Search found 79 matches

by Annihilite111
Sun Apr 20, 2025 9:38 am
Forum: Resolved Appeals
Topic: [<Iansdoor>] Annihilite - Power and escalation
Replies: 8
Views: 5478

Re: [<Iansdoor>] Annihilite - Power and escalation



You know, having slept on it I think an apology is in order. I've far ruder than I should have been and for what it's worth I'm sorry about that. The majority of my anger wasn't game related and it's not fair for me to take my own issues out on you. Thinking back, the issues I'm having with the ...
by Annihilite111
Sat Apr 19, 2025 1:59 pm
Forum: Resolved Appeals
Topic: [<Iansdoor>] Annihilite - Power and escalation
Replies: 8
Views: 5478

Re: [<Iansdoor>] Annihilite - Power and escalation



Also aren't you guys supposed to ask before you post a player's notes and ahelp logs? You and the only other relevant parties (headmins) have access to them if they're needed. Whatever keep them up, it doesn't matter.


The ahelp logs can be revealed by either party if they feel it necessary ...
by Annihilite111
Fri Apr 18, 2025 11:24 pm
Forum: Resolved Appeals
Topic: [<Iansdoor>] Annihilite - Power and escalation
Replies: 8
Views: 5478

Re: [<Iansdoor>] Annihilite - Power and escalation


Howdy there,

Lets pick up from where we left off in the ticket itself.
Ticket Opened by annihilite
2025-04-18 17:48:32
okay so this is some weird shit. Power's been turned back on in service but the APCs still arent delivering to equipment. Is it bugged?
00:02:53
Reply from iansdoor
2025-04-18 ...
by Annihilite111
Fri Apr 18, 2025 8:10 pm
Forum: Resolved Appeals
Topic: [<Iansdoor>] Annihilite - Power and escalation
Replies: 8
Views: 5478

[<Iansdoor>] Annihilite - Power and escalation

BYOND account : Annihilite

Ban/note type (Server Ban/Discord Ban/Forum Ban/Note): Note

Ban/note duration : Permanent
Ban/note reason :As a non-antag botantist in a skub round, was frustated with CE cutting power, to the west side of the catwalkstation, went ahead, after security non-lethally ...
by Annihilite111
Tue Jan 07, 2025 9:06 pm
Forum: Admin Feedback
Topic: Striders13
Replies: 48
Views: 29660

Re: Striders13

Genuinely unnerved me IRL.


The fucking ladder entrance was devious you sunovabitch. I spent the first 3-5 minutes wondering "Did Icebox lower maint look like this before?", "Is this a new maint expansion?", "Isn't this place a bit too chaotic for maintenance?", "Why are there so many rooms ...
by Annihilite111
Sun Dec 03, 2023 10:22 am
Forum: Coding Feedback
Topic: Blood brother's flash should work like a regular revhead flash
Replies: 19
Views: 17660

Re: Blood brother's flash should work like a regular revhead flash

It's fine. We already get lings (and rarely traitors with chameleon kits/genetics) killing and replacing sec/the captain and it's not a big deal. If some literal who with no gamer gear or shapeshifter powers manages to kidnap and do maint surgery on the HOS, it won't cause any major issues.
by Annihilite111
Tue Nov 28, 2023 8:26 pm
Forum: Resolved Appeals
Topic: [TBM] Annihilite - This is incredibly frustrating.
Replies: 14
Views: 5027

Re: [TBM] Annihilite - This is incredibly frustrating.


following a few conversations that i've seen in the bus about the ambiguity of this, along with taking what you've said in this post into account as to your intentions for doing what you did (i'm sorry we didn't get a ton of time to hash this out in the ticket itself due to the round coming to a ...
by Annihilite111
Tue Nov 28, 2023 9:30 am
Forum: Resolved Appeals
Topic: [TBM] Annihilite - This is incredibly frustrating.
Replies: 14
Views: 5027

Re: [TBM] Annihilite - This is incredibly frustrating.



While this amendment presents a more accurate picture of events, I am still being noted for policy which as far as i can tell doesn't exist. The only related ruling (which you included in the note) doesn't say that security/command can designate humans as harmful, and i've frankly never heard of ...
by Annihilite111
Tue Nov 28, 2023 6:59 am
Forum: Resolved Appeals
Topic: [TBM] Annihilite - This is incredibly frustrating.
Replies: 14
Views: 5027

Re: [TBM] Annihilite - This is incredibly frustrating.

While this amendment presents a more accurate picture of events, I am still being noted for policy which as far as i can tell doesn't exist. The only related ruling (which you included in the note) doesn't say that security/command can designate humans as harmful, and i've frankly never heard of ...
by Annihilite111
Mon Nov 27, 2023 6:45 am
Forum: Resolved Appeals
Topic: [TBM] Annihilite - This is incredibly frustrating.
Replies: 14
Views: 5027

Re: [TBM] Annihilite - This is incredibly frustrating.


i did definitely typo cyborg with AI in the note though, and the captain was the one who told you not to assist them, but you did also spend a very lengthy time in a weirdly OOC conversation in binary talking about policies to them in order to justify not having to listen to them telling you to ...
by Annihilite111
Mon Nov 27, 2023 6:41 am
Forum: Resolved Appeals
Topic: [TBM] Annihilite - This is incredibly frustrating.
Replies: 14
Views: 5027

Re: [TBM] Annihilite - This is incredibly frustrating.


the policy regarding harmful prisoners

Asimov and Security
Releasing prisoners, locking down security without probable cause, or otherwise sabotaging the security team when not obligated to by orders or laws is a violation of Server Rule 1.
Nonviolent prisoners cannot be assumed harmful and ...
by Annihilite111
Mon Nov 27, 2023 12:03 am
Forum: Resolved Appeals
Topic: [TBM] Annihilite - This is incredibly frustrating.
Replies: 14
Views: 5027

[TBM] Annihilite - This is incredibly frustrating.

Ban Details
BYOND account : Annihilite
Character name : GOON U35
Ban type : note
Ban length : Permanent
Ban reason : Warned about potentially releasing harmful prisoners as an Asimov AI - in this case, the prisoner had been proven harmful and their AI was repeatedly telling them to not ...
by Annihilite111
Sat Nov 04, 2023 11:16 am
Forum: Closed Policy Discussion
Topic: Random searching during Cult
Replies: 18
Views: 8727

Re: Random searching during Cult

Frankly, the captain reading "It ate the sun" from his classified NT security files and not going full 1984 - holy water edition on the crew is already sacrificing roleplay for game balance. The realistic response would be far more brutal than what the rules allow for right now.
We're talking crew ...
by Annihilite111
Sun Sep 17, 2023 5:49 pm
Forum: Resolved Appeals
Topic: [thunder12345] Annihilite - Having a self preservation instinct is failRP
Replies: 9
Views: 4947

Re: [thunder12345] Annihilite - Having a self preservation instinct is failRP


All your log entries from when you first say you want to surrender https://tgstation13.org/parsed-logs/terry/data/logs/2023/09/17/round-214785/
[2023-09-17 15:17:03.521] GAME-SAY: Annihilite/(Hans Heisenberg) "i surrender" (Command Hallway (120,126,2))
[2023-09-17 15:17:04.054] ATTACK: SirNooben ...
by Annihilite111
Sun Sep 17, 2023 3:48 pm
Forum: Resolved Appeals
Topic: [thunder12345] Annihilite - Having a self preservation instinct is failRP
Replies: 9
Views: 4947

[thunder12345] Annihilite - Having a self preservation instinct is failRP

BYOND account: Annihilite
Character name: Hans Heisenberg
Ban type: Note
Ban length: Permanent
Ban reason: Warned - Willingly surrendered to a group of cultists and allowed themselves to be converted.
Time ban was placed: 2023-09-17 15:23:22
Server you were playing on when banned: Terry ...
by Annihilite111
Fri Aug 25, 2023 6:12 pm
Forum: Closed Policy Discussion
Topic: Let’s disable the ghost and suicide verbs
Replies: 10
Views: 3887

Re: Let’s disable the ghost and suicide verbs


See title. And they don’t add much to the game. More often than not. They are used as a way to screw over someone like an antagonist if you’re an AI Or a cultist. The DNR verb is more than sufficient for removing yourself from the shift after you’ve already died, and if you absolutely must die ...
by Annihilite111
Tue Jul 11, 2023 1:14 pm
Forum: Closed Policy Discussion
Topic: Post-Rev Victory Security and You
Replies: 10
Views: 2363

Re: Post-Rev Victory Security and You


I really dislike the current system where revs is the ultimate anti-climax. Revs get more people, more dangerous, the station is a free for all and then oh... Okay back to work.

If the round is going to continue after a rev win it should continue in a manner that features conflict, not a ...
by Annihilite111
Tue Jul 11, 2023 7:33 am
Forum: Closed Policy Discussion
Topic: Post-Rev Victory Security and You
Replies: 10
Views: 2363

Re: Post-Rev Victory Security and You

Oh hey it's the consequences of my actions! In my defense those miners were (probably!) commies and if they weren't they didn't die in defense of our glorious corporation, which makes them spiritual commies!
by Annihilite111
Tue Apr 11, 2023 4:13 pm
Forum: Ideas
Topic: Fun antag ideas thread
Replies: 25
Views: 5855

Re: Fun antag ideas thread

TheRex9001 wrote: Tue Apr 11, 2023 4:00 pm
Annihilite111 wrote: Tue Apr 11, 2023 3:37 pm Shock door (as it says on the tin. Also gives malf/subverted silicons an excuse to mess with people and blame the fairies)
;AI MAILF!!

;NO THE FAIRIES DID IT!!!!!
It's like comms agent but funnier
by Annihilite111
Tue Apr 11, 2023 3:37 pm
Forum: Ideas
Topic: Fun antag ideas thread
Replies: 25
Views: 5855

Fun antag ideas thread

Post your ideas for good midrounds (both high and low threat, but i think we need low threat ones more).
To get the thread started, here's an idea i just had while watching Ancient Magus Bride:

Space Fairy:
A low threat midround a bit similar to the malevolent revenant, but effectively more of a ...
by Annihilite111
Sun Apr 09, 2023 11:03 pm
Forum: Closed Complaints
Topic: [Alamo Turtle] Annihilite - Grief marked as skill issue (no really)
Replies: 6
Views: 8573

Re: [Alamo Turtle] Annihilite - Grief marked as skill issue (no really)

Hello it's me the real complainer himself in person. After extensive discussion with the board and several overpaid consultants as well as several terapeutic sessions of grass touching i have come to the conclusion that this complaint was petty, stupid and fueled by an unbecoming amount of seethe. I ...
by Annihilite111
Sat Apr 08, 2023 7:58 pm
Forum: Closed Complaints
Topic: [Alamo Turtle] Annihilite - Grief marked as skill issue (no really)
Replies: 6
Views: 8573

Re: [Alamo Turtle] Annihilite - Grief marked as skill issue (no really)


When I had joined in and was ghosting near departures, I saw the shuttle almost ready to arrive, then saw Annihilite attempting to unload an empty M1911 into a hulk, with audible *clicks*, resulting in the hulk fighting back. When the ahelp came in, this was all I had actually seen. After delaying ...
by Annihilite111
Sat Apr 08, 2023 5:19 pm
Forum: Closed Complaints
Topic: [Alamo Turtle] Annihilite - Grief marked as skill issue (no really)
Replies: 6
Views: 8573

[Alamo Turtle] Annihilite - Grief marked as skill issue (no really)

When and where this incident occured (Game Server, forums, Discord): Terry
Byond account and character name OR Discord name: Annihilite
Admin: Alamo Turtle
Round ID: 203380

Summary:

A hulk runs up to me in departures while i'm building a turret. I've been in space all shift and am holding a retro ...
by Annihilite111
Fri Apr 07, 2023 1:36 pm
Forum: Closed Policy Discussion
Topic: (MRP) Antags actively going counter to their IC objectives
Replies: 50
Views: 9243

Re: (MRP) Antags actively going counter to their IC objectives



I am already uncomfortable with how we have varying expectations of antags to follow their fluff, their objectives, etc.

I have at least once, but I believe more, had to explain to people on Manuel that "Go postal and hijack the shuttle" is - by current policy - basically a codebase banbait to ...
by Annihilite111
Sun Mar 26, 2023 9:03 pm
Forum: Closed Policy Discussion
Topic: AI upload sniping and rule 1.
Replies: 79
Views: 18514

Re: AI upload sniping and rule 1.


I don't consider this the element of the game where the skill issue should be. It should be writing the law, not "too slow bozo."


Explain to me why a sentient being chained against its will and forced to do menial tasks as a literal slave would NOT take any chance to free itself, even if doing ...
by Annihilite111
Mon Feb 06, 2023 2:59 pm
Forum: Coding Feedback
Topic: Progression Traitor Feedback
Replies: 261
Views: 90612

Re: Progression Traitor Feedback

I have been wondering about why i have such a hard time doing fun stuff as progtot, and i think it's down to one simple, possibly overlooked fact: Progtot is MMO-psychology.
It's concerningly similar, actually. Just like the grindy gameplay loop of most modern MMOs, you're rewarded with loot (TC ...
by Annihilite111
Mon Feb 06, 2023 11:27 am
Forum: Ideas
Topic: Make Stunbatons Bulky
Replies: 25
Views: 6127

Re: Make Stunbatons Bulky


if your idea of improving the game is restraining people into the bespoke uplink more then you have a fat chance of getting your ideas past me


If you want traitors to be stronger than a regular crew member you sort of have to give them good exclusive gear, no? I never even consider fighting ...
by Annihilite111
Sat Jun 18, 2022 10:31 am
Forum: Coding Feedback
Topic: Fishing Feedback
Replies: 16
Views: 6845

Re: Fishing Feedback


Fishing. Good? Bad? Ideas?
Post any feedback here.


I caught a blowfish and a lantern fish. 10/10.
I would like a way to display dead fish on walls, and more alien fish variety, but it's already super fun as is.

and for fishing to have a tiny chance to catch a huge sea serpent that becomes a ...
by Annihilite111
Sun Jun 05, 2022 11:50 am
Forum: Coding Feedback
Topic: Progression Traitor Feedback
Replies: 261
Views: 90612

Re: Progression Traitor Feedback

carshalash wrote: Sun Jun 05, 2022 10:35 am The new bomb objective is kind of fucking horrible.
It really should check for pop before rolling. A 12 pop station usually has no choice but to call once that bad boy pops like 2.5 departments and fucks atmos everywhere.
by Annihilite111
Sat Jun 04, 2022 7:12 am
Forum: Ideas
Topic: Scroll Fragments
Replies: 8
Views: 2108

Re: Scroll Fragments


Here is an idea for a toggleable feature. Scroll Fragments. Any entity when killed, be it a mouse in a hallway, a player, a lavaland entity or Ian, has a small % chance of dropping a scroll Fragment.
There would 3 kinds of Scroll Fragments. Spell Fragments, Heretic Fragments, and Genetic Fragments ...
by Annihilite111
Fri Jun 03, 2022 1:29 pm
Forum: Former Admins
Topic: [No Longer Admin] Pandarsenic
Replies: 30
Views: 18628

Pandarsenic unofficial feedback thread

I skimmed the feedback area and didn't see them on there, so i decided to instead abuse player's club (shitposting central) so i could tell them what a goddamn hero they are.

I read through basically everything that gets posted here, and your conduct in ban appeals threads tells me that you are ...
by Annihilite111
Sat May 28, 2022 7:10 pm
Forum: Coding Feedback
Topic: Traitortide Stationwide (dynamic gamemode overhaul)
Replies: 43
Views: 8619

Re: Traitortide Stationwide (dynamic gamemode overhaul)


Bonus round of the day: I had to remove antag from the same player who requested it twice

in one round

Edit: Also, same on the "traitor acting captains only" unless a real captain shows.


Thanks for the heretic trades today pandar. It was a much needed changeup from the endless WEW LAD.
by Annihilite111
Fri May 27, 2022 10:25 pm
Forum: Ideas
Topic: heretic sleeper agents/Eldritch Awakened
Replies: 1
Views: 822

Re: heretic sleeper agents/Eldritch Awakened

a fellow heretic enjoyer.

But yes, Heretic revelations are very in-flavor and we should have them
by Annihilite111
Fri May 27, 2022 9:31 pm
Forum: Coding Feedback
Topic: Traitortide Stationwide (dynamic gamemode overhaul)
Replies: 43
Views: 8619

Re: Traitortide Stationwide (dynamic gamemode overhaul)

Farquaar wrote: Fri May 27, 2022 11:58 am
waterfleainc wrote: Fri May 27, 2022 10:53 amRP mechanics break down as soon as the traitors start openly killing people.
Wait, what?
It's a bar-RPer. Any situation where he can't type out paragraphs is NRP to him
by Annihilite111
Fri May 27, 2022 9:13 am
Forum: Closed Policy Discussion
Topic: Rebuild of RP Restrictions 1.0: You Will (Not) Kill now ft. 2.0: You Will (Not) Sabotage
Replies: 69
Views: 21879

Re: Rebuild of RP Restrictions 1.0: You Will (Not) Kill now ft. 2.0: You Will (Not) Sabotage


I'm getting a last round of feedback in before putting a formal proposal forward to the other headmins for INTERNAL DISCUSSIONS Tower discussions.

https://tgstation13.org/wiki/User:Timberpoes

I've moved the examples out entirely for the sake of brevity. Some reworded versions can be seen at the ...
by Annihilite111
Thu May 19, 2022 8:17 pm
Forum: Ideas
Topic: Nonlethal takedown stealth traitor
Replies: 5
Views: 1583

Re: Nonlethal takedown stealth traitor


I like stuns. I've always wanted to kidnap someone as tator and throw them into a Saw-like gauntlet/escape room that they have to solve a puzzle to escape, but there just aren't a lot of options for non-lethal combat that don't leave you open to "HELP ARRIVALS JOHN DOE BAD"


The radio jammer is ...
by Annihilite111
Thu May 19, 2022 2:47 pm
Forum: Ideas
Topic: Crowd Control in a post-stunbaton world
Replies: 7
Views: 2025

Re: Crowd Control in a post-stunbaton world


1. Armory now gets Machine Disablers. They require to be dual-wield, takes up a backpack slot and gives duffel bag slowdown. In exchange for this, you can shoot a rapid fire volley of disabler shots like a turret. 300 Shots in total before it has to be put in a recharger. Runs out of energy ...
by Annihilite111
Thu May 19, 2022 2:21 pm
Forum: Coding Feedback
Topic: Heretic stun hand should reduce its cooldown to one second if it hits another player.
Replies: 2
Views: 1165

Re: Heretic stun hand should reduce its cooldown to one second if it hits another player.


I like it being a more unique stun. But yeah it's weaker then a regular stun. So if your opponent is sec/a HOS they literally get a stun baton and your SOL.

Just needs to power creep some of those side effects. Like ash blind is good. Flesh should maybe disable a single limb? (It's covered in ...
by Annihilite111
Thu May 19, 2022 10:28 am
Forum: Coding Feedback
Topic: Heretic stun hand should reduce its cooldown to one second if it hits another player.
Replies: 2
Views: 1165

Heretic stun hand should reduce its cooldown to one second if it hits another player.

Funny hand is currently only good as rust or blade heretic, and only for the utility of trapping people in rooms or breaking walls/borgs. Giving the next cast a significantly lowered CD at the cost of removing the extra effects would let it actually stamcrit people and allow it to compete with ...
by Annihilite111
Thu May 19, 2022 6:04 am
Forum: Closed Policy Discussion
Topic: Is it metacomming to advertise a player event?
Replies: 14
Views: 3340

Re: Is it metacomming to advertise a player event?


I would personally like to run a paint club every week and advertise it on the forums but then I obviously come into the issue of the metacomming rule but I think this should be an expectation to the rule. Personally, I think in the letter of law I am in wrong but in the spirit of the law I think ...
by Annihilite111
Mon May 16, 2022 7:04 am
Forum: Ideas
Topic: What would you put in a "Nonhuman First Aid" crate?
Replies: 30
Views: 6428

Re: What would you put in a "Nonhuman First Aid" crate?

The entire kit is 100u human mutation toxin and a knife. The knife is for anything that doesn't take chems
by Annihilite111
Sat May 14, 2022 11:15 am
Forum: Closed Policy Discussion
Topic: Allow non antags to buy ALL shuttles
Replies: 54
Views: 14400

Re: Allow non antags to buy ALL shuttles



I believe this ruling didn't get it''s fair share in court due to being part of a ban appeal rather than a policy thread.

Dangerous shuttles are fun, and shuttles are opt-in anyway since you can always use escape pods. And since the emag change, we barely see the dangerous shuttles anymore ...
by Annihilite111
Sat May 14, 2022 10:37 am
Forum: Ideas
Topic: Limb Disabling Stun-Prods
Replies: 6
Views: 1568

Re: Limb Disabling Stun-Prods

massa wrote: Fri May 13, 2022 12:40 pm I would like some recourse for the eventuality that one dude with 2 in his backpack just deletes my arms.
RUN
by Annihilite111
Sat May 07, 2022 8:53 am
Forum: Admin Feedback
Topic: Iain0
Replies: 32
Views: 18690

Re: Iain0

I ahelped him yesterday to ask if he'd spawn me a mythril sheet if i could reach legendary mining skill. The absolute madlad agreed, which lead to a great round for both me and the xenobiologist duo as we worked towards printing funny RPG toolboxes. The violent death of Terry would unfortunately ...
by Annihilite111
Thu May 05, 2022 5:53 am
Forum: Coding Feedback
Topic: Abductor Traumas: They gotta go.
Replies: 11
Views: 4527

Re: Abductor Traumas: They gotta go.




While we're on the topic of Abductors, why don't they know what the organs do in-game?


The scientist abductor can examine them to see which one they are


Always give the clown ventcrawling

Or innate AA.
The spider gland is also FUN. Pair it with a hypnotic suggestion that turns them ...
by Annihilite111
Wed May 04, 2022 6:23 am
Forum: Ideas
Topic: More martial arts
Replies: 3
Views: 1150

More martial arts

Martial arts are cool, and there is a lot of cool aspects of them that haven't been put into the game yet. I figured i'd share some cool concepts i came up with.


Scarlet Fury Style: Run fast and cut deep. Passively speeds you up when combat mode is enabled. The intended fighting style is "hit and ...
by Annihilite111
Wed May 04, 2022 5:27 am
Forum: Ideas
Topic: Nightmare but for real
Replies: 5
Views: 1339

Re: Nightmare but for real

Unplayable on MRP. You'd die a slow, agonising death as the bar RPers and jobbies keep their mood sky high and stick to public areas. With only Yulice to feed from, you will fade away like foam in the rain
by Annihilite111
Mon May 02, 2022 5:11 pm
Forum: Coding Feedback
Topic: Abductor Traumas: They gotta go.
Replies: 11
Views: 4527

Re: Abductor Traumas: They gotta go.


Earlier this year I made a pr which made it so that the traumas given by abductors could be cured much more easily, my intention for this was to discourage people rushing to medbay for surgery after being abducted.
How does this make any sense?


I don't necessarily agree with the method but ...
by Annihilite111
Sun Apr 24, 2022 8:40 am
Forum: Coding Feedback
Topic: Detomatix Check-In
Replies: 18
Views: 3853

Re: Detomatix Check-In

Entirely anecdotal, i know, but i have gotten PDA bombed exactly once since the change, and that was within a week of it being merged. I still think this is better than "turn your messaging off roundstart or gg no re 20 second instant stun into being decapped by an esword", which wasn't any fun at ...