limbs as is are a bit bland, and could use some more mechanics.
Not really too much you can do with them besides make robocop references
Overall I feel like augmented organs/limbs as is are a bit bland, and could use some more mechanics.
Not really too much you can do with them besides make robocop references