Search found 40 matches

by carlarc
Sun Apr 27, 2025 4:05 am
Forum: Video Games
Topic: It never ends in Everhood
Replies: 2
Views: 7799

Re: It never ends in Everhood

really funny the game with the aesop of
NSFW:
IMMORTALITY... BAD!!!
gets a sequel
by carlarc
Fri Dec 20, 2024 7:43 pm
Forum: Off Topic
Topic: TF2 COMICS 7 JUST DROPPED
Replies: 1
Views: 4947

TF2 COMICS 7 JUST DROPPED

by carlarc
Thu Nov 21, 2024 3:33 pm
Forum: Ideas
Topic: Syndicate Sleeper, but for an AI in a mod suit
Replies: 1
Views: 4717

Re: Syndicate Sleeper, but for an AI in a mod suit

cortical borer... TWO!
by carlarc
Wed Nov 13, 2024 2:19 pm
Forum: Coding
Topic: [BOUNTY] janitorial mod suit
Replies: 6
Views: 7105

Re: [BOUNTY] janitorial mod suit

what is a 'janitorial mod suit'?

modsuits come in two forms
theme & modules

theme is the overall design of the modsuit and handles max complexity, slowdown, armor, and crucially sprite
modules are what actually makes modsuits do things

making some janitor modules wouldn't be too hard. a whole ...
by carlarc
Thu Oct 31, 2024 7:36 pm
Forum: Closed Policy Discussion
Topic: Allow Nicknames that follow Rule 3 Precedents
Replies: 14
Views: 3518

Re: Allow Nicknames that follow Rule 3 Precedents




-snip-


Following this logic allows me to play as Hibachi Grill Master where "Grill" is my middle name please god let me


Naming policy is about rp feels and making sure that the immersion isn't broken by "PP DESTROYER 5000", the Janitor. If we have decided that "Hibachi Grill Master" is ...
by carlarc
Thu Oct 31, 2024 7:31 pm
Forum: Closed Policy Discussion
Topic: Raise threat on MRP
Replies: 11
Views: 3277

Re: Raise threat on MRP

threat has psyoped people into thinking it's the threat value what makes rounds chaotic, when in reality it's who gets antag and what they do with it

manuel shifts often have low levels of chaos because either terminal rpers or anxious wrecks get antag and do nothing with it all shift, or someone ...
by carlarc
Thu Oct 31, 2024 7:28 pm
Forum: Closed Complaints
Topic: [Thunder?] Carlarc - Logging Off on Major Event
Replies: 3
Views: 5701

Re: [Thunder?] Carlarc - Logging Off on Major Event

why is this still open, close it. i misunderstood events i think
by carlarc
Tue Oct 29, 2024 11:44 pm
Forum: Closed Policy Discussion
Topic: Arresting Chaplain for not deputizing in a cultist round
Replies: 15
Views: 3891

Re: Arresting Chaplain for not deputizing in a cultist round

Stabbystab wrote: Tue Oct 29, 2024 11:19 pm So what happened? Sec arrested the chap due to him not wanting to help in a cult round? If that’s what happened then it seems stupid, player should be allowed to sit it out.
Yup. Not trying to bias things here that is just 1:1 what happened.
by carlarc
Tue Oct 29, 2024 10:22 pm
Forum: Closed Policy Discussion
Topic: Arresting Chaplain for not deputizing in a cultist round
Replies: 15
Views: 3891

Arresting Chaplain for not deputizing in a cultist round

Title. What are the administration's thonks on this. It just happened and I think it's omega stinky.

Stinkier is that apparently the entirety of sec and AI was in favor of it, and got mad at me for arresting the HoS for kidnapping and theft, refusing to even entertain my point - the Warden silently ...
by carlarc
Wed Oct 23, 2024 5:52 pm
Forum: Resolved Appeals
Topic: [Astrogem2] Carlarc - Wrongful murderboning ban?
Replies: 5
Views: 1564

Re: [Astrogem2] Carlarc - Wrongful murderboning ban?

Am I supposed to haunt the policy discussion subforum as a player to stay up to date on niche administrative rulings? For something as impactful as this I would expect a lot more publicity than literally nothing.
by carlarc
Wed Oct 23, 2024 3:54 pm
Forum: Resolved Appeals
Topic: [Astrogem2] Carlarc - Wrongful murderboning ban?
Replies: 5
Views: 1564

Re: [Astrogem2] Carlarc - Wrongful murderboning ban?

I don't like making appeals for bans I deserved, even if they feel too long, but this seems like a complete misrepresentation of events.
by carlarc
Wed Oct 23, 2024 3:52 pm
Forum: Resolved Appeals
Topic: [Astrogem2] Carlarc - Wrongful murderboning ban?
Replies: 5
Views: 1564

[Astrogem2] Carlarc - Wrongful murderboning ban?

BYOND account: Carlarc

Ban/note type (Server Ban/Discord Ban/Forum Ban/Note): Server

https://cdn.discordapp.com/attachments/1298645765006295201/1298645779283447830/image.png?ex=671a51a1&is=67190021&hm=14fadc621ce118744c656839f60ed3336426cdc3e8e8473ce4e755570ca4e6b9&

Ban/note duration: 3 days ...
by carlarc
Sat Oct 19, 2024 5:23 pm
Forum: Closed Complaints
Topic: [Thunder?] Carlarc - Logging Off on Major Event
Replies: 3
Views: 5701

[Thunder?] Carlarc - Logging Off on Major Event

Recently, on Manuel, someone set the map to Sokoban. I don't know who, it likely doesn't matter. Apparently Xzero was on during the round and in the pregame lobby. The round ID is 240464.

The round quickly spun into chaos. A changeling was murderboning people in 'maintenance', someone plasmaflooded ...
by carlarc
Sat Oct 19, 2024 5:05 pm
Forum: Closed Policy Discussion
Topic: Administrators should not be allowed to set the map to Sokoban and just then log off and leave it unattended.
Replies: 11
Views: 4187

Re: Administrators should not be allowed to set the map to Sokoban and just then log off and leave it unattended.

https://media.discordapp.net/attachments/326822144233439242/1297244057218580480/218342944-6de41e99-6deb-4c65-ba38-2e92b9048e4a.png?ex=6715382c&is=6713e6ac&hm=6abdc45a48378b2e896a8629ca08d471a8092c09cb0277cff36f49247fff7541&=&format=webp&quality=lossless&width=1440&height=666

This is the map for ...
by carlarc
Sat Oct 19, 2024 5:03 pm
Forum: Closed Policy Discussion
Topic: Administrators should not be allowed to set the map to Sokoban and just then log off and leave it unattended.
Replies: 11
Views: 4187

Re: Administrators should not be allowed to set the map to Sokoban and just then log off and leave it unattended.

To clarify, the policy I want here is just:

Administrators cannot create a major event and then leave it unattended.
Changing the map to an unsupported Map Depot station counts as a major event.
by carlarc
Sat Oct 19, 2024 5:01 pm
Forum: Closed Policy Discussion
Topic: Administrators should not be allowed to set the map to Sokoban and just then log off and leave it unattended.
Replies: 11
Views: 4187

Administrators should not be allowed to set the map to Sokoban and just then log off and leave it unattended.

Recently, on Manuel, someone set the map to Sokoban. I don't know who, it likely doesn't matter. Apparently Xzero was on during the round and in the pregame lobby. The round ID is 240464.

The round quickly spun into chaos. A changeling was murderboning people in 'maintenance', someone plasmaflooded ...
by carlarc
Sun Oct 13, 2024 5:55 pm
Forum: Former Admins
Topic: Pepsiman0 [No Longer Admin]
Replies: 10
Views: 10236

Re: Pepsiman0

hello. i am sorry i'm sending this, it is not quite a complaint, otherwise it would be placed there.

i sent a ticket about the following incident: after being arrested for trying to hide an unauthorized AI, the security team left my items to be stripped on the ground, whereupon most of them were ...
by carlarc
Fri Sep 27, 2024 10:30 pm
Forum: Closed Policy Discussion
Topic: Non human heads
Replies: 76
Views: 11433

Re: Non human heads


how will this test treat speciesism as an ic cause for conflict? eg, disobeying/mutinying a lizard captain on the grounds that your character wouldn't take orders from a non-human? is this a valid IC reason for conflict or will it get you in trouble?


i dont understand this question at all. why ...
by carlarc
Thu Sep 26, 2024 10:37 am
Forum: Closed Policy Discussion
Topic: Non human heads
Replies: 76
Views: 11433

Re: Non human heads

the concept of human heads is incredibly soulful and fun, it does a lot of work in setting up the actual feel of the setting on-station as a tangible effect players know and interact with.
but its a big damn issue that we have 4 very unique and cool species, and they aren't allowed to play the ...
by carlarc
Fri Sep 20, 2024 5:55 pm
Forum: Ideas
Topic: Carlarc's Wacky Idea Repositorium
Replies: 23
Views: 9399

Re: Carlarc's Wacky Idea Repositorium

shut up i dont like you

Concept: Medbay Chemtank Storage & Fabrication
Goals: Ease doctors into making and using chems instead of constant surgery, add options, add depth to pharmacy gameplay that isn't completely 'chemist-'
Non-goals: Become the sole form of treatment, be yet another overly ...
by carlarc
Tue Sep 10, 2024 10:31 pm
Forum: Ideas
Topic: Carlarc's Wacky Idea Repositorium
Replies: 23
Views: 9399

Re: Carlarc's Wacky Idea Repositorium

Concept: Breed-O-Matic: Device that lets you duplicate animals as long as you have at least two.
Goals: Add a silly and amusing machine for the sandbox. Help with collecting critters for gimmicks and stuff like the infuser.
Nongoals: No rule 8.
Elaboration: A machine that you can put two living mohs ...
by carlarc
Sun Aug 25, 2024 11:59 pm
Forum: Archived/Deleted
Topic: Bmon - The Guiding Light For /TG/
Replies: 10
Views: 3538

Re: Bmon - The Guiding Light For /TG/

I know this is a borderline thing to bring up, but the logs brought up in https://tgstation13.org/phpBB/viewtopic.php?t=36887&view=unread#unread make me pretty uncomfortable.To a degree being honest and to-the-point is respectable, but the way you spoke to the player, who was assumed of cheating, is ...
by carlarc
Sat Aug 10, 2024 5:21 am
Forum: Ideas
Topic: Carlarc's Wacky Idea Repositorium
Replies: 23
Views: 9399

Re: Carlarc's Wacky Idea Repositorium

Concept: Re-add soapstone messages as an opt-in ultraviolet graffiti system.
Goals: Reintroduce soapstoning!
Non-goals: Be an eyesore. Be too hard to notice by players.
Elaboration:

The curator spawns with an invisible ink pen/marker/quill, which can be used to 'engrave' a memory, a message, or a ...
by carlarc
Sat Jul 13, 2024 2:51 pm
Forum: Ideas
Topic: Carlarc's Wacky Idea Repositorium
Replies: 23
Views: 9399

Re: Carlarc's Wacky Idea Repositorium

Concept: A new side antagonist like Nightmare and Voidwalker, themed around electricity, the supermatter, and ethereals.
Goals: Add a new and interesting side threat with neat rewards for the crew if defeated. Allow it to be powerful and slippery but not quite unkillable.
Non-Goals: Have them ...
by carlarc
Thu Jul 04, 2024 1:54 am
Forum: Ideas
Topic: Carlarc's Wacky Idea Repositorium
Replies: 23
Views: 9399

Re: Carlarc's Wacky Idea Repositorium

Concept: Dismantle Pirates as a group concept and expand on each individually.
Goals: Turn a set of hollow midround antagonists into a set of well-crafted, individual events.
Non-Goals: End up with just standalone hollow antagonists. The dismantling should be piecemeal.
Elaboration: Pirates have ...
by carlarc
Fri Jun 28, 2024 9:34 pm
Forum: Ideas
Topic: Carlarc's Wacky Idea Repositorium
Replies: 23
Views: 9399

Re: Carlarc's Wacky Idea Repositorium

wtf this is my thread get a room
by carlarc
Fri Jun 28, 2024 12:29 pm
Forum: Ideas
Topic: Carlarc's Wacky Idea Repositorium
Replies: 23
Views: 9399

Re: Carlarc's Wacky Idea Repositorium

Uh, how do I link posts to the original post
by carlarc
Fri Jun 28, 2024 12:27 pm
Forum: Ideas
Topic: Carlarc's Corpse Feature Mausoleum
Replies: 1
Views: 925

Carlarc's Corpse Feature Mausoleum

Hello again! There's many cool feature PRs that end up on the cutting floor due to reasons good, bad, and stupid, but which still have some good concepts in them that could be picked up and reused. I'm making a list of them here because that seems like a good idea, even if 80% of the work in a PR is ...
by carlarc
Fri Jun 28, 2024 3:33 am
Forum: Ideas
Topic: Carlarc's Wacky Idea Repositorium
Replies: 23
Views: 9399

Re: Carlarc's Wacky Idea Repositorium

Concept: Temporary ID passcards
Goals: Allow a middleground between pestering AI and permanent access.
Non-goals: Be easy to spread by everyone, conversely, be too niche for simple usage
Elaboration: A PDA Program, downloadable by anyone, which creates holocards that can be worn or attached ...
by carlarc
Tue Jun 18, 2024 9:46 pm
Forum: Ideas
Topic: Carlarc's Wacky Idea Repositorium
Replies: 23
Views: 9399

Re: Carlarc's Wacky Idea Repositorium

Concept: Chaplain reunions every X amount of time that grant fun boons to attendants
Goal: Give chaplain tools to allow congregations and hangouts of people, with an incentive to do so
Non-goal: Become a meta way to get robust loot, yet, at the same time, not having insultingly paltry rewards ...
by carlarc
Sun Jun 16, 2024 11:12 am
Forum: Ideas
Topic: Carlarc's Wacky Idea Repositorium
Replies: 23
Views: 9399

Re: Carlarc's Wacky Idea Repositorium

Concept: Psychologist machine that lets you fight their moodlets and traumas to cure them
Goals: Give psychologist something to do that isn't drug dealing
Non-Goals: Make psychologist a crucial part of medbay/moodlet management
Elaboration: Some form of machine with an attached helmet for the ...
by carlarc
Sat Jun 15, 2024 11:52 pm
Forum: Ideas
Topic: Carlarc's Wacky Idea Repositorium
Replies: 23
Views: 9399

Carlarc's Wacky Idea Repositorium

Hello! As you may or may not know, I'm Carlarc, a feature contributor not very famous for various cool features such as Syndicate Monkeys, Cult vs. Heretic, and Genetics Content. I'm cursed with a hyperactive imagination and not nearly enough time, skill, mantainer fiat, or GBP to put all of my ...
by carlarc
Thu Oct 19, 2023 2:25 am
Forum: Ideas
Topic: Make roundstart perma prisoner have a low chance of rolling 'Ling
Replies: 7
Views: 5069

Re: Make roundstart perma prisoner have a low chance of rolling 'Ling

Except now that they don't get antag they're routinely freed by security to go fight antags. They've become supremely trustworthy, which is very weird for literal perma prisoners.
by carlarc
Thu Oct 19, 2023 1:49 am
Forum: Ideas
Topic: New Technological Antag Ideas?
Replies: 23
Views: 12089

Re: New Technological Antag Ideas?

I like that mad cloner idea. I like it a lot. I might actually do something with it, which will probably amount to a half formed idea in my idea notes.

On the blade runner thing - Here's the concept.

Replicants can join as any other antagonist, late or start, with the only difference being some ...
by carlarc
Wed Sep 06, 2023 9:35 pm
Forum: Ideas
Topic: New Technological Antag Ideas?
Replies: 23
Views: 12089

New Technological Antag Ideas?

Hello. There's been somewhat recently a decree (or more accurately request) for there to be some focus on technological antags and whatnot.

There's too much focus on magic, we have wizard, cult, heretic, and even some of the more esoteric things we got are most definitely not science (Skeletal ...
by carlarc
Tue Aug 22, 2023 6:02 am
Forum: Archived/Deleted
Topic: ANIMETIDDIES - Big boobs inside
Replies: 9
Views: 7427

Re: ANIMETIDDIES - Big boobs inside

Image

Bigg Bobs approves this thread.
by carlarc
Thu Nov 21, 2019 12:16 pm
Forum: General Chat
Topic: People you miss that probably left the community
Replies: 205
Views: 125507

Re: People you miss that probably left the community

ron lemon is gone :o
by carlarc
Thu Nov 21, 2019 12:14 pm
Forum: Ideas
Topic: Cult rework design thread
Replies: 10
Views: 3319

Re: Cult rework design thread

is this a joke? i hope it's a joke
by carlarc
Wed Sep 25, 2019 1:31 am
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 358
Views: 99614

Re: Cobbychem: A Separate Thread

I just want something that is useful for when you have about 0-20 damage that is easy to use and make.

i have decided to retroactively implement your suggestion through irony magic: you can now quickly heal small amounts of health via eating warm donkpockets with omnizine, healthy foods with ...
by carlarc
Mon Sep 09, 2019 11:30 am
Forum: General Chat
Topic: ITT: We post exploitable character weaknesses
Replies: 46
Views: 13187

Re: ITT: We post exploitable character weaknesses

can people please put their character in the post, it's kind of useless knowing your weakness or whatever if i dont even know who you are