Search found 19 matches
- Tue Feb 10, 2015 11:22 pm
- Forum: Coding Feedback
- Topic: Sec Borg change
- Replies: 55
- Views: 13224
Re: Sec Borg change
Tested out the disabler for secborg for a couple of rounds and it makes secborg very unplayable since disablers are bad at stunning a person even after 4 hits while running.
- Mon Feb 09, 2015 5:40 pm
- Forum: Town Hall
- Topic: Poll: Adding a Population Cap
- Replies: 115
- Views: 31275
Re: Poll: Adding a Population Cap
If there is gonna be assistant cap could we tie it to amount of security in round which would be hos, warden, officers and decteive:
0 sec = 3 assistants
1 sec = 5 assistants
2 sec = 7 assistants
3 sec = 9 assistants
4 sec = 12 assistants
5 sec = 15 assistants
6 sec = 17 assistants
7 sec = 19 ...
0 sec = 3 assistants
1 sec = 5 assistants
2 sec = 7 assistants
3 sec = 9 assistants
4 sec = 12 assistants
5 sec = 15 assistants
6 sec = 17 assistants
7 sec = 19 ...
- Tue Dec 23, 2014 5:34 am
- Forum: Spriting and Mapping
- Topic: Random Mapping
- Replies: 33
- Views: 12727
- Thu Dec 18, 2014 12:36 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2704
- Views: 988440
- Tue Dec 09, 2014 11:46 pm
- Forum: Resolved Appeals
- Topic: [HBL] RG4ORDR-Fucking up Perma brig doors.
- Replies: 6
- Views: 2442
Re: [HBL] RG4ORDR-Fucking up Perma brig doors.
I was a miner traitor that round, I released the singulairty and putted a beacon behind the armory, as the for the perma doors I emaged them open.
Only thing I remember the drone doing was removing a rwall in the toilets right next to where I hid the beacon.
Only thing I remember the drone doing was removing a rwall in the toilets right next to where I hid the beacon.
- Tue Dec 02, 2014 5:15 pm
- Forum: Video Games
- Topic: This War Of Mine
- Replies: 24
- Views: 6808
Re: This War Of Mine
Those snipers at the construction site are pretty hard to take out it seems, plus I think Marko pretty well rounded to use.
- Sun Nov 23, 2014 6:20 pm
- Forum: Closed Policy Discussion
- Topic: Security Cyborgs, Silicons, and ASIMOV
- Replies: 181
- Views: 54535
Re: Security Cyborgs, Silicons, and ASIMOV
I'm not allowed to know humans are rowdy and territorial?
No. Robots programmed to believe the best of humanity, not the worst.
And frankly it's more fun that way.
The difference is silcons arn't robots but cyborgs and ais with human brains in them so they would well know most things about ...
No. Robots programmed to believe the best of humanity, not the worst.
And frankly it's more fun that way.
The difference is silcons arn't robots but cyborgs and ais with human brains in them so they would well know most things about ...
- Tue Nov 11, 2014 5:21 pm
- Forum: Coding Feedback
- Topic: Night Vision Mesons v2
- Replies: 20
- Views: 5809
Re: Night Vision Mesons v2
could we have the nightvision mesons for mining come with auto detect mining scanner, but would take some good research and be for miners and researchable for borgs.
- Tue Nov 11, 2014 5:18 pm
- Forum: Ideas
- Topic: Make food more important.
- Replies: 54
- Views: 14387
Re: Make food more important.
could we have food tied to running, so running speed now would be nerfed a little but would become walking, and new running would be much faster but works on stamina which food replenish, so if your complety hungery you can only walk slowly at current walk speed, so junk food from vendors would fill ...
- Thu Nov 06, 2014 9:57 pm
- Forum: Closed Policy Discussion
- Topic: Higher Standards for Head of Personnel
- Replies: 202
- Views: 49257
Re: Higher Standards for Head of Personnel
One of main problems with hop is that his department is all spread throughout the station unlike the other departments, plus he has no access to service channel or talking to non supply or service staff under his command without talking through pda, general chat or inperson.
- Sat Oct 25, 2014 6:58 pm
- Forum: Ideas
- Topic: Fuck lawyers, lets' change them.
- Replies: 27
- Views: 8166
Re: Fuck lawyers, lets' change them.
well changing them to forensics agents and put them under the detective with a small lab.
- Sat Oct 18, 2014 3:12 pm
- Forum: Coding Feedback
- Topic: AI defense is getting ridiculous
- Replies: 73
- Views: 18467
Re: AI defense is getting ridiculous
Breaking into ai core still easy if your prepared only threatening thing is if the ai has a borg on satatlite then it's hard
- Sat Oct 11, 2014 4:46 pm
- Forum: Ideas
- Topic: Give cult back it's one person convert.
- Replies: 14
- Views: 4281
Re: Give cult back it's one person convert.
yeah clicking a wrong worded rune does do damage but its still easy if you know most runes colors. like dark red for wall rune, dark blue for see,astral jorueny runes.
- Sun Sep 07, 2014 8:50 pm
- Forum: Coding Feedback
- Topic: Tackling the security problem.
- Replies: 227
- Views: 62069
Re: Tackling the security problem.
Only two sec things I like would be maintence and sechud crimes. The problems with assistants is their high numbers. More people would play different jobs if assistants are given half antag chance or somthing else as they tend to alway number in around 10-25 in numbers.
- Fri Aug 29, 2014 8:58 pm
- Forum: Coding Feedback
- Topic: Traitor needs an overhaul
- Replies: 51
- Views: 16085
Re: Traitor needs an overhaul
could change the chamleon suit into a chamleon flesh suit for 2-4 tc which when used on somone wont give them a message but records the apperance of person scanned. So if I used it on a assitant and then put it on I would look like them including wearing same but fake clothing as them. It doesn't ...
- Sat Jun 28, 2014 12:06 am
- Forum: Spriting and Mapping
- Topic: Perma Camp Map
- Replies: 0
- Views: 1672
Perma Camp Map
A perm brig of labor camp which prisoners can mine and do other permbrig stuff, escaping is extermely differcult.
Map design of permbrig based on labor camp consist of permbriged prisoners focusing on mining and other tedious activitys, escaping it is harder and has cameras so people in monitoring ...
Map design of permbrig based on labor camp consist of permbriged prisoners focusing on mining and other tedious activitys, escaping it is harder and has cameras so people in monitoring ...
- Thu May 08, 2014 6:11 pm
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 95839
Re: "It's silicon policy time!" "No CentCom no!"
Asmovia requires the least rules behind them since if any other law set became default then their would be tons of rules to go with it, plus that safeguard law set isn't safe. Since a ai could easily use that to kill the crew as the station is deemed higher priority to protect than the crew and it ...
- Tue May 06, 2014 1:34 am
- Forum: Ideas
- Topic: Make Head of Personnel Antagproof
- Replies: 134
- Views: 39793
Re: Make Head of Personnel Antagproof
What about making the qm the head of all cillivan(supply, service, entertainment, janitor, lawyer, chaplain and libeiran) he gets the same id changer as rest of the heads. hop positon is removed and captain office is opened up a bit so he can do normal things hop does if a head busy so he has ...
- Tue Apr 29, 2014 10:33 am
- Forum: Coding
- Topic: Pipes update
- Replies: 12
- Views: 5720
Re: Pipes update
Think aseaheru means the transport tubes/transport station, making them buildable/deconstructable for atmos.